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-rw-r--r--src/video_core/texture_cache/surface_params.h286
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diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
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+++ b/src/video_core/texture_cache/surface_params.h
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+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+
+#include "common/alignment.h"
+#include "common/bit_util.h"
+#include "common/cityhash.h"
+#include "common/common_types.h"
+#include "video_core/engines/fermi_2d.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/shader/shader_ir.h"
+#include "video_core/surface.h"
+#include "video_core/textures/decoders.h"
+
+namespace VideoCommon {
+
+using VideoCore::Surface::SurfaceCompression;
+
+class SurfaceParams {
+public:
+ /// Creates SurfaceCachedParams from a texture configuration.
+ static SurfaceParams CreateForTexture(Core::System& system,
+ const Tegra::Texture::FullTextureInfo& config,
+ const VideoCommon::Shader::Sampler& entry);
+
+ /// Creates SurfaceCachedParams for a depth buffer configuration.
+ static SurfaceParams CreateForDepthBuffer(
+ Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
+ u32 block_width, u32 block_height, u32 block_depth,
+ Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
+
+ /// Creates SurfaceCachedParams from a framebuffer configuration.
+ static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
+
+ /// Creates SurfaceCachedParams from a Fermi2D surface configuration.
+ static SurfaceParams CreateForFermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config);
+
+ std::size_t Hash() const {
+ return static_cast<std::size_t>(
+ Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
+ }
+
+ bool operator==(const SurfaceParams& rhs) const;
+
+ bool operator!=(const SurfaceParams& rhs) const {
+ return !operator==(rhs);
+ }
+
+ std::size_t GetGuestSizeInBytes() const {
+ return GetInnerMemorySize(false, false, false);
+ }
+
+ std::size_t GetHostSizeInBytes() const {
+ std::size_t host_size_in_bytes;
+ if (GetCompressionType() == SurfaceCompression::Converted) {
+ constexpr std::size_t rgb8_bpp = 4ULL;
+ // ASTC is uncompressed in software, in emulated as RGBA8
+ host_size_in_bytes = 0;
+ for (u32 level = 0; level < num_levels; ++level) {
+ host_size_in_bytes += GetConvertedMipmapSize(level);
+ }
+ } else {
+ host_size_in_bytes = GetInnerMemorySize(true, false, false);
+ }
+ return host_size_in_bytes;
+ }
+
+ u32 GetBlockAlignedWidth() const {
+ return Common::AlignUp(width, 64 / GetBytesPerPixel());
+ }
+
+ /// Returns the width of a given mipmap level.
+ u32 GetMipWidth(u32 level) const {
+ return std::max(1U, width >> level);
+ }
+
+ /// Returns the height of a given mipmap level.
+ u32 GetMipHeight(u32 level) const {
+ return std::max(1U, height >> level);
+ }
+
+ /// Returns the depth of a given mipmap level.
+ u32 GetMipDepth(u32 level) const {
+ return is_layered ? depth : std::max(1U, depth >> level);
+ }
+
+ /// Returns the block height of a given mipmap level.
+ u32 GetMipBlockHeight(u32 level) const;
+
+ /// Returns the block depth of a given mipmap level.
+ u32 GetMipBlockDepth(u32 level) const;
+
+ /// Returns the best possible row/pitch alignment for the surface.
+ u32 GetRowAlignment(u32 level) const {
+ const u32 bpp =
+ GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
+ return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp);
+ }
+
+ /// Returns the offset in bytes in guest memory of a given mipmap level.
+ std::size_t GetGuestMipmapLevelOffset(u32 level) const;
+
+ /// Returns the offset in bytes in host memory (linear) of a given mipmap level.
+ std::size_t GetHostMipmapLevelOffset(u32 level) const;
+
+ /// Returns the offset in bytes in host memory (linear) of a given mipmap level
+ /// for a texture that is converted in host gpu.
+ std::size_t GetConvertedMipmapOffset(u32 level) const;
+
+ /// Returns the size in bytes in guest memory of a given mipmap level.
+ std::size_t GetGuestMipmapSize(u32 level) const {
+ return GetInnerMipmapMemorySize(level, false, false);
+ }
+
+ /// Returns the size in bytes in host memory (linear) of a given mipmap level.
+ std::size_t GetHostMipmapSize(u32 level) const {
+ return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
+ }
+
+ std::size_t GetConvertedMipmapSize(u32 level) const;
+
+ /// Returns the size of a layer in bytes in guest memory.
+ std::size_t GetGuestLayerSize() const {
+ return GetLayerSize(false, false);
+ }
+
+ /// Returns the size of a layer in bytes in host memory for a given mipmap level.
+ std::size_t GetHostLayerSize(u32 level) const {
+ ASSERT(target != VideoCore::Surface::SurfaceTarget::Texture3D);
+ return GetInnerMipmapMemorySize(level, true, false);
+ }
+
+ /// Returns the max possible mipmap that the texture can have in host gpu
+ u32 MaxPossibleMipmap() const {
+ const u32 max_mipmap_w = Common::Log2Ceil32(width) + 1U;
+ const u32 max_mipmap_h = Common::Log2Ceil32(height) + 1U;
+ const u32 max_mipmap = std::max(max_mipmap_w, max_mipmap_h);
+ if (target != VideoCore::Surface::SurfaceTarget::Texture3D)
+ return max_mipmap;
+ return std::max(max_mipmap, Common::Log2Ceil32(depth) + 1U);
+ }
+
+ /// Returns if the guest surface is a compressed surface.
+ bool IsCompressed() const {
+ return GetDefaultBlockHeight() > 1 || GetDefaultBlockWidth() > 1;
+ }
+
+ /// Returns the default block width.
+ u32 GetDefaultBlockWidth() const {
+ return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
+ }
+
+ /// Returns the default block height.
+ u32 GetDefaultBlockHeight() const {
+ return VideoCore::Surface::GetDefaultBlockHeight(pixel_format);
+ }
+
+ /// Returns the bits per pixel.
+ u32 GetBitsPerPixel() const {
+ return VideoCore::Surface::GetFormatBpp(pixel_format);
+ }
+
+ /// Returns the bytes per pixel.
+ u32 GetBytesPerPixel() const {
+ return VideoCore::Surface::GetBytesPerPixel(pixel_format);
+ }
+
+ /// Returns true if the pixel format is a depth and/or stencil format.
+ bool IsPixelFormatZeta() const {
+ return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
+ pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
+ }
+
+ /// Returns how the compression should be handled for this texture.
+ SurfaceCompression GetCompressionType() const {
+ return VideoCore::Surface::GetFormatCompressionType(pixel_format);
+ }
+
+ /// Returns is the surface is a TextureBuffer type of surface.
+ bool IsBuffer() const {
+ return target == VideoCore::Surface::SurfaceTarget::TextureBuffer;
+ }
+
+ /// Returns the debug name of the texture for use in graphic debuggers.
+ std::string TargetName() const;
+
+ // Helper used for out of class size calculations
+ static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
+ const u32 block_depth) {
+ return Common::AlignBits(out_size,
+ Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
+ }
+
+ /// Converts a width from a type of surface into another. This helps represent the
+ /// equivalent value between compressed/non-compressed textures.
+ static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from,
+ VideoCore::Surface::PixelFormat pixel_format_to) {
+ const u32 bw1 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_from);
+ const u32 bw2 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_to);
+ return (width * bw2 + bw1 - 1) / bw1;
+ }
+
+ /// Converts a height from a type of surface into another. This helps represent the
+ /// equivalent value between compressed/non-compressed textures.
+ static u32 ConvertHeight(u32 height, VideoCore::Surface::PixelFormat pixel_format_from,
+ VideoCore::Surface::PixelFormat pixel_format_to) {
+ const u32 bh1 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_from);
+ const u32 bh2 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_to);
+ return (height * bh2 + bh1 - 1) / bh1;
+ }
+
+ // Finds the maximun possible width between 2 2D layers of different formats
+ static u32 IntersectWidth(const SurfaceParams& src_params, const SurfaceParams& dst_params,
+ const u32 src_level, const u32 dst_level) {
+ const u32 bw1 = src_params.GetDefaultBlockWidth();
+ const u32 bw2 = dst_params.GetDefaultBlockWidth();
+ const u32 t_src_width = (src_params.GetMipWidth(src_level) * bw2 + bw1 - 1) / bw1;
+ const u32 t_dst_width = (dst_params.GetMipWidth(dst_level) * bw1 + bw2 - 1) / bw2;
+ return std::min(t_src_width, t_dst_width);
+ }
+
+ // Finds the maximun possible height between 2 2D layers of different formats
+ static u32 IntersectHeight(const SurfaceParams& src_params, const SurfaceParams& dst_params,
+ const u32 src_level, const u32 dst_level) {
+ const u32 bh1 = src_params.GetDefaultBlockHeight();
+ const u32 bh2 = dst_params.GetDefaultBlockHeight();
+ const u32 t_src_height = (src_params.GetMipHeight(src_level) * bh2 + bh1 - 1) / bh1;
+ const u32 t_dst_height = (dst_params.GetMipHeight(dst_level) * bh1 + bh2 - 1) / bh2;
+ return std::min(t_src_height, t_dst_height);
+ }
+
+ bool is_tiled;
+ bool srgb_conversion;
+ bool is_layered;
+ u32 block_width;
+ u32 block_height;
+ u32 block_depth;
+ u32 tile_width_spacing;
+ u32 width;
+ u32 height;
+ u32 depth;
+ u32 pitch;
+ u32 num_levels;
+ u32 emulated_levels;
+ VideoCore::Surface::PixelFormat pixel_format;
+ VideoCore::Surface::ComponentType component_type;
+ VideoCore::Surface::SurfaceType type;
+ VideoCore::Surface::SurfaceTarget target;
+
+private:
+ /// Returns the size of a given mipmap level inside a layer.
+ std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool uncompressed) const;
+
+ /// Returns the size of all mipmap levels and aligns as needed.
+ std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
+ return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
+ }
+
+ /// Returns the size of a layer
+ std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const;
+
+ std::size_t GetNumLayers() const {
+ return is_layered ? depth : 1;
+ }
+
+ /// Returns true if these parameters are from a layered surface.
+ bool IsLayered() const;
+};
+
+} // namespace VideoCommon
+
+namespace std {
+
+template <>
+struct hash<VideoCommon::SurfaceParams> {
+ std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std