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-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp241
1 files changed, 1 insertions, 240 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index aee630954..bc7e1c56c 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -24,6 +24,7 @@
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/shader/shader.h"
+#include "video_core/swrasterizer/fragment_lighting.h"
#include "video_core/swrasterizer/framebuffer.h"
#include "video_core/swrasterizer/proctex.h"
#include "video_core/swrasterizer/rasterizer.h"
@@ -115,246 +116,6 @@ static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v
return std::make_tuple(x / z * half + half, y / z * half + half, addr);
}
-static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index,
- float delta) {
- ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut");
- ASSERT_MSG(index < lighting.luts[lut_index].size(), "Out of range index");
-
- const auto& lut = lighting.luts[lut_index][index];
-
- float lut_value = lut.ToFloat();
- float lut_diff = lut.DiffToFloat();
-
- return lut_value + lut_diff * delta;
-}
-
-std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
- const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state,
- const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) {
-
- // TODO(Subv): Bump mapping
- Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f};
-
- if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) {
- LOG_CRITICAL(HW_GPU, "unimplemented bump mapping");
- UNIMPLEMENTED();
- }
-
- // Use the normalized the quaternion when performing the rotation
- auto normal = Math::QuaternionRotate(normquat, surface_normal);
-
- Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f};
- Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f};
-
- for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) {
- unsigned num = lighting.light_enable.GetNum(light_index);
- const auto& light_config = lighting.light[num];
-
- Math::Vec3<float> refl_value = {};
- Math::Vec3<float> position = {float16::FromRaw(light_config.x).ToFloat32(),
- float16::FromRaw(light_config.y).ToFloat32(),
- float16::FromRaw(light_config.z).ToFloat32()};
- Math::Vec3<float> light_vector;
-
- if (light_config.config.directional)
- light_vector = position;
- else
- light_vector = position + view;
-
- light_vector.Normalize();
-
- float dist_atten = 1.0f;
- if (!lighting.IsDistAttenDisabled(num)) {
- auto distance = (-view - position).Length();
- float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
- float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32();
- size_t lut =
- static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
-
- float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f);
-
- u8 lutindex =
- static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
- float delta = sample_loc * 256 - lutindex;
- dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta);
- }
-
- auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs,
- LightingRegs::LightingScale scale_enum,
- LightingRegs::LightingSampler sampler) {
- Math::Vec3<float> norm_view = view.Normalized();
- Math::Vec3<float> half_angle = (norm_view + light_vector).Normalized();
- float result = 0.0f;
-
- switch (input) {
- case LightingRegs::LightingLutInput::NH:
- result = Math::Dot(normal, half_angle);
- break;
-
- case LightingRegs::LightingLutInput::VH:
- result = Math::Dot(norm_view, half_angle);
- break;
-
- case LightingRegs::LightingLutInput::NV:
- result = Math::Dot(normal, norm_view);
- break;
-
- case LightingRegs::LightingLutInput::LN:
- result = Math::Dot(light_vector, normal);
- break;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input));
- UNIMPLEMENTED();
- result = 0.0f;
- }
-
- u8 index;
- float delta;
-
- if (abs) {
- if (light_config.config.two_sided_diffuse)
- result = std::abs(result);
- else
- result = std::max(result, 0.0f);
-
- float flr = std::floor(result * 256.0f);
- index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f));
- delta = result * 256 - index;
- } else {
- float flr = std::floor(result * 128.0f);
- s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f));
- delta = result * 128.0f - signed_index;
- index = static_cast<u8>(signed_index);
- }
-
- float scale = lighting.lut_scale.GetScale(scale_enum);
- return scale *
- LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta);
- };
-
- // Specular 0 component
- float d0_lut_value = 1.0f;
- if (lighting.config1.disable_lut_d0 == 0 &&
- LightingRegs::IsLightingSamplerSupported(
- lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) {
- d0_lut_value =
- GetLutValue(lighting.lut_input.d0, lighting.abs_lut_input.disable_d0 == 0,
- lighting.lut_scale.d0, LightingRegs::LightingSampler::Distribution0);
- }
-
- Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f();
-
- // If enabled, lookup ReflectRed value, otherwise, 1.0 is used
- if (lighting.config1.disable_lut_rr == 0 &&
- LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
- LightingRegs::LightingSampler::ReflectRed)) {
- refl_value.x =
- GetLutValue(lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0,
- lighting.lut_scale.rr, LightingRegs::LightingSampler::ReflectRed);
- } else {
- refl_value.x = 1.0f;
- }
-
- // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
- if (lighting.config1.disable_lut_rg == 0 &&
- LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
- LightingRegs::LightingSampler::ReflectGreen)) {
- refl_value.y =
- GetLutValue(lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0,
- lighting.lut_scale.rg, LightingRegs::LightingSampler::ReflectGreen);
- } else {
- refl_value.y = refl_value.x;
- }
-
- // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
- if (lighting.config1.disable_lut_rb == 0 &&
- LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
- LightingRegs::LightingSampler::ReflectBlue)) {
- refl_value.z =
- GetLutValue(lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0,
- lighting.lut_scale.rb, LightingRegs::LightingSampler::ReflectBlue);
- } else {
- refl_value.z = refl_value.x;
- }
-
- // Specular 1 component
- float d1_lut_value = 1.0f;
- if (lighting.config1.disable_lut_d1 == 0 &&
- LightingRegs::IsLightingSamplerSupported(
- lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) {
- d1_lut_value =
- GetLutValue(lighting.lut_input.d1, lighting.abs_lut_input.disable_d1 == 0,
- lighting.lut_scale.d1, LightingRegs::LightingSampler::Distribution1);
- }
-
- Math::Vec3<float> specular_1 =
- d1_lut_value * refl_value * light_config.specular_1.ToVec3f();
-
- // Fresnel
- if (lighting.config1.disable_lut_fr == 0 &&
- LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
- LightingRegs::LightingSampler::Fresnel)) {
-
- float lut_value =
- GetLutValue(lighting.lut_input.fr, lighting.abs_lut_input.disable_fr == 0,
- lighting.lut_scale.fr, LightingRegs::LightingSampler::Fresnel);
-
- // Enabled for diffuse lighting alpha component
- if (lighting.config0.fresnel_selector ==
- LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
- lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
- diffuse_sum.a() *= lut_value;
- }
-
- // Enabled for the specular lighting alpha component
- if (lighting.config0.fresnel_selector ==
- LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
- lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
- specular_sum.a() *= lut_value;
- }
- }
-
- auto dot_product = Math::Dot(light_vector, normal);
-
- // Calculate clamp highlights before applying the two-sided diffuse configuration to the dot
- // product.
- float clamp_highlights = 1.0f;
- if (lighting.config0.clamp_highlights) {
- if (dot_product <= 0.0f)
- clamp_highlights = 0.0f;
- else
- clamp_highlights = 1.0f;
- }
-
- if (light_config.config.two_sided_diffuse)
- dot_product = std::abs(dot_product);
- else
- dot_product = std::max(dot_product, 0.0f);
-
- auto diffuse =
- light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f();
- diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f);
-
- specular_sum +=
- Math::MakeVec((specular_0 + specular_1) * clamp_highlights * dist_atten, 0.0f);
- }
-
- diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f);
-
- auto diffuse = Math::MakeVec<float>(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255)
- .Cast<u8>();
- auto specular = Math::MakeVec<float>(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255)
- .Cast<u8>();
- return {diffuse, specular};
-}
-
MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));
/**