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-rw-r--r--src/video_core/shader/decode.cpp18
-rw-r--r--src/video_core/shader/decode/image.cpp18
-rw-r--r--src/video_core/shader/decode/texture.cpp192
-rw-r--r--src/video_core/shader/node.h129
-rw-r--r--src/video_core/shader/shader_ir.h34
5 files changed, 168 insertions, 223 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 1167ff4ec..a75a5cc63 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -32,11 +32,11 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
- if (sampler.IsBindless()) {
+ if (sampler.is_bindless) {
continue;
}
++count;
- bound_offsets.emplace_back(sampler.GetOffset());
+ bound_offsets.emplace_back(sampler.offset);
}
if (count > 1) {
gpu_driver.DeduceTextureHandlerSize(std::move(bound_offsets));
@@ -46,14 +46,14 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
VideoCore::GuestDriverProfile& gpu_driver,
const std::list<Sampler>& used_samplers) {
- const u32 base_offset = sampler_to_deduce.GetOffset();
+ const u32 base_offset = sampler_to_deduce.offset;
u32 max_offset{std::numeric_limits<u32>::max()};
for (const auto& sampler : used_samplers) {
- if (sampler.IsBindless()) {
+ if (sampler.is_bindless) {
continue;
}
- if (sampler.GetOffset() > base_offset) {
- max_offset = std::min(sampler.GetOffset(), max_offset);
+ if (sampler.offset > base_offset) {
+ max_offset = std::min(sampler.offset, max_offset);
}
}
if (max_offset == std::numeric_limits<u32>::max()) {
@@ -353,14 +353,14 @@ void ShaderIR::PostDecode() {
return;
}
for (auto& sampler : used_samplers) {
- if (!sampler.IsIndexed()) {
+ if (!sampler.is_indexed) {
continue;
}
if (const auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers)) {
- sampler.SetSize(*size);
+ sampler.size = *size;
} else {
LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
- sampler.SetSize(1);
+ sampler.size = 1;
}
}
}
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index 85ee9aa5e..60b6ad72a 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -485,11 +485,10 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
const auto offset = static_cast<u32>(image.index.Value());
- const auto it =
- std::find_if(std::begin(used_images), std::end(used_images),
- [offset](const Image& entry) { return entry.GetOffset() == offset; });
+ const auto it = std::find_if(std::begin(used_images), std::end(used_images),
+ [offset](const Image& entry) { return entry.offset == offset; });
if (it != std::end(used_images)) {
- ASSERT(!it->IsBindless() && it->GetType() == it->GetType());
+ ASSERT(!it->is_bindless && it->type == type);
return *it;
}
@@ -505,13 +504,12 @@ Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::Im
const auto buffer = std::get<1>(result);
const auto offset = std::get<2>(result);
- const auto it =
- std::find_if(std::begin(used_images), std::end(used_images),
- [buffer = buffer, offset = offset](const Image& entry) {
- return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
- });
+ const auto it = std::find_if(std::begin(used_images), std::end(used_images),
+ [buffer, offset](const Image& entry) {
+ return entry.buffer == buffer && entry.offset == offset;
+ });
if (it != std::end(used_images)) {
- ASSERT(it->IsBindless() && it->GetType() == it->GetType());
+ ASSERT(it->is_bindless && it->type == type);
return *it;
}
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index e68f1d305..8f0bb996e 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -139,15 +139,15 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
- const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
- const Sampler& sampler = *GetSampler(instr.sampler, info);
+ SamplerInfo info;
+ info.is_shadow = is_depth_compare;
+ const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
- auto coords_copy = coords;
- MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {},
- {}, {}, component, element, {}};
- values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
+ MetaTexture meta{*sampler, {}, depth_compare, aoffi, {}, {},
+ {}, {}, component, element, {}};
+ values[element] = Operation(OperationCode::TextureGather, meta, coords);
}
if (instr.tld4s.fp16_flag) {
@@ -165,18 +165,20 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
"AOFFI is not implemented");
const bool is_array = instr.txd.is_array != 0;
- u64 base_reg = instr.gpr8.Value();
const auto derivate_reg = instr.gpr20.Value();
const auto texture_type = instr.txd.texture_type.Value();
const auto coord_count = GetCoordCount(texture_type);
- Node index_var{};
- const Sampler* sampler =
- is_bindless
- ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
- : GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
+ u64 base_reg = instr.gpr8.Value();
+ Node index_var;
+ SamplerInfo info;
+ info.type = texture_type;
+ info.is_array = is_array;
+ const std::optional<Sampler> sampler = is_bindless
+ ? GetBindlessSampler(base_reg, info, index_var)
+ : GetSampler(instr.sampler, info);
Node4 values;
- if (sampler == nullptr) {
- std::generate(values.begin(), values.end(), [] { return Immediate(0); });
+ if (!sampler) {
+ std::generate(values.begin(), values.end(), [this] { return Immediate(0); });
WriteTexInstructionFloat(bb, instr, values);
break;
}
@@ -214,14 +216,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
is_bindless = true;
[[fallthrough]];
case OpCode::Id::TXQ: {
- // TODO: The new commits on the texture refactor, change the way samplers work.
- // Sadly, not all texture instructions specify the type of texture their sampler
- // uses. This must be fixed at a later instance.
- Node index_var{};
- const Sampler* sampler =
- is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
-
- if (sampler == nullptr) {
+ Node index_var;
+ const std::optional<Sampler> sampler = is_bindless
+ ? GetBindlessSampler(instr.gpr8, {}, index_var)
+ : GetSampler(instr.sampler, {});
+
+ if (!sampler) {
u32 indexer = 0;
for (u32 element = 0; element < 4; ++element) {
if (!instr.txq.IsComponentEnabled(element)) {
@@ -267,12 +267,17 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
- auto texture_type = instr.tmml.texture_type.Value();
- Node index_var{};
- const Sampler* sampler =
- is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
-
- if (sampler == nullptr) {
+ const auto texture_type = instr.tmml.texture_type.Value();
+ const bool is_array = instr.tmml.array != 0;
+ SamplerInfo info;
+ info.type = texture_type;
+ info.is_array = is_array;
+ Node index_var;
+ const std::optional<Sampler> sampler =
+ is_bindless ? GetBindlessSampler(instr.gpr20, info, index_var)
+ : GetSampler(instr.sampler, info);
+
+ if (!sampler) {
u32 indexer = 0;
for (u32 element = 0; element < 2; ++element) {
if (!instr.tmml.IsComponentEnabled(element)) {
@@ -299,12 +304,11 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
break;
default:
- UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
+ UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<int>(texture_type));
// Fallback to interpreting as a 2D texture for now
coords.push_back(GetRegister(instr.gpr8.Value() + 0));
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
- texture_type = TextureType::Texture2D;
}
u32 indexer = 0;
for (u32 element = 0; element < 2; ++element) {
@@ -353,98 +357,103 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
return pc;
}
-ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
+ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(SamplerInfo info, u32 offset,
std::optional<u32> buffer) {
- if (sampler_info) {
- return *sampler_info;
+ if (info.IsComplete()) {
+ return info;
}
const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset)
: registry.ObtainBoundSampler(offset);
if (!sampler) {
LOG_WARNING(HW_GPU, "Unknown sampler info");
- return SamplerInfo{TextureType::Texture2D, false, false, false};
- }
- return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0,
- sampler->is_buffer != 0};
+ info.type = info.type.value_or(Tegra::Shader::TextureType::Texture2D);
+ info.is_array = info.is_array.value_or(false);
+ info.is_shadow = info.is_shadow.value_or(false);
+ info.is_buffer = info.is_buffer.value_or(false);
+ return info;
+ }
+ info.type = info.type.value_or(sampler->texture_type);
+ info.is_array = info.is_array.value_or(sampler->is_array != 0);
+ info.is_shadow = info.is_shadow.value_or(sampler->is_shadow != 0);
+ info.is_buffer = info.is_buffer.value_or(sampler->is_buffer != 0);
+ return info;
}
-const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
- std::optional<SamplerInfo> sampler_info) {
+std::optional<Sampler> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler,
+ SamplerInfo sampler_info) {
const auto offset = static_cast<u32>(sampler.index.Value());
const auto info = GetSamplerInfo(sampler_info, offset);
// If this sampler has already been used, return the existing mapping.
- const auto it =
- std::find_if(used_samplers.begin(), used_samplers.end(),
- [offset](const Sampler& entry) { return entry.GetOffset() == offset; });
+ const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
+ [offset](const Sampler& entry) { return entry.offset == offset; });
if (it != used_samplers.end()) {
- ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
- it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
- return &*it;
+ ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
+ it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer);
+ return *it;
}
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
- return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
- info.is_buffer, false);
+ return used_samplers.emplace_back(next_index, offset, *info.type, *info.is_array,
+ *info.is_shadow, *info.is_buffer, false);
}
-const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
- std::optional<SamplerInfo> sampler_info) {
+std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
+ Node& index_var) {
const Node sampler_register = GetRegister(reg);
const auto [base_node, tracked_sampler_info] =
TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_node != nullptr);
if (base_node == nullptr) {
- return nullptr;
+ return std::nullopt;
}
if (const auto bindless_sampler_info =
std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) {
const u32 buffer = bindless_sampler_info->GetIndex();
const u32 offset = bindless_sampler_info->GetOffset();
- const auto info = GetSamplerInfo(sampler_info, offset, buffer);
+ info = GetSamplerInfo(info, offset, buffer);
// If this sampler has already been used, return the existing mapping.
- const auto it =
- std::find_if(used_samplers.begin(), used_samplers.end(),
- [buffer = buffer, offset = offset](const Sampler& entry) {
- return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
- });
+ const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
+ [buffer = buffer, offset = offset](const Sampler& entry) {
+ return entry.buffer == buffer && entry.offset == offset;
+ });
if (it != used_samplers.end()) {
- ASSERT(it->IsBindless() && it->GetType() == info.type &&
- it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow);
- return &*it;
+ ASSERT(it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
+ it->is_shadow == info.is_shadow);
+ return *it;
}
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
- return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
- info.is_shadow, info.is_buffer, false);
- } else if (const auto array_sampler_info =
- std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
+ return used_samplers.emplace_back(next_index, offset, buffer, *info.type, *info.is_array,
+ *info.is_shadow, *info.is_buffer, false);
+ }
+ if (const auto array_sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
- const auto info = GetSamplerInfo(sampler_info, base_offset);
+ info = GetSamplerInfo(info, base_offset);
// If this sampler has already been used, return the existing mapping.
const auto it = std::find_if(
used_samplers.begin(), used_samplers.end(),
- [base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; });
+ [base_offset](const Sampler& entry) { return entry.offset == base_offset; });
if (it != used_samplers.end()) {
- ASSERT(!it->IsBindless() && it->GetType() == info.type &&
- it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
- it->IsBuffer() == info.is_buffer && it->IsIndexed());
- return &*it;
+ ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
+ it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer &&
+ it->is_indexed);
+ return *it;
}
uses_indexed_samplers = true;
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
- return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
- info.is_shadow, info.is_buffer, true);
+ return used_samplers.emplace_back(next_index, base_offset, *info.type, *info.is_array,
+ *info.is_shadow, *info.is_buffer, true);
}
- return nullptr;
+ return std::nullopt;
}
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
@@ -529,10 +538,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
"Illegal texture type");
- const SamplerInfo info{texture_type, is_array, is_shadow, false};
+ SamplerInfo info;
+ info.type = texture_type;
+ info.is_array = is_array;
+ info.is_shadow = is_shadow;
+ info.is_buffer = false;
+
Node index_var;
- const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
- : GetSampler(instr.sampler, info);
+ const std::optional<Sampler> sampler = is_bindless
+ ? GetBindlessSampler(*bindless_reg, info, index_var)
+ : GetSampler(instr.sampler, info);
if (!sampler) {
return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)};
}
@@ -683,12 +698,17 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
u64 parameter_register = instr.gpr20.Value();
- const SamplerInfo info{texture_type, is_array, depth_compare, false};
- Node index_var{};
- const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
- : GetSampler(instr.sampler, info);
+ SamplerInfo info;
+ info.type = texture_type;
+ info.is_array = is_array;
+ info.is_shadow = depth_compare;
+
+ Node index_var;
+ const std::optional<Sampler> sampler =
+ is_bindless ? GetBindlessSampler(parameter_register++, info, index_var)
+ : GetSampler(instr.sampler, info);
Node4 values;
- if (sampler == nullptr) {
+ if (!sampler) {
for (u32 element = 0; element < values.size(); ++element) {
values[element] = Immediate(0);
}
@@ -743,12 +763,12 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
- const auto& sampler = *GetSampler(instr.sampler);
+ const std::optional<Sampler> sampler = GetSampler(instr.sampler, {});
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
+ MetaTexture meta{*sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
@@ -756,7 +776,11 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
}
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
- const Sampler& sampler = *GetSampler(instr.sampler);
+ SamplerInfo info;
+ info.type = texture_type;
+ info.is_array = is_array;
+ info.is_shadow = false;
+ const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
const std::size_t type_coord_count = GetCoordCount(texture_type);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
@@ -784,7 +808,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
+ MetaTexture meta{*sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
return values;
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 3f5a7bc7a..601c822d2 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -267,76 +267,30 @@ class ArraySamplerNode;
using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
using TrackSampler = std::shared_ptr<TrackSamplerData>;
-class Sampler {
-public:
- /// This constructor is for bound samplers
+struct Sampler {
+ /// Bound samplers constructor
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_buffer{is_buffer}, is_indexed{is_indexed} {}
- /// This constructor is for bindless samplers
+ /// Bindless samplers constructor
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
- constexpr u32 GetIndex() const {
- return index;
- }
-
- constexpr u32 GetOffset() const {
- return offset;
- }
-
- constexpr u32 GetBuffer() const {
- return buffer;
- }
-
- constexpr Tegra::Shader::TextureType GetType() const {
- return type;
- }
-
- constexpr bool IsArray() const {
- return is_array;
- }
-
- constexpr bool IsShadow() const {
- return is_shadow;
- }
-
- constexpr bool IsBuffer() const {
- return is_buffer;
- }
-
- constexpr bool IsBindless() const {
- return is_bindless;
- }
-
- constexpr bool IsIndexed() const {
- return is_indexed;
- }
-
- constexpr u32 Size() const {
- return size;
- }
-
- constexpr void SetSize(u32 new_size) {
- size = new_size;
- }
-
-private:
- u32 index{}; ///< Emulated index given for the this sampler.
- u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
- u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
- u32 size{1}; ///< Size of the sampler.
+ u32 index = 0; ///< Emulated index given for the this sampler.
+ u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
+ u32 buffer = 0; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
+ u32 size = 1; ///< Size of the sampler.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
- bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
- bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
- bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
- bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
- bool is_indexed{}; ///< Whether this sampler is an indexed array of textures.
+ bool is_array = false; ///< Whether the texture is being sampled as an array texture or not.
+ bool is_shadow = false; ///< Whether the texture is being sampled as a depth texture or not.
+ bool is_buffer = false; ///< Whether the texture is a texture buffer without sampler.
+ bool is_bindless = false; ///< Whether this sampler belongs to a bindless texture or not.
+ bool is_indexed = false; ///< Whether this sampler is an indexed array of textures.
};
/// Represents a tracked bindless sampler into a direct const buffer
@@ -381,13 +335,13 @@ private:
u32 offset;
};
-class Image final {
+struct Image {
public:
- /// This constructor is for bound images
+ /// Bound images constructor
constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
: index{index}, offset{offset}, type{type} {}
- /// This constructor is for bindless samplers
+ /// Bindless samplers constructor
constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
@@ -405,53 +359,20 @@ public:
is_atomic = true;
}
- constexpr u32 GetIndex() const {
- return index;
- }
-
- constexpr u32 GetOffset() const {
- return offset;
- }
-
- constexpr u32 GetBuffer() const {
- return buffer;
- }
-
- constexpr Tegra::Shader::ImageType GetType() const {
- return type;
- }
-
- constexpr bool IsBindless() const {
- return is_bindless;
- }
-
- constexpr bool IsWritten() const {
- return is_written;
- }
-
- constexpr bool IsRead() const {
- return is_read;
- }
-
- constexpr bool IsAtomic() const {
- return is_atomic;
- }
-
-private:
- u32 index{};
- u32 offset{};
- u32 buffer{};
+ u32 index = 0;
+ u32 offset = 0;
+ u32 buffer = 0;
Tegra::Shader::ImageType type{};
- bool is_bindless{};
- bool is_written{};
- bool is_read{};
- bool is_atomic{};
+ bool is_bindless = false;
+ bool is_written = false;
+ bool is_read = false;
+ bool is_atomic = false;
};
struct GlobalMemoryBase {
- u32 cbuf_index{};
- u32 cbuf_offset{};
+ u32 cbuf_index = 0;
+ u32 cbuf_offset = 0;
bool operator<(const GlobalMemoryBase& rhs) const {
return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
@@ -465,7 +386,7 @@ struct MetaArithmetic {
/// Parameters describing a texture sampler
struct MetaTexture {
- const Sampler& sampler;
+ Sampler sampler;
Node array;
Node depth_compare;
std::vector<Node> aoffi;
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 69de5e68b..15ae152f2 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -28,12 +28,11 @@ struct ShaderBlock;
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
-class ConstBuffer {
-public:
- explicit ConstBuffer(u32 max_offset, bool is_indirect)
+struct ConstBuffer {
+ constexpr explicit ConstBuffer(u32 max_offset, bool is_indirect)
: max_offset{max_offset}, is_indirect{is_indirect} {}
- ConstBuffer() = default;
+ constexpr ConstBuffer() = default;
void MarkAsUsed(u64 offset) {
max_offset = std::max(max_offset, static_cast<u32>(offset));
@@ -56,8 +55,8 @@ public:
}
private:
- u32 max_offset{};
- bool is_indirect{};
+ u32 max_offset = 0;
+ bool is_indirect = false;
};
struct GlobalMemoryUsage {
@@ -191,10 +190,14 @@ private:
friend class ASTDecoder;
struct SamplerInfo {
- Tegra::Shader::TextureType type;
- bool is_array;
- bool is_shadow;
- bool is_buffer;
+ std::optional<Tegra::Shader::TextureType> type;
+ std::optional<bool> is_array;
+ std::optional<bool> is_shadow;
+ std::optional<bool> is_buffer;
+
+ constexpr bool IsComplete() const noexcept {
+ return type && is_array && is_shadow && is_buffer;
+ }
};
void Decode();
@@ -327,16 +330,15 @@ private:
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
/// Queries the missing sampler info from the execution context.
- SamplerInfo GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
+ SamplerInfo GetSamplerInfo(SamplerInfo info, u32 offset,
std::optional<u32> buffer = std::nullopt);
- /// Accesses a texture sampler
- const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
- std::optional<SamplerInfo> sampler_info = std::nullopt);
+ /// Accesses a texture sampler.
+ std::optional<Sampler> GetSampler(Tegra::Shader::Sampler sampler, SamplerInfo info);
/// Accesses a texture sampler for a bindless texture.
- const Sampler* GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
- std::optional<SamplerInfo> sampler_info = std::nullopt);
+ std::optional<Sampler> GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
+ Node& index_var);
/// Accesses an image.
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);