diff options
Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/decode/arithmetic_integer.cpp | 6 | ||||
-rw-r--r-- | src/video_core/shader/decode/image.cpp | 4 | ||||
-rw-r--r-- | src/video_core/shader/decode/other.cpp | 2 | ||||
-rw-r--r-- | src/video_core/shader/decode/shift.cpp | 2 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 8 | ||||
-rw-r--r-- | src/video_core/shader/decode/video.cpp | 2 | ||||
-rw-r--r-- | src/video_core/shader/decode/warp.cpp | 7 | ||||
-rw-r--r-- | src/video_core/shader/shader_ir.h | 2 |
8 files changed, 17 insertions, 16 deletions
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp index b73f6536e..a33d242e9 100644 --- a/src/video_core/shader/decode/arithmetic_integer.cpp +++ b/src/video_core/shader/decode/arithmetic_integer.cpp @@ -144,7 +144,7 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { case OpCode::Id::ICMP_IMM: { const Node zero = Immediate(0); - const auto [op_b, test] = [&]() -> std::pair<Node, Node> { + const auto [op_rhs, test] = [&]() -> std::pair<Node, Node> { switch (opcode->get().GetId()) { case OpCode::Id::ICMP_CR: return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), @@ -161,10 +161,10 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { return {zero, zero}; } }(); - const Node op_a = GetRegister(instr.gpr8); + const Node op_lhs = GetRegister(instr.gpr8); const Node comparison = GetPredicateComparisonInteger(instr.icmp.cond, instr.icmp.is_signed != 0, test, zero); - SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_a, op_b)); + SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_lhs, op_rhs)); break; } case OpCode::Id::LOP_C: diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp index 95ec1cdd9..b02d2cb95 100644 --- a/src/video_core/shader/decode/image.cpp +++ b/src/video_core/shader/decode/image.cpp @@ -144,8 +144,8 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) { const auto offset{static_cast<std::size_t>(image.index.Value())}; - if (const auto image = TryUseExistingImage(offset, type)) { - return *image; + if (const auto existing_image = TryUseExistingImage(offset, type)) { + return *existing_image; } const std::size_t next_index{used_images.size()}; diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp index d46e0f823..116b95f76 100644 --- a/src/video_core/shader/decode/other.cpp +++ b/src/video_core/shader/decode/other.cpp @@ -67,7 +67,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::MOV_SYS: { - const Node value = [&]() { + const Node value = [this, instr] { switch (instr.sys20) { case SystemVariable::Ydirection: return Operation(OperationCode::YNegate); diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp index f6ee68a54..d419e9c45 100644 --- a/src/video_core/shader/decode/shift.cpp +++ b/src/video_core/shader/decode/shift.cpp @@ -18,7 +18,7 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { const auto opcode = OpCode::Decode(instr); Node op_a = GetRegister(instr.gpr8); - Node op_b = [&]() { + Node op_b = [this, instr] { if (instr.is_b_imm) { return Immediate(instr.alu.GetSignedImm20_20()); } else if (instr.is_b_gpr) { diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 0b934a069..295445498 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -150,7 +150,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); } - WriteTexsInstructionFloat(bb, instr, values); + WriteTexsInstructionFloat(bb, instr, values, true); break; } case OpCode::Id::TXQ_B: @@ -344,14 +344,14 @@ void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const } } -void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, - const Node4& components) { +void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components, + bool ignore_mask) { // TEXS has two destination registers and a swizzle. The first two elements in the swizzle // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 u32 dest_elem = 0; for (u32 component = 0; component < 4; ++component) { - if (!instr.texs.IsComponentEnabled(component)) + if (!instr.texs.IsComponentEnabled(component) && !ignore_mask) continue; SetTemporary(bb, dest_elem++, components[component]); } diff --git a/src/video_core/shader/decode/video.cpp b/src/video_core/shader/decode/video.cpp index 97fc6f9b1..b047cf870 100644 --- a/src/video_core/shader/decode/video.cpp +++ b/src/video_core/shader/decode/video.cpp @@ -23,7 +23,7 @@ u32 ShaderIR::DecodeVideo(NodeBlock& bb, u32 pc) { const Node op_a = GetVideoOperand(GetRegister(instr.gpr8), instr.video.is_byte_chunk_a, instr.video.signed_a, instr.video.type_a, instr.video.byte_height_a); - const Node op_b = [&]() { + const Node op_b = [this, instr] { if (instr.video.use_register_b) { return GetVideoOperand(GetRegister(instr.gpr20), instr.video.is_byte_chunk_b, instr.video.signed_b, instr.video.type_b, diff --git a/src/video_core/shader/decode/warp.cpp b/src/video_core/shader/decode/warp.cpp index a8e481b3c..fa8a250cc 100644 --- a/src/video_core/shader/decode/warp.cpp +++ b/src/video_core/shader/decode/warp.cpp @@ -46,9 +46,10 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::SHFL: { - Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm)) - : GetRegister(instr.gpr39); - Node width = [&] { + Node width = [this, instr] { + Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm)) + : GetRegister(instr.gpr39); + // Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has // been done reversing Nvidia's math. It won't work on all cases due to SHFL having // different parameters that don't properly map to GLSL's interface, but it should work diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 91cd0a534..02ddf2a75 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -322,7 +322,7 @@ private: const Node4& components); void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, - const Node4& components); + const Node4& components, bool ignore_mask = false); void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components); |