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diff --git a/src/video_core/shader/shader_jit_x64_compiler.h b/src/video_core/shader/shader_jit_x64_compiler.h
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+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <utility>
+#include <vector>
+#include <nihstro/shader_bytecode.h>
+#include <xbyak.h>
+#include "common/bit_set.h"
+#include "common/common_types.h"
+#include "video_core/shader/shader.h"
+
+using nihstro::Instruction;
+using nihstro::OpCode;
+using nihstro::SwizzlePattern;
+
+namespace Pica {
+
+namespace Shader {
+
+/// Memory allocated for each compiled shader (64Kb)
+constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
+
+/**
+ * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
+ * code that can be executed on the host machine directly.
+ */
+class JitShader : public Xbyak::CodeGenerator {
+public:
+ JitShader();
+
+ void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const {
+ program(&setup, &state, instruction_labels[offset].getAddress());
+ }
+
+ void Compile(const std::array<u32, 1024>* program_code,
+ const std::array<u32, 1024>* swizzle_data);
+
+ void Compile_ADD(Instruction instr);
+ void Compile_DP3(Instruction instr);
+ void Compile_DP4(Instruction instr);
+ void Compile_DPH(Instruction instr);
+ void Compile_EX2(Instruction instr);
+ void Compile_LG2(Instruction instr);
+ void Compile_MUL(Instruction instr);
+ void Compile_SGE(Instruction instr);
+ void Compile_SLT(Instruction instr);
+ void Compile_FLR(Instruction instr);
+ void Compile_MAX(Instruction instr);
+ void Compile_MIN(Instruction instr);
+ void Compile_RCP(Instruction instr);
+ void Compile_RSQ(Instruction instr);
+ void Compile_MOVA(Instruction instr);
+ void Compile_MOV(Instruction instr);
+ void Compile_NOP(Instruction instr);
+ void Compile_END(Instruction instr);
+ void Compile_CALL(Instruction instr);
+ void Compile_CALLC(Instruction instr);
+ void Compile_CALLU(Instruction instr);
+ void Compile_IF(Instruction instr);
+ void Compile_LOOP(Instruction instr);
+ void Compile_JMP(Instruction instr);
+ void Compile_CMP(Instruction instr);
+ void Compile_MAD(Instruction instr);
+
+private:
+ void Compile_Block(unsigned end);
+ void Compile_NextInstr();
+
+ void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
+ Xbyak::Xmm dest);
+ void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest);
+
+ /**
+ * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying
+ * zero by inf. Clobbers `src2` and `scratch`.
+ */
+ void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch);
+
+ void Compile_EvaluateCondition(Instruction instr);
+ void Compile_UniformCondition(Instruction instr);
+
+ /**
+ * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction.
+ */
+ void Compile_Return();
+
+ BitSet32 PersistentCallerSavedRegs();
+
+ /**
+ * Assertion evaluated at compile-time, but only triggered if executed at runtime.
+ * @param msg Message to be logged if the assertion fails.
+ */
+ void Compile_Assert(bool condition, const char* msg);
+
+ /**
+ * Analyzes the entire shader program for `CALL` instructions before emitting any code,
+ * identifying the locations where a return needs to be inserted.
+ */
+ void FindReturnOffsets();
+
+ const std::array<u32, 1024>* program_code = nullptr;
+ const std::array<u32, 1024>* swizzle_data = nullptr;
+
+ /// Mapping of Pica VS instructions to pointers in the emitted code
+ std::array<Xbyak::Label, 1024> instruction_labels;
+
+ /// Offsets in code where a return needs to be inserted
+ std::vector<unsigned> return_offsets;
+
+ unsigned program_counter = 0; ///< Offset of the next instruction to decode
+ bool looping = false; ///< True if compiling a loop, used to check for nested loops
+
+ using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
+ CompiledShader* program = nullptr;
+};
+
+} // Shader
+
+} // Pica