summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/shader_jit_x64_compiler.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/shader/shader_jit_x64_compiler.cpp942
1 files changed, 0 insertions, 942 deletions
diff --git a/src/video_core/shader/shader_jit_x64_compiler.cpp b/src/video_core/shader/shader_jit_x64_compiler.cpp
deleted file mode 100644
index 1b31623bd..000000000
--- a/src/video_core/shader/shader_jit_x64_compiler.cpp
+++ /dev/null
@@ -1,942 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cmath>
-#include <cstdint>
-#include <nihstro/shader_bytecode.h>
-#include <smmintrin.h>
-#include <xmmintrin.h>
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/vector_math.h"
-#include "common/x64/cpu_detect.h"
-#include "common/x64/xbyak_abi.h"
-#include "common/x64/xbyak_util.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/shader/shader.h"
-#include "video_core/shader/shader_jit_x64_compiler.h"
-
-using namespace Common::X64;
-using namespace Xbyak::util;
-using Xbyak::Label;
-using Xbyak::Reg32;
-using Xbyak::Reg64;
-using Xbyak::Xmm;
-
-namespace Pica {
-
-namespace Shader {
-
-typedef void (JitShader::*JitFunction)(Instruction instr);
-
-const JitFunction instr_table[64] = {
- &JitShader::Compile_ADD, // add
- &JitShader::Compile_DP3, // dp3
- &JitShader::Compile_DP4, // dp4
- &JitShader::Compile_DPH, // dph
- nullptr, // unknown
- &JitShader::Compile_EX2, // ex2
- &JitShader::Compile_LG2, // lg2
- nullptr, // unknown
- &JitShader::Compile_MUL, // mul
- &JitShader::Compile_SGE, // sge
- &JitShader::Compile_SLT, // slt
- &JitShader::Compile_FLR, // flr
- &JitShader::Compile_MAX, // max
- &JitShader::Compile_MIN, // min
- &JitShader::Compile_RCP, // rcp
- &JitShader::Compile_RSQ, // rsq
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_MOVA, // mova
- &JitShader::Compile_MOV, // mov
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_DPH, // dphi
- nullptr, // unknown
- &JitShader::Compile_SGE, // sgei
- &JitShader::Compile_SLT, // slti
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_NOP, // nop
- &JitShader::Compile_END, // end
- nullptr, // break
- &JitShader::Compile_CALL, // call
- &JitShader::Compile_CALLC, // callc
- &JitShader::Compile_CALLU, // callu
- &JitShader::Compile_IF, // ifu
- &JitShader::Compile_IF, // ifc
- &JitShader::Compile_LOOP, // loop
- &JitShader::Compile_EMIT, // emit
- &JitShader::Compile_SETE, // sete
- &JitShader::Compile_JMP, // jmpc
- &JitShader::Compile_JMP, // jmpu
- &JitShader::Compile_CMP, // cmp
- &JitShader::Compile_CMP, // cmp
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
-};
-
-// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
-// be used as scratch registers within a compiler function. The other registers have designated
-// purposes, as documented below:
-
-/// Pointer to the uniform memory
-static const Reg64 SETUP = r9;
-/// The two 32-bit VS address offset registers set by the MOVA instruction
-static const Reg64 ADDROFFS_REG_0 = r10;
-static const Reg64 ADDROFFS_REG_1 = r11;
-/// VS loop count register (Multiplied by 16)
-static const Reg32 LOOPCOUNT_REG = r12d;
-/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
-static const Reg32 LOOPCOUNT = esi;
-/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
-static const Reg32 LOOPINC = edi;
-/// Result of the previous CMP instruction for the X-component comparison
-static const Reg64 COND0 = r13;
-/// Result of the previous CMP instruction for the Y-component comparison
-static const Reg64 COND1 = r14;
-/// Pointer to the UnitState instance for the current VS unit
-static const Reg64 STATE = r15;
-/// SIMD scratch register
-static const Xmm SCRATCH = xmm0;
-/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
-static const Xmm SRC1 = xmm1;
-/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
-static const Xmm SRC2 = xmm2;
-/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
-static const Xmm SRC3 = xmm3;
-/// Additional scratch register
-static const Xmm SCRATCH2 = xmm4;
-/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
-static const Xmm ONE = xmm14;
-/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
-static const Xmm NEGBIT = xmm15;
-
-// State registers that must not be modified by external functions calls
-// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
-static const BitSet32 persistent_regs = BuildRegSet({
- // Pointers to register blocks
- SETUP, STATE,
- // Cached registers
- ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
- // Constants
- ONE, NEGBIT,
- // Loop variables
- LOOPCOUNT, LOOPINC,
-});
-
-/// Raw constant for the source register selector that indicates no swizzling is performed
-static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
-/// Raw constant for the destination register enable mask that indicates all components are enabled
-static const u8 NO_DEST_REG_MASK = 0xf;
-
-static void LogCritical(const char* msg) {
- LOG_CRITICAL(HW_GPU, "%s", msg);
-}
-
-void JitShader::Compile_Assert(bool condition, const char* msg) {
- if (!condition) {
- mov(ABI_PARAM1, reinterpret_cast<size_t>(msg));
- CallFarFunction(*this, LogCritical);
- }
-}
-
-/**
- * Loads and swizzles a source register into the specified XMM register.
- * @param instr VS instruction, used for determining how to load the source register
- * @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3)
- * @param src_reg SourceRegister object corresponding to the source register to load
- * @param dest Destination XMM register to store the loaded, swizzled source register
- */
-void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
- Xmm dest) {
- Reg64 src_ptr;
- size_t src_offset;
-
- if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
- src_ptr = SETUP;
- src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex());
- } else {
- src_ptr = STATE;
- src_offset = UnitState::InputOffset(src_reg);
- }
-
- int src_offset_disp = (int)src_offset;
- ASSERT_MSG(src_offset == src_offset_disp, "Source register offset too large for int type");
-
- unsigned operand_desc_id;
-
- const bool is_inverted =
- (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
-
- unsigned address_register_index;
- unsigned offset_src;
-
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
- instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- operand_desc_id = instr.mad.operand_desc_id;
- offset_src = is_inverted ? 3 : 2;
- address_register_index = instr.mad.address_register_index;
- } else {
- operand_desc_id = instr.common.operand_desc_id;
- offset_src = is_inverted ? 2 : 1;
- address_register_index = instr.common.address_register_index;
- }
-
- if (src_num == offset_src && address_register_index != 0) {
- switch (address_register_index) {
- case 1: // address offset 1
- movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]);
- break;
- case 2: // address offset 2
- movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]);
- break;
- case 3: // address offset 3
- movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]);
- break;
- default:
- UNREACHABLE();
- break;
- }
- } else {
- // Load the source
- movaps(dest, xword[src_ptr + src_offset_disp]);
- }
-
- SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
-
- // Generate instructions for source register swizzling as needed
- u8 sel = swiz.GetRawSelector(src_num);
- if (sel != NO_SRC_REG_SWIZZLE) {
- // Selector component order needs to be reversed for the SHUFPS instruction
- sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
-
- // Shuffle inputs for swizzle
- shufps(dest, dest, sel);
- }
-
- // If the source register should be negated, flip the negative bit using XOR
- const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3};
- if (negate[src_num - 1]) {
- xorps(dest, NEGBIT);
- }
-}
-
-void JitShader::Compile_DestEnable(Instruction instr, Xmm src) {
- DestRegister dest;
- unsigned operand_desc_id;
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
- instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- operand_desc_id = instr.mad.operand_desc_id;
- dest = instr.mad.dest.Value();
- } else {
- operand_desc_id = instr.common.operand_desc_id;
- dest = instr.common.dest.Value();
- }
-
- SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
-
- size_t dest_offset_disp = UnitState::OutputOffset(dest);
-
- // If all components are enabled, write the result to the destination register
- if (swiz.dest_mask == NO_DEST_REG_MASK) {
- // Store dest back to memory
- movaps(xword[STATE + dest_offset_disp], src);
-
- } else {
- // Not all components are enabled, so mask the result when storing to the destination
- // register...
- movaps(SCRATCH, xword[STATE + dest_offset_disp]);
-
- if (Common::GetCPUCaps().sse4_1) {
- u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) |
- ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
- blendps(SCRATCH, src, mask);
- } else {
- movaps(SCRATCH2, src);
- unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination
- unpcklps(SCRATCH, src); // Unpack Z/W components of source and destination
-
- // Compute selector to selectively copy source components to destination for SHUFPS
- // instruction
- u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) |
- ((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
- ((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
- ((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
- shufps(SCRATCH, SCRATCH2, sel);
- }
-
- // Store dest back to memory
- movaps(xword[STATE + dest_offset_disp], SCRATCH);
- }
-}
-
-void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) {
- // 0 * inf and inf * 0 in the PICA should return 0 instead of NaN. This can be implemented by
- // checking for NaNs before and after the multiplication. If the multiplication result is NaN
- // where neither source was, this NaN was generated by a 0 * inf multiplication, and so the
- // result should be transformed to 0 to match PICA fp rules.
-
- // Set scratch to mask of (src1 != NaN and src2 != NaN)
- movaps(scratch, src1);
- cmpordps(scratch, src2);
-
- mulps(src1, src2);
-
- // Set src2 to mask of (result == NaN)
- movaps(src2, src1);
- cmpunordps(src2, src2);
-
- // Clear components where scratch != src2 (i.e. if result is NaN where neither source was NaN)
- xorps(scratch, src2);
- andps(src1, scratch);
-}
-
-void JitShader::Compile_EvaluateCondition(Instruction instr) {
- // Note: NXOR is used below to check for equality
- switch (instr.flow_control.op) {
- case Instruction::FlowControlType::Or:
- mov(eax, COND0);
- mov(ebx, COND1);
- xor_(eax, (instr.flow_control.refx.Value() ^ 1));
- xor_(ebx, (instr.flow_control.refy.Value() ^ 1));
- or_(eax, ebx);
- break;
-
- case Instruction::FlowControlType::And:
- mov(eax, COND0);
- mov(ebx, COND1);
- xor_(eax, (instr.flow_control.refx.Value() ^ 1));
- xor_(ebx, (instr.flow_control.refy.Value() ^ 1));
- and_(eax, ebx);
- break;
-
- case Instruction::FlowControlType::JustX:
- mov(eax, COND0);
- xor_(eax, (instr.flow_control.refx.Value() ^ 1));
- break;
-
- case Instruction::FlowControlType::JustY:
- mov(eax, COND1);
- xor_(eax, (instr.flow_control.refy.Value() ^ 1));
- break;
- }
-}
-
-void JitShader::Compile_UniformCondition(Instruction instr) {
- size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id);
- cmp(byte[SETUP + offset], 0);
-}
-
-BitSet32 JitShader::PersistentCallerSavedRegs() {
- return persistent_regs & ABI_ALL_CALLER_SAVED;
-}
-
-void JitShader::Compile_ADD(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- addps(SRC1, SRC2);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_DP3(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
-
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
-
- movaps(SRC2, SRC1);
- shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1));
-
- movaps(SRC3, SRC1);
- shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2));
-
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0));
- addps(SRC1, SRC2);
- addps(SRC1, SRC3);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_DP4(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
-
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
-
- movaps(SRC2, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
- addps(SRC1, SRC2);
-
- movaps(SRC2, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
- addps(SRC1, SRC2);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_DPH(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
-
- if (Common::GetCPUCaps().sse4_1) {
- // Set 4th component to 1.0
- blendps(SRC1, ONE, 0b1000);
- } else {
- // Set 4th component to 1.0
- movaps(SCRATCH, SRC1);
- unpckhps(SCRATCH, ONE); // XYZW, 1111 -> Z1__
- unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1
- }
-
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
-
- movaps(SRC2, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
- addps(SRC1, SRC2);
-
- movaps(SRC2, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
- addps(SRC1, SRC2);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_EX2(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- movss(xmm0, SRC1); // ABI_PARAM1
-
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- CallFarFunction(*this, exp2f);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
-
- shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
- movaps(SRC1, xmm0);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_LG2(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- movss(xmm0, SRC1); // ABI_PARAM1
-
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- CallFarFunction(*this, log2f);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
-
- shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
- movaps(SRC1, xmm0);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_MUL(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_SGE(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
-
- cmpleps(SRC2, SRC1);
- andps(SRC2, ONE);
-
- Compile_DestEnable(instr, SRC2);
-}
-
-void JitShader::Compile_SLT(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
-
- cmpltps(SRC1, SRC2);
- andps(SRC1, ONE);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_FLR(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
-
- if (Common::GetCPUCaps().sse4_1) {
- roundps(SRC1, SRC1, _MM_FROUND_FLOOR);
- } else {
- cvttps2dq(SRC1, SRC1);
- cvtdq2ps(SRC1, SRC1);
- }
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_MAX(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
- maxps(SRC1, SRC2);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_MIN(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
- minps(SRC1, SRC2);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_MOVA(Instruction instr) {
- SwizzlePattern swiz = {(*swizzle_data)[instr.common.operand_desc_id]};
-
- if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
- return; // NoOp
- }
-
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
-
- // Convert floats to integers using truncation (only care about X and Y components)
- cvttps2dq(SRC1, SRC1);
-
- // Get result
- movq(rax, SRC1);
-
- // Handle destination enable
- if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
- // Move and sign-extend low 32 bits
- movsxd(ADDROFFS_REG_0, eax);
-
- // Move and sign-extend high 32 bits
- shr(rax, 32);
- movsxd(ADDROFFS_REG_1, eax);
-
- // Multiply by 16 to be used as an offset later
- shl(ADDROFFS_REG_0, 4);
- shl(ADDROFFS_REG_1, 4);
- } else {
- if (swiz.DestComponentEnabled(0)) {
- // Move and sign-extend low 32 bits
- movsxd(ADDROFFS_REG_0, eax);
-
- // Multiply by 16 to be used as an offset later
- shl(ADDROFFS_REG_0, 4);
- } else if (swiz.DestComponentEnabled(1)) {
- // Move and sign-extend high 32 bits
- shr(rax, 32);
- movsxd(ADDROFFS_REG_1, eax);
-
- // Multiply by 16 to be used as an offset later
- shl(ADDROFFS_REG_1, 4);
- }
- }
-}
-
-void JitShader::Compile_MOV(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_RCP(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
-
- // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
- // performs this operation more accurately. This should be checked on hardware.
- rcpss(SRC1, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_RSQ(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
-
- // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
- // performs this operation more accurately. This should be checked on hardware.
- rsqrtss(SRC1, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_NOP(Instruction instr) {}
-
-void JitShader::Compile_END(Instruction instr) {
- ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
- ret();
-}
-
-void JitShader::Compile_CALL(Instruction instr) {
- // Push offset of the return
- push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions));
-
- // Call the subroutine
- call(instruction_labels[instr.flow_control.dest_offset]);
-
- // Skip over the return offset that's on the stack
- add(rsp, 8);
-}
-
-void JitShader::Compile_CALLC(Instruction instr) {
- Compile_EvaluateCondition(instr);
- Label b;
- jz(b);
- Compile_CALL(instr);
- L(b);
-}
-
-void JitShader::Compile_CALLU(Instruction instr) {
- Compile_UniformCondition(instr);
- Label b;
- jz(b);
- Compile_CALL(instr);
- L(b);
-}
-
-void JitShader::Compile_CMP(Instruction instr) {
- using Op = Instruction::Common::CompareOpType::Op;
- Op op_x = instr.common.compare_op.x;
- Op op_y = instr.common.compare_op.y;
-
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
-
- // SSE doesn't have greater-than (GT) or greater-equal (GE) comparison operators. You need to
- // emulate them by swapping the lhs and rhs and using LT and LE. NLT and NLE can't be used here
- // because they don't match when used with NaNs.
- static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE};
-
- bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual);
- Xmm lhs_x = invert_op_x ? SRC2 : SRC1;
- Xmm rhs_x = invert_op_x ? SRC1 : SRC2;
-
- if (op_x == op_y) {
- // Compare X-component and Y-component together
- cmpps(lhs_x, rhs_x, cmp[op_x]);
- movq(COND0, lhs_x);
-
- mov(COND1, COND0);
- } else {
- bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual);
- Xmm lhs_y = invert_op_y ? SRC2 : SRC1;
- Xmm rhs_y = invert_op_y ? SRC1 : SRC2;
-
- // Compare X-component
- movaps(SCRATCH, lhs_x);
- cmpss(SCRATCH, rhs_x, cmp[op_x]);
-
- // Compare Y-component
- cmpps(lhs_y, rhs_y, cmp[op_y]);
-
- movq(COND0, SCRATCH);
- movq(COND1, lhs_y);
- }
-
- shr(COND0.cvt32(), 31); // ignores upper 32 bits in source
- shr(COND1, 63);
-}
-
-void JitShader::Compile_MAD(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
-
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2);
- Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3);
- } else {
- Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2);
- Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3);
- }
-
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- addps(SRC1, SRC3);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_IF(Instruction instr) {
- Compile_Assert(instr.flow_control.dest_offset >= program_counter,
- "Backwards if-statements not supported");
- Label l_else, l_endif;
-
- // Evaluate the "IF" condition
- if (instr.opcode.Value() == OpCode::Id::IFU) {
- Compile_UniformCondition(instr);
- } else if (instr.opcode.Value() == OpCode::Id::IFC) {
- Compile_EvaluateCondition(instr);
- }
- jz(l_else, T_NEAR);
-
- // Compile the code that corresponds to the condition evaluating as true
- Compile_Block(instr.flow_control.dest_offset);
-
- // If there isn't an "ELSE" condition, we are done here
- if (instr.flow_control.num_instructions == 0) {
- L(l_else);
- return;
- }
-
- jmp(l_endif, T_NEAR);
-
- L(l_else);
- // This code corresponds to the "ELSE" condition
- // Comple the code that corresponds to the condition evaluating as false
- Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
-
- L(l_endif);
-}
-
-void JitShader::Compile_LOOP(Instruction instr) {
- Compile_Assert(instr.flow_control.dest_offset >= program_counter,
- "Backwards loops not supported");
- Compile_Assert(!looping, "Nested loops not supported");
-
- looping = true;
-
- // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
- // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
- // 4 bits) to be used as an offset into the 16-byte vector registers later
- size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id);
- mov(LOOPCOUNT, dword[SETUP + offset]);
- mov(LOOPCOUNT_REG, LOOPCOUNT);
- shr(LOOPCOUNT_REG, 4);
- and_(LOOPCOUNT_REG, 0xFF0); // Y-component is the start
- mov(LOOPINC, LOOPCOUNT);
- shr(LOOPINC, 12);
- and_(LOOPINC, 0xFF0); // Z-component is the incrementer
- movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count
- add(LOOPCOUNT, 1); // Iteration count is X-component + 1
-
- Label l_loop_start;
- L(l_loop_start);
-
- Compile_Block(instr.flow_control.dest_offset + 1);
-
- add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
- sub(LOOPCOUNT, 1); // Increment loop count by 1
- jnz(l_loop_start); // Loop if not equal
-
- looping = false;
-}
-
-void JitShader::Compile_JMP(Instruction instr) {
- if (instr.opcode.Value() == OpCode::Id::JMPC)
- Compile_EvaluateCondition(instr);
- else if (instr.opcode.Value() == OpCode::Id::JMPU)
- Compile_UniformCondition(instr);
- else
- UNREACHABLE();
-
- bool inverted_condition =
- (instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1);
-
- Label& b = instruction_labels[instr.flow_control.dest_offset];
- if (inverted_condition) {
- jz(b, T_NEAR);
- } else {
- jnz(b, T_NEAR);
- }
-}
-
-static void Emit(GSEmitter* emitter, Math::Vec4<float24> (*output)[16]) {
- emitter->Emit(*output);
-}
-
-void JitShader::Compile_EMIT(Instruction instr) {
- Label have_emitter, end;
- mov(rax, qword[STATE + offsetof(UnitState, emitter_ptr)]);
- test(rax, rax);
- jnz(have_emitter);
-
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- mov(ABI_PARAM1, reinterpret_cast<size_t>("Execute EMIT on VS"));
- CallFarFunction(*this, LogCritical);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- jmp(end);
-
- L(have_emitter);
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- mov(ABI_PARAM1, rax);
- mov(ABI_PARAM2, STATE);
- add(ABI_PARAM2, static_cast<Xbyak::uint32>(offsetof(UnitState, registers.output)));
- CallFarFunction(*this, Emit);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- L(end);
-}
-
-void JitShader::Compile_SETE(Instruction instr) {
- Label have_emitter, end;
- mov(rax, qword[STATE + offsetof(UnitState, emitter_ptr)]);
- test(rax, rax);
- jnz(have_emitter);
-
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- mov(ABI_PARAM1, reinterpret_cast<size_t>("Execute SETEMIT on VS"));
- CallFarFunction(*this, LogCritical);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- jmp(end);
-
- L(have_emitter);
- mov(byte[rax + offsetof(GSEmitter, vertex_id)], instr.setemit.vertex_id);
- mov(byte[rax + offsetof(GSEmitter, prim_emit)], instr.setemit.prim_emit);
- mov(byte[rax + offsetof(GSEmitter, winding)], instr.setemit.winding);
- L(end);
-}
-
-void JitShader::Compile_Block(unsigned end) {
- while (program_counter < end) {
- Compile_NextInstr();
- }
-}
-
-void JitShader::Compile_Return() {
- // Peek return offset on the stack and check if we're at that offset
- mov(rax, qword[rsp + 8]);
- cmp(eax, (program_counter));
-
- // If so, jump back to before CALL
- Label b;
- jnz(b);
- ret();
- L(b);
-}
-
-void JitShader::Compile_NextInstr() {
- if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) {
- Compile_Return();
- }
-
- L(instruction_labels[program_counter]);
-
- Instruction instr = {(*program_code)[program_counter++]};
-
- OpCode::Id opcode = instr.opcode.Value();
- auto instr_func = instr_table[static_cast<unsigned>(opcode)];
-
- if (instr_func) {
- // JIT the instruction!
- ((*this).*instr_func)(instr);
- } else {
- // Unhandled instruction
- LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)",
- instr.opcode.Value().EffectiveOpCode(), instr.hex);
- }
-}
-
-void JitShader::FindReturnOffsets() {
- return_offsets.clear();
-
- for (size_t offset = 0; offset < program_code->size(); ++offset) {
- Instruction instr = {(*program_code)[offset]};
-
- switch (instr.opcode.Value()) {
- case OpCode::Id::CALL:
- case OpCode::Id::CALLC:
- case OpCode::Id::CALLU:
- return_offsets.push_back(instr.flow_control.dest_offset +
- instr.flow_control.num_instructions);
- break;
- default:
- break;
- }
- }
-
- // Sort for efficient binary search later
- std::sort(return_offsets.begin(), return_offsets.end());
-}
-
-void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code_,
- const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data_) {
- program_code = program_code_;
- swizzle_data = swizzle_data_;
-
- // Reset flow control state
- program = (CompiledShader*)getCurr();
- program_counter = 0;
- looping = false;
- instruction_labels.fill(Xbyak::Label());
-
- // Find all `CALL` instructions and identify return locations
- FindReturnOffsets();
-
- // The stack pointer is 8 modulo 16 at the entry of a procedure
- // We reserve 16 bytes and assign a dummy value to the first 8 bytes, to catch any potential
- // return checks (see Compile_Return) that happen in shader main routine.
- ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
- mov(qword[rsp + 8], 0xFFFFFFFFFFFFFFFFULL);
-
- mov(SETUP, ABI_PARAM1);
- mov(STATE, ABI_PARAM2);
-
- // Zero address/loop registers
- xor_(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32());
- xor_(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32());
- xor_(LOOPCOUNT_REG, LOOPCOUNT_REG);
-
- // Used to set a register to one
- static const __m128 one = {1.f, 1.f, 1.f, 1.f};
- mov(rax, reinterpret_cast<size_t>(&one));
- movaps(ONE, xword[rax]);
-
- // Used to negate registers
- static const __m128 neg = {-0.f, -0.f, -0.f, -0.f};
- mov(rax, reinterpret_cast<size_t>(&neg));
- movaps(NEGBIT, xword[rax]);
-
- // Jump to start of the shader program
- jmp(ABI_PARAM3);
-
- // Compile entire program
- Compile_Block(static_cast<unsigned>(program_code->size()));
-
- // Free memory that's no longer needed
- program_code = nullptr;
- swizzle_data = nullptr;
- return_offsets.clear();
- return_offsets.shrink_to_fit();
-
- ready();
-
- ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
- LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize());
-}
-
-JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {}
-
-} // namespace Shader
-
-} // namespace Pica