diff options
Diffstat (limited to 'src/video_core/shader/shader_ir.h')
-rw-r--r-- | src/video_core/shader/shader_ir.h | 59 |
1 files changed, 39 insertions, 20 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index e22548208..bcc9b79b6 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -5,13 +5,10 @@ #pragma once #include <array> -#include <cstring> #include <map> #include <optional> #include <set> -#include <string> #include <tuple> -#include <variant> #include <vector> #include "common/common_types.h" @@ -22,18 +19,12 @@ namespace VideoCommon::Shader { +struct ShaderBlock; + using ProgramCode = std::vector<u64>; constexpr u32 MAX_PROGRAM_LENGTH = 0x1000; -/// Describes the behaviour of code path of a given entry point and a return point. -enum class ExitMethod { - Undetermined, ///< Internal value. Only occur when analyzing JMP loop. - AlwaysReturn, ///< All code paths reach the return point. - Conditional, ///< Code path reaches the return point or an END instruction conditionally. - AlwaysEnd, ///< All code paths reach a END instruction. -}; - class ConstBuffer { public: explicit ConstBuffer(u32 max_offset, bool is_indirect) @@ -73,7 +64,7 @@ struct GlobalMemoryUsage { class ShaderIR final { public: - explicit ShaderIR(const ProgramCode& program_code, u32 main_offset); + explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size); ~ShaderIR(); const std::map<u32, NodeBlock>& GetBasicBlocks() const { @@ -121,6 +112,18 @@ public: return static_cast<std::size_t>(coverage_end * sizeof(u64)); } + bool UsesLayer() const { + return uses_layer; + } + + bool UsesViewportIndex() const { + return uses_viewport_index; + } + + bool UsesPointSize() const { + return uses_point_size; + } + bool HasPhysicalAttributes() const { return uses_physical_attributes; } @@ -129,12 +132,20 @@ public: return header; } + bool IsFlowStackDisabled() const { + return disable_flow_stack; + } + + u32 ConvertAddressToNvidiaSpace(const u32 address) const { + return (address - main_offset) * sizeof(Tegra::Shader::Instruction); + } + private: void Decode(); - ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels); - NodeBlock DecodeRange(u32 begin, u32 end); + void DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end); + void InsertControlFlow(NodeBlock& bb, const ShaderBlock& block); /** * Decodes a single instruction from Tegra to IR. @@ -156,6 +167,7 @@ private: u32 DecodeFfma(NodeBlock& bb, u32 pc); u32 DecodeHfma2(NodeBlock& bb, u32 pc); u32 DecodeConversion(NodeBlock& bb, u32 pc); + u32 DecodeWarp(NodeBlock& bb, u32 pc); u32 DecodeMemory(NodeBlock& bb, u32 pc); u32 DecodeTexture(NodeBlock& bb, u32 pc); u32 DecodeImage(NodeBlock& bb, u32 pc); @@ -196,8 +208,8 @@ private: Node GetInternalFlag(InternalFlag flag, bool negated = false); /// Generates a node representing a local memory address Node GetLocalMemory(Node address); - /// Generates a temporal, internally it uses a post-RZ register - Node GetTemporal(u32 id); + /// Generates a temporary, internally it uses a post-RZ register + Node GetTemporary(u32 id); /// Sets a register. src value must be a number-evaluated node. void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src); @@ -207,8 +219,8 @@ private: void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value); /// Sets a local memory address. address and value must be a number-evaluated node void SetLocalMemory(NodeBlock& bb, Node address, Node value); - /// Sets a temporal. Internally it uses a post-RZ register - void SetTemporal(NodeBlock& bb, u32 id, Node value); + /// Sets a temporary. Internally it uses a post-RZ register + void SetTemporary(NodeBlock& bb, u32 id, Node value); /// Sets internal flags from a float void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true); @@ -268,6 +280,9 @@ private: /// Extracts a sequence of bits from a node Node BitfieldExtract(Node value, u32 offset, u32 bits); + /// Inserts a sequence of bits from a node + Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits); + void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components); @@ -314,7 +329,7 @@ private: void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b, Node op_c, Node imm_lut, bool sets_cc); - Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const; + std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const; std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const; @@ -326,10 +341,11 @@ private: const ProgramCode& program_code; const u32 main_offset; + const std::size_t program_size; + bool disable_flow_stack{}; u32 coverage_begin{}; u32 coverage_end{}; - std::map<std::pair<u32, u32>, ExitMethod> exit_method_map; std::map<u32, NodeBlock> basic_blocks; NodeBlock global_code; @@ -343,6 +359,9 @@ private: std::set<Image> used_images; std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory; + bool uses_layer{}; + bool uses_viewport_index{}; + bool uses_point_size{}; bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes Tegra::Shader::Header header; |