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path: root/src/video_core/shader/decode/texture.cpp
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-rw-r--r--src/video_core/shader/decode/texture.cpp53
1 files changed, 46 insertions, 7 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index b094e5a06..da8e886df 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -134,13 +134,52 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element};
+ MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, component, element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
WriteTexsInstructionFloat(bb, instr, values, true);
break;
}
+ case OpCode::Id::TXD_B:
+ is_bindless = true;
+ [[fallthrough]];
+ case OpCode::Id::TXD: {
+ UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.txd.is_array != 0, "TXD Array is not implemented");
+
+ u64 base_reg = instr.gpr8.Value();
+ const auto derivate_reg = instr.gpr20.Value();
+ const auto texture_type = instr.txd.texture_type.Value();
+ const auto coord_count = GetCoordCount(texture_type);
+
+ const auto& sampler = is_bindless
+ ? GetBindlessSampler(base_reg, {{texture_type, false, false}})
+ : GetSampler(instr.sampler, {{texture_type, false, false}});
+ if (is_bindless) {
+ base_reg++;
+ }
+
+ std::vector<Node> coords;
+ std::vector<Node> derivates;
+ for (std::size_t i = 0; i < coord_count; ++i) {
+ coords.push_back(GetRegister(base_reg + i));
+ const std::size_t derivate = i * 2;
+ derivates.push_back(GetRegister(derivate_reg + derivate));
+ derivates.push_back(GetRegister(derivate_reg + derivate + 1));
+ }
+
+ Node4 values;
+ for (u32 element = 0; element < values.size(); ++element) {
+ MetaTexture meta{sampler, {}, {}, {}, derivates, {}, {}, {}, element};
+ values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
+ }
+
+ WriteTexInstructionFloat(bb, instr, values);
+
+ break;
+ }
case OpCode::Id::TXQ_B:
is_bindless = true;
[[fallthrough]];
@@ -158,7 +197,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
if (!instr.txq.IsComponentEnabled(element)) {
continue;
}
- MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
+ MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, {}, element};
const Node value =
Operation(OperationCode::TextureQueryDimensions, meta,
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
@@ -212,7 +251,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
continue;
}
auto params = coords;
- MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
+ MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, {}, element};
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
SetTemporary(bb, indexer++, value);
}
@@ -442,7 +481,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto copy_coords = coords;
- MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element};
+ MetaTexture meta{sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element};
values[element] = Operation(read_method, meta, std::move(copy_coords));
}
@@ -574,7 +613,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, component,
+ MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component,
element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
@@ -608,7 +647,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
+ MetaTexture meta{sampler, array_register, {}, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
@@ -653,7 +692,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element};
+ MetaTexture meta{sampler, array, {}, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
return values;