diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 59 |
1 files changed, 31 insertions, 28 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 4c838c8bb..ca690b58b 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -262,7 +262,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::TLDS: { - const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; + const TextureType texture_type{instr.tlds.GetTextureType()}; const bool is_array{instr.tlds.IsArrayTexture()}; UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), @@ -293,77 +293,80 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, std::optional<SamplerInfo> sampler_info) { const auto offset = static_cast<u32>(sampler.index.Value()); - Tegra::Shader::TextureType type; + TextureType type; bool is_array; bool is_shadow; if (sampler_info) { type = sampler_info->type; is_array = sampler_info->is_array; is_shadow = sampler_info->is_shadow; - } else if (auto sampler = locker.ObtainBoundSampler(offset); sampler) { + } else if (const auto sampler = locker.ObtainBoundSampler(offset)) { type = sampler->texture_type.Value(); is_array = sampler->is_array.Value() != 0; is_shadow = sampler->is_shadow.Value() != 0; } else { - type = Tegra::Shader::TextureType::Texture2D; + LOG_WARNING(HW_GPU, "Unknown sampler info"); + type = TextureType::Texture2D; is_array = false; is_shadow = false; } // If this sampler has already been used, return the existing mapping. - const auto itr = + const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [&](const Sampler& entry) { return entry.GetOffset() == offset; }); - if (itr != used_samplers.end()) { - ASSERT(itr->GetType() == type && itr->IsArray() == is_array && - itr->IsShadow() == is_shadow); - return *itr; + [offset](const Sampler& entry) { return entry.GetOffset() == offset; }); + if (it != used_samplers.end()) { + ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && + it->IsShadow() == is_shadow); + return *it; } // Otherwise create a new mapping for this sampler - const std::size_t next_index = used_samplers.size(); - const Sampler entry{offset, next_index, type, is_array, is_shadow}; - return *used_samplers.emplace(entry).first; -} // namespace VideoCommon::Shader + const auto next_index = static_cast<u32>(used_samplers.size()); + return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow)); +} const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, std::optional<SamplerInfo> sampler_info) { const Node sampler_register = GetRegister(reg); - const auto [base_sampler, cbuf_index, cbuf_offset] = + const auto [base_sampler, buffer, offset] = TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); ASSERT(base_sampler != nullptr); - const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); - Tegra::Shader::TextureType type; + + TextureType type; bool is_array; bool is_shadow; if (sampler_info) { type = sampler_info->type; is_array = sampler_info->is_array; is_shadow = sampler_info->is_shadow; - } else if (auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); sampler) { + } else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) { type = sampler->texture_type.Value(); is_array = sampler->is_array.Value() != 0; is_shadow = sampler->is_shadow.Value() != 0; } else { - type = Tegra::Shader::TextureType::Texture2D; + LOG_WARNING(HW_GPU, "Unknown sampler info"); + type = TextureType::Texture2D; is_array = false; is_shadow = false; } // If this sampler has already been used, return the existing mapping. - const auto itr = + const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; }); - if (itr != used_samplers.end()) { - ASSERT(itr->GetType() == type && itr->IsArray() == is_array && - itr->IsShadow() == is_shadow); - return *itr; + [buffer = buffer, offset = offset](const Sampler& entry) { + return entry.GetBuffer() == buffer && entry.GetOffset() == offset; + }); + if (it != used_samplers.end()) { + ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && + it->IsShadow() == is_shadow); + return *it; } // Otherwise create a new mapping for this sampler - const std::size_t next_index = used_samplers.size(); - const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow}; - return *used_samplers.emplace(entry).first; + const auto next_index = static_cast<u32>(used_samplers.size()); + return used_samplers.emplace_back( + Sampler(next_index, offset, buffer, type, is_array, is_shadow)); } void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { |