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-rw-r--r--src/video_core/shader/debug_data.h186
1 files changed, 0 insertions, 186 deletions
diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h
deleted file mode 100644
index 9e82122e1..000000000
--- a/src/video_core/shader/debug_data.h
+++ /dev/null
@@ -1,186 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <vector>
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/pica_types.h"
-
-namespace Pica {
-namespace Shader {
-
-/// Helper structure used to keep track of data useful for inspection of shader emulation
-template <bool full_debugging>
-struct DebugData;
-
-template <>
-struct DebugData<false> {
- // TODO: Hide these behind and interface and move them to DebugData<true>
- u32 max_offset = 0; ///< maximum program counter ever reached
- u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
-};
-
-template <>
-struct DebugData<true> {
- /// Records store the input and output operands of a particular instruction.
- struct Record {
- enum Type {
- // Floating point arithmetic operands
- SRC1 = 0x1,
- SRC2 = 0x2,
- SRC3 = 0x4,
-
- // Initial and final output operand value
- DEST_IN = 0x8,
- DEST_OUT = 0x10,
-
- // Current and next instruction offset (in words)
- CUR_INSTR = 0x20,
- NEXT_INSTR = 0x40,
-
- // Output address register value
- ADDR_REG_OUT = 0x80,
-
- // Result of a comparison instruction
- CMP_RESULT = 0x100,
-
- // Input values for conditional flow control instructions
- COND_BOOL_IN = 0x200,
- COND_CMP_IN = 0x400,
-
- // Input values for a loop
- LOOP_INT_IN = 0x800,
- };
-
- Math::Vec4<float24> src1;
- Math::Vec4<float24> src2;
- Math::Vec4<float24> src3;
-
- Math::Vec4<float24> dest_in;
- Math::Vec4<float24> dest_out;
-
- s32 address_registers[2];
- bool conditional_code[2];
- bool cond_bool;
- bool cond_cmp[2];
- Math::Vec4<u8> loop_int;
-
- u32 instruction_offset;
- u32 next_instruction;
-
- /// set of enabled fields (as a combination of Type flags)
- unsigned mask = 0;
- };
-
- u32 max_offset = 0; ///< maximum program counter ever reached
- u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
-
- /// List of records for each executed shader instruction
- std::vector<DebugData<true>::Record> records;
-};
-
-/// Type alias for better readability
-using DebugDataRecord = DebugData<true>::Record;
-
-/// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
-template <DebugDataRecord::Type type, typename ValueType>
-inline void SetField(DebugDataRecord& record, ValueType value);
-
-template <>
-inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
- record.src1.x = value[0];
- record.src1.y = value[1];
- record.src1.z = value[2];
- record.src1.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
- record.src2.x = value[0];
- record.src2.y = value[1];
- record.src2.z = value[2];
- record.src2.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
- record.src3.x = value[0];
- record.src3.y = value[1];
- record.src3.z = value[2];
- record.src3.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
- record.dest_in.x = value[0];
- record.dest_in.y = value[1];
- record.dest_in.z = value[2];
- record.dest_in.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
- record.dest_out.x = value[0];
- record.dest_out.y = value[1];
- record.dest_out.z = value[2];
- record.dest_out.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
- record.address_registers[0] = value[0];
- record.address_registers[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
- record.conditional_code[0] = value[0];
- record.conditional_code[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
- record.cond_bool = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
- record.cond_cmp[0] = value[0];
- record.cond_cmp[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
- record.loop_int = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
- record.instruction_offset = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
- record.next_instruction = value;
-}
-
-/// Helper function to set debug information on the current shader iteration.
-template <DebugDataRecord::Type type, typename ValueType>
-inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
- // Debugging disabled => nothing to do
-}
-
-template <DebugDataRecord::Type type, typename ValueType>
-inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
- if (offset >= debug_data.records.size())
- debug_data.records.resize(offset + 1);
-
- SetField<type, ValueType>(debug_data.records[offset], value);
- debug_data.records[offset].mask |= type;
-}
-
-} // namespace Shader
-} // namespace Pica