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-rw-r--r--src/video_core/shader/control_flow.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h
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+++ b/src/video_core/shader/control_flow.h
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+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstring>
+#include <list>
+#include <optional>
+#include <unordered_set>
+
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::ConditionCode;
+using Tegra::Shader::Pred;
+
+constexpr s32 exit_branch = -1;
+
+struct Condition {
+ Pred predicate{Pred::UnusedIndex};
+ ConditionCode cc{ConditionCode::T};
+
+ bool IsUnconditional() const {
+ return predicate == Pred::UnusedIndex && cc == ConditionCode::T;
+ }
+ bool operator==(const Condition& other) const {
+ return std::tie(predicate, cc) == std::tie(other.predicate, other.cc);
+ }
+};
+
+struct ShaderBlock {
+ u32 start{};
+ u32 end{};
+ bool ignore_branch{};
+ struct Branch {
+ Condition cond{};
+ bool kills{};
+ s32 address{};
+ bool operator==(const Branch& b) const {
+ return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
+ }
+ } branch{};
+ bool operator==(const ShaderBlock& sb) const {
+ return std::tie(start, end, ignore_branch, branch) ==
+ std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
+ }
+};
+
+struct ShaderCharacteristics {
+ std::list<ShaderBlock> blocks{};
+ bool decompilable{};
+ u32 start{};
+ u32 end{};
+ std::unordered_set<u32> labels{};
+};
+
+std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
+ u32 start_address);
+
+} // namespace VideoCommon::Shader