diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/control_flow.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h new file mode 100644 index 000000000..b0a5e4f8c --- /dev/null +++ b/src/video_core/shader/control_flow.h @@ -0,0 +1,79 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <list> +#include <optional> +#include <unordered_set> + +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::ConditionCode; +using Tegra::Shader::Pred; + +constexpr s32 exit_branch = -1; + +struct Condition { + Pred predicate{Pred::UnusedIndex}; + ConditionCode cc{ConditionCode::T}; + + bool IsUnconditional() const { + return predicate == Pred::UnusedIndex && cc == ConditionCode::T; + } + + bool operator==(const Condition& other) const { + return std::tie(predicate, cc) == std::tie(other.predicate, other.cc); + } + + bool operator!=(const Condition& other) const { + return !operator==(other); + } +}; + +struct ShaderBlock { + struct Branch { + Condition cond{}; + bool kills{}; + s32 address{}; + + bool operator==(const Branch& b) const { + return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address); + } + + bool operator!=(const Branch& b) const { + return !operator==(b); + } + }; + + u32 start{}; + u32 end{}; + bool ignore_branch{}; + Branch branch{}; + + bool operator==(const ShaderBlock& sb) const { + return std::tie(start, end, ignore_branch, branch) == + std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch); + } + + bool operator!=(const ShaderBlock& sb) const { + return !operator==(sb); + } +}; + +struct ShaderCharacteristics { + std::list<ShaderBlock> blocks{}; + bool decompilable{}; + u32 start{}; + u32 end{}; + std::unordered_set<u32> labels{}; +}; + +std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, + std::size_t program_size, u32 start_address); + +} // namespace VideoCommon::Shader |