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Diffstat (limited to 'src/video_core/shader/const_buffer_locker.h')
-rw-r--r-- | src/video_core/shader/const_buffer_locker.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h index 600e2f3c3..d32e2d657 100644 --- a/src/video_core/shader/const_buffer_locker.h +++ b/src/video_core/shader/const_buffer_locker.h @@ -4,10 +4,12 @@ #pragma once +#include <optional> #include <unordered_map> #include "common/common_types.h" #include "common/hash.h" #include "video_core/engines/const_buffer_engine_interface.h" +#include "video_core/engines/shader_type.h" namespace VideoCommon::Shader { @@ -20,7 +22,7 @@ using BindlessSamplerMap = * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader * compiler. with it, the shader can obtain required data from GPU state and store it for disk * shader compilation. - **/ + */ class ConstBufferLocker { public: explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage); |