diff options
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 152 |
1 files changed, 80 insertions, 72 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 3e04b7583..61d03daae 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -24,6 +24,7 @@ #include "video_core/renderer_vulkan/vk_compute_pipeline.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" +#include "video_core/renderer_vulkan/vk_query_cache.h" #include "video_core/renderer_vulkan/vk_rasterizer.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h" @@ -170,9 +171,11 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool, guest_descriptor_queue, compute_pass_descriptor_queue, descriptor_pool), buffer_cache(*this, cpu_memory_, buffer_cache_runtime), + query_cache_runtime(this, cpu_memory_, buffer_cache, device, memory_allocator, scheduler, + staging_pool, compute_pass_descriptor_queue, descriptor_pool), + query_cache(gpu, *this, cpu_memory_, query_cache_runtime), pipeline_cache(*this, device, scheduler, descriptor_pool, guest_descriptor_queue, render_pass_cache, buffer_cache, texture_cache, gpu.ShaderNotify()), - query_cache{*this, cpu_memory_, device, scheduler}, accelerate_dma(buffer_cache, texture_cache, scheduler), fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler), wfi_event(device.GetLogical().CreateEvent()) { @@ -189,14 +192,7 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) { FlushWork(); gpu_memory->FlushCaching(); -#if ANDROID - if (Settings::IsGPULevelHigh()) { - // This is problematic on Android, disable on GPU Normal. - query_cache.UpdateCounters(); - } -#else - query_cache.UpdateCounters(); -#endif + query_cache.NotifySegment(true); GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()}; if (!pipeline) { @@ -207,13 +203,12 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) { pipeline->SetEngine(maxwell3d, gpu_memory); pipeline->Configure(is_indexed); - BeginTransformFeedback(); - UpdateDynamicStates(); + HandleTransformFeedback(); + query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, + maxwell3d->regs.zpass_pixel_count_enable); draw_func(); - - EndTransformFeedback(); } void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) { @@ -241,6 +236,14 @@ void RasterizerVulkan::DrawIndirect() { const auto indirect_buffer = buffer_cache.GetDrawIndirectBuffer(); const auto& buffer = indirect_buffer.first; const auto& offset = indirect_buffer.second; + if (params.is_byte_count) { + scheduler.Record([buffer_obj = buffer->Handle(), offset, + stride = params.stride](vk::CommandBuffer cmdbuf) { + cmdbuf.DrawIndirectByteCountEXT(1, 0, buffer_obj, offset, 0, + static_cast<u32>(stride)); + }); + return; + } if (params.include_count) { const auto count = buffer_cache.GetDrawIndirectCount(); const auto& draw_buffer = count.first; @@ -280,20 +283,15 @@ void RasterizerVulkan::DrawTexture() { SCOPE_EXIT({ gpu.TickWork(); }); FlushWork(); -#if ANDROID - if (Settings::IsGPULevelHigh()) { - // This is problematic on Android, disable on GPU Normal. - query_cache.UpdateCounters(); - } -#else - query_cache.UpdateCounters(); -#endif + query_cache.NotifySegment(true); texture_cache.SynchronizeGraphicsDescriptors(); texture_cache.UpdateRenderTargets(false); UpdateDynamicStates(); + query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, + maxwell3d->regs.zpass_pixel_count_enable); const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState(); const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); @@ -316,14 +314,9 @@ void RasterizerVulkan::Clear(u32 layer_count) { FlushWork(); gpu_memory->FlushCaching(); -#if ANDROID - if (Settings::IsGPULevelHigh()) { - // This is problematic on Android, disable on GPU Normal. - query_cache.UpdateCounters(); - } -#else - query_cache.UpdateCounters(); -#endif + query_cache.NotifySegment(true); + query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, + maxwell3d->regs.zpass_pixel_count_enable); auto& regs = maxwell3d->regs; const bool use_color = regs.clear_surface.R || regs.clear_surface.G || regs.clear_surface.B || @@ -429,7 +422,8 @@ void RasterizerVulkan::Clear(u32 layer_count) { return; } - if (use_stencil && regs.stencil_front_mask != 0xFF && regs.stencil_front_mask != 0) { + if (use_stencil && framebuffer->HasAspectStencilBit() && regs.stencil_front_mask != 0xFF && + regs.stencil_front_mask != 0) { Region2D dst_region = { Offset2D{.x = clear_rect.rect.offset.x, .y = clear_rect.rect.offset.y}, Offset2D{.x = clear_rect.rect.offset.x + static_cast<s32>(clear_rect.rect.extent.width), @@ -463,18 +457,32 @@ void RasterizerVulkan::DispatchCompute() { pipeline->Configure(*kepler_compute, *gpu_memory, scheduler, buffer_cache, texture_cache); const auto& qmd{kepler_compute->launch_description}; + auto indirect_address = kepler_compute->GetIndirectComputeAddress(); + if (indirect_address) { + // DispatchIndirect + static constexpr auto sync_info = VideoCommon::ObtainBufferSynchronize::FullSynchronize; + const auto post_op = VideoCommon::ObtainBufferOperation::DiscardWrite; + const auto [buffer, offset] = + buffer_cache.ObtainBuffer(*indirect_address, 12, sync_info, post_op); + scheduler.RequestOutsideRenderPassOperationContext(); + scheduler.Record([indirect_buffer = buffer->Handle(), + indirect_offset = offset](vk::CommandBuffer cmdbuf) { + cmdbuf.DispatchIndirect(indirect_buffer, indirect_offset); + }); + return; + } const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z}; scheduler.RequestOutsideRenderPassOperationContext(); scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); }); } -void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) { - query_cache.ResetCounter(type); +void RasterizerVulkan::ResetCounter(VideoCommon::QueryType type) { + query_cache.CounterReset(type); } -void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type, - std::optional<u64> timestamp) { - query_cache.Query(gpu_addr, type, timestamp); +void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCommon::QueryType type, + VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) { + query_cache.CounterReport(gpu_addr, type, flags, payload, subreport); } void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, @@ -655,8 +663,8 @@ void RasterizerVulkan::SignalReference() { fence_manager.SignalReference(); } -void RasterizerVulkan::ReleaseFences() { - fence_manager.WaitPendingFences(); +void RasterizerVulkan::ReleaseFences(bool force) { + fence_manager.WaitPendingFences(force); } void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size, @@ -680,6 +688,8 @@ void RasterizerVulkan::WaitForIdle() { flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT; } + query_cache.NotifyWFI(); + scheduler.RequestOutsideRenderPassOperationContext(); scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) { cmdbuf.SetEvent(event, flags); @@ -723,19 +733,7 @@ void RasterizerVulkan::TickFrame() { bool RasterizerVulkan::AccelerateConditionalRendering() { gpu_memory->FlushCaching(); - if (Settings::IsGPULevelHigh()) { - // TODO(Blinkhawk): Reimplement Host conditional rendering. - return false; - } - // Medium / Low Hack: stub any checks on queries written into the buffer cache. - const GPUVAddr condition_address{maxwell3d->regs.render_enable.Address()}; - Maxwell::ReportSemaphore::Compare cmp; - if (gpu_memory->IsMemoryDirty(condition_address, sizeof(cmp), - VideoCommon::CacheType::BufferCache | - VideoCommon::CacheType::QueryCache)) { - return true; - } - return false; + return query_cache.AccelerateHostConditionalRendering(); } bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src, @@ -781,6 +779,7 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config, if (!image_view) { return false; } + query_cache.NotifySegment(false); screen_info.image = image_view->ImageHandle(); screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D); screen_info.width = image_view->size.width; @@ -919,31 +918,18 @@ void RasterizerVulkan::UpdateDynamicStates() { } } -void RasterizerVulkan::BeginTransformFeedback() { +void RasterizerVulkan::HandleTransformFeedback() { const auto& regs = maxwell3d->regs; - if (regs.transform_feedback_enabled == 0) { - return; - } if (!device.IsExtTransformFeedbackSupported()) { LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported"); return; } - UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) || - regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation)); - scheduler.Record( - [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); }); -} - -void RasterizerVulkan::EndTransformFeedback() { - const auto& regs = maxwell3d->regs; - if (regs.transform_feedback_enabled == 0) { - return; + query_cache.CounterEnable(VideoCommon::QueryType::StreamingByteCount, + regs.transform_feedback_enabled); + if (regs.transform_feedback_enabled != 0) { + UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) || + regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation)); } - if (!device.IsExtTransformFeedbackSupported()) { - return; - } - scheduler.Record( - [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); }); } void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) { @@ -1042,15 +1028,37 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) { regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM || regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM || regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM; - if (is_d24 && !device.SupportsD24DepthBuffer()) { + bool force_unorm = ([&] { + if (!is_d24 || device.SupportsD24DepthBuffer()) { + return false; + } + if (device.IsExtDepthBiasControlSupported()) { + return true; + } + if (!Settings::values.renderer_amdvlk_depth_bias_workaround) { + return false; + } // the base formulas can be obtained from here: // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias const double rescale_factor = static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127)); units = static_cast<float>(static_cast<double>(units) * rescale_factor); - } + return false; + })(); scheduler.Record([constant = units, clamp = regs.depth_bias_clamp, - factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) { + factor = regs.slope_scale_depth_bias, force_unorm, + precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) { + if (force_unorm) { + VkDepthBiasRepresentationInfoEXT info{ + .sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT, + .pNext = nullptr, + .depthBiasRepresentation = + VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT, + .depthBiasExact = precise ? VK_TRUE : VK_FALSE, + }; + cmdbuf.SetDepthBias(constant, clamp, factor, &info); + return; + } cmdbuf.SetDepthBias(constant, clamp, factor); }); } |