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-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index bb7301c53..99576b826 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -801,25 +801,30 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
+ // There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
+ // generating dirty state. Track the highest dirty attribute and update all attributes until
+ // that one.
+ size_t highest_dirty_attr{};
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
- if (!dirty[Dirty::VertexAttribute0 + index]) {
- continue;
+ if (dirty[Dirty::VertexAttribute0 + index]) {
+ highest_dirty_attr = index;
}
+ }
+ for (size_t index = 0; index < highest_dirty_attr; ++index) {
const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
const u32 binding{attribute.buffer};
dirty[Dirty::VertexAttribute0 + index] = false;
dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
-
- attributes.push_back({
- .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
- .pNext = nullptr,
- .location = static_cast<u32>(index),
- .binding = binding,
- .format = attribute.IsConstant()
- ? VK_FORMAT_A8B8G8R8_UNORM_PACK32
- : MaxwellToVK::VertexFormat(attribute.type, attribute.size),
- .offset = attribute.offset,
- });
+ if (!attribute.constant) {
+ attributes.push_back({
+ .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
+ .pNext = nullptr,
+ .location = static_cast<u32>(index),
+ .binding = binding,
+ .format = MaxwellToVK::VertexFormat(attribute.type, attribute.size),
+ .offset = attribute.offset,
+ });
+ }
}
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
if (!dirty[Dirty::VertexBinding0 + index]) {