diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 9708dc45e..732e7b6f2 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -259,20 +259,18 @@ bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) c return std::memcmp(&rhs, this, Size()) == 0; } -PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_, - Tegra::MemoryManager& gpu_memory_, const Device& device_, +PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, UpdateDescriptorQueue& update_descriptor_queue_, RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_) - : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_}, - device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, - update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, - buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_}, + : VideoCommon::ShaderCache{rasterizer_}, device{device_}, scheduler{scheduler_}, + descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_}, + render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_}, + texture_cache{texture_cache_}, shader_notify{shader_notify_}, use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()}, - workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"), - serialization_thread(1, "yuzu:PipelineSerialization") { + workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"), + serialization_thread(1, "VkPipelineSerialization") { const auto& float_control{device.FloatControlProperties()}; const VkDriverIdKHR driver_id{device.GetDriverID()}; profile = Shader::Profile{ @@ -337,7 +335,7 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() { current_pipeline = nullptr; return nullptr; } - graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported(), + graphics_key.state.Refresh(*maxwell3d, device.IsExtExtendedDynamicStateSupported(), device.IsExtVertexInputDynamicStateSupported()); if (current_pipeline) { @@ -357,7 +355,7 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() { if (!shader) { return nullptr; } - const auto& qmd{kepler_compute.launch_description}; + const auto& qmd{kepler_compute->launch_description}; const ComputePipelineCacheKey key{ .unique_hash = shader->unique_hash, .shared_memory_size = qmd.shared_alloc, @@ -486,13 +484,13 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const } // If something is using depth, we can assume that games are not rendering anything which // will be used one time. - if (maxwell3d.regs.zeta_enable) { + if (maxwell3d->regs.zeta_enable) { return nullptr; } // If games are using a small index count, we can assume these are full screen quads. // Usually these shaders are only used once for building textures so we can assume they // can't be built async - if (maxwell3d.regs.index_array.count <= 6 || maxwell3d.regs.vertex_buffer.count <= 6) { + if (maxwell3d->regs.index_array.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) { return pipeline; } return nullptr; @@ -557,10 +555,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline( previous_stage = &program; } Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr}; - return std::make_unique<GraphicsPipeline>( - maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, &shader_notify, device, - descriptor_pool, update_descriptor_queue, thread_worker, statistics, render_pass_cache, key, - std::move(modules), infos); + return std::make_unique<GraphicsPipeline>(scheduler, buffer_cache, texture_cache, + &shader_notify, device, descriptor_pool, + update_descriptor_queue, thread_worker, statistics, + render_pass_cache, key, std::move(modules), infos); } catch (const Shader::Exception& exception) { LOG_ERROR(Render_Vulkan, "{}", exception.what()); @@ -592,9 +590,9 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() { std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( const ComputePipelineCacheKey& key, const ShaderInfo* shader) { - const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()}; - const auto& qmd{kepler_compute.launch_description}; - ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start}; + const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()}; + const auto& qmd{kepler_compute->launch_description}; + ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start}; env.SetCachedSize(shader->size_bytes); main_pools.ReleaseContents(); |