diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index a7f3619a5..741ed1a98 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -240,6 +240,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, + use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()}, workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"), serialization_thread(1, "yuzu:PipelineSerialization") { const auto& float_control{device.FloatControlProperties()}; @@ -303,7 +304,7 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() { GraphicsPipeline* const next{current_pipeline->Next(graphics_key)}; if (next) { current_pipeline = next; - return current_pipeline; + return BuiltPipeline(current_pipeline); } } const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)}; @@ -318,7 +319,7 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() { current_pipeline->AddTransition(pipeline.get()); } current_pipeline = pipeline.get(); - return current_pipeline; + return BuiltPipeline(current_pipeline); } ComputePipeline* PipelineCache::CurrentComputePipeline() { @@ -415,6 +416,27 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading workers.WaitForRequests(); } +GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const noexcept { + if (pipeline->IsBuilt()) { + return pipeline; + } + if (!use_asynchronous_shaders) { + return pipeline; + } + // If something is using depth, we can assume that games are not rendering anything which + // will be used one time. + if (maxwell3d.regs.zeta_enable) { + return nullptr; + } + // If games are using a small index count, we can assume these are full screen quads. + // Usually these shaders are only used once for building textures so we can assume they + // can't be built async + if (maxwell3d.regs.index_array.count <= 6 || maxwell3d.regs.vertex_buffer.count <= 6) { + return pipeline; + } + return nullptr; +} + std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline( ShaderPools& pools, const GraphicsPipelineCacheKey& key, std::span<Shader::Environment* const> envs, bool build_in_parallel) try { |