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-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp78
1 files changed, 41 insertions, 37 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 30a707599..e3d9debf4 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -518,9 +518,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
}
pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
- Common::ThreadWorker worker(11, "PipelineBuilder");
- std::mutex cache_mutex;
struct {
+ std::mutex mutex;
size_t total{0};
size_t built{0};
bool has_loaded{false};
@@ -542,51 +541,53 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
}
u32 num_envs{};
file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
- auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
- for (FileEnvironment& env : *envs) {
+ std::vector<FileEnvironment> envs(num_envs);
+ for (FileEnvironment& env : envs) {
env.Deserialize(file);
}
- if (envs->front().ShaderStage() == Shader::Stage::Compute) {
+ if (envs.front().ShaderStage() == Shader::Stage::Compute) {
ComputePipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
- worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
+ workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
ShaderPools pools;
- ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
+ auto pipeline{CreateComputePipeline(pools, key, envs.front(), false)};
- std::lock_guard lock{cache_mutex};
+ std::lock_guard lock{state.mutex};
compute_cache.emplace(key, std::move(pipeline));
+ ++state.built;
if (state.has_loaded) {
- callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
+ callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
}
});
} else {
GraphicsPipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
- worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
+ workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
ShaderPools pools;
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
- for (auto& env : *envs) {
+ for (auto& env : envs) {
env_ptrs.push_back(&env);
}
- GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
+ auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs), false)};
- std::lock_guard lock{cache_mutex};
+ std::lock_guard lock{state.mutex};
graphics_cache.emplace(key, std::move(pipeline));
+ ++state.built;
if (state.has_loaded) {
- callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
+ callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
}
});
}
++state.total;
}
{
- std::lock_guard lock{cache_mutex};
+ std::lock_guard lock{state.mutex};
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
state.has_loaded = true;
}
- worker.WaitForRequests();
+ workers.WaitForRequests();
}
size_t ComputePipelineCacheKey::Hash() const noexcept {
@@ -619,7 +620,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
- buffer_cache{buffer_cache_}, texture_cache{texture_cache_} {
+ buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, workers(11, "PipelineBuilder") {
const auto& float_control{device.FloatControlProperties()};
const VkDriverIdKHR driver_id{device.GetDriverID()};
base_profile = Shader::Profile{
@@ -662,10 +663,10 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
auto& pipeline{pair->second};
if (!is_new) {
- return &pipeline;
+ return pipeline.get();
}
pipeline = CreateGraphicsPipeline();
- return &pipeline;
+ return pipeline.get();
}
ComputePipeline* PipelineCache::CurrentComputePipeline() {
@@ -691,10 +692,10 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
const auto [pair, is_new]{compute_cache.try_emplace(key)};
auto& pipeline{pair->second};
if (!is_new) {
- return &pipeline;
+ return pipeline.get();
}
pipeline = CreateComputePipeline(key, shader);
- return &pipeline;
+ return pipeline.get();
}
bool PipelineCache::RefreshStages() {
@@ -743,9 +744,9 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr c
return result;
}
-GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
- const GraphicsPipelineCacheKey& key,
- std::span<Shader::Environment* const> envs) {
+std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
+ ShaderPools& pools, const GraphicsPipelineCacheKey& key,
+ std::span<Shader::Environment* const> envs, bool build_in_parallel) {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
@@ -783,12 +784,14 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
modules[stage_index].SetObjectNameEXT(name.c_str());
}
}
- return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
- descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
- std::move(modules), infos);
+ Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
+ return std::make_unique<GraphicsPipeline>(
+ maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, descriptor_pool,
+ update_descriptor_queue, thread_worker, render_pass_cache, key.state, std::move(modules),
+ infos);
}
-GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
+std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
main_pools.ReleaseContents();
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
@@ -809,22 +812,22 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
generic_envs.push_back(&env);
envs.push_back(&env);
}
- GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
+ auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs), true)};
if (!pipeline_cache_filename.empty()) {
SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
}
return pipeline;
}
-ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
- const ShaderInfo* shader) {
+std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
+ const ComputePipelineCacheKey& key, const ShaderInfo* shader) {
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
const auto& qmd{kepler_compute.launch_description};
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
env.SetCachedSize(shader->size_bytes);
main_pools.ReleaseContents();
- ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
+ auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
if (!pipeline_cache_filename.empty()) {
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
pipeline_cache_filename);
@@ -832,9 +835,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheK
return pipeline;
}
-ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
- const ComputePipelineCacheKey& key,
- Shader::Environment& env) const {
+std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
+ ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
+ bool build_in_parallel) {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
@@ -846,8 +849,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])};
spv_module.SetObjectNameEXT(name.c_str());
}
- return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
- std::move(spv_module)};
+ Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
+ return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
+ thread_worker, program.info, std::move(spv_module));
}
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {