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-rw-r--r--src/video_core/renderer_vulkan/vk_master_semaphore.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.h b/src/video_core/renderer_vulkan/vk_master_semaphore.h
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+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.h
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+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <atomic>
+#include <thread>
+
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/wrapper.h"
+
+namespace Vulkan {
+
+class VKDevice;
+
+class MasterSemaphore {
+public:
+ explicit MasterSemaphore(const VKDevice& device);
+ ~MasterSemaphore();
+
+ /// Returns the current logical tick.
+ [[nodiscard]] u64 CurrentTick() const noexcept {
+ return current_tick;
+ }
+
+ /// Returns the timeline semaphore handle.
+ [[nodiscard]] VkSemaphore Handle() const noexcept {
+ return *semaphore;
+ }
+
+ /// Returns true when a tick has been hit by the GPU.
+ [[nodiscard]] bool IsFree(u64 tick) {
+ return gpu_tick >= tick;
+ }
+
+ /// Advance to the logical tick.
+ void NextTick() noexcept {
+ ++current_tick;
+ }
+
+ /// Refresh the known GPU tick
+ void Refresh() {
+ gpu_tick = semaphore.GetCounter();
+ }
+
+ /// Waits for a tick to be hit on the GPU
+ void Wait(u64 tick) {
+ // No need to wait if the GPU is ahead of the tick
+ if (IsFree(tick)) {
+ return;
+ }
+ // Update the GPU tick and try again
+ Refresh();
+ if (IsFree(tick)) {
+ return;
+ }
+ // If none of the above is hit, fallback to a regular wait
+ semaphore.Wait(tick);
+ }
+
+private:
+ vk::Semaphore semaphore; ///< Timeline semaphore.
+ std::atomic<u64> gpu_tick{0}; ///< Current known GPU tick.
+ std::atomic<u64> current_tick{1}; ///< Current logical tick.
+ std::atomic<bool> shutdown{false}; ///< True when the object is being destroyed.
+ std::thread debug_thread; ///< Debug thread to workaround validation layer bugs.
+};
+
+} // namespace Vulkan