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-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index d514b71d0..f47786f48 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -1,6 +1,5 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <span>
@@ -216,15 +215,14 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
} // Anonymous namespace
GraphicsPipeline::GraphicsPipeline(
- Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
- VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
+ Scheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
- VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
+ UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages,
const std::array<const Shader::Info*, NUM_STAGES>& infos)
- : key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_},
- texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_},
+ : key{key_}, device{device_}, texture_cache{texture_cache_},
+ buffer_cache{buffer_cache_}, scheduler{scheduler_},
update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
if (shader_notify) {
shader_notify->MarkShaderBuilding();
@@ -258,7 +256,7 @@ GraphicsPipeline::GraphicsPipeline(
pipeline_statistics->Collect(*pipeline);
}
- std::lock_guard lock{build_mutex};
+ std::scoped_lock lock{build_mutex};
is_built = true;
build_condvar.notify_one();
if (shader_notify) {
@@ -289,7 +287,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
buffer_cache.SetUniformBuffersState(enabled_uniform_buffer_masks, &uniform_buffer_sizes);
- const auto& regs{maxwell3d.regs};
+ const auto& regs{maxwell3d->regs};
const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
const Shader::Info& info{stage_infos[stage]};
@@ -303,7 +301,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
++ssbo_index;
}
}
- const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
+ const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
const auto read_handle{[&](const auto& desc, u32 index) {
ASSERT(cbufs[desc.cbuf_index].enabled);
const u32 index_offset{index << desc.size_shift};
@@ -316,13 +314,14 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
second_offset};
- const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
- const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
+ const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
+ const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
+ << desc.secondary_shift_left};
const u32 raw{lhs_raw | rhs_raw};
return TexturePair(raw, via_header_index);
}
}
- return TexturePair(gpu_memory.Read<u32>(addr), via_header_index);
+ return TexturePair(gpu_memory->Read<u32>(addr), via_header_index);
}};
const auto add_image{[&](const auto& desc, bool blacklist) LAMBDA_FORCEINLINE {
for (u32 index = 0; index < desc.count; ++index) {
@@ -560,7 +559,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
vertex_attributes.push_back({
.location = static_cast<u32>(index),
.binding = attribute.buffer,
- .format = MaxwellToVK::VertexFormat(attribute.Type(), attribute.Size()),
+ .format = MaxwellToVK::VertexFormat(device, attribute.Type(), attribute.Size()),
.offset = attribute.offset,
});
}