summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_vulkan/shaders/blit.vert
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_vulkan/shaders/blit.vert28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/video_core/renderer_vulkan/shaders/blit.vert b/src/video_core/renderer_vulkan/shaders/blit.vert
deleted file mode 100644
index c64d9235a..000000000
--- a/src/video_core/renderer_vulkan/shaders/blit.vert
+++ /dev/null
@@ -1,28 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-/*
- * Build instructions:
- * $ glslangValidator -V $THIS_FILE -o output.spv
- * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
- * $ xxd -i optimized.spv
- *
- * Then copy that bytecode to the C++ file
- */
-
-#version 460 core
-
-layout (location = 0) in vec2 vert_position;
-layout (location = 1) in vec2 vert_tex_coord;
-
-layout (location = 0) out vec2 frag_tex_coord;
-
-layout (set = 0, binding = 0) uniform MatrixBlock {
- mat4 modelview_matrix;
-};
-
-void main() {
- gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
- frag_tex_coord = vert_tex_coord;
-}