diff options
Diffstat (limited to 'src/video_core/renderer_vulkan/present/filters.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/present/filters.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/present/filters.cpp b/src/video_core/renderer_vulkan/present/filters.cpp new file mode 100644 index 000000000..b5e08938e --- /dev/null +++ b/src/video_core/renderer_vulkan/present/filters.cpp @@ -0,0 +1,56 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/common_types.h" + +#include "video_core/host_shaders/present_bicubic_frag_spv.h" +#include "video_core/host_shaders/present_gaussian_frag_spv.h" +#include "video_core/host_shaders/vulkan_present_frag_spv.h" +#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h" +#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h" +#include "video_core/renderer_vulkan/present/filters.h" +#include "video_core/renderer_vulkan/present/util.h" +#include "video_core/renderer_vulkan/vk_shader_util.h" +#include "video_core/vulkan_common/vulkan_device.h" + +namespace Vulkan { + +namespace { + +vk::ShaderModule SelectScaleForceShader(const Device& device) { + if (device.IsFloat16Supported()) { + return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP16_FRAG_SPV); + } else { + return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP32_FRAG_SPV); + } +} + +} // Anonymous namespace + +std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, frame_format, + CreateNearestNeighborSampler(device), + BuildShader(device, VULKAN_PRESENT_FRAG_SPV)); +} + +std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device), + BuildShader(device, VULKAN_PRESENT_FRAG_SPV)); +} + +std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device), + BuildShader(device, PRESENT_BICUBIC_FRAG_SPV)); +} + +std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device), + BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV)); +} + +std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format) { + return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device), + SelectScaleForceShader(device)); +} + +} // namespace Vulkan |