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Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.h')
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index 5df679fb4..2976a7d91 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -10,6 +10,8 @@
namespace Vulkan {
+using VideoCommon::Extent3D;
+using VideoCommon::Offset2D;
using VideoCommon::Region2D;
class Device;
@@ -36,6 +38,10 @@ public:
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation);
+ void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
+ VkImage src_image, VkSampler src_sampler, const Region2D& dst_region,
+ const Region2D& src_region, const Extent3D& src_size);
+
void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
VkImageView src_stencil_view, const Region2D& dst_region,
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
@@ -55,6 +61,9 @@ public:
void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
+ void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
+ const std::array<f32, 4>& clear_color, const Region2D& dst_region);
+
private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view);
@@ -66,6 +75,8 @@ private:
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
+ [[nodiscard]] VkPipeline FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key);
+
void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth);
void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
@@ -91,9 +102,12 @@ private:
DescriptorAllocator two_textures_descriptor_allocator;
vk::PipelineLayout one_texture_pipeline_layout;
vk::PipelineLayout two_textures_pipeline_layout;
+ vk::PipelineLayout clear_color_pipeline_layout;
vk::ShaderModule full_screen_vert;
vk::ShaderModule blit_color_to_color_frag;
vk::ShaderModule blit_depth_stencil_frag;
+ vk::ShaderModule clear_color_vert;
+ vk::ShaderModule clear_color_frag;
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag;
@@ -106,6 +120,8 @@ private:
std::vector<vk::Pipeline> blit_color_pipelines;
std::vector<BlitImagePipelineKey> blit_depth_stencil_keys;
std::vector<vk::Pipeline> blit_depth_stencil_pipelines;
+ std::vector<BlitImagePipelineKey> clear_color_keys;
+ std::vector<vk::Pipeline> clear_color_pipelines;
vk::Pipeline convert_d32_to_r32_pipeline;
vk::Pipeline convert_r32_to_d32_pipeline;
vk::Pipeline convert_d16_to_r16_pipeline;