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-rw-r--r--src/video_core/renderer_vulkan/blit_image.h96
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diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
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+++ b/src/video_core/renderer_vulkan/blit_image.h
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+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <compare>
+
+#include "video_core/engines/fermi_2d.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/texture_cache/types.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+using VideoCommon::Offset2D;
+
+class Device;
+class Framebuffer;
+class ImageView;
+class StateTracker;
+class VKScheduler;
+
+struct BlitImagePipelineKey {
+ constexpr auto operator<=>(const BlitImagePipelineKey&) const noexcept = default;
+
+ VkRenderPass renderpass;
+ Tegra::Engines::Fermi2D::Operation operation;
+};
+
+class BlitImageHelper {
+public:
+ explicit BlitImageHelper(const Device& device, VKScheduler& scheduler,
+ StateTracker& state_tracker, VKDescriptorPool& descriptor_pool);
+ ~BlitImageHelper();
+
+ void BlitColor(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
+ const std::array<Offset2D, 2>& dst_region,
+ const std::array<Offset2D, 2>& src_region,
+ Tegra::Engines::Fermi2D::Filter filter,
+ Tegra::Engines::Fermi2D::Operation operation);
+
+ void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
+ VkImageView src_stencil_view, const std::array<Offset2D, 2>& dst_region,
+ const std::array<Offset2D, 2>& src_region,
+ Tegra::Engines::Fermi2D::Filter filter,
+ Tegra::Engines::Fermi2D::Operation operation);
+
+ void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
+
+ void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
+
+ void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
+
+ void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
+
+private:
+ void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view);
+
+ [[nodiscard]] VkPipeline FindOrEmplacePipeline(const BlitImagePipelineKey& key);
+
+ [[nodiscard]] VkPipeline BlitDepthStencilPipeline(VkRenderPass renderpass);
+
+ void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
+
+ void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
+
+ const Device& device;
+ VKScheduler& scheduler;
+ StateTracker& state_tracker;
+
+ vk::DescriptorSetLayout one_texture_set_layout;
+ vk::DescriptorSetLayout two_textures_set_layout;
+ DescriptorAllocator one_texture_descriptor_allocator;
+ DescriptorAllocator two_textures_descriptor_allocator;
+ vk::PipelineLayout one_texture_pipeline_layout;
+ vk::PipelineLayout two_textures_pipeline_layout;
+ vk::ShaderModule full_screen_vert;
+ vk::ShaderModule blit_color_to_color_frag;
+ vk::ShaderModule blit_depth_stencil_frag;
+ vk::ShaderModule convert_depth_to_float_frag;
+ vk::ShaderModule convert_float_to_depth_frag;
+ vk::Sampler linear_sampler;
+ vk::Sampler nearest_sampler;
+
+ std::vector<BlitImagePipelineKey> blit_color_keys;
+ std::vector<vk::Pipeline> blit_color_pipelines;
+ vk::Pipeline blit_depth_stencil_pipeline;
+ vk::Pipeline convert_d32_to_r32_pipeline;
+ vk::Pipeline convert_r32_to_d32_pipeline;
+ vk::Pipeline convert_d16_to_r16_pipeline;
+ vk::Pipeline convert_r16_to_d16_pipeline;
+};
+
+} // namespace Vulkan