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-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp212
1 files changed, 187 insertions, 25 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 3f2b139e0..cf2964a3f 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -4,14 +4,16 @@
#include <algorithm>
#include "common/settings.h"
+#include "video_core/host_shaders/blit_color_float_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
-#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
+#include "video_core/host_shaders/vulkan_color_clear_frag_spv.h"
+#include "video_core/host_shaders/vulkan_color_clear_vert_spv.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
@@ -69,10 +71,11 @@ constexpr VkDescriptorSetLayoutCreateInfo TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CRE
.bindingCount = static_cast<u32>(TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.size()),
.pBindings = TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.data(),
};
-constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
- .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
+template <VkShaderStageFlags stageFlags, size_t size>
+inline constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
+ .stageFlags = stageFlags,
.offset = 0,
- .size = sizeof(PushConstants),
+ .size = static_cast<u32>(size),
};
constexpr VkPipelineVertexInputStateCreateInfo PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
@@ -125,10 +128,8 @@ constexpr VkPipelineMultisampleStateCreateInfo PIPELINE_MULTISAMPLE_STATE_CREATE
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
-constexpr std::array DYNAMIC_STATES{
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
-};
+constexpr std::array DYNAMIC_STATES{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS};
constexpr VkPipelineDynamicStateCreateInfo PIPELINE_DYNAMIC_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
@@ -205,15 +206,15 @@ inline constexpr VkSamplerCreateInfo SAMPLER_CREATE_INFO{
};
constexpr VkPipelineLayoutCreateInfo PipelineLayoutCreateInfo(
- const VkDescriptorSetLayout* set_layout) {
+ const VkDescriptorSetLayout* set_layout, vk::Span<VkPushConstantRange> push_constants) {
return VkPipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
- .setLayoutCount = 1,
+ .setLayoutCount = (set_layout != nullptr ? 1u : 0u),
.pSetLayouts = set_layout,
- .pushConstantRangeCount = 1,
- .pPushConstantRanges = &PUSH_CONSTANT_RANGE,
+ .pushConstantRangeCount = push_constants.size(),
+ .pPushConstantRanges = push_constants.data(),
};
}
@@ -302,8 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
}
-void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
- const Region2D& src_region) {
+void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
const VkOffset2D offset{
.x = std::min(dst_region.start.x, dst_region.end.x),
.y = std::min(dst_region.start.y, dst_region.end.y),
@@ -325,15 +325,23 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
.offset = offset,
.extent = extent,
};
- const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x);
- const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y);
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, scissor);
+}
+
+void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
+ const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
+ BindBlitState(cmdbuf, dst_region);
+ const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
+ static_cast<float>(src_size.width);
+ const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
+ static_cast<float>(src_size.height);
const PushConstants push_constants{
.tex_scale = {scale_x, scale_y},
- .tex_offset = {static_cast<float>(src_region.start.x),
- static_cast<float>(src_region.start.y)},
+ .tex_offset = {static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
+ static_cast<float>(src_region.start.y) /
+ static_cast<float>(src_size.height)},
};
- cmdbuf.SetViewport(0, viewport);
- cmdbuf.SetScissor(0, scissor);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
}
@@ -347,6 +355,51 @@ VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
.height = is_rescaled ? resolution.ScaleUp(height) : height,
};
}
+
+void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
+ VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL) {
+ constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
+ const VkImageMemoryBarrier barrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = flags,
+ .dstAccessMask = flags,
+ .oldLayout = source_layout,
+ .newLayout = target_layout,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = image,
+ .subresourceRange{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ 0, barrier);
+}
+
+void BeginRenderPass(vk::CommandBuffer& cmdbuf, const Framebuffer* framebuffer) {
+ const VkRenderPass render_pass = framebuffer->RenderPass();
+ const VkFramebuffer framebuffer_handle = framebuffer->Handle();
+ const VkExtent2D render_area = framebuffer->RenderArea();
+ const VkRenderPassBeginInfo renderpass_bi{
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .pNext = nullptr,
+ .renderPass = render_pass,
+ .framebuffer = framebuffer_handle,
+ .renderArea{
+ .offset{},
+ .extent = render_area,
+ },
+ .clearValueCount = 0,
+ .pClearValues = nullptr,
+ };
+ cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
+}
} // Anonymous namespace
BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
@@ -360,13 +413,20 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
descriptor_pool.Allocator(*one_texture_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<1>)},
two_textures_descriptor_allocator{
descriptor_pool.Allocator(*two_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<2>)},
- one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(
- PipelineLayoutCreateInfo(one_texture_set_layout.address()))),
- two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
- PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
+ one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
+ one_texture_set_layout.address(),
+ PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
+ two_textures_pipeline_layout(
+ device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
+ two_textures_set_layout.address(),
+ PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
+ clear_color_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
+ nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
- blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
+ blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
+ clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)),
+ clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
@@ -404,6 +464,32 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
scheduler.InvalidateState();
}
+void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
+ VkImage src_image, VkSampler src_sampler,
+ const Region2D& dst_region, const Region2D& src_region,
+ const Extent3D& src_size) {
+ const BlitImagePipelineKey key{
+ .renderpass = dst_framebuffer->RenderPass(),
+ .operation = Tegra::Engines::Fermi2D::Operation::SrcCopy,
+ };
+ const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([this, dst_framebuffer, src_image_view, src_image, src_sampler, dst_region,
+ src_region, src_size, pipeline, layout](vk::CommandBuffer cmdbuf) {
+ TransitionImageLayout(cmdbuf, src_image, VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL);
+ BeginRenderPass(cmdbuf, dst_framebuffer);
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
+ UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+ });
+}
+
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
VkImageView src_depth_view, VkImageView src_stencil_view,
const Region2D& dst_region, const Region2D& src_region,
@@ -479,6 +565,30 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
}
+void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
+ const std::array<f32, 4>& clear_color,
+ const Region2D& dst_region) {
+ const BlitImagePipelineKey key{
+ .renderpass = dst_framebuffer->RenderPass(),
+ .operation = Tegra::Engines::Fermi2D::Operation::BlendPremult,
+ };
+ const VkPipeline pipeline = FindOrEmplaceClearColorPipeline(key);
+ const VkPipelineLayout layout = *clear_color_pipeline_layout;
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record(
+ [pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ const std::array blend_color = {
+ (color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
+ (color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
+ cmdbuf.SetBlendConstants(blend_color.data());
+ BindBlitState(cmdbuf, dst_region);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -654,6 +764,58 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
return *blit_depth_stencil_pipelines.back();
}
+VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key) {
+ const auto it = std::ranges::find(clear_color_keys, key);
+ if (it != clear_color_keys.end()) {
+ return *clear_color_pipelines[std::distance(clear_color_keys.begin(), it)];
+ }
+ clear_color_keys.push_back(key);
+ const std::array stages = MakeStages(*clear_color_vert, *clear_color_frag);
+ const VkPipelineColorBlendAttachmentState color_blend_attachment_state{
+ .blendEnable = VK_TRUE,
+ .srcColorBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR,
+ .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
+ .colorBlendOp = VK_BLEND_OP_ADD,
+ .srcAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_ALPHA,
+ .dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
+ .alphaBlendOp = VK_BLEND_OP_ADD,
+ .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
+ };
+ const VkPipelineColorBlendStateCreateInfo color_blend_state_generic_create_info{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .logicOpEnable = VK_FALSE,
+ .logicOp = VK_LOGIC_OP_CLEAR,
+ .attachmentCount = 1,
+ .pAttachments = &color_blend_attachment_state,
+ .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
+ };
+ clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .pColorBlendState = &color_blend_state_generic_create_info,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = *clear_color_pipeline_layout,
+ .renderPass = key.renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ }));
+ return *clear_color_pipelines.back();
+}
+
void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
bool is_target_depth) {
if (pipeline) {