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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp395
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h35
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp285
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h47
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp20
-rw-r--r--src/video_core/renderer_opengl/gl_state.h2
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h50
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp241
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h17
11 files changed, 734 insertions, 364 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 24cfff229..911890f16 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -14,11 +14,16 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h"
+#include "core/core.h"
+#include "core/hle/kernel/process.h"
#include "core/settings.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType;
@@ -54,6 +59,8 @@ static void SetShaderUniformBlockBindings(GLuint shader) {
}
RasterizerOpenGL::RasterizerOpenGL() {
+ shader_dirty = true;
+
has_ARB_buffer_storage = false;
has_ARB_direct_state_access = false;
has_ARB_separate_shader_objects = false;
@@ -106,8 +113,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
state.draw.vertex_buffer = stream_buffer->GetHandle();
pipeline.Create();
- vs_input_index_min = 0;
- vs_input_index_max = 0;
state.draw.program_pipeline = pipeline.handle;
state.draw.shader_program = 0;
state.draw.vertex_array = hw_vao.handle;
@@ -120,20 +125,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
} else {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
accelerate_draw = AccelDraw::Disabled;
glEnable(GL_BLEND);
- // Sync fixed function OpenGL state
- SyncClipEnabled();
- SyncClipCoef();
- SyncCullMode();
- SyncBlendEnabled();
- SyncBlendFuncs();
- SyncBlendColor();
+ LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
}
RasterizerOpenGL::~RasterizerOpenGL() {
@@ -144,47 +143,235 @@ RasterizerOpenGL::~RasterizerOpenGL() {
}
}
-static constexpr std::array<GLenum, 4> vs_attrib_types{
- GL_BYTE, // VertexAttributeFormat::BYTE
- GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
- GL_SHORT, // VertexAttributeFormat::SHORT
- GL_FLOAT // VertexAttributeFormat::FLOAT
-};
-
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
- UNIMPLEMENTED();
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+
+ if (is_indexed) {
+ UNREACHABLE();
+ }
+
+ // TODO(bunnei): Add support for 1+ vertex arrays
+ vs_input_size = regs.vertex_buffer.count * regs.vertex_array[0].stride;
}
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
- UNIMPLEMENTED();
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+ const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
+
+ state.draw.vertex_array = hw_vao.handle;
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.Apply();
+
+ // TODO(bunnei): Add support for 1+ vertex arrays
+ const auto& vertex_array{regs.vertex_array[0]};
+ ASSERT_MSG(vertex_array.enable, "vertex array 0 is disabled?");
+ ASSERT_MSG(!vertex_array.divisor, "vertex array 0 divisor is unimplemented!");
+ for (unsigned index = 1; index < Maxwell::NumVertexArrays; ++index) {
+ ASSERT_MSG(!regs.vertex_array[index].enable, "vertex array %d is unimplemented!", index);
+ }
+
+ // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
+ // Enables the first 16 vertex attributes always, as we don't know which ones are actually used
+ // until shader time. Note, Tegra technically supports 32, but we're cappinig this to 16 for now
+ // to avoid OpenGL errors.
+ for (unsigned index = 0; index < 16; ++index) {
+ auto& attrib = regs.vertex_attrib_format[index];
+ glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
+ attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
+ reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset));
+ glEnableVertexAttribArray(index);
+ hw_vao_enabled_attributes[index] = true;
+ }
+
+ // Copy vertex array data
+ const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
+ const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
+ res_cache.FlushRegion(data_addr, data_size, nullptr);
+ Memory::ReadBlock(data_addr, array_ptr, data_size);
+
+ array_ptr += data_size;
+ buffer_offset += data_size;
}
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VS);
- UNIMPLEMENTED();
+ LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle);
}
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_FS);
- UNIMPLEMENTED();
+ UNREACHABLE();
}
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
if (!has_ARB_separate_shader_objects) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return false;
}
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
- DrawTriangles();
+ DrawArrays();
return true;
}
-void RasterizerOpenGL::DrawTriangles() {
+void RasterizerOpenGL::DrawArrays() {
+ if (accelerate_draw == AccelDraw::Disabled)
+ return;
+
MICROPROFILE_SCOPE(OpenGL_Drawing);
- UNIMPLEMENTED();
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+
+ // TODO(bunnei): Implement these
+ const bool has_stencil = false;
+ const bool using_color_fb = true;
+ const bool using_depth_fb = false;
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
+
+ const bool write_color_fb =
+ state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
+ state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
+
+ const bool write_depth_fb =
+ (state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
+ (has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
+
+ Surface color_surface;
+ Surface depth_surface;
+ MathUtil::Rectangle<u32> surfaces_rect;
+ std::tie(color_surface, depth_surface, surfaces_rect) =
+ res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
+
+ const u16 res_scale = color_surface != nullptr
+ ? color_surface->res_scale
+ : (depth_surface == nullptr ? 1u : depth_surface->res_scale);
+
+ MathUtil::Rectangle<u32> draw_rect{
+ static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
+ viewport_rect.left * res_scale,
+ surfaces_rect.left, surfaces_rect.right)), // Left
+ static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
+ viewport_rect.top * res_scale,
+ surfaces_rect.bottom, surfaces_rect.top)), // Top
+ static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
+ viewport_rect.right * res_scale,
+ surfaces_rect.left, surfaces_rect.right)), // Right
+ static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
+ viewport_rect.bottom * res_scale,
+ surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
+
+ // Bind the framebuffer surfaces
+ BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
+
+ // Sync the viewport
+ SyncViewport(surfaces_rect, res_scale);
+
+ // TODO(bunnei): Sync framebuffer_scale uniform here
+ // TODO(bunnei): Sync scissorbox uniform(s) here
+ // TODO(bunnei): Sync and bind the texture surfaces
+
+ // Sync and bind the shader
+ if (shader_dirty) {
+ SetShader();
+ shader_dirty = false;
+ }
+
+ // Sync the uniform data
+ if (uniform_block_data.dirty) {
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(UniformData), &uniform_block_data.data);
+ uniform_block_data.dirty = false;
+ }
+
+ // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
+ // scissor test to prevent drawing outside of the framebuffer region
+ state.scissor.enabled = true;
+ state.scissor.x = draw_rect.left;
+ state.scissor.y = draw_rect.bottom;
+ state.scissor.width = draw_rect.GetWidth();
+ state.scissor.height = draw_rect.GetHeight();
+ state.Apply();
+
+ // Draw the vertex batch
+ const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
+ AnalyzeVertexArray(is_indexed);
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.Apply();
+
+ size_t buffer_size = static_cast<size_t>(vs_input_size);
+ if (is_indexed) {
+ UNREACHABLE();
+ }
+ buffer_size += sizeof(VSUniformData);
+
+ size_t ptr_pos = 0;
+ u8* buffer_ptr;
+ GLintptr buffer_offset;
+ std::tie(buffer_ptr, buffer_offset) =
+ stream_buffer->Map(static_cast<GLsizeiptr>(buffer_size), 4);
+
+ SetupVertexArray(buffer_ptr, buffer_offset);
+ ptr_pos += vs_input_size;
+
+ GLintptr index_buffer_offset = 0;
+ if (is_indexed) {
+ UNREACHABLE();
+ }
+
+ SetupVertexShader(reinterpret_cast<VSUniformData*>(&buffer_ptr[ptr_pos]),
+ buffer_offset + static_cast<GLintptr>(ptr_pos));
+ const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
+ ptr_pos += sizeof(VSUniformData);
+
+ stream_buffer->Unmap();
+
+ const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
+ if (has_ARB_direct_state_access) {
+ glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
+ } else {
+ glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
+ glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
+ }
+ };
+
+ copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(VSUniformData));
+
+ glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_shader->shader.handle);
+
+ if (is_indexed) {
+ UNREACHABLE();
+ } else {
+ glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0,
+ regs.vertex_buffer.count);
+ }
+
+ // Disable scissor test
+ state.scissor.enabled = false;
+
+ accelerate_draw = AccelDraw::Disabled;
+
+ // Unbind textures for potential future use as framebuffer attachments
+ for (auto& texture_unit : state.texture_units) {
+ texture_unit.texture_2d = 0;
+ }
+ state.Apply();
+
+ // Mark framebuffer surfaces as dirty
+ MathUtil::Rectangle<u32> draw_rect_unscaled{
+ draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
+ draw_rect.bottom / res_scale};
+
+ if (color_surface != nullptr && write_color_fb) {
+ auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
+ res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
+ color_surface);
+ }
+ if (depth_surface != nullptr && write_depth_fb) {
+ auto interval = depth_surface->GetSubRectInterval(draw_rect_unscaled);
+ res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
+ depth_surface);
+ }
}
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
@@ -194,17 +381,17 @@ void RasterizerOpenGL::FlushAll() {
res_cache.FlushAll();
}
-void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
}
-void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
+void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.InvalidateRegion(addr, size, nullptr);
}
-void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
+void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
res_cache.InvalidateRegion(addr, size, nullptr);
@@ -212,58 +399,180 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
- UNIMPLEMENTED();
+ UNREACHABLE();
return true;
}
bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return true;
}
bool RasterizerOpenGL::AccelerateFill(const void* config) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return true;
}
-bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
- u32 pixel_stride, ScreenInfo& screen_info) {
- UNIMPLEMENTED();
+bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
+ VAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) {
+ if (framebuffer_addr == 0) {
+ return false;
+ }
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+
+ SurfaceParams src_params;
+ src_params.addr = framebuffer_addr;
+ src_params.width = std::min(framebuffer.width, pixel_stride);
+ src_params.height = framebuffer.height;
+ src_params.stride = pixel_stride;
+ src_params.is_tiled = false;
+ src_params.pixel_format =
+ SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
+ src_params.UpdateParams();
+
+ MathUtil::Rectangle<u32> src_rect;
+ Surface src_surface;
+ std::tie(src_surface, src_rect) =
+ res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
+
+ if (src_surface == nullptr) {
+ return false;
+ }
+
+ u32 scaled_width = src_surface->GetScaledWidth();
+ u32 scaled_height = src_surface->GetScaledHeight();
+
+ screen_info.display_texcoords = MathUtil::Rectangle<float>(
+ (float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
+ (float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
+
+ screen_info.display_texture = src_surface->texture.handle;
+
return true;
}
void RasterizerOpenGL::SetShader() {
- UNIMPLEMENTED();
+ // TODO(bunnei): The below sets up a static test shader for passing untransformed vertices to
+ // OpenGL for rendering. This should be removed/replaced when we start emulating Maxwell
+ // shaders.
+
+ static constexpr char vertex_shader[] = R"(
+#version 150 core
+
+in vec2 vert_position;
+in vec2 vert_tex_coord;
+out vec2 frag_tex_coord;
+
+void main() {
+ // Multiply input position by the rotscale part of the matrix and then manually translate by
+ // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
+ // to `vec3(vert_position.xy, 1.0)`
+ gl_Position = vec4(mat2(mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)) * vert_position + mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)[2], 0.0, 1.0);
+ frag_tex_coord = vert_tex_coord;
+}
+)";
+
+ static constexpr char fragment_shader[] = R"(
+#version 150 core
+
+in vec2 frag_tex_coord;
+out vec4 color;
+
+uniform sampler2D color_texture;
+
+void main() {
+ color = vec4(1.0, 0.0, 1.0, 0.0);
+}
+)";
+
+ if (current_shader) {
+ return;
+ }
+
+ LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
+
+ current_shader = &test_shader;
+ if (has_ARB_separate_shader_objects) {
+ test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
+ glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
+ } else {
+ UNREACHABLE();
+ }
+
+ state.draw.shader_program = test_shader.shader.handle;
+ state.Apply();
+
+ if (has_ARB_separate_shader_objects) {
+ state.draw.shader_program = 0;
+ state.Apply();
+ }
+}
+
+void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
+ const Surface& depth_surface, bool has_stencil) {
+ state.draw.draw_framebuffer = framebuffer.handle;
+ state.Apply();
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ color_surface != nullptr ? color_surface->texture.handle : 0, 0);
+ if (depth_surface != nullptr) {
+ if (has_stencil) {
+ // attach both depth and stencil
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ depth_surface->texture.handle, 0);
+ } else {
+ // attach depth
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ depth_surface->texture.handle, 0);
+ // clear stencil attachment
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ }
+ } else {
+ // clear both depth and stencil attachment
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+ }
+}
+
+void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) {
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
+
+ state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale;
+ state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;
+ state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth() * res_scale);
+ state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight() * res_scale);
}
void RasterizerOpenGL::SyncClipEnabled() {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncClipCoef() {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncCullMode() {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncDepthScale() {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncDepthOffset() {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendEnabled() {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendFuncs() {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendColor() {
- UNIMPLEMENTED();
+ UNREACHABLE();
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 893fc530f..fd53e94cd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -29,19 +29,25 @@ public:
RasterizerOpenGL();
~RasterizerOpenGL() override;
- void DrawTriangles() override;
+ void DrawArrays() override;
void NotifyMaxwellRegisterChanged(u32 id) override;
void FlushAll() override;
- void FlushRegion(PAddr addr, u32 size) override;
- void InvalidateRegion(PAddr addr, u32 size) override;
- void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
+ void FlushRegion(VAddr addr, u64 size) override;
+ void InvalidateRegion(VAddr addr, u64 size) override;
+ void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override;
- bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
- ScreenInfo& screen_info) override;
+ bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
+ u32 pixel_stride, ScreenInfo& screen_info) override;
bool AccelerateDrawBatch(bool is_indexed) override;
+ /// OpenGL shader generated for a given Maxwell register state
+ struct MaxwellShader {
+ /// OpenGL shader resource
+ OGLShader shader;
+ };
+
struct VertexShader {
OGLShader shader;
};
@@ -81,6 +87,13 @@ public:
private:
struct SamplerInfo {};
+ /// Binds the framebuffer color and depth surface
+ void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
+ bool has_stencil);
+
+ /// Syncs the viewport to match the guest state
+ void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
+
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();
@@ -117,6 +130,12 @@ private:
RasterizerCacheOpenGL res_cache;
+ /// Shader used for test renderering - to be removed once we have emulated shaders
+ MaxwellShader test_shader{};
+
+ const MaxwellShader* current_shader{};
+ bool shader_dirty{};
+
struct {
UniformData data;
bool dirty;
@@ -127,7 +146,7 @@ private:
OGLVertexArray hw_vao;
std::array<bool, 16> hw_vao_enabled_attributes;
- std::array<SamplerInfo, 3> texture_samplers;
+ std::array<SamplerInfo, 32> texture_samplers;
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> vertex_buffer;
OGLBuffer uniform_buffer;
@@ -136,8 +155,6 @@ private:
static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> stream_buffer;
- GLint vs_input_index_min;
- GLint vs_input_index_max;
GLsizeiptr vs_input_size;
void AnalyzeVertexArray(bool is_indexed);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 884637ca5..2ffbd3bab 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -21,9 +21,13 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h"
+#include "core/core.h"
#include "core/frontend/emu_window.h"
+#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
#include "core/settings.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/utils.h"
@@ -107,67 +111,28 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
}
template <bool morton_to_gl, PixelFormat format>
-static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr start, PAddr end) {
+static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
- constexpr u32 tile_size = bytes_per_pixel * 64;
-
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
- static_assert(gl_bytes_per_pixel >= bytes_per_pixel, "");
- gl_buffer += gl_bytes_per_pixel - bytes_per_pixel;
-
- const PAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size);
- const PAddr aligned_start = base + Common::AlignUp(start - base, tile_size);
- const PAddr aligned_end = base + Common::AlignDown(end - base, tile_size);
-
- ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end));
-
- const u64 begin_pixel_index = (aligned_down_start - base) / bytes_per_pixel;
- u32 x = static_cast<u32>((begin_pixel_index % (stride * 8)) / 8);
- u32 y = static_cast<u32>((begin_pixel_index / (stride * 8)) * 8);
-
- gl_buffer += ((height - 8 - y) * stride + x) * gl_bytes_per_pixel;
-
- auto glbuf_next_tile = [&] {
- x = (x + 8) % stride;
- gl_buffer += 8 * gl_bytes_per_pixel;
- if (!x) {
- y += 8;
- gl_buffer -= stride * 9 * gl_bytes_per_pixel;
- }
- };
- u8* tile_buffer = Memory::GetPhysicalPointer(start);
-
- if (start < aligned_start && !morton_to_gl) {
- std::array<u8, tile_size> tmp_buf;
- MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
- std::memcpy(tile_buffer, &tmp_buf[start - aligned_down_start],
- std::min(aligned_start, end) - start);
-
- tile_buffer += aligned_start - start;
- glbuf_next_tile();
- }
-
- const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
- while (tile_buffer < buffer_end) {
- MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
- tile_buffer += tile_size;
- glbuf_next_tile();
- }
-
- if (end > std::max(aligned_start, aligned_end) && !morton_to_gl) {
- std::array<u8, tile_size> tmp_buf;
- MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
- std::memcpy(tile_buffer, &tmp_buf[0], end - aligned_end);
- }
+ // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
+ // configuration for this and perform more generic un/swizzle
+ LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
+ VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
+ Memory::GetPointer(base), gl_buffer, morton_to_gl);
}
-static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> morton_to_gl_fns = {
- MortonCopy<true, PixelFormat::RGBA8>, // 0
- MortonCopy<true, PixelFormat::RGB8>, // 1
- MortonCopy<true, PixelFormat::RGB5A1>, // 2
- MortonCopy<true, PixelFormat::RGB565>, // 3
- MortonCopy<true, PixelFormat::RGBA4>, // 4
+static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = {
+ MortonCopy<true, PixelFormat::RGBA8>,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
nullptr,
nullptr,
nullptr,
@@ -176,19 +141,19 @@ static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> mo
nullptr,
nullptr,
nullptr,
- nullptr, // 5 - 13
- MortonCopy<true, PixelFormat::D16>, // 14
- nullptr, // 15
- MortonCopy<true, PixelFormat::D24>, // 16
- MortonCopy<true, PixelFormat::D24S8> // 17
};
-static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> gl_to_morton_fns = {
- MortonCopy<false, PixelFormat::RGBA8>, // 0
- MortonCopy<false, PixelFormat::RGB8>, // 1
- MortonCopy<false, PixelFormat::RGB5A1>, // 2
- MortonCopy<false, PixelFormat::RGB565>, // 3
- MortonCopy<false, PixelFormat::RGBA4>, // 4
+static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = {
+ MortonCopy<false, PixelFormat::RGBA8>,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
nullptr,
nullptr,
nullptr,
@@ -197,11 +162,6 @@ static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> gl
nullptr,
nullptr,
nullptr,
- nullptr, // 5 - 13
- MortonCopy<false, PixelFormat::D16>, // 14
- nullptr, // 15
- MortonCopy<false, PixelFormat::D24>, // 16
- MortonCopy<false, PixelFormat::D24S8> // 17
};
// Allocate an uninitialized texture of appropriate size and format for the surface
@@ -290,17 +250,17 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
static bool FillSurface(const Surface& surface, const u8* fill_data,
const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
- UNIMPLEMENTED();
- return true;
+ UNREACHABLE();
+ return {};
}
SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
SurfaceParams params = *this;
const u32 tiled_size = is_tiled ? 8 : 1;
const u64 stride_tiled_bytes = BytesInPixels(stride * tiled_size);
- PAddr aligned_start =
+ VAddr aligned_start =
addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
- PAddr aligned_end =
+ VAddr aligned_end =
addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes);
if (aligned_end - aligned_start > stride_tiled_bytes) {
@@ -527,10 +487,10 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
-void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
+void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
ASSERT(type != SurfaceType::Fill);
- const u8* const texture_src_data = Memory::GetPhysicalPointer(addr);
+ u8* const texture_src_data = Memory::GetPointer(addr);
if (texture_src_data == nullptr)
return;
@@ -539,35 +499,30 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
gl_buffer.reset(new u8[gl_buffer_size]);
}
- // TODO: Should probably be done in ::Memory:: and check for other regions too
- if (load_start < Memory::VRAM_VADDR_END && load_end > Memory::VRAM_VADDR_END)
- load_end = Memory::VRAM_VADDR_END;
-
- if (load_start < Memory::VRAM_VADDR && load_end > Memory::VRAM_VADDR)
- load_start = Memory::VRAM_VADDR;
-
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
ASSERT(load_start >= addr && load_end <= end);
- const u32 start_offset = load_start - addr;
+ const u64 start_offset = load_start - addr;
if (!is_tiled) {
ASSERT(type == SurfaceType::Color);
- std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset,
- load_end - load_start);
+ const u32 bytes_per_pixel{GetFormatBpp() >> 3};
+
+ // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
+ // the configuration for this and perform more generic un/swizzle
+ LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
+ VideoCore::MortonCopyPixels128(width, height, bytes_per_pixel, 4,
+ texture_src_data + start_offset, &gl_buffer[start_offset],
+ true);
} else {
- if (type == SurfaceType::Texture) {
- UNIMPLEMENTED();
- } else {
- morton_to_gl_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
- load_start, load_end);
- }
+ morton_to_gl_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
+ load_start, load_end);
}
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
-void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
- u8* const dst_buffer = Memory::GetPhysicalPointer(addr);
+void CachedSurface::FlushGLBuffer(VAddr flush_start, VAddr flush_end) {
+ u8* const dst_buffer = Memory::GetPointer(addr);
if (dst_buffer == nullptr)
return;
@@ -1102,18 +1057,106 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
}
Surface RasterizerCacheOpenGL::GetTextureSurface(const void* config) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return {};
}
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
- bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
- UNIMPLEMENTED();
- return {};
+ bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+ const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
+ const auto& config = regs.rt[0];
+
+ // TODO(bunnei): This is hard corded to use just the first render buffer
+ LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
+
+ // update resolution_scale_factor and reset cache if changed
+ // TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
+ // need to fix this before making the renderer multi-threaded.
+ static u16 resolution_scale_factor = GetResolutionScaleFactor();
+ if (resolution_scale_factor != GetResolutionScaleFactor()) {
+ resolution_scale_factor = GetResolutionScaleFactor();
+ FlushAll();
+ while (!surface_cache.empty())
+ UnregisterSurface(*surface_cache.begin()->second.begin());
+ }
+
+ MathUtil::Rectangle<u32> viewport_clamped{
+ static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))),
+ static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))),
+ static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))),
+ static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
+
+ // get color and depth surfaces
+ SurfaceParams color_params;
+ color_params.is_tiled = true;
+ color_params.res_scale = resolution_scale_factor;
+ color_params.width = config.width;
+ color_params.height = config.height;
+ SurfaceParams depth_params = color_params;
+
+ color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
+ color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
+ color_params.UpdateParams();
+
+ ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented");
+ // depth_params.addr = config.GetDepthBufferPhysicalAddress();
+ // depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format);
+ // depth_params.UpdateParams();
+
+ auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
+ auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
+
+ // Make sure that framebuffers don't overlap if both color and depth are being used
+ if (using_color_fb && using_depth_fb &&
+ boost::icl::length(color_vp_interval & depth_vp_interval)) {
+ LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
+ "overlapping framebuffers not supported!");
+ using_depth_fb = false;
+ }
+
+ MathUtil::Rectangle<u32> color_rect{};
+ Surface color_surface = nullptr;
+ if (using_color_fb)
+ std::tie(color_surface, color_rect) =
+ GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
+
+ MathUtil::Rectangle<u32> depth_rect{};
+ Surface depth_surface = nullptr;
+ if (using_depth_fb)
+ std::tie(depth_surface, depth_rect) =
+ GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
+
+ MathUtil::Rectangle<u32> fb_rect{};
+ if (color_surface != nullptr && depth_surface != nullptr) {
+ fb_rect = color_rect;
+ // Color and Depth surfaces must have the same dimensions and offsets
+ if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
+ color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
+ color_surface = GetSurface(color_params, ScaleMatch::Exact, false);
+ depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false);
+ fb_rect = color_surface->GetScaledRect();
+ }
+ } else if (color_surface != nullptr) {
+ fb_rect = color_rect;
+ } else if (depth_surface != nullptr) {
+ fb_rect = depth_rect;
+ }
+
+ if (color_surface != nullptr) {
+ ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
+ boost::icl::length(color_vp_interval));
+ }
+ if (depth_surface != nullptr) {
+ ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
+ boost::icl::length(depth_vp_interval));
+ }
+
+ return std::make_tuple(color_surface, depth_surface, fb_rect);
}
Surface RasterizerCacheOpenGL::GetFillSurface(const void* config) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return {};
}
@@ -1167,7 +1210,7 @@ void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface,
}
}
-void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, u64 size) {
+void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr, u64 size) {
if (size == 0)
return;
@@ -1227,7 +1270,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
}
}
-void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u64 size, Surface flush_surface) {
+void RasterizerCacheOpenGL::FlushRegion(VAddr addr, u64 size, Surface flush_surface) {
if (size == 0)
return;
@@ -1260,10 +1303,10 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u64 size, Surface flush_surf
}
void RasterizerCacheOpenGL::FlushAll() {
- FlushRegion(0, 0xFFFFFFFF);
+ FlushRegion(0, Kernel::VMManager::MAX_ADDRESS);
}
-void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u64 size, const Surface& region_owner) {
+void RasterizerCacheOpenGL::InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner) {
if (size == 0)
return;
@@ -1356,6 +1399,34 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
surface_cache.subtract({surface->GetInterval(), SurfaceSet{surface}});
}
-void RasterizerCacheOpenGL::UpdatePagesCachedCount(PAddr addr, u64 size, int delta) {
- UNIMPLEMENTED();
+void RasterizerCacheOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
+ const u64 num_pages =
+ ((addr + size - 1) >> Memory::PAGE_BITS) - (addr >> Memory::PAGE_BITS) + 1;
+ const u64 page_start = addr >> Memory::PAGE_BITS;
+ const u64 page_end = page_start + num_pages;
+
+ // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
+ // subtract after iterating
+ const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
+ if (delta > 0)
+ cached_pages.add({pages_interval, delta});
+
+ for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
+ const auto interval = pair.first & pages_interval;
+ const int count = pair.second;
+
+ const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
+ const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
+ const u64 interval_size = interval_end_addr - interval_start_addr;
+
+ if (delta > 0 && count == delta)
+ Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
+ else if (delta < 0 && count == -delta)
+ Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
+ else
+ ASSERT(count >= 0);
+ }
+
+ if (delta < 0)
+ cached_pages.add({pages_interval, delta});
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 17ce0fee7..1f660d30c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -22,15 +22,16 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
+#include "video_core/gpu.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
struct CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSet = std::set<Surface>;
-using SurfaceRegions = boost::icl::interval_set<PAddr>;
-using SurfaceMap = boost::icl::interval_map<PAddr, Surface>;
-using SurfaceCache = boost::icl::interval_map<PAddr, SurfaceSet>;
+using SurfaceRegions = boost::icl::interval_set<VAddr>;
+using SurfaceMap = boost::icl::interval_map<VAddr, Surface>;
+using SurfaceCache = boost::icl::interval_map<VAddr, SurfaceSet>;
using SurfaceInterval = SurfaceCache::interval_type;
static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
@@ -40,7 +41,7 @@ static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval
using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
-using PageMap = boost::icl::interval_map<u32, int>;
+using PageMap = boost::icl::interval_map<u64, int>;
enum class ScaleMatch {
Exact, // only accept same res scale
@@ -115,6 +116,24 @@ struct SurfaceParams {
return GetFormatBpp(pixel_format);
}
+ static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
+ switch (format) {
+ case Tegra::RenderTargetFormat::RGBA8_UNORM:
+ return PixelFormat::RGBA8;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
+ switch (format) {
+ case Tegra::FramebufferConfig::PixelFormat::ABGR8:
+ return PixelFormat::RGBA8;
+ default:
+ UNREACHABLE();
+ }
+ }
+
static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
SurfaceType a_type = GetFormatType(pixel_format_a);
SurfaceType b_type = GetFormatType(pixel_format_b);
@@ -211,8 +230,8 @@ struct SurfaceParams {
MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
- PAddr addr = 0;
- PAddr end = 0;
+ VAddr addr = 0;
+ VAddr end = 0;
u64 size = 0;
u32 width = 0;
@@ -257,9 +276,9 @@ struct CachedSurface : SurfaceParams {
std::unique_ptr<u8[]> gl_buffer;
size_t gl_buffer_size = 0;
- // Read/Write data in 3DS memory to/from gl_buffer
- void LoadGLBuffer(PAddr load_start, PAddr load_end);
- void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
+ // Read/Write data in Switch memory to/from gl_buffer
+ void LoadGLBuffer(VAddr load_start, VAddr load_end);
+ void FlushGLBuffer(VAddr flush_start, VAddr flush_end);
// Upload/Download data in gl_buffer in/to this surface's texture
void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
@@ -298,7 +317,7 @@ public:
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
- const MathUtil::Rectangle<s32>& viewport_rect);
+ const MathUtil::Rectangle<s32>& viewport);
/// Get a surface that matches the fill config
Surface GetFillSurface(const void* config);
@@ -307,10 +326,10 @@ public:
SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
/// Write any cached resources overlapping the region back to memory (if dirty)
- void FlushRegion(PAddr addr, u64 size, Surface flush_surface = nullptr);
+ void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
- void InvalidateRegion(PAddr addr, u64 size, const Surface& region_owner);
+ void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
/// Flush all cached resources tracked by this cache manager
void FlushAll();
@@ -319,7 +338,7 @@ private:
void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
/// Update surface's texture for given region when necessary
- void ValidateSurface(const Surface& surface, PAddr addr, u64 size);
+ void ValidateSurface(const Surface& surface, VAddr addr, u64 size);
/// Create a new surface
Surface CreateSurface(const SurfaceParams& params);
@@ -331,7 +350,7 @@ private:
void UnregisterSurface(const Surface& surface);
/// Increase/decrease the number of surface in pages touching the specified region
- void UpdatePagesCachedCount(PAddr addr, u64 size, int delta);
+ void UpdatePagesCachedCount(VAddr addr, u64 size, int delta);
SurfaceCache surface_cache;
PageMap cached_pages;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0e0ef18cc..564ea8f9e 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -26,7 +26,7 @@ public:
sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {}
std::string Decompile() {
- UNIMPLEMENTED();
+ UNREACHABLE();
return {};
}
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index f242bce1d..8f3c98800 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -8,12 +8,12 @@
namespace GLShader {
std::string GenerateVertexShader(const MaxwellVSConfig& config) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return {};
}
std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
- UNIMPLEMENTED();
+ UNREACHABLE();
return {};
}
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index a3ba16761..a6c6204d5 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -38,8 +38,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s",
- &vertex_shader_error[0]);
+ LOG_CRITICAL(Render_OpenGL, "Error compiling vertex shader:\n%s",
+ &vertex_shader_error[0]);
}
}
}
@@ -62,8 +62,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &geometry_shader_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error compiling geometry shader:\n%s",
- &geometry_shader_error[0]);
+ LOG_CRITICAL(Render_OpenGL, "Error compiling geometry shader:\n%s",
+ &geometry_shader_error[0]);
}
}
}
@@ -86,8 +86,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
- &fragment_shader_error[0]);
+ LOG_CRITICAL(Render_OpenGL, "Error compiling fragment shader:\n%s",
+ &fragment_shader_error[0]);
}
}
}
@@ -128,20 +128,20 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
+ LOG_CRITICAL(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
}
}
// If the program linking failed at least one of the shaders was probably bad
if (result == GL_FALSE) {
if (vertex_shader) {
- LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
+ LOG_CRITICAL(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
}
if (geometry_shader) {
- LOG_ERROR(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
+ LOG_CRITICAL(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
}
if (fragment_shader) {
- LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
+ LOG_CRITICAL(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
}
}
ASSERT_MSG(result == GL_TRUE, "Shader not linked");
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 940575dfa..c1f4efc8c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -85,7 +85,7 @@ public:
struct {
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
GLuint sampler; // GL_SAMPLER_BINDING
- } texture_units[3];
+ } texture_units[32];
struct {
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
new file mode 100644
index 000000000..d847317ac
--- /dev/null
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -0,0 +1,50 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <glad/glad.h>
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "video_core/engines/maxwell_3d.h"
+
+namespace MaxwellToGL {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
+ switch (attrib.type) {
+ case Maxwell::VertexAttribute::Type::UnsignedNorm: {
+
+ switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return GL_UNSIGNED_BYTE;
+ }
+
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str());
+ UNREACHABLE();
+ return {};
+ }
+
+ case Maxwell::VertexAttribute::Type::Float:
+ return GL_FLOAT;
+ }
+
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str());
+ UNREACHABLE();
+ return {};
+}
+
+inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
+ switch (topology) {
+ case Maxwell::PrimitiveTopology::TriangleStrip:
+ return GL_TRIANGLE_STRIP;
+ }
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented primitive topology=%d", topology);
+ UNREACHABLE();
+ return {};
+}
+
+} // namespace MaxwellToGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 65d38ade5..78b50b227 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -20,6 +20,7 @@
#include "core/settings.h"
#include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
+#include "video_core/utils.h"
#include "video_core/video_core.h"
static const char vertex_shader[] = R"(
@@ -98,197 +99,88 @@ RendererOpenGL::RendererOpenGL() = default;
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
-void RendererOpenGL::SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) {
+void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
+ Core::System::GetInstance().perf_stats.EndSystemFrame();
+
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.Apply();
- if (framebuffer_info != boost::none) {
- // If framebuffer_info is provided, reload it from memory to a texture
- if (screen_info.texture.width != (GLsizei)framebuffer_info->width ||
- screen_info.texture.height != (GLsizei)framebuffer_info->height ||
- screen_info.texture.pixel_format != framebuffer_info->pixel_format) {
+ if (framebuffer != boost::none) {
+ // If framebuffer is provided, reload it from memory to a texture
+ if (screen_info.texture.width != (GLsizei)framebuffer->width ||
+ screen_info.texture.height != (GLsizei)framebuffer->height ||
+ screen_info.texture.pixel_format != framebuffer->pixel_format) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
- ConfigureFramebufferTexture(screen_info.texture, *framebuffer_info);
+ ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
}
- LoadFBToScreenInfo(*framebuffer_info, screen_info);
- }
-
- DrawScreens();
- Core::System::GetInstance().perf_stats.EndSystemFrame();
+ // Load the framebuffer from memory, draw it to the screen, and swap buffers
+ LoadFBToScreenInfo(*framebuffer, screen_info);
+ DrawScreen();
+ render_window->SwapBuffers();
+ }
- // Swap buffers
render_window->PollEvents();
- render_window->SwapBuffers();
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
Core::System::GetInstance().perf_stats.BeginSystemFrame();
+ // Restore the rasterizer state
prev_state.Apply();
RefreshRasterizerSetting();
}
-static inline u32 MortonInterleave128(u32 x, u32 y) {
- // 128x128 Z-Order coordinate from 2D coordinates
- static constexpr u32 xlut[] = {
- 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
- 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
- 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
- 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
- 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
- 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
- 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
- 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
- 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
- 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
- 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
- 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
- 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
- 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
- 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
- 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
- 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
- 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
- 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
- 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
- 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
- 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
- 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
- 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
- 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
- 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
- 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
- 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
- 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
- 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
- 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
- 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
- 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
- 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
- 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
- };
- static constexpr u32 ylut[] = {
- 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
- 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
- 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
- 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
- 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
- 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
- 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
- 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
- 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
- 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
- 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
- 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
- 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
- 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
- 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
- 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
- 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
- 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
- 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
- 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
- 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
- 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
- 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
- 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
- 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
- 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
- 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
- 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
- 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
- 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
- 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
- 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
- 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
- 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
- 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
- };
- return xlut[x % 128] + ylut[y % 128];
-}
-
-static inline u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
- // Calculates the offset of the position of the pixel in Morton order
- // Framebuffer images are split into 128x128 tiles.
-
- const unsigned int block_height = 128;
- const unsigned int coarse_x = x & ~127;
-
- u32 i = MortonInterleave128(x, y);
-
- const unsigned int offset = coarse_x * block_height;
-
- return (i + offset) * bytes_per_pixel;
-}
-
-static void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 gl_bytes_per_pixel,
- u8* morton_data, u8* gl_data, bool morton_to_gl) {
- u8* data_ptrs[2];
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
- const u32 coarse_y = y & ~127;
- u32 morton_offset =
- GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
-
- data_ptrs[morton_to_gl] = morton_data + morton_offset;
- data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
-
- memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
- }
- }
-}
-
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
-void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
+void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
ScreenInfo& screen_info) {
- const u32 bpp{FramebufferInfo::BytesPerPixel(framebuffer_info.pixel_format)};
- const u32 size_in_bytes{framebuffer_info.stride * framebuffer_info.height * bpp};
+ const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
+ const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
+ const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- MortonCopyPixels128(framebuffer_info.width, framebuffer_info.height, bpp, 4,
- Memory::GetPointer(framebuffer_info.address), gl_framebuffer_data.data(),
- true);
-
- LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%llx(%dx%d), fmt %x", size_in_bytes,
- framebuffer_info.address, framebuffer_info.width, framebuffer_info.height,
- (int)framebuffer_info.pixel_format);
+ // Framebuffer orientation handling
+ framebuffer_transform_flags = framebuffer.transform_flags;
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
// only allows rows to have a memory alignement of 4.
- ASSERT(framebuffer_info.stride % 4 == 0);
+ ASSERT(framebuffer.stride % 4 == 0);
- framebuffer_flip_vertical = framebuffer_info.flip_vertical;
+ if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
+ screen_info)) {
+ // Reset the screen info's display texture to its own permanent texture
+ screen_info.display_texture = screen_info.texture.resource.handle;
+ screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
- // Reset the screen info's display texture to its own permanent texture
- screen_info.display_texture = screen_info.texture.resource.handle;
- screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
+ Rasterizer()->FlushRegion(framebuffer_addr, size_in_bytes);
- // Memory::RasterizerFlushRegion(framebuffer_info.address, size_in_bytes);
+ VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bytes_per_pixel, 4,
+ Memory::GetPointer(framebuffer_addr),
+ gl_framebuffer_data.data(), true);
- state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
- state.Apply();
+ state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
+ state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)framebuffer_info.stride);
+ glActiveTexture(GL_TEXTURE0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash Citra here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer_info.width, framebuffer_info.height,
- screen_info.texture.gl_format, screen_info.texture.gl_type,
- gl_framebuffer_data.data());
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+ // they differ from the LCD resolution.
+ // TODO: Applications could theoretically crash yuzu here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
+ screen_info.texture.gl_format, screen_info.texture.gl_type,
+ gl_framebuffer_data.data());
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- state.texture_units[0].texture_2d = 0;
- state.Apply();
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
+ }
}
/**
@@ -372,14 +264,14 @@ void RendererOpenGL::InitOpenGLObjects() {
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
- const FramebufferInfo& framebuffer_info) {
+ const Tegra::FramebufferConfig& framebuffer) {
- texture.width = framebuffer_info.width;
- texture.height = framebuffer_info.height;
+ texture.width = framebuffer.width;
+ texture.height = framebuffer.height;
GLint internal_format;
- switch (framebuffer_info.pixel_format) {
- case FramebufferInfo::PixelFormat::ABGR8:
+ switch (framebuffer.pixel_format) {
+ case Tegra::FramebufferConfig::PixelFormat::ABGR8:
// Use RGBA8 and swap in the fragment shader
internal_format = GL_RGBA;
texture.gl_format = GL_RGBA;
@@ -387,7 +279,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
gl_framebuffer_data.resize(texture.width * texture.height * 4);
break;
default:
- UNIMPLEMENTED();
+ UNREACHABLE();
}
state.texture_units[0].texture_2d = texture.resource.handle;
@@ -401,11 +293,22 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
state.Apply();
}
-void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
- float h) {
+void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
+ float h) {
const auto& texcoords = screen_info.display_texcoords;
- const auto& left = framebuffer_flip_vertical ? texcoords.right : texcoords.left;
- const auto& right = framebuffer_flip_vertical ? texcoords.left : texcoords.right;
+ auto left = texcoords.left;
+ auto right = texcoords.right;
+ if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset)
+ if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) {
+ // Flip the framebuffer vertically
+ left = texcoords.right;
+ right = texcoords.left;
+ } else {
+ // Other transformations are unsupported
+ LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags=%d",
+ framebuffer_transform_flags);
+ UNIMPLEMENTED();
+ }
std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, texcoords.top, right),
@@ -427,7 +330,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
/**
* Draws the emulated screens to the emulator window.
*/
-void RendererOpenGL::DrawScreens() {
+void RendererOpenGL::DrawScreen() {
const auto& layout = render_window->GetFramebufferLayout();
const auto& screen = layout.screen;
@@ -443,8 +346,8 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreen(screen_info, (float)screen.left, (float)screen.top, (float)screen.GetWidth(),
- (float)screen.GetHeight());
+ DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
+ (float)screen.GetWidth(), (float)screen.GetHeight());
m_current_frame++;
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 05bb3c5cf..fffd0f9f4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -21,7 +21,7 @@ struct TextureInfo {
GLsizei height;
GLenum gl_format;
GLenum gl_type;
- RendererBase::FramebufferInfo::PixelFormat pixel_format;
+ Tegra::FramebufferConfig::PixelFormat pixel_format;
};
/// Structure used for storing information about the display target for each 3DS screen
@@ -37,7 +37,7 @@ public:
~RendererOpenGL() override;
/// Swap buffers (render frame)
- void SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) override;
+ void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) override;
/**
* Set the emulator window to use for renderer
@@ -53,13 +53,14 @@ public:
private:
void InitOpenGLObjects();
- void ConfigureFramebufferTexture(TextureInfo& texture, const FramebufferInfo& framebuffer_info);
- void DrawScreens();
- void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
+ void ConfigureFramebufferTexture(TextureInfo& texture,
+ const Tegra::FramebufferConfig& framebuffer);
+ void DrawScreen();
+ void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure
- void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info);
+ void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGBA color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
@@ -87,6 +88,6 @@ private:
GLuint attrib_position;
GLuint attrib_tex_coord;
- /// Flips the framebuffer vertically when true
- bool framebuffer_flip_vertical;
+ /// Used for transforming the framebuffer orientation
+ Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
};