diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 64 |
1 files changed, 31 insertions, 33 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index f26adc388..8c44b330e 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -147,45 +147,43 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { * Loads framebuffer from emulated memory into the active OpenGL texture. */ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) { - const auto pixel_format{ - VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; - const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)}; - const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; - const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset}; - // Framebuffer orientation handling framebuffer_transform_flags = framebuffer.transform_flags; framebuffer_crop_rect = framebuffer.crop_rect; - // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default - // only allows rows to have a memory alignement of 4. - ASSERT(framebuffer.stride % 4 == 0); - - if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) { - // Reset the screen info's display texture to its own permanent texture - screen_info.display_texture = screen_info.texture.resource.handle; - - rasterizer->FlushRegion(ToCacheAddr(Memory::GetPointer(framebuffer_addr)), size_in_bytes); - - constexpr u32 linear_bpp = 4; - VideoCore::MortonCopyPixels128(VideoCore::MortonSwizzleMode::MortonToLinear, - framebuffer.width, framebuffer.height, bytes_per_pixel, - linear_bpp, Memory::GetPointer(framebuffer_addr), - gl_framebuffer_data.data()); - - glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride)); + const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset}; + if (rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) { + return; + } - // Update existing texture - // TODO: Test what happens on hardware when you change the framebuffer dimensions so that - // they differ from the LCD resolution. - // TODO: Applications could theoretically crash yuzu here by specifying too large - // framebuffer sizes. We should make sure that this cannot happen. - glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width, - framebuffer.height, screen_info.texture.gl_format, - screen_info.texture.gl_type, gl_framebuffer_data.data()); + // Reset the screen info's display texture to its own permanent texture + screen_info.display_texture = screen_info.texture.resource.handle; - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - } + const auto pixel_format{ + VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; + const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)}; + const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; + const auto host_ptr{Memory::GetPointer(framebuffer_addr)}; + rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes); + + // TODO(Rodrigo): Read this from HLE + constexpr u32 block_height_log2 = 4; + VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format, + framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1, + gl_framebuffer_data.data(), host_ptr); + + glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride)); + + // Update existing texture + // TODO: Test what happens on hardware when you change the framebuffer dimensions so that + // they differ from the LCD resolution. + // TODO: Applications could theoretically crash yuzu here by specifying too large + // framebuffer sizes. We should make sure that this cannot happen. + glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width, + framebuffer.height, screen_info.texture.gl_format, + screen_info.texture.gl_type, gl_framebuffer_data.data()); + + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } /** |