summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp34
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp328
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h84
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h11
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp456
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h2
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h16
9 files changed, 726 insertions, 221 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 965976334..be29dc8be 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -15,15 +15,18 @@
namespace OpenGL {
-struct CachedBufferEntry final {
- VAddr GetAddr() const {
+struct CachedBufferEntry final : public RasterizerCacheObject {
+ VAddr GetAddr() const override {
return addr;
}
- std::size_t GetSizeInBytes() const {
+ std::size_t GetSizeInBytes() const override {
return size;
}
+ // We do not have to flush this cache as things in it are never modified by us.
+ void Flush() override {}
+
VAddr addr;
std::size_t size;
GLintptr offset;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8d5f277e2..3daccf82f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -424,6 +424,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
Surface color_surface =
res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
+
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even if
+ // the shader doesn't actually write to it.
+ color_surface->MarkAsModified(true, res_cache);
+ }
+
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
@@ -434,6 +441,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
+
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even
+ // if the shader doesn't actually write to it.
+ color_surface->MarkAsModified(true, res_cache);
+ }
+
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
@@ -453,6 +467,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
}
if (depth_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even if
+ // the shader doesn't actually write to it.
+ depth_surface->MarkAsModified(true, res_cache);
+
if (regs.stencil_enable) {
// Attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
@@ -617,7 +635,14 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::FlushAll() {}
-void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+
+ if (Settings::values.use_accurate_gpu_emulation) {
+ // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
+ res_cache.FlushRegion(addr, size);
+ }
+}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@@ -627,12 +652,19 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
+ FlushRegion(addr, size);
InvalidateRegion(addr, size);
}
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
MICROPROFILE_SCOPE(OpenGL_Blits);
+
+ if (Settings::values.use_accurate_gpu_emulation) {
+ // Skip the accelerated copy and perform a slow but more accurate copy
+ return false;
+ }
+
res_cache.FermiCopySurface(src, dst);
return true;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 801d45144..9c8925383 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -34,16 +34,53 @@ struct FormatTuple {
bool compressed;
};
-static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
- auto& gpu{Core::System::GetInstance().GPU()};
- const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
- return cpu_addr ? *cpu_addr : 0;
+static bool IsPixelFormatASTC(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::ASTC_2D_4X4:
+ case PixelFormat::ASTC_2D_5X4:
+ case PixelFormat::ASTC_2D_8X8:
+ case PixelFormat::ASTC_2D_8X5:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::ASTC_2D_4X4:
+ return {4, 4};
+ case PixelFormat::ASTC_2D_5X4:
+ return {5, 4};
+ case PixelFormat::ASTC_2D_8X8:
+ return {8, 8};
+ case PixelFormat::ASTC_2D_8X5:
+ return {8, 5};
+ default:
+ LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+}
+
+void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
+ auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
+ const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
+
+ addr = cpu_addr ? *cpu_addr : 0;
+ gpu_addr = gpu_addr_;
+ size_in_bytes = SizeInBytesRaw();
+
+ if (IsPixelFormatASTC(pixel_format)) {
+ // ASTC is uncompressed in software, in emulated as RGBA8
+ size_in_bytes_gl = width * height * depth * 4;
+ } else {
+ size_in_bytes_gl = SizeInBytesGL();
+ }
}
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) {
SurfaceParams params{};
- params.addr = TryGetCpuAddr(config.tic.Address());
params.is_tiled = config.tic.IsTiled();
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
@@ -87,18 +124,18 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
break;
}
- params.size_in_bytes_total = params.SizeInBytesTotal();
- params.size_in_bytes_2d = params.SizeInBytes2D();
params.max_mip_level = config.tic.max_mip_level + 1;
params.rt = {};
+ params.InitCacheParameters(config.tic.Address());
+
return params;
}
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(std::size_t index) {
const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
SurfaceParams params{};
- params.addr = TryGetCpuAddr(config.Address());
+
params.is_tiled =
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << config.memory_layout.block_width;
@@ -112,16 +149,17 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.size_in_bytes_total = params.SizeInBytesTotal();
- params.size_in_bytes_2d = params.SizeInBytes2D();
params.max_mip_level = 0;
// Render target specific parameters, not used for caching
params.rt.index = static_cast<u32>(index);
params.rt.array_mode = config.array_mode;
params.rt.layer_stride = config.layer_stride;
+ params.rt.volume = config.volume;
params.rt.base_layer = config.base_layer;
+ params.InitCacheParameters(config.Address());
+
return params;
}
@@ -130,7 +168,7 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params{};
- params.addr = TryGetCpuAddr(zeta_address);
+
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U);
@@ -143,18 +181,18 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.unaligned_height = zeta_height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.size_in_bytes_total = params.SizeInBytesTotal();
- params.size_in_bytes_2d = params.SizeInBytes2D();
params.max_mip_level = 0;
params.rt = {};
+ params.InitCacheParameters(zeta_address);
+
return params;
}
/*static*/ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
SurfaceParams params{};
- params.addr = TryGetCpuAddr(config.Address());
+
params.is_tiled = !config.linear;
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
@@ -167,11 +205,11 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.size_in_bytes_total = params.SizeInBytesTotal();
- params.size_in_bytes_2d = params.SizeInBytes2D();
params.max_mip_level = 0;
params.rt = {};
+ params.InitCacheParameters(config.Address());
+
return params;
}
@@ -276,34 +314,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
return format;
}
-static bool IsPixelFormatASTC(PixelFormat format) {
- switch (format) {
- case PixelFormat::ASTC_2D_4X4:
- case PixelFormat::ASTC_2D_5X4:
- case PixelFormat::ASTC_2D_8X8:
- case PixelFormat::ASTC_2D_8X5:
- return true;
- default:
- return false;
- }
-}
-
-static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
- switch (format) {
- case PixelFormat::ASTC_2D_4X4:
- return {4, 4};
- case PixelFormat::ASTC_2D_5X4:
- return {5, 4};
- case PixelFormat::ASTC_2D_8X8:
- return {8, 8};
- case PixelFormat::ASTC_2D_8X5:
- return {8, 5};
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
- UNREACHABLE();
- }
-}
-
MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
u32 actual_height{unaligned_height};
if (IsPixelFormatASTC(pixel_format)) {
@@ -333,23 +343,21 @@ static bool IsFormatBCn(PixelFormat format) {
template <bool morton_to_gl, PixelFormat format>
void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
std::size_t gl_buffer_size, VAddr addr) {
- constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
- constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
+ constexpr u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(format);
+
+ // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
+ // pixel values.
+ const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
if (morton_to_gl) {
- // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
- // pixel values.
- const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
- // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
- // check the configuration for this and perform more generic un/swizzle
- LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
- VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(addr), gl_buffer, morton_to_gl);
+ Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
+ bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
+ gl_buffer, false, block_height, block_depth);
}
}
@@ -430,17 +438,16 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
MortonCopy<false, PixelFormat::RGBA16UI>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
- // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
- // formats are not supported
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
+ MortonCopy<false, PixelFormat::DXT1>,
+ MortonCopy<false, PixelFormat::DXT23>,
+ MortonCopy<false, PixelFormat::DXT45>,
+ MortonCopy<false, PixelFormat::DXN1>,
+ MortonCopy<false, PixelFormat::DXN2UNORM>,
+ MortonCopy<false, PixelFormat::DXN2SNORM>,
+ MortonCopy<false, PixelFormat::BC7U>,
+ MortonCopy<false, PixelFormat::BC6H_UF16>,
+ MortonCopy<false, PixelFormat::BC6H_SF16>,
+ // TODO(Subv): Swizzling ASTC formats are not supported
nullptr,
MortonCopy<false, PixelFormat::G8R8U>,
MortonCopy<false, PixelFormat::G8R8S>,
@@ -626,22 +633,21 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
- std::size_t buffer_size =
- std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total);
+ std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
if (source_format.compressed) {
glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
- static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr);
+ static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
} else {
glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format,
- source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total),
+ source_format.type, static_cast<GLsizei>(src_params.size_in_bytes),
nullptr);
}
// If the new texture is bigger than the previous one, we need to fill in the rest with data
// from the CPU.
- if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) {
+ if (src_params.size_in_bytes < dst_params.size_in_bytes) {
// Upload the rest of the memory.
if (dst_params.is_tiled) {
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
@@ -651,12 +657,12 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
"reinterpretation but the texture is tiled.");
}
- std::size_t remaining_size =
- dst_params.size_in_bytes_total - src_params.size_in_bytes_total;
+ std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
std::vector<u8> data(remaining_size);
- Memory::ReadBlock(dst_params.addr + src_params.size_in_bytes_total, data.data(),
- data.size());
- glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size,
+ std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes),
+ data.size());
+
+ glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
data.data());
}
@@ -702,7 +708,8 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
}
CachedSurface::CachedSurface(const SurfaceParams& params)
- : params(params), gl_target(SurfaceTargetToGL(params.target)) {
+ : params(params), gl_target(SurfaceTargetToGL(params.target)),
+ cached_size_in_bytes(params.size_in_bytes) {
texture.Create();
const auto& rect{params.GetRect()};
@@ -752,9 +759,21 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
SurfaceParams::SurfaceTargetName(params.target));
+
+ // Clamp size to mapped GPU memory region
+ // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
+ // R32F render buffer. We do not yet know if this is a game bug or something else, but this
+ // check is necessary to prevent flushing from overwriting unmapped memory.
+
+ auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
+ const u64 max_size{memory_manager.GetRegionEnd(params.gpu_addr) - params.gpu_addr};
+ if (cached_size_in_bytes > max_size) {
+ LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", params.size_in_bytes, max_size);
+ cached_size_in_bytes = max_size;
+ }
}
-static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
+static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) {
union S8Z24 {
BitField<0, 24, u32> z24;
BitField<24, 8, u32> s8;
@@ -767,22 +786,29 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
};
static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
- S8Z24 input_pixel{};
- Z24S8 output_pixel{};
- constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
+ S8Z24 s8z24_pixel{};
+ Z24S8 z24s8_pixel{};
+ constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::S8Z24)};
for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)};
- std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
- output_pixel.s8.Assign(input_pixel.s8);
- output_pixel.z24.Assign(input_pixel.z24);
- std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
+ if (reverse) {
+ std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8));
+ s8z24_pixel.s8.Assign(z24s8_pixel.s8);
+ s8z24_pixel.z24.Assign(z24s8_pixel.z24);
+ std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24));
+ } else {
+ std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24));
+ z24s8_pixel.s8.Assign(s8z24_pixel.s8);
+ z24s8_pixel.z24.Assign(s8z24_pixel.z24);
+ std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8));
+ }
}
}
}
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
- constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
+ constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::G8R8U)};
for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)};
@@ -814,7 +840,7 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
}
case PixelFormat::S8Z24:
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
- ConvertS8Z24ToZ24S8(data, width, height);
+ ConvertS8Z24ToZ24S8(data, width, height, false);
break;
case PixelFormat::G8R8U:
@@ -825,22 +851,36 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
}
}
+/**
+ * Helper function to perform software conversion (as needed) when flushing a buffer from OpenGL to
+ * Switch memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or
+ * with typical desktop GPUs.
+ */
+static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
+ u32 width, u32 height) {
+ switch (pixel_format) {
+ case PixelFormat::G8R8U:
+ case PixelFormat::G8R8S:
+ case PixelFormat::ASTC_2D_4X4:
+ case PixelFormat::ASTC_2D_8X8: {
+ LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
+ static_cast<u32>(pixel_format));
+ UNREACHABLE();
+ break;
+ }
+ case PixelFormat::S8Z24:
+ // Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24.
+ ConvertS8Z24ToZ24S8(data, width, height, true);
+ break;
+ }
+}
+
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
void CachedSurface::LoadGLBuffer() {
- ASSERT(params.type != SurfaceType::Fill);
-
- const u8* const texture_src_data = Memory::GetPointer(params.addr);
-
- ASSERT(texture_src_data);
-
- const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
- const u32 copy_size = params.width * params.height * bytes_per_pixel;
- const std::size_t total_size = copy_size * params.depth;
-
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
+ gl_buffer.resize(params.size_in_bytes_gl);
if (params.is_tiled) {
- gl_buffer.resize(total_size);
u32 depth = params.depth;
u32 block_depth = params.block_depth;
@@ -853,13 +893,12 @@ void CachedSurface::LoadGLBuffer() {
block_depth = 1U;
}
- const std::size_t size = copy_size * depth;
-
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
- size, params.addr);
+ gl_buffer.size(), params.addr);
} else {
- const u8* const texture_src_data_end{texture_src_data + total_size};
+ const auto texture_src_data{Memory::GetPointer(params.addr)};
+ const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
gl_buffer.assign(texture_src_data, texture_src_data_end);
}
@@ -868,7 +907,44 @@ void CachedSurface::LoadGLBuffer() {
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer() {
- ASSERT_MSG(false, "Unimplemented");
+ MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
+
+ ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
+
+ // OpenGL temporary buffer needs to be big enough to store raw texture size
+ gl_buffer.resize(GetSizeInBytes());
+
+ const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
+ // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
+ ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
+ glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
+ ASSERT(!tuple.compressed);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, gl_buffer.size(),
+ gl_buffer.data());
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+ ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
+ params.height);
+ ASSERT(params.type != SurfaceType::Fill);
+ const u8* const texture_src_data = Memory::GetPointer(params.addr);
+ ASSERT(texture_src_data);
+ if (params.is_tiled) {
+ u32 depth = params.depth;
+ u32 block_depth = params.block_depth;
+
+ ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
+ params.block_width, static_cast<u32>(params.target));
+
+ if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
+ // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
+ depth = 1U;
+ }
+ gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
+ params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
+ gl_buffer.size(), GetAddr());
+ } else {
+ std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
+ }
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
@@ -878,9 +954,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
MICROPROFILE_SCOPE(OpenGL_TextureUL);
- ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height *
- GetGLBytesPerPixel(params.pixel_format) * params.depth);
-
const auto& rect{params.GetRect()};
// Load data from memory to the surface
@@ -889,7 +962,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
std::size_t buffer_offset =
static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
static_cast<std::size_t>(x0)) *
- GetGLBytesPerPixel(params.pixel_format);
+ SurfaceParams::GetBytesPerPixel(params.pixel_format);
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
const GLuint target_tex = texture.handle;
@@ -905,7 +978,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
cur_state.Apply();
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
- ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
+ ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
glActiveTexture(GL_TEXTURE0);
@@ -915,7 +988,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
glCompressedTexImage2D(
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
+ static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
break;
case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray:
@@ -923,16 +996,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
static_cast<GLsizei>(params.depth), 0,
- static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
+ static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
for (std::size_t face = 0; face < params.depth; ++face) {
glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
0, tuple.internal_format, static_cast<GLsizei>(params.width),
static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.size_in_bytes_2d),
+ static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()),
&gl_buffer[buffer_offset]);
- buffer_offset += params.size_in_bytes_2d;
+ buffer_offset += params.SizeInBytesCubeFace();
}
break;
default:
@@ -942,7 +1015,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
glCompressedTexImage2D(
GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
+ static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
}
} else {
@@ -971,7 +1044,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
&gl_buffer[buffer_offset]);
- buffer_offset += params.size_in_bytes_2d;
+ buffer_offset += params.SizeInBytesCubeFace();
}
break;
default:
@@ -1033,10 +1106,7 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
surface->LoadGLBuffer();
surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
-}
-
-void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
- surface->FlushGLBuffer();
+ surface->MarkAsModified(false, *this);
}
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
@@ -1053,8 +1123,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
} else if (preserve_contents) {
// If surface parameters changed and we care about keeping the previous data, recreate
// the surface from the old one
- Unregister(surface);
Surface new_surface{RecreateSurface(surface, params)};
+ Unregister(surface);
Register(new_surface);
return new_surface;
} else {
@@ -1105,6 +1175,14 @@ void RasterizerCacheOpenGL::FermiCopySurface(
FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
}
+void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
+ const Surface& dst_surface) {
+ const auto& src_params{src_surface->GetSurfaceParams()};
+ const auto& dst_params{dst_surface->GetSurfaceParams()};
+ FlushRegion(src_params.addr, dst_params.size_in_bytes);
+ LoadSurface(dst_surface);
+}
+
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
const SurfaceParams& new_params) {
// Verify surface is compatible for blitting
@@ -1113,6 +1191,12 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
// Get a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{GetUncachedSurface(new_params)};
+ // With use_accurate_gpu_emulation enabled, do an accurate surface copy
+ if (Settings::values.use_accurate_gpu_emulation) {
+ AccurateCopySurface(old_surface, new_surface);
+ return new_surface;
+ }
+
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
if (old_params.target == new_params.target && old_params.type == new_params.type &&
old_params.depth == new_params.depth && old_params.depth == 1 &&
@@ -1124,11 +1208,10 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
// If the format is the same, just do a framebuffer blit. This is significantly faster than
// using PBOs. The is also likely less accurate, as textures will be converted rather than
- // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
+ // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
// code path uses OpenGL PBOs and is quite slow.
- const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
- !Settings::values.use_accurate_framebuffers};
+ const bool is_blit{old_params.pixel_format == new_params.pixel_format};
switch (new_params.target) {
case SurfaceParams::SurfaceTarget::Texture2D:
@@ -1138,6 +1221,9 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
CopySurface(old_surface, new_surface, copy_pbo.handle);
}
break;
+ case SurfaceParams::SurfaceTarget::Texture3D:
+ AccurateCopySurface(old_surface, new_surface);
+ break;
case SurfaceParams::SurfaceTarget::TextureCubemap: {
if (old_params.rt.array_mode != 1) {
// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 0b8ae3eb4..0dd0d90a3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -18,6 +18,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
namespace OpenGL {
@@ -131,6 +132,8 @@ struct SurfaceParams {
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return SurfaceTarget::Texture2D;
+ case Tegra::Texture::TextureType::Texture3D:
+ return SurfaceTarget::Texture3D;
case Tegra::Texture::TextureType::TextureCubemap:
return SurfaceTarget::TextureCubemap;
case Tegra::Texture::TextureType::Texture1DArray:
@@ -701,21 +704,42 @@ struct SurfaceParams {
return SurfaceType::Invalid;
}
+ /// Returns the sizer in bytes of the specified pixel format
+ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
+ if (pixel_format == SurfaceParams::PixelFormat::Invalid) {
+ return 0;
+ }
+ return GetFormatBpp(pixel_format) / CHAR_BIT;
+ }
+
/// Returns the rectangle corresponding to this surface
MathUtil::Rectangle<u32> GetRect() const;
- /// Returns the size of this surface as a 2D texture in bytes, adjusted for compression
- std::size_t SizeInBytes2D() const {
+ /// Returns the total size of this surface in bytes, adjusted for compression
+ std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
const u32 compression_factor{GetCompressionFactor(pixel_format)};
- ASSERT(width % compression_factor == 0);
- ASSERT(height % compression_factor == 0);
- return (width / compression_factor) * (height / compression_factor) *
- GetFormatBpp(pixel_format) / CHAR_BIT;
+ const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
+ const size_t uncompressed_size{
+ Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
+ height, depth, block_height, block_depth)};
+
+ // Divide by compression_factor^2, as height and width are factored by this
+ return uncompressed_size / (compression_factor * compression_factor);
}
- /// Returns the total size of this surface in bytes, adjusted for compression
- std::size_t SizeInBytesTotal() const {
- return SizeInBytes2D() * depth;
+ /// Returns the size of this surface as an OpenGL texture in bytes
+ std::size_t SizeInBytesGL() const {
+ return SizeInBytesRaw(true);
+ }
+
+ /// Returns the size of this surface as a cube face in bytes
+ std::size_t SizeInBytesCubeFace() const {
+ return size_in_bytes / 6;
+ }
+
+ /// Returns the size of this surface as an OpenGL cube face in bytes
+ std::size_t SizeInBytesCubeFaceGL() const {
+ return size_in_bytes_gl / 6;
}
/// Creates SurfaceParams from a texture configuration
@@ -742,7 +766,9 @@ struct SurfaceParams {
other.depth);
}
- VAddr addr;
+ /// Initializes parameters for caching, should be called after everything has been initialized
+ void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
+
bool is_tiled;
u32 block_width;
u32 block_height;
@@ -754,15 +780,20 @@ struct SurfaceParams {
u32 height;
u32 depth;
u32 unaligned_height;
- std::size_t size_in_bytes_total;
- std::size_t size_in_bytes_2d;
SurfaceTarget target;
u32 max_mip_level;
+ // Parameters used for caching
+ VAddr addr;
+ Tegra::GPUVAddr gpu_addr;
+ std::size_t size_in_bytes;
+ std::size_t size_in_bytes_gl;
+
// Render target specific parameters, not used in caching
struct {
u32 index;
u32 array_mode;
+ u32 volume;
u32 layer_stride;
u32 base_layer;
} rt;
@@ -775,7 +806,8 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
SurfaceReserveKey res;
res.state = params;
- res.state.rt = {}; // Ignore rt config in caching
+ res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
+ res.state.rt = {}; // Ignore rt config in caching
return res;
}
};
@@ -790,16 +822,20 @@ struct hash<SurfaceReserveKey> {
namespace OpenGL {
-class CachedSurface final {
+class CachedSurface final : public RasterizerCacheObject {
public:
CachedSurface(const SurfaceParams& params);
- VAddr GetAddr() const {
+ VAddr GetAddr() const override {
return params.addr;
}
- std::size_t GetSizeInBytes() const {
- return params.size_in_bytes_total;
+ std::size_t GetSizeInBytes() const override {
+ return cached_size_in_bytes;
+ }
+
+ void Flush() override {
+ FlushGLBuffer();
}
const OGLTexture& Texture() const {
@@ -810,13 +846,6 @@ public:
return gl_target;
}
- static constexpr unsigned int GetGLBytesPerPixel(SurfaceParams::PixelFormat format) {
- if (format == SurfaceParams::PixelFormat::Invalid)
- return 0;
-
- return SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
- }
-
const SurfaceParams& GetSurfaceParams() const {
return params;
}
@@ -833,6 +862,7 @@ private:
std::vector<u8> gl_buffer;
SurfaceParams params;
GLenum gl_target;
+ std::size_t cached_size_in_bytes;
};
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
@@ -849,9 +879,6 @@ public:
/// Get the color surface based on the framebuffer configuration and the specified render target
Surface GetColorBufferSurface(std::size_t index, bool preserve_contents);
- /// Flushes the surface to Switch memory
- void FlushSurface(const Surface& surface);
-
/// Tries to find a framebuffer using on the provided CPU address
Surface TryFindFramebufferSurface(VAddr addr) const;
@@ -875,6 +902,9 @@ private:
/// Tries to get a reserved surface for the specified parameters
Surface TryGetReservedSurface(const SurfaceParams& params);
+ /// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
+ void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
+
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and
/// destroyed when used with different surface parameters.
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 7bb287f56..a210f1731 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -19,20 +19,21 @@ class CachedShader;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-class CachedShader final {
+class CachedShader final : public RasterizerCacheObject {
public:
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
- /// Gets the address of the shader in guest memory, required for cache management
- VAddr GetAddr() const {
+ VAddr GetAddr() const override {
return addr;
}
- /// Gets the size of the shader in guest memory, required for cache management
- std::size_t GetSizeInBytes() const {
+ std::size_t GetSizeInBytes() const override {
return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64);
}
+ // We do not have to flush this cache as things in it are never modified by us.
+ void Flush() override {}
+
/// Gets the shader entries for the shader
const GLShader::ShaderEntries& GetShaderEntries() const {
return entries;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index db52841f3..d36f190b7 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -30,8 +30,6 @@ using Tegra::Shader::SubOp;
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
-enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
-
constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
@@ -377,11 +375,55 @@ public:
}
/**
+ * Writes code that does a register assignment to a half float value operation.
+ * @param reg The destination register to use.
+ * @param elem The element to use for the operation.
+ * @param value The code representing the value to assign. Type has to be half float.
+ * @param merge Half float kind of assignment.
+ * @param dest_num_components Number of components in the destination.
+ * @param value_num_components Number of components in the value.
+ * @param is_saturated Optional, when True, saturates the provided value.
+ * @param dest_elem Optional, the destination element to use for the operation.
+ */
+ void SetRegisterToHalfFloat(const Register& reg, u64 elem, const std::string& value,
+ Tegra::Shader::HalfMerge merge, u64 dest_num_components,
+ u64 value_num_components, bool is_saturated = false,
+ u64 dest_elem = 0) {
+ ASSERT_MSG(!is_saturated, "Unimplemented");
+
+ const std::string result = [&]() {
+ switch (merge) {
+ case Tegra::Shader::HalfMerge::H0_H1:
+ return "uintBitsToFloat(packHalf2x16(" + value + "))";
+ case Tegra::Shader::HalfMerge::F32:
+ // Half float instructions take the first component when doing a float cast.
+ return "float(" + value + ".x)";
+ case Tegra::Shader::HalfMerge::Mrg_H0:
+ // TODO(Rodrigo): I guess Mrg_H0 and Mrg_H1 take their respective component from the
+ // pack. I couldn't test this on hardware but it shouldn't really matter since most
+ // of the time when a Mrg_* flag is used both components will be mirrored. That
+ // being said, it deserves a test.
+ return "((" + GetRegisterAsInteger(reg, 0, false) +
+ " & 0xffff0000) | (packHalf2x16(" + value + ") & 0x0000ffff))";
+ case Tegra::Shader::HalfMerge::Mrg_H1:
+ return "((" + GetRegisterAsInteger(reg, 0, false) +
+ " & 0x0000ffff) | (packHalf2x16(" + value + ") & 0xffff0000))";
+ default:
+ UNREACHABLE();
+ return std::string("0");
+ }
+ }();
+
+ SetRegister(reg, elem, result, dest_num_components, value_num_components, dest_elem);
+ }
+
+ /**
* Writes code that does a register assignment to input attribute operation. Input attributes
* are stored as floats, so this may require conversion.
* @param reg The destination register to use.
* @param elem The element to use for the operation.
* @param attribute The input attribute to use as the source value.
+ * @param input_mode The input mode.
* @param vertex The register that decides which vertex to read from (used in GS).
*/
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
@@ -549,13 +591,6 @@ private:
/// Generates declarations for input attributes.
void GenerateInputAttrs() {
- if (stage != Maxwell3D::Regs::ShaderStage::Vertex) {
- const std::string attr =
- stage == Maxwell3D::Regs::ShaderStage::Geometry ? "gs_position[]" : "position";
- declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) +
- ") in vec4 " + attr + ';');
- }
-
for (const auto element : declr_input_attribute) {
// TODO(bunnei): Use proper number of elements for these
u32 idx =
@@ -578,10 +613,6 @@ private:
/// Generates declarations for output attributes.
void GenerateOutputAttrs() {
- if (stage != Maxwell3D::Regs::ShaderStage::Fragment) {
- declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) +
- ") out vec4 position;");
- }
for (const auto& index : declr_output_attribute) {
// TODO(bunnei): Use proper number of elements for these
const u32 idx = static_cast<u32>(index) -
@@ -878,6 +909,19 @@ private:
return fmt::format("uintBitsToFloat({})", instr.alu.GetImm20_32());
}
+ /// Generates code representing a vec2 pair unpacked from a half float immediate
+ static std::string UnpackHalfImmediate(const Instruction& instr, bool negate) {
+ const std::string immediate = GetHalfFloat(std::to_string(instr.half_imm.PackImmediates()));
+ if (!negate) {
+ return immediate;
+ }
+ const std::string negate_first = instr.half_imm.first_negate != 0 ? "-" : "";
+ const std::string negate_second = instr.half_imm.second_negate != 0 ? "-" : "";
+ const std::string negate_vec = "vec2(" + negate_first + "1, " + negate_second + "1)";
+
+ return '(' + immediate + " * " + negate_vec + ')';
+ }
+
/// Generates code representing a texture sampler.
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array,
bool is_shadow) {
@@ -909,7 +953,7 @@ private:
// Can't assign to the constant predicate.
ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
- const std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
+ std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
shader.AddLine(variable + " = " + value + ';');
declr_predicates.insert(std::move(variable));
}
@@ -1014,6 +1058,41 @@ private:
}
/*
+ * Transforms the input string GLSL operand into an unpacked half float pair.
+ * @note This function returns a float type pair instead of a half float pair. This is because
+ * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is.
+ * @param operand Input operand. It has to be an unsigned integer.
+ * @param type How to unpack the unsigned integer to a half float pair.
+ * @param abs Get the absolute value of unpacked half floats.
+ * @param neg Get the negative value of unpacked half floats.
+ * @returns String corresponding to a half float pair.
+ */
+ static std::string GetHalfFloat(const std::string& operand,
+ Tegra::Shader::HalfType type = Tegra::Shader::HalfType::H0_H1,
+ bool abs = false, bool neg = false) {
+ // "vec2" calls emitted in this function are intended to alias components.
+ const std::string value = [&]() {
+ switch (type) {
+ case Tegra::Shader::HalfType::H0_H1:
+ return "unpackHalf2x16(" + operand + ')';
+ case Tegra::Shader::HalfType::F32:
+ return "vec2(uintBitsToFloat(" + operand + "))";
+ case Tegra::Shader::HalfType::H0_H0:
+ case Tegra::Shader::HalfType::H1_H1: {
+ const bool high = type == Tegra::Shader::HalfType::H1_H1;
+ const char unpack_index = "xy"[high ? 1 : 0];
+ return "vec2(unpackHalf2x16(" + operand + ")." + unpack_index + ')';
+ }
+ default:
+ UNREACHABLE();
+ return std::string("vec2(0)");
+ }
+ }();
+
+ return GetOperandAbsNeg(value, abs, neg);
+ }
+
+ /*
* Returns whether the instruction at the specified offset is a 'sched' instruction.
* Sched instructions always appear before a sequence of 3 instructions.
*/
@@ -1143,6 +1222,7 @@ private:
case Tegra::Shader::TextureType::Texture2D: {
return 2;
}
+ case Tegra::Shader::TextureType::Texture3D:
case Tegra::Shader::TextureType::TextureCube: {
return 3;
}
@@ -1381,9 +1461,10 @@ private:
break;
}
case OpCode::Id::FMUL32_IMM: {
- regs.SetRegisterToFloat(
- instr.gpr0, 0,
- regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
+ regs.SetRegisterToFloat(instr.gpr0, 0,
+ regs.GetRegisterAsFloat(instr.gpr8) + " * " +
+ GetImmediate32(instr),
+ 1, 1, instr.fmul32.saturate);
break;
}
case OpCode::Id::FADD32I: {
@@ -1748,6 +1829,86 @@ private:
break;
}
+ case OpCode::Type::ArithmeticHalf: {
+ if (opcode->GetId() == OpCode::Id::HADD2_C || opcode->GetId() == OpCode::Id::HADD2_R) {
+ ASSERT_MSG(instr.alu_half.ftz == 0, "Unimplemented");
+ }
+ const bool negate_a =
+ opcode->GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
+ const bool negate_b =
+ opcode->GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
+
+ const std::string op_a =
+ GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.alu_half.type_a,
+ instr.alu_half.abs_a != 0, negate_a);
+
+ std::string op_b;
+ switch (opcode->GetId()) {
+ case OpCode::Id::HADD2_C:
+ case OpCode::Id::HMUL2_C:
+ op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::UnsignedInteger);
+ break;
+ case OpCode::Id::HADD2_R:
+ case OpCode::Id::HMUL2_R:
+ op_b = regs.GetRegisterAsInteger(instr.gpr20, 0, false);
+ break;
+ default:
+ UNREACHABLE();
+ op_b = "0";
+ break;
+ }
+ op_b = GetHalfFloat(op_b, instr.alu_half.type_b, instr.alu_half.abs_b != 0, negate_b);
+
+ const std::string result = [&]() {
+ switch (opcode->GetId()) {
+ case OpCode::Id::HADD2_C:
+ case OpCode::Id::HADD2_R:
+ return '(' + op_a + " + " + op_b + ')';
+ case OpCode::Id::HMUL2_C:
+ case OpCode::Id::HMUL2_R:
+ return '(' + op_a + " * " + op_b + ')';
+ default:
+ LOG_CRITICAL(HW_GPU, "Unhandled half float instruction: {}", opcode->GetName());
+ UNREACHABLE();
+ return std::string("0");
+ }
+ }();
+
+ regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.alu_half.merge, 1, 1,
+ instr.alu_half.saturate != 0);
+ break;
+ }
+ case OpCode::Type::ArithmeticHalfImmediate: {
+ if (opcode->GetId() == OpCode::Id::HADD2_IMM) {
+ ASSERT_MSG(instr.alu_half_imm.ftz == 0, "Unimplemented");
+ } else {
+ ASSERT_MSG(instr.alu_half_imm.precision == Tegra::Shader::HalfPrecision::None,
+ "Unimplemented");
+ }
+
+ const std::string op_a = GetHalfFloat(
+ regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.alu_half_imm.type_a,
+ instr.alu_half_imm.abs_a != 0, instr.alu_half_imm.negate_a != 0);
+
+ const std::string op_b = UnpackHalfImmediate(instr, true);
+
+ const std::string result = [&]() {
+ switch (opcode->GetId()) {
+ case OpCode::Id::HADD2_IMM:
+ return op_a + " + " + op_b;
+ case OpCode::Id::HMUL2_IMM:
+ return op_a + " * " + op_b;
+ default:
+ UNREACHABLE();
+ return std::string("0");
+ }
+ }();
+
+ regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.alu_half_imm.merge, 1, 1,
+ instr.alu_half_imm.saturate != 0);
+ break;
+ }
case OpCode::Type::Ffma: {
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
std::string op_b = instr.ffma.negate_b ? "-" : "";
@@ -1792,6 +1953,59 @@ private:
instr.alu.saturate_d);
break;
}
+ case OpCode::Type::Hfma2: {
+ if (opcode->GetId() == OpCode::Id::HFMA2_RR) {
+ ASSERT_MSG(instr.hfma2.rr.precision == Tegra::Shader::HalfPrecision::None,
+ "Unimplemented");
+ } else {
+ ASSERT_MSG(instr.hfma2.precision == Tegra::Shader::HalfPrecision::None,
+ "Unimplemented");
+ }
+ const bool saturate = opcode->GetId() == OpCode::Id::HFMA2_RR
+ ? instr.hfma2.rr.saturate != 0
+ : instr.hfma2.saturate != 0;
+
+ const std::string op_a =
+ GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hfma2.type_a);
+ std::string op_b, op_c;
+
+ switch (opcode->GetId()) {
+ case OpCode::Id::HFMA2_CR:
+ op_b = GetHalfFloat(regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::UnsignedInteger),
+ instr.hfma2.type_b, false, instr.hfma2.negate_b);
+ op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false),
+ instr.hfma2.type_reg39, false, instr.hfma2.negate_c);
+ break;
+ case OpCode::Id::HFMA2_RC:
+ op_b = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false),
+ instr.hfma2.type_reg39, false, instr.hfma2.negate_b);
+ op_c = GetHalfFloat(regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::UnsignedInteger),
+ instr.hfma2.type_b, false, instr.hfma2.negate_c);
+ break;
+ case OpCode::Id::HFMA2_RR:
+ op_b = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
+ instr.hfma2.type_b, false, instr.hfma2.negate_b);
+ op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false),
+ instr.hfma2.rr.type_c, false, instr.hfma2.rr.negate_c);
+ break;
+ case OpCode::Id::HFMA2_IMM_R:
+ op_b = UnpackHalfImmediate(instr, true);
+ op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false),
+ instr.hfma2.type_reg39, false, instr.hfma2.negate_c);
+ break;
+ default:
+ UNREACHABLE();
+ op_c = op_b = "vec2(0)";
+ break;
+ }
+
+ const std::string result = '(' + op_a + " * " + op_b + " + " + op_c + ')';
+
+ regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.hfma2.merge, 1, 1, saturate);
+ break;
+ }
case OpCode::Type::Conversion: {
switch (opcode->GetId()) {
case OpCode::Id::I2I_R: {
@@ -2037,9 +2251,9 @@ private:
break;
}
case OpCode::Id::TEX: {
- ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
std::string coord;
+ const bool is_array = instr.tex.array != 0;
ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
@@ -2054,21 +2268,59 @@ private:
switch (num_coordinates) {
case 1: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- coord = "float coords = " + x + ';';
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + index + ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ coord = "float coords = " + x + ';';
+ }
break;
}
case 2: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ }
break;
}
case 3: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ if (depth_compare) {
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+ ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ }
+ } else {
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+ ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ }
+ }
break;
}
default:
@@ -2087,7 +2339,7 @@ private:
std::string op_c;
const std::string sampler =
- GetSampler(instr.sampler, texture_type, false, depth_compare);
+ GetSampler(instr.sampler, texture_type, is_array, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
@@ -2107,10 +2359,13 @@ private:
}
case Tegra::Shader::TextureProcessMode::LB:
case Tegra::Shader::TextureProcessMode::LBA: {
- if (num_coordinates <= 2) {
- op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ if (depth_compare) {
+ if (is_array)
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
+ else
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
} else {
- op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ op_c = regs.GetRegisterAsFloat(instr.gpr20);
}
// TODO: Figure if A suffix changes the equation at all.
texture = "texture(" + sampler + ", coords, " + op_c + ')';
@@ -2253,6 +2508,8 @@ private:
ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
"MZ is not implemented");
+ u32 op_c_offset = 0;
+
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
@@ -2267,6 +2524,7 @@ private:
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
+ op_c_offset = 1;
}
break;
}
@@ -2278,13 +2536,14 @@ private:
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, false);
std::string texture = "texelFetch(" + sampler + ", coords, 0)";
- const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
switch (instr.tlds.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::LZ: {
texture = "texelFetch(" + sampler + ", coords, 0)";
break;
}
case Tegra::Shader::TextureProcessMode::LL: {
+ const std::string op_c =
+ regs.GetRegisterAsInteger(instr.gpr20.Value() + op_c_offset);
texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
break;
}
@@ -2480,20 +2739,13 @@ private:
break;
}
case OpCode::Type::FloatSetPredicate: {
- std::string op_a = instr.fsetp.neg_a ? "-" : "";
- op_a += regs.GetRegisterAsFloat(instr.gpr8);
-
- if (instr.fsetp.abs_a) {
- op_a = "abs(" + op_a + ')';
- }
+ const std::string op_a =
+ GetOperandAbsNeg(regs.GetRegisterAsFloat(instr.gpr8), instr.fsetp.abs_a != 0,
+ instr.fsetp.neg_a != 0);
- std::string op_b{};
+ std::string op_b;
if (instr.is_b_imm) {
- if (instr.fsetp.neg_b) {
- // Only the immediate version of fsetp has a neg_b bit.
- op_b += '-';
- }
op_b += '(' + GetImmediate19(instr) + ')';
} else {
if (instr.is_b_gpr) {
@@ -2566,6 +2818,51 @@ private:
}
break;
}
+ case OpCode::Type::HalfSetPredicate: {
+ ASSERT_MSG(instr.hsetp2.ftz == 0, "Unimplemented");
+
+ const std::string op_a =
+ GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hsetp2.type_a,
+ instr.hsetp2.abs_a, instr.hsetp2.negate_a);
+
+ const std::string op_b = [&]() {
+ switch (opcode->GetId()) {
+ case OpCode::Id::HSETP2_R:
+ return GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
+ instr.hsetp2.type_b, instr.hsetp2.abs_a,
+ instr.hsetp2.negate_b);
+ default:
+ UNREACHABLE();
+ return std::string("vec2(0)");
+ }
+ }();
+
+ // We can't use the constant predicate as destination.
+ ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex));
+
+ const std::string second_pred =
+ GetPredicateCondition(instr.hsetp2.pred39, instr.hsetp2.neg_pred != 0);
+
+ const std::string combiner = GetPredicateCombiner(instr.hsetp2.op);
+
+ const std::string component_combiner = instr.hsetp2.h_and ? "&&" : "||";
+ const std::string predicate =
+ '(' + GetPredicateComparison(instr.hsetp2.cond, op_a + ".x", op_b + ".x") + ' ' +
+ component_combiner + ' ' +
+ GetPredicateComparison(instr.hsetp2.cond, op_a + ".y", op_b + ".y") + ')';
+
+ // Set the primary predicate to the result of Predicate OP SecondPredicate
+ SetPredicate(instr.hsetp2.pred3,
+ '(' + predicate + ") " + combiner + " (" + second_pred + ')');
+
+ if (instr.hsetp2.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+ // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
+ // if enabled
+ SetPredicate(instr.hsetp2.pred0,
+ "!(" + predicate + ") " + combiner + " (" + second_pred + ')');
+ }
+ break;
+ }
case OpCode::Type::PredicateSetRegister: {
const std::string op_a =
GetPredicateCondition(instr.pset.pred12, instr.pset.neg_pred12 != 0);
@@ -2644,33 +2941,24 @@ private:
break;
}
case OpCode::Type::FloatSet: {
- std::string op_a = instr.fset.neg_a ? "-" : "";
- op_a += regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string op_a = GetOperandAbsNeg(regs.GetRegisterAsFloat(instr.gpr8),
+ instr.fset.abs_a != 0, instr.fset.neg_a != 0);
- if (instr.fset.abs_a) {
- op_a = "abs(" + op_a + ')';
- }
-
- std::string op_b = instr.fset.neg_b ? "-" : "";
+ std::string op_b;
if (instr.is_b_imm) {
const std::string imm = GetImmediate19(instr);
- if (instr.fset.neg_imm)
- op_b += "(-" + imm + ')';
- else
- op_b += imm;
+ op_b = imm;
} else {
if (instr.is_b_gpr) {
- op_b += regs.GetRegisterAsFloat(instr.gpr20);
+ op_b = regs.GetRegisterAsFloat(instr.gpr20);
} else {
- op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
- GLSLRegister::Type::Float);
+ op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ GLSLRegister::Type::Float);
}
}
- if (instr.fset.abs_b) {
- op_b = "abs(" + op_b + ')';
- }
+ op_b = GetOperandAbsNeg(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0);
// The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
// condition is true, and to 0 otherwise.
@@ -2726,6 +3014,50 @@ private:
}
break;
}
+ case OpCode::Type::HalfSet: {
+ ASSERT_MSG(instr.hset2.ftz == 0, "Unimplemented");
+
+ const std::string op_a =
+ GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hset2.type_a,
+ instr.hset2.abs_a != 0, instr.hset2.negate_a != 0);
+
+ const std::string op_b = [&]() {
+ switch (opcode->GetId()) {
+ case OpCode::Id::HSET2_R:
+ return GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
+ instr.hset2.type_b, instr.hset2.abs_b != 0,
+ instr.hset2.negate_b != 0);
+ default:
+ UNREACHABLE();
+ return std::string("vec2(0)");
+ }
+ }();
+
+ const std::string second_pred =
+ GetPredicateCondition(instr.hset2.pred39, instr.hset2.neg_pred != 0);
+
+ const std::string combiner = GetPredicateCombiner(instr.hset2.op);
+
+ // HSET2 operates on each half float in the pack.
+ std::string result;
+ for (int i = 0; i < 2; ++i) {
+ const std::string float_value = i == 0 ? "0x00003c00" : "0x3c000000";
+ const std::string integer_value = i == 0 ? "0x0000ffff" : "0xffff0000";
+ const std::string value = instr.hset2.bf == 1 ? float_value : integer_value;
+
+ const std::string comp = std::string(".") + "xy"[i];
+ const std::string predicate =
+ "((" + GetPredicateComparison(instr.hset2.cond, op_a + comp, op_b + comp) +
+ ") " + combiner + " (" + second_pred + "))";
+
+ result += '(' + predicate + " ? " + value + " : 0)";
+ if (i == 0) {
+ result += " | ";
+ }
+ }
+ regs.SetRegisterToInteger(instr.gpr0, false, 0, '(' + result + ')', 1, 1);
+ break;
+ }
case OpCode::Type::Xmad: {
ASSERT_MSG(!instr.xmad.sign_a, "Unimplemented");
ASSERT_MSG(!instr.xmad.sign_b, "Unimplemented");
@@ -2978,8 +3310,8 @@ private:
Tegra::Shader::VmadType type, u64 byte_height) {
const std::string value = [&]() {
if (!is_chunk) {
- const auto offset = static_cast<u32>(byte_height * 8);
- return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)";
+ const auto shift = static_cast<u32>(byte_height * 8);
+ return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)";
}
const std::string zero = "0";
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 1e5eb32df..ecbc9d8ed 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -23,6 +23,8 @@ out gl_PerVertex {
vec4 gl_Position;
};
+layout (location = 0) out vec4 position;
+
layout(std140) uniform vs_config {
vec4 viewport_flip;
uvec4 instance_id;
@@ -96,6 +98,9 @@ out gl_PerVertex {
vec4 gl_Position;
};
+layout (location = 0) in vec4 gs_position[];
+layout (location = 0) out vec4 position;
+
layout (std140) uniform gs_config {
vec4 viewport_flip;
uvec4 instance_id;
@@ -131,6 +136,8 @@ layout(location = 5) out vec4 FragColor5;
layout(location = 6) out vec4 FragColor6;
layout(location = 7) out vec4 FragColor7;
+layout (location = 0) in vec4 position;
+
layout (std140) uniform fs_config {
vec4 viewport_flip;
uvec4 instance_id;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 79596087a..520b9d4e3 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -16,6 +16,8 @@ namespace OpenGL::GLShader {
constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
using ProgramCode = std::vector<u64>;
+enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
+
class ConstBufferEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 3c3bcaae4..0f6dcab2b 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -82,8 +82,20 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return {};
}
- case Maxwell::VertexAttribute::Type::Float:
- return GL_FLOAT;
+ case Maxwell::VertexAttribute::Type::Float: {
+ switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return GL_HALF_FLOAT;
+ case Maxwell::VertexAttribute::Size::Size_32:
+ case Maxwell::VertexAttribute::Size::Size_32_32:
+ case Maxwell::VertexAttribute::Size::Size_32_32_32:
+ case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+ return GL_FLOAT;
+ }
+ }
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());