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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp64
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp13
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp5
5 files changed, 47 insertions, 39 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a85f730a8..cbcf81414 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -348,6 +348,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
}
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
+ std::lock_guard lock{pages_mutex};
const u64 page_start{addr >> Memory::PAGE_BITS};
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 9c10ebda3..c24a02d71 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -9,6 +9,7 @@
#include <cstddef>
#include <map>
#include <memory>
+#include <mutex>
#include <optional>
#include <tuple>
#include <utility>
@@ -230,6 +231,8 @@ private:
using CachedPageMap = boost::icl::interval_map<u64, int>;
CachedPageMap cached_pages;
+
+ std::mutex pages_mutex;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index bb972bf37..baec66ff0 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1148,7 +1148,7 @@ private:
for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument);
- } else if (std::get_if<TextureAoffi>(&variant)) {
+ } else if (std::holds_alternative<TextureAoffi>(variant)) {
expr += GenerateTextureAoffi(meta->aoffi);
} else {
UNREACHABLE();
@@ -1158,8 +1158,8 @@ private:
return expr + ')';
}
- std::string GenerateTextureArgument(TextureArgument argument) {
- const auto [type, operand] = argument;
+ std::string GenerateTextureArgument(const TextureArgument& argument) {
+ const auto& [type, operand] = argument;
if (operand == nullptr) {
return {};
}
@@ -1235,7 +1235,7 @@ private:
std::string BuildImageValues(Operation operation) {
constexpr std::array constructors{"uint", "uvec2", "uvec3", "uvec4"};
- const auto meta{std::get<MetaImage>(operation.GetMeta())};
+ const auto& meta{std::get<MetaImage>(operation.GetMeta())};
const std::size_t values_count{meta.values.size()};
std::string expr = fmt::format("{}(", constructors.at(values_count - 1));
@@ -1780,14 +1780,14 @@ private:
return {"0", Type::Int};
}
- const auto meta{std::get<MetaImage>(operation.GetMeta())};
+ const auto& meta{std::get<MetaImage>(operation.GetMeta())};
return {fmt::format("imageLoad({}, {}){}", GetImage(meta.image),
BuildIntegerCoordinates(operation), GetSwizzle(meta.element)),
Type::Uint};
}
Expression ImageStore(Operation operation) {
- const auto meta{std::get<MetaImage>(operation.GetMeta())};
+ const auto& meta{std::get<MetaImage>(operation.GetMeta())};
code.AddLine("imageStore({}, {}, {});", GetImage(meta.image),
BuildIntegerCoordinates(operation), BuildImageValues(operation));
return {};
@@ -1795,7 +1795,7 @@ private:
template <const std::string_view& opname>
Expression AtomicImage(Operation operation) {
- const auto meta{std::get<MetaImage>(operation.GetMeta())};
+ const auto& meta{std::get<MetaImage>(operation.GetMeta())};
ASSERT(meta.values.size() == 1);
return {fmt::format("imageAtomic{}({}, {}, {})", opname, GetImage(meta.image),
@@ -2246,7 +2246,7 @@ private:
code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
}
- std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
+ std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
return fmt::format("{}_{}_{}", name, index, suffix);
}
@@ -2271,17 +2271,15 @@ private:
ShaderWriter code;
};
-static constexpr std::string_view flow_var = "flow_var_";
-
std::string GetFlowVariable(u32 i) {
- return fmt::format("{}{}", flow_var, i);
+ return fmt::format("flow_var_{}", i);
}
class ExprDecompiler {
public:
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
- void operator()(VideoCommon::Shader::ExprAnd& expr) {
+ void operator()(const ExprAnd& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " && ";
@@ -2289,7 +2287,7 @@ public:
inner += ')';
}
- void operator()(VideoCommon::Shader::ExprOr& expr) {
+ void operator()(const ExprOr& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " || ";
@@ -2297,17 +2295,17 @@ public:
inner += ')';
}
- void operator()(VideoCommon::Shader::ExprNot& expr) {
+ void operator()(const ExprNot& expr) {
inner += '!';
std::visit(*this, *expr.operand1);
}
- void operator()(VideoCommon::Shader::ExprPredicate& expr) {
+ void operator()(const ExprPredicate& expr) {
const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
inner += decomp.GetPredicate(pred);
}
- void operator()(VideoCommon::Shader::ExprCondCode& expr) {
+ void operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
std::string target;
@@ -2332,15 +2330,15 @@ public:
inner += target;
}
- void operator()(VideoCommon::Shader::ExprVar& expr) {
+ void operator()(const ExprVar& expr) {
inner += GetFlowVariable(expr.var_index);
}
- void operator()(VideoCommon::Shader::ExprBoolean& expr) {
+ void operator()(const ExprBoolean& expr) {
inner += expr.value ? "true" : "false";
}
- std::string& GetResult() {
+ const std::string& GetResult() const {
return inner;
}
@@ -2353,7 +2351,7 @@ class ASTDecompiler {
public:
explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
- void operator()(VideoCommon::Shader::ASTProgram& ast) {
+ void operator()(const ASTProgram& ast) {
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
@@ -2361,7 +2359,7 @@ public:
}
}
- void operator()(VideoCommon::Shader::ASTIfThen& ast) {
+ void operator()(const ASTIfThen& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
@@ -2375,7 +2373,7 @@ public:
decomp.code.AddLine("}}");
}
- void operator()(VideoCommon::Shader::ASTIfElse& ast) {
+ void operator()(const ASTIfElse& ast) {
decomp.code.AddLine("else {{");
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
@@ -2387,29 +2385,29 @@ public:
decomp.code.AddLine("}}");
}
- void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
+ void operator()([[maybe_unused]] const ASTBlockEncoded& ast) {
UNREACHABLE();
}
- void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
+ void operator()(const ASTBlockDecoded& ast) {
decomp.VisitBlock(ast.nodes);
}
- void operator()(VideoCommon::Shader::ASTVarSet& ast) {
+ void operator()(const ASTVarSet& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
}
- void operator()(VideoCommon::Shader::ASTLabel& ast) {
+ void operator()(const ASTLabel& ast) {
decomp.code.AddLine("// Label_{}:", ast.index);
}
- void operator()(VideoCommon::Shader::ASTGoto& ast) {
+ void operator()([[maybe_unused]] const ASTGoto& ast) {
UNREACHABLE();
}
- void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
+ void operator()(const ASTDoWhile& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("do {{");
@@ -2423,7 +2421,7 @@ public:
decomp.code.AddLine("}} while({});", expr_parser.GetResult());
}
- void operator()(VideoCommon::Shader::ASTReturn& ast) {
+ void operator()(const ASTReturn& ast) {
const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
@@ -2443,7 +2441,7 @@ public:
}
}
- void operator()(VideoCommon::Shader::ASTBreak& ast) {
+ void operator()(const ASTBreak& ast) {
const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
@@ -2458,7 +2456,7 @@ public:
}
}
- void Visit(VideoCommon::Shader::ASTNode& node) {
+ void Visit(const ASTNode& node) {
std::visit(*this, *node->GetInnerData());
}
@@ -2471,9 +2469,9 @@ void GLSLDecompiler::DecompileAST() {
for (u32 i = 0; i < num_flow_variables; i++) {
code.AddLine("bool {} = false;", GetFlowVariable(i));
}
+
ASTDecompiler decompiler{*this};
- VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
- decompiler.Visit(program);
+ decompiler.Visit(ir.GetASTProgram());
}
} // Anonymous namespace
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 173b76c4e..2f9bfd7e4 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -111,7 +111,8 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // BC7U_SRGB
+ true}, // BC7U_SRGB
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
@@ -120,6 +121,16 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 1e6ef66ab..4bbd17b12 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -102,8 +102,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
RendererOpenGL::~RendererOpenGL() = default;
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- system.GetPerfStats().EndSystemFrame();
-
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.AllDirty();
@@ -135,9 +133,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.PollEvents();
- system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
- system.GetPerfStats().BeginSystemFrame();
-
// Restore the rasterizer state
prev_state.AllDirty();
prev_state.Apply();