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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp46
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp87
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h51
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp64
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h1
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp53
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h6
9 files changed, 191 insertions, 135 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 7168312b1..a49aaf9c4 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -10,7 +10,6 @@
#include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/engines/maxwell_3d.h"
-#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f802fd384..2d6c11320 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -30,6 +30,7 @@
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
+#include "video_core/shader_cache.h"
namespace OpenGL {
@@ -65,10 +66,22 @@ constexpr std::size_t NumSupportedVertexAttributes = 16;
template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
ShaderType shader_type, std::size_t index = 0) {
+ if constexpr (std::is_same_v<Entry, SamplerEntry>) {
+ if (entry.is_separated) {
+ const u32 buffer_1 = entry.buffer;
+ const u32 buffer_2 = entry.secondary_buffer;
+ const u32 offset_1 = entry.offset;
+ const u32 offset_2 = entry.secondary_offset;
+ const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
+ const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
+ return engine.GetTextureInfo(handle_1 | handle_2);
+ }
+ }
if (entry.is_bindless) {
- const auto tex_handle = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
- return engine.GetTextureInfo(tex_handle);
+ const u32 handle = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
+ return engine.GetTextureInfo(handle);
}
+
const auto& gpu_profile = engine.AccessGuestDriverProfile();
const u32 offset = entry.offset + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
@@ -310,7 +323,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
continue;
}
- Shader shader{shader_cache.GetStageProgram(program)};
+ Shader* const shader = shader_cache.GetStageProgram(program);
if (device.UseAssemblyShaders()) {
// Check for ARB limitation. We only have 16 SSBOs per context state. To workaround this
@@ -604,7 +617,16 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
// Prepare the vertex array.
- buffer_cache.Map(buffer_size);
+ const bool invalidated = buffer_cache.Map(buffer_size);
+
+ if (invalidated) {
+ // When the stream buffer has been invalidated, we have to consider vertex buffers as dirty
+ auto& dirty = gpu.dirty.flags;
+ dirty[Dirty::VertexBuffers] = true;
+ for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
+ dirty[index] = true;
+ }
+ }
// Prepare vertex array format.
SetupVertexFormat();
@@ -870,7 +892,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
return true;
}
-void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
+void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* shader) {
static constexpr std::array PARAMETER_LUT = {
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV,
@@ -900,7 +922,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shad
}
}
-void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
+void RasterizerOpenGL::SetupComputeConstBuffers(Shader* kernel) {
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
const auto& entries = kernel->GetEntries();
@@ -969,7 +991,7 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding,
}
}
-void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
+void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* shader) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
@@ -984,7 +1006,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
}
}
-void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
+void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
@@ -1007,7 +1029,7 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e
static_cast<GLsizeiptr>(size));
}
-void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
+void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
@@ -1020,7 +1042,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
}
}
-void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
+void RasterizerOpenGL::SetupComputeTextures(Shader* kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
@@ -1049,7 +1071,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
}
}
-void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
+void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, Shader* shader) {
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).image;
for (const auto& entry : shader->GetEntries().images) {
@@ -1059,7 +1081,7 @@ void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& sh
}
}
-void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
+void RasterizerOpenGL::SetupComputeImages(Shader* shader) {
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
for (const auto& entry : shader->GetEntries().images) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 7abc8fdbd..4f082592f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -19,7 +19,6 @@
#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_accelerated.h"
-#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
@@ -100,10 +99,10 @@ private:
void ConfigureClearFramebuffer(bool using_color, bool using_depth_stencil);
/// Configures the current constbuffers to use for the draw command.
- void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
+ void SetupDrawConstBuffers(std::size_t stage_index, Shader* shader);
/// Configures the current constbuffers to use for the kernel invocation.
- void SetupComputeConstBuffers(const Shader& kernel);
+ void SetupComputeConstBuffers(Shader* kernel);
/// Configures a constant buffer.
void SetupConstBuffer(GLenum stage, u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
@@ -111,30 +110,30 @@ private:
std::size_t unified_offset);
/// Configures the current global memory entries to use for the draw command.
- void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
+ void SetupDrawGlobalMemory(std::size_t stage_index, Shader* shader);
/// Configures the current global memory entries to use for the kernel invocation.
- void SetupComputeGlobalMemory(const Shader& kernel);
+ void SetupComputeGlobalMemory(Shader* kernel);
/// Configures a constant buffer.
void SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
/// Configures the current textures to use for the draw command.
- void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
+ void SetupDrawTextures(std::size_t stage_index, Shader* shader);
/// Configures the textures used in a compute shader.
- void SetupComputeTextures(const Shader& kernel);
+ void SetupComputeTextures(Shader* kernel);
/// Configures a texture.
void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
const SamplerEntry& entry);
/// Configures images in a graphics shader.
- void SetupDrawImages(std::size_t stage_index, const Shader& shader);
+ void SetupDrawImages(std::size_t stage_index, Shader* shader);
/// Configures images in a compute shader.
- void SetupComputeImages(const Shader& shader);
+ void SetupComputeImages(Shader* shader);
/// Configures an image.
void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index a991ca64a..c28486b1d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -29,6 +29,7 @@
#include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
+#include "video_core/shader_cache.h"
namespace OpenGL {
@@ -194,12 +195,9 @@ std::unordered_set<GLenum> GetSupportedFormats() {
} // Anonymous namespace
-CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
- std::shared_ptr<VideoCommon::Shader::Registry> registry,
- ShaderEntries entries, ProgramSharedPtr program_)
- : RasterizerCacheObject{cpu_addr}, registry{std::move(registry)}, entries{std::move(entries)},
- size_in_bytes{size_in_bytes}, program{std::move(program_)} {
- // Assign either the assembly program or source program. We can't have both.
+Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry_, ShaderEntries entries_,
+ ProgramSharedPtr program_)
+ : registry{std::move(registry_)}, entries{std::move(entries_)}, program{std::move(program_)} {
handle = program->assembly_program.handle;
if (handle == 0) {
handle = program->source_program.handle;
@@ -207,16 +205,16 @@ CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
ASSERT(handle != 0);
}
-CachedShader::~CachedShader() = default;
+Shader::~Shader() = default;
-GLuint CachedShader::GetHandle() const {
+GLuint Shader::GetHandle() const {
DEBUG_ASSERT(registry->IsConsistent());
return handle;
}
-Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
- Maxwell::ShaderProgram program_type, ProgramCode code,
- ProgramCode code_b) {
+std::unique_ptr<Shader> Shader::CreateStageFromMemory(const ShaderParameters& params,
+ Maxwell::ShaderProgram program_type,
+ ProgramCode code, ProgramCode code_b) {
const auto shader_type = GetShaderType(program_type);
const std::size_t size_in_bytes = code.size() * sizeof(u64);
@@ -241,12 +239,12 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
entry.bindless_samplers = registry->GetBindlessSamplers();
params.disk_cache.SaveEntry(std::move(entry));
- return std::shared_ptr<CachedShader>(
- new CachedShader(params.cpu_addr, size_in_bytes, std::move(registry),
- MakeEntries(params.device, ir, shader_type), std::move(program)));
+ return std::unique_ptr<Shader>(new Shader(
+ std::move(registry), MakeEntries(params.device, ir, shader_type), std::move(program)));
}
-Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
+std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
+ ProgramCode code) {
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto& engine = params.system.GPU().KeplerCompute();
@@ -266,23 +264,23 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
entry.bindless_samplers = registry->GetBindlessSamplers();
params.disk_cache.SaveEntry(std::move(entry));
- return std::shared_ptr<CachedShader>(
- new CachedShader(params.cpu_addr, size_in_bytes, std::move(registry),
- MakeEntries(params.device, ir, ShaderType::Compute), std::move(program)));
+ return std::unique_ptr<Shader>(new Shader(std::move(registry),
+ MakeEntries(params.device, ir, ShaderType::Compute),
+ std::move(program)));
}
-Shader CachedShader::CreateFromCache(const ShaderParameters& params,
- const PrecompiledShader& precompiled_shader,
- std::size_t size_in_bytes) {
- return std::shared_ptr<CachedShader>(
- new CachedShader(params.cpu_addr, size_in_bytes, precompiled_shader.registry,
- precompiled_shader.entries, precompiled_shader.program));
+std::unique_ptr<Shader> Shader::CreateFromCache(const ShaderParameters& params,
+ const PrecompiledShader& precompiled_shader) {
+ return std::unique_ptr<Shader>(new Shader(
+ precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program));
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
Core::Frontend::EmuWindow& emu_window, const Device& device)
- : RasterizerCache{rasterizer}, system{system}, emu_window{emu_window}, device{device},
- disk_cache{system} {}
+ : VideoCommon::ShaderCache<Shader>{rasterizer}, system{system},
+ emu_window{emu_window}, device{device}, disk_cache{system} {}
+
+ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
@@ -436,7 +434,7 @@ ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
return program;
}
-Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
+Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
return last_shaders[static_cast<std::size_t>(program)];
}
@@ -446,8 +444,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
// Look up shader in the cache based on address
const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
- Shader shader{cpu_addr ? TryGet(*cpu_addr) : null_shader};
- if (shader) {
+ if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) {
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
@@ -468,30 +465,29 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const ShaderParameters params{system, disk_cache, device,
*cpu_addr, host_ptr, unique_identifier};
+ std::unique_ptr<Shader> shader;
const auto found = runtime_cache.find(unique_identifier);
if (found == runtime_cache.end()) {
- shader = CachedShader::CreateStageFromMemory(params, program, std::move(code),
- std::move(code_b));
+ shader = Shader::CreateStageFromMemory(params, program, std::move(code), std::move(code_b));
} else {
- const std::size_t size_in_bytes = code.size() * sizeof(u64);
- shader = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
+ shader = Shader::CreateFromCache(params, found->second);
}
+ Shader* const result = shader.get();
if (cpu_addr) {
- Register(shader);
+ Register(std::move(shader), *cpu_addr, code.size() * sizeof(u64));
} else {
- null_shader = shader;
+ null_shader = std::move(shader);
}
- return last_shaders[static_cast<std::size_t>(program)] = shader;
+ return last_shaders[static_cast<std::size_t>(program)] = result;
}
-Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
+Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
auto& memory_manager{system.GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
- auto kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel;
- if (kernel) {
+ if (Shader* const kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get()) {
return kernel;
}
@@ -503,20 +499,21 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
const ShaderParameters params{system, disk_cache, device,
*cpu_addr, host_ptr, unique_identifier};
+ std::unique_ptr<Shader> kernel;
const auto found = runtime_cache.find(unique_identifier);
if (found == runtime_cache.end()) {
- kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
+ kernel = Shader::CreateKernelFromMemory(params, std::move(code));
} else {
- const std::size_t size_in_bytes = code.size() * sizeof(u64);
- kernel = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
+ kernel = Shader::CreateFromCache(params, found->second);
}
+ Shader* const result = kernel.get();
if (cpu_addr) {
- Register(kernel);
+ Register(std::move(kernel), *cpu_addr, code.size() * sizeof(u64));
} else {
- null_kernel = kernel;
+ null_kernel = std::move(kernel);
}
- return kernel;
+ return result;
}
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index b2ae8d7f9..6848f1388 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -18,12 +18,12 @@
#include "common/common_types.h"
#include "video_core/engines/shader_type.h"
-#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
+#include "video_core/shader_cache.h"
namespace Core {
class System;
@@ -35,12 +35,10 @@ class EmuWindow;
namespace OpenGL {
-class CachedShader;
class Device;
class RasterizerOpenGL;
struct UnspecializedShader;
-using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct ProgramHandle {
@@ -64,62 +62,53 @@ struct ShaderParameters {
u64 unique_identifier;
};
-class CachedShader final : public RasterizerCacheObject {
+class Shader final {
public:
- ~CachedShader();
+ ~Shader();
/// Gets the GL program handle for the shader
GLuint GetHandle() const;
- /// Returns the size in bytes of the shader
- std::size_t GetSizeInBytes() const override {
- return size_in_bytes;
- }
-
/// Gets the shader entries for the shader
const ShaderEntries& GetEntries() const {
return entries;
}
- static Shader CreateStageFromMemory(const ShaderParameters& params,
- Maxwell::ShaderProgram program_type,
- ProgramCode program_code, ProgramCode program_code_b);
- static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code);
+ static std::unique_ptr<Shader> CreateStageFromMemory(const ShaderParameters& params,
+ Maxwell::ShaderProgram program_type,
+ ProgramCode program_code,
+ ProgramCode program_code_b);
+ static std::unique_ptr<Shader> CreateKernelFromMemory(const ShaderParameters& params,
+ ProgramCode code);
- static Shader CreateFromCache(const ShaderParameters& params,
- const PrecompiledShader& precompiled_shader,
- std::size_t size_in_bytes);
+ static std::unique_ptr<Shader> CreateFromCache(const ShaderParameters& params,
+ const PrecompiledShader& precompiled_shader);
private:
- explicit CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
- std::shared_ptr<VideoCommon::Shader::Registry> registry,
- ShaderEntries entries, ProgramSharedPtr program);
+ explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
+ ProgramSharedPtr program);
std::shared_ptr<VideoCommon::Shader::Registry> registry;
ShaderEntries entries;
- std::size_t size_in_bytes = 0;
ProgramSharedPtr program;
GLuint handle = 0;
};
-class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
+class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
Core::Frontend::EmuWindow& emu_window, const Device& device);
+ ~ShaderCacheOpenGL() override;
/// Loads disk cache for the current game
void LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback);
/// Gets the current specified shader stage program
- Shader GetStageProgram(Maxwell::ShaderProgram program);
+ Shader* GetStageProgram(Maxwell::ShaderProgram program);
/// Gets a compute kernel in the passed address
- Shader GetComputeKernel(GPUVAddr code_addr);
-
-protected:
- // We do not have to flush this cache as things in it are never modified by us.
- void FlushObjectInner(const Shader& object) override {}
+ Shader* GetComputeKernel(GPUVAddr code_addr);
private:
ProgramSharedPtr GeneratePrecompiledProgram(
@@ -132,10 +121,10 @@ private:
ShaderDiskCacheOpenGL disk_cache;
std::unordered_map<u64, PrecompiledShader> runtime_cache;
- Shader null_shader{};
- Shader null_kernel{};
+ std::unique_ptr<Shader> null_shader;
+ std::unique_ptr<Shader> null_kernel;
- std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
+ std::array<Shader*, Maxwell::MaxShaderProgram> last_shaders{};
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 9e95a122b..653c3f2f9 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -29,6 +29,8 @@ using VideoCommon::Shader::KeyMap;
namespace {
+using VideoCommon::Shader::SeparateSamplerKey;
+
using ShaderCacheVersionHash = std::array<u8, 64>;
struct ConstBufferKey {
@@ -37,18 +39,26 @@ struct ConstBufferKey {
u32 value = 0;
};
-struct BoundSamplerKey {
+struct BoundSamplerEntry {
u32 offset = 0;
Tegra::Engines::SamplerDescriptor sampler;
};
-struct BindlessSamplerKey {
+struct SeparateSamplerEntry {
+ u32 cbuf1 = 0;
+ u32 cbuf2 = 0;
+ u32 offset1 = 0;
+ u32 offset2 = 0;
+ Tegra::Engines::SamplerDescriptor sampler;
+};
+
+struct BindlessSamplerEntry {
u32 cbuf = 0;
u32 offset = 0;
Tegra::Engines::SamplerDescriptor sampler;
};
-constexpr u32 NativeVersion = 20;
+constexpr u32 NativeVersion = 21;
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
@@ -87,12 +97,14 @@ bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
u32 texture_handler_size_value;
u32 num_keys;
u32 num_bound_samplers;
+ u32 num_separate_samplers;
u32 num_bindless_samplers;
if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
file.ReadArray(&texture_handler_size_value, 1) != 1 ||
file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 ||
file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 ||
+ file.ReadArray(&num_separate_samplers, 1) != 1 ||
file.ReadArray(&num_bindless_samplers, 1) != 1) {
return false;
}
@@ -101,23 +113,32 @@ bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
}
std::vector<ConstBufferKey> flat_keys(num_keys);
- std::vector<BoundSamplerKey> flat_bound_samplers(num_bound_samplers);
- std::vector<BindlessSamplerKey> flat_bindless_samplers(num_bindless_samplers);
+ std::vector<BoundSamplerEntry> flat_bound_samplers(num_bound_samplers);
+ std::vector<SeparateSamplerEntry> flat_separate_samplers(num_separate_samplers);
+ std::vector<BindlessSamplerEntry> flat_bindless_samplers(num_bindless_samplers);
if (file.ReadArray(flat_keys.data(), flat_keys.size()) != flat_keys.size() ||
file.ReadArray(flat_bound_samplers.data(), flat_bound_samplers.size()) !=
flat_bound_samplers.size() ||
+ file.ReadArray(flat_separate_samplers.data(), flat_separate_samplers.size()) !=
+ flat_separate_samplers.size() ||
file.ReadArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) !=
flat_bindless_samplers.size()) {
return false;
}
- for (const auto& key : flat_keys) {
- keys.insert({{key.cbuf, key.offset}, key.value});
+ for (const auto& entry : flat_keys) {
+ keys.insert({{entry.cbuf, entry.offset}, entry.value});
}
- for (const auto& key : flat_bound_samplers) {
- bound_samplers.emplace(key.offset, key.sampler);
+ for (const auto& entry : flat_bound_samplers) {
+ bound_samplers.emplace(entry.offset, entry.sampler);
}
- for (const auto& key : flat_bindless_samplers) {
- bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
+ for (const auto& entry : flat_separate_samplers) {
+ SeparateSamplerKey key;
+ key.buffers = {entry.cbuf1, entry.cbuf2};
+ key.offsets = {entry.offset1, entry.offset2};
+ separate_samplers.emplace(key, entry.sampler);
+ }
+ for (const auto& entry : flat_bindless_samplers) {
+ bindless_samplers.insert({{entry.cbuf, entry.offset}, entry.sampler});
}
return true;
@@ -142,6 +163,7 @@ bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 ||
file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(separate_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {
return false;
}
@@ -152,22 +174,34 @@ bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
flat_keys.push_back(ConstBufferKey{address.first, address.second, value});
}
- std::vector<BoundSamplerKey> flat_bound_samplers;
+ std::vector<BoundSamplerEntry> flat_bound_samplers;
flat_bound_samplers.reserve(bound_samplers.size());
for (const auto& [address, sampler] : bound_samplers) {
- flat_bound_samplers.push_back(BoundSamplerKey{address, sampler});
+ flat_bound_samplers.push_back(BoundSamplerEntry{address, sampler});
+ }
+
+ std::vector<SeparateSamplerEntry> flat_separate_samplers;
+ flat_separate_samplers.reserve(separate_samplers.size());
+ for (const auto& [key, sampler] : separate_samplers) {
+ SeparateSamplerEntry entry;
+ std::tie(entry.cbuf1, entry.cbuf2) = key.buffers;
+ std::tie(entry.offset1, entry.offset2) = key.offsets;
+ entry.sampler = sampler;
+ flat_separate_samplers.push_back(entry);
}
- std::vector<BindlessSamplerKey> flat_bindless_samplers;
+ std::vector<BindlessSamplerEntry> flat_bindless_samplers;
flat_bindless_samplers.reserve(bindless_samplers.size());
for (const auto& [address, sampler] : bindless_samplers) {
flat_bindless_samplers.push_back(
- BindlessSamplerKey{address.first, address.second, sampler});
+ BindlessSamplerEntry{address.first, address.second, sampler});
}
return file.WriteArray(flat_keys.data(), flat_keys.size()) == flat_keys.size() &&
file.WriteArray(flat_bound_samplers.data(), flat_bound_samplers.size()) ==
flat_bound_samplers.size() &&
+ file.WriteArray(flat_separate_samplers.data(), flat_separate_samplers.size()) ==
+ flat_separate_samplers.size() &&
file.WriteArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) ==
flat_bindless_samplers.size();
}
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index d5be52e40..a79cef0e9 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -57,6 +57,7 @@ struct ShaderDiskCacheEntry {
VideoCommon::Shader::ComputeInfo compute_info;
VideoCommon::Shader::KeyMap keys;
VideoCommon::Shader::BoundSamplerMap bound_samplers;
+ VideoCommon::Shader::SeparateSamplerMap separate_samplers;
VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
};
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 57db5a08b..61505879b 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -263,9 +263,14 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format, texture_buffer);
DecorateSurfaceName();
- main_view = CreateViewInner(
- ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
- true);
+
+ u32 num_layers = 1;
+ if (params.is_layered || params.target == SurfaceTarget::Texture3D) {
+ num_layers = params.depth;
+ }
+
+ main_view =
+ CreateViewInner(ViewParams(params.target, 0, num_layers, 0, params.num_levels), true);
}
CachedSurface::~CachedSurface() = default;
@@ -413,20 +418,23 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
CachedSurfaceView::~CachedSurfaceView() = default;
-void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
+void CachedSurfaceView::Attach(GLenum attachment, GLenum fb_target) const {
ASSERT(params.num_levels == 1);
+ if (params.target == SurfaceTarget::Texture3D) {
+ if (params.num_layers > 1) {
+ ASSERT(params.base_layer == 0);
+ glFramebufferTexture(fb_target, attachment, surface.texture.handle, params.base_level);
+ } else {
+ glFramebufferTexture3D(fb_target, attachment, target, surface.texture.handle,
+ params.base_level, params.base_layer);
+ }
+ return;
+ }
+
if (params.num_layers > 1) {
- // Layered framebuffer attachments
UNIMPLEMENTED_IF(params.base_layer != 0);
-
- switch (params.target) {
- case SurfaceTarget::Texture2DArray:
- glFramebufferTexture(target, attachment, GetTexture(), 0);
- break;
- default:
- UNIMPLEMENTED();
- }
+ glFramebufferTexture(fb_target, attachment, GetTexture(), 0);
return;
}
@@ -434,16 +442,16 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
const GLuint texture = surface.GetTexture();
switch (surface.GetSurfaceParams().target) {
case SurfaceTarget::Texture1D:
- glFramebufferTexture1D(target, attachment, view_target, texture, params.base_level);
+ glFramebufferTexture1D(fb_target, attachment, view_target, texture, params.base_level);
break;
case SurfaceTarget::Texture2D:
- glFramebufferTexture2D(target, attachment, view_target, texture, params.base_level);
+ glFramebufferTexture2D(fb_target, attachment, view_target, texture, params.base_level);
break;
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
- glFramebufferTextureLayer(target, attachment, texture, params.base_level,
+ glFramebufferTextureLayer(fb_target, attachment, texture, params.base_level,
params.base_layer);
break;
default:
@@ -500,8 +508,13 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
OGLTextureView texture_view;
texture_view.Create();
- glTextureView(texture_view.handle, target, surface.texture.handle, format, params.base_level,
- params.num_levels, params.base_layer, params.num_layers);
+ if (target == GL_TEXTURE_3D) {
+ glTextureView(texture_view.handle, target, surface.texture.handle, format,
+ params.base_level, params.num_levels, 0, 1);
+ } else {
+ glTextureView(texture_view.handle, target, surface.texture.handle, format,
+ params.base_level, params.num_levels, params.base_layer, params.num_layers);
+ }
ApplyTextureDefaults(surface.GetSurfaceParams(), texture_view.handle);
return texture_view;
@@ -544,8 +557,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) {
const auto& src_params{src_view->GetSurfaceParams()};
const auto& dst_params{dst_view->GetSurfaceParams()};
- UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
- UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
+ UNIMPLEMENTED_IF(src_params.depth != 1);
+ UNIMPLEMENTED_IF(dst_params.depth != 1);
state_tracker.NotifyScissor0();
state_tracker.NotifyFramebuffer();
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 8a2ac8603..bfc4ddf5d 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -80,8 +80,10 @@ public:
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy);
~CachedSurfaceView();
- /// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
- void Attach(GLenum attachment, GLenum target) const;
+ /// @brief Attaches this texture view to the currently bound fb_target framebuffer
+ /// @param attachment Attachment to bind textures to
+ /// @param fb_target Framebuffer target to attach to (e.g. DRAW_FRAMEBUFFER)
+ void Attach(GLenum attachment, GLenum fb_target) const;
GLuint GetTexture(Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source,