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-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_device.h3
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
3 files changed, 7 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 4c5020def..cee5c3247 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -112,7 +112,7 @@ bool IsASTCSupported() {
}
} // Anonymous namespace
-Device::Device() {
+Device::Device(Core::Frontend::EmuWindow& emu_window) {
if (!GLAD_GL_VERSION_4_6) {
LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
throw std::runtime_error{"Insufficient version"};
@@ -127,10 +127,8 @@ Device::Device() {
#ifdef __unix__
constexpr bool is_linux = true;
- const bool is_wayland = strcasecmp(getenv("XDG_SESSION_TYPE"), "wayland") == 0;
#else
constexpr bool is_linux = false;
- constexpr bool is_wayland = false;
#endif
bool disable_fast_buffer_sub_data = false;
@@ -195,12 +193,12 @@ Device::Device() {
}
}
+ strict_context_required = emu_window.StrictContextRequired();
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
// Blocks EGL on Wayland from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
- !(is_amd || (is_intel && !is_linux)) && !is_wayland;
+ !(is_amd || (is_intel && !is_linux)) && !strict_context_required;
use_driver_cache = is_nvidia;
- strict_context_required = is_wayland;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index adb79c56e..2a72d84be 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -5,6 +5,7 @@
#include <cstddef>
#include "common/common_types.h"
+#include "core/frontend/emu_window.h"
#include "shader_recompiler/stage.h"
namespace Settings {
@@ -15,7 +16,7 @@ namespace OpenGL {
class Device {
public:
- explicit Device();
+ explicit Device(Core::Frontend::EmuWindow& emu_window);
[[nodiscard]] std::string GetVendorName() const;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 5b5e178ad..bc75680f0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -140,8 +140,8 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
- emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{},
- program_manager{device},
+ emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, device{emu_window_},
+ state_tracker{}, program_manager{device},
rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);