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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp19
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp183
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h12
4 files changed, 192 insertions, 29 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 6402d6763..7e7aea15f 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -392,7 +392,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine);
program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
variant, locker);
- disk_cache.SaveUsage(GetUsage(variant));
+ disk_cache.SaveUsage(GetUsage(variant, locker));
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
}
@@ -408,10 +408,14 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
return {program->handle, base_bindings};
}
-ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const {
+ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
+ const ConstBufferLocker& locker) const {
ShaderDiskCacheUsage usage;
usage.unique_identifier = unique_identifier;
usage.variant = variant;
+ usage.keys = locker.GetKeys();
+ usage.bound_samplers = locker.GetBoundSamplers();
+ usage.bindless_samplers = locker.GetBindlessSamplers();
return usage;
}
@@ -472,6 +476,17 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
if (!shader) {
ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type));
+ for (const auto& key : usage.keys) {
+ const auto [buffer, offset] = key.first;
+ locker.InsertKey(buffer, offset, key.second);
+ }
+ for (const auto& [offset, sampler] : usage.bound_samplers) {
+ locker.InsertBoundSampler(offset, sampler);
+ }
+ for (const auto& [key, sampler] : usage.bindless_samplers) {
+ const auto [buffer, offset] = key;
+ locker.InsertBindlessSampler(buffer, offset, sampler);
+ }
shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
unspecialized.code, unspecialized.code_b, usage.variant,
locker, true);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 700a83853..2935e6831 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -31,6 +31,10 @@ namespace Core::Frontend {
class EmuWindow;
}
+namespace VideoCommon::Shader {
+class ConstBufferLocker;
+}
+
namespace OpenGL {
class CachedShader;
@@ -92,7 +96,8 @@ private:
GLShader::ShaderEntries entries, ProgramCode program_code,
ProgramCode program_code_b);
- ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
+ ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
+ const VideoCommon::Shader::ConstBufferLocker& locker) const;
Core::System& system;
ShaderDiskCacheOpenGL& disk_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index ddc19dccd..184a565e6 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -22,6 +22,29 @@
namespace OpenGL {
+using VideoCommon::Shader::BindlessSamplerMap;
+using VideoCommon::Shader::BoundSamplerMap;
+using VideoCommon::Shader::KeyMap;
+
+namespace {
+
+struct ConstBufferKey {
+ u32 cbuf;
+ u32 offset;
+ u32 value;
+};
+
+struct BoundSamplerKey {
+ u32 offset;
+ Tegra::Engines::SamplerDescriptor sampler;
+};
+
+struct BindlessSamplerKey {
+ u32 cbuf;
+ u32 offset;
+ Tegra::Engines::SamplerDescriptor sampler;
+};
+
using ShaderCacheVersionHash = std::array<u8, 64>;
enum class TransferableEntryKind : u32 {
@@ -33,9 +56,6 @@ constexpr u32 NativeVersion = 5;
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 16);
-static_assert(sizeof(ShaderDiskCacheUsage) == 40);
-
-namespace {
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
@@ -121,13 +141,13 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
LOG_ERROR(Render_OpenGL,
- "Failed to get transferable cache version for title id={} - skipping",
+ "Failed to get transferable cache version for title id={}, skipping",
GetTitleID());
return {};
}
if (version < NativeVersion) {
- LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
+ LOG_INFO(Render_OpenGL, "Transferable shader cache is old, removing");
file.Close();
InvalidateTransferable();
is_usable = true;
@@ -135,17 +155,18 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
}
if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
- "of the emulator - skipping");
+ "of the emulator, skipping");
return {};
}
// Version is valid, load the shaders
+ constexpr const char error_loading[] = "Failed to load transferable raw entry, skipping";
std::vector<ShaderDiskCacheRaw> raws;
std::vector<ShaderDiskCacheUsage> usages;
while (file.Tell() < file.GetSize()) {
TransferableEntryKind kind{};
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
- LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
+ LOG_ERROR(Render_OpenGL, "Failed to read transferable file, skipping");
return {};
}
@@ -153,7 +174,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
case TransferableEntryKind::Raw: {
ShaderDiskCacheRaw entry;
if (!entry.Load(file)) {
- LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
+ LOG_ERROR(Render_OpenGL, error_loading);
return {};
}
transferable.insert({entry.GetUniqueIdentifier(), {}});
@@ -161,16 +182,45 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
break;
}
case TransferableEntryKind::Usage: {
- ShaderDiskCacheUsage usage{};
- if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
- LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
+ ShaderDiskCacheUsage usage;
+
+ u32 num_keys{};
+ u32 num_bound_samplers{};
+ u32 num_bindless_samplers{};
+ if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
+ file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
+ file.ReadArray(&num_bound_samplers, 1) != 1 ||
+ file.ReadArray(&num_bindless_samplers, 1) != 1) {
+ LOG_ERROR(Render_OpenGL, error_loading);
+ return {};
+ }
+
+ std::vector<ConstBufferKey> keys(num_keys);
+ std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
+ std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
+ if (file.ReadArray(keys.data(), keys.size()) != keys.size() ||
+ file.ReadArray(bound_samplers.data(), bound_samplers.size()) !=
+ bound_samplers.size() ||
+ file.ReadArray(bindless_samplers.data(), bindless_samplers.size()) !=
+ bindless_samplers.size()) {
+ LOG_ERROR(Render_OpenGL, error_loading);
return {};
}
+ for (const auto& key : keys) {
+ usage.keys.insert({{key.cbuf, key.offset}, key.value});
+ }
+ for (const auto& key : bound_samplers) {
+ usage.bound_samplers.emplace(key.offset, key.sampler);
+ }
+ for (const auto& key : bindless_samplers) {
+ usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
+ }
+
usages.push_back(std::move(usage));
break;
}
default:
- LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
+ LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={}, skipping",
static_cast<u32>(kind));
return {};
}
@@ -197,7 +247,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
const auto result = LoadPrecompiledFile(file);
if (!result) {
LOG_INFO(Render_OpenGL,
- "Failed to load precompiled cache for game with title id={} - removing",
+ "Failed to load precompiled cache for game with title id={}, removing",
GetTitleID());
file.Close();
InvalidatePrecompiled();
@@ -228,10 +278,35 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
ShaderDumpsMap dumps;
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
+ u32 num_keys{};
+ u32 num_bound_samplers{};
+ u32 num_bindless_samplers{};
ShaderDiskCacheUsage usage;
- if (!LoadObjectFromPrecompiled(usage)) {
+ if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
+ !LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
+ !LoadObjectFromPrecompiled(num_bound_samplers) ||
+ !LoadObjectFromPrecompiled(num_bindless_samplers)) {
return {};
}
+ std::vector<ConstBufferKey> keys(num_keys);
+ std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
+ std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
+ if (!LoadArrayFromPrecompiled(keys.data(), keys.size()) ||
+ !LoadArrayFromPrecompiled(bound_samplers.data(), bound_samplers.size()) !=
+ bound_samplers.size() ||
+ !LoadArrayFromPrecompiled(bindless_samplers.data(), bindless_samplers.size()) !=
+ bindless_samplers.size()) {
+ return {};
+ }
+ for (const auto& key : keys) {
+ usage.keys.insert({{key.cbuf, key.offset}, key.value});
+ }
+ for (const auto& key : bound_samplers) {
+ usage.bound_samplers.emplace(key.offset, key.sampler);
+ }
+ for (const auto& key : bindless_samplers) {
+ usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
+ }
ShaderDiskCacheDump dump;
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
@@ -248,7 +323,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
- dumps.emplace(usage, dump);
+ dumps.emplace(std::move(usage), dump);
}
return dumps;
}
@@ -282,10 +357,11 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
}
FileUtil::IOFile file = AppendTransferableFile();
- if (!file.IsOpen())
+ if (!file.IsOpen()) {
return;
+ }
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
- LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
+ LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
file.Close();
InvalidateTransferable();
return;
@@ -311,13 +387,40 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen())
return;
-
- if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
- LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
+ const auto Close = [&] {
+ LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry, removing");
file.Close();
InvalidateTransferable();
+ };
+
+ if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
+ file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
+ file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
+ Close();
return;
}
+ for (const auto& [pair, value] : usage.keys) {
+ const auto [cbuf, offset] = pair;
+ if (file.WriteObject(ConstBufferKey{cbuf, offset, value}) != 1) {
+ Close();
+ return;
+ }
+ }
+ for (const auto& [offset, sampler] : usage.bound_samplers) {
+ if (file.WriteObject(BoundSamplerKey{offset, sampler}) != 1) {
+ Close();
+ return;
+ }
+ }
+ for (const auto& [pair, sampler] : usage.bindless_samplers) {
+ const auto [cbuf, offset] = pair;
+ if (file.WriteObject(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
+ Close();
+ return;
+ }
+ }
}
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
@@ -339,15 +442,45 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
- if (!SaveObjectToPrecompiled(usage) ||
- !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
- !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
- !SaveArrayToPrecompiled(binary.data(), binary.size())) {
- LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
+ const auto Close = [&] {
+ LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing",
usage.unique_identifier);
InvalidatePrecompiled();
+ };
+
+ if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
+ !SaveObjectToPrecompiled(usage.variant) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
+ Close();
return;
}
+ for (const auto& [pair, value] : usage.keys) {
+ const auto [cbuf, offset] = pair;
+ if (SaveObjectToPrecompiled(ConstBufferKey{cbuf, offset, value}) != 1) {
+ Close();
+ return;
+ }
+ }
+ for (const auto& [offset, sampler] : usage.bound_samplers) {
+ if (SaveObjectToPrecompiled(BoundSamplerKey{offset, sampler}) != 1) {
+ Close();
+ return;
+ }
+ }
+ for (const auto& [pair, sampler] : usage.bindless_samplers) {
+ const auto [cbuf, offset] = pair;
+ if (SaveObjectToPrecompiled(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
+ Close();
+ return;
+ }
+ }
+ if (!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
+ !SaveArrayToPrecompiled(binary.data(), binary.size())) {
+ Close();
+ }
}
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 61b46d728..db23ada93 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -8,6 +8,7 @@
#include <optional>
#include <string>
#include <tuple>
+#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
@@ -19,6 +20,7 @@
#include "common/common_types.h"
#include "core/file_sys/vfs_vector.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/shader/const_buffer_locker.h"
namespace Core {
class System;
@@ -53,6 +55,7 @@ struct BaseBindings {
return !operator==(rhs);
}
};
+static_assert(std::is_trivially_copyable_v<BaseBindings>);
/// Describes the different variants a single program can be compiled.
struct ProgramVariant {
@@ -70,13 +73,20 @@ struct ProgramVariant {
}
};
+static_assert(std::is_trivially_copyable_v<ProgramVariant>);
+
/// Describes how a shader is used.
struct ShaderDiskCacheUsage {
u64 unique_identifier{};
ProgramVariant variant;
+ VideoCommon::Shader::KeyMap keys;
+ VideoCommon::Shader::BoundSamplerMap bound_samplers;
+ VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
bool operator==(const ShaderDiskCacheUsage& rhs) const {
- return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant);
+ return std::tie(unique_identifier, variant, keys, bound_samplers, bindless_samplers) ==
+ std::tie(rhs.unique_identifier, rhs.variant, rhs.keys, rhs.bound_samplers,
+ rhs.bindless_samplers);
}
bool operator!=(const ShaderDiskCacheUsage& rhs) const {