diff options
Diffstat (limited to '')
4 files changed, 166 insertions, 114 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index dcbf009c0..7d970efa0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -16,6 +16,7 @@ #include "core/settings.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" +#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/utils.h" #include "video_core/surface.h" #include "video_core/textures/astc.h" diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp new file mode 100644 index 000000000..c10863337 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp @@ -0,0 +1,146 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <utility> +#include <glad/glad.h> +#include "common/common_types.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_shader_util.h" +#include "video_core/renderer_opengl/gl_state.h" + +namespace OpenGL { + +void OGLTexture::Create() { + if (handle != 0) + return; + glGenTextures(1, &handle); +} + +void OGLTexture::Release() { + if (handle == 0) + return; + glDeleteTextures(1, &handle); + OpenGLState::GetCurState().UnbindTexture(handle).Apply(); + handle = 0; +} + +void OGLSampler::Create() { + if (handle != 0) + return; + glGenSamplers(1, &handle); +} + +void OGLSampler::Release() { + if (handle == 0) + return; + glDeleteSamplers(1, &handle); + OpenGLState::GetCurState().ResetSampler(handle).Apply(); + handle = 0; +} + +void OGLShader::Create(const char* source, GLenum type) { + if (handle != 0) + return; + if (source == nullptr) + return; + handle = GLShader::LoadShader(source, type); +} + +void OGLShader::Release() { + if (handle == 0) + return; + glDeleteShader(handle); + handle = 0; +} + +void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader, + const char* frag_shader, bool separable_program) { + OGLShader vert, geo, frag; + if (vert_shader) + vert.Create(vert_shader, GL_VERTEX_SHADER); + if (geo_shader) + geo.Create(geo_shader, GL_GEOMETRY_SHADER); + if (frag_shader) + frag.Create(frag_shader, GL_FRAGMENT_SHADER); + Create(separable_program, vert.handle, geo.handle, frag.handle); +} + +void OGLProgram::Release() { + if (handle == 0) + return; + glDeleteProgram(handle); + OpenGLState::GetCurState().ResetProgram(handle).Apply(); + handle = 0; +} + +void OGLPipeline::Create() { + if (handle != 0) + return; + glGenProgramPipelines(1, &handle); +} + +void OGLPipeline::Release() { + if (handle == 0) + return; + glDeleteProgramPipelines(1, &handle); + OpenGLState::GetCurState().ResetPipeline(handle).Apply(); + handle = 0; +} + +void OGLBuffer::Create() { + if (handle != 0) + return; + glGenBuffers(1, &handle); +} + +void OGLBuffer::Release() { + if (handle == 0) + return; + glDeleteBuffers(1, &handle); + OpenGLState::GetCurState().ResetBuffer(handle).Apply(); + handle = 0; +} + +void OGLSync::Create() { + if (handle != 0) + return; + handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); +} + +void OGLSync::Release() { + if (handle == 0) + return; + glDeleteSync(handle); + handle = 0; +} + +void OGLVertexArray::Create() { + if (handle != 0) + return; + glGenVertexArrays(1, &handle); +} + +void OGLVertexArray::Release() { + if (handle == 0) + return; + glDeleteVertexArrays(1, &handle); + OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); + handle = 0; +} + +void OGLFramebuffer::Create() { + if (handle != 0) + return; + glGenFramebuffers(1, &handle); +} + +void OGLFramebuffer::Release() { + if (handle == 0) + return; + glDeleteFramebuffers(1, &handle); + OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); + handle = 0; +} + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h index 3bc1b83b5..e33f1e973 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.h +++ b/src/video_core/renderer_opengl/gl_resource_manager.h @@ -8,7 +8,6 @@ #include <glad/glad.h> #include "common/common_types.h" #include "video_core/renderer_opengl/gl_shader_util.h" -#include "video_core/renderer_opengl/gl_state.h" namespace OpenGL { @@ -29,20 +28,10 @@ public: } /// Creates a new internal OpenGL resource and stores the handle - void Create() { - if (handle != 0) - return; - glGenTextures(1, &handle); - } + void Create(); /// Deletes the internal OpenGL resource - void Release() { - if (handle == 0) - return; - glDeleteTextures(1, &handle); - OpenGLState::GetCurState().UnbindTexture(handle).Apply(); - handle = 0; - } + void Release(); GLuint handle = 0; }; @@ -64,20 +53,10 @@ public: } /// Creates a new internal OpenGL resource and stores the handle - void Create() { - if (handle != 0) - return; - glGenSamplers(1, &handle); - } + void Create(); /// Deletes the internal OpenGL resource - void Release() { - if (handle == 0) - return; - glDeleteSamplers(1, &handle); - OpenGLState::GetCurState().ResetSampler(handle).Apply(); - handle = 0; - } + void Release(); GLuint handle = 0; }; @@ -98,20 +77,9 @@ public: return *this; } - void Create(const char* source, GLenum type) { - if (handle != 0) - return; - if (source == nullptr) - return; - handle = GLShader::LoadShader(source, type); - } + void Create(const char* source, GLenum type); - void Release() { - if (handle == 0) - return; - glDeleteShader(handle); - handle = 0; - } + void Release(); GLuint handle = 0; }; @@ -141,25 +109,10 @@ public: /// Creates a new internal OpenGL resource and stores the handle void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader, - bool separable_program = false) { - OGLShader vert, geo, frag; - if (vert_shader) - vert.Create(vert_shader, GL_VERTEX_SHADER); - if (geo_shader) - geo.Create(geo_shader, GL_GEOMETRY_SHADER); - if (frag_shader) - frag.Create(frag_shader, GL_FRAGMENT_SHADER); - Create(separable_program, vert.handle, geo.handle, frag.handle); - } + bool separable_program = false); /// Deletes the internal OpenGL resource - void Release() { - if (handle == 0) - return; - glDeleteProgram(handle); - OpenGLState::GetCurState().ResetProgram(handle).Apply(); - handle = 0; - } + void Release(); GLuint handle = 0; }; @@ -178,20 +131,10 @@ public: } /// Creates a new internal OpenGL resource and stores the handle - void Create() { - if (handle != 0) - return; - glGenProgramPipelines(1, &handle); - } + void Create(); /// Deletes the internal OpenGL resource - void Release() { - if (handle == 0) - return; - glDeleteProgramPipelines(1, &handle); - OpenGLState::GetCurState().ResetPipeline(handle).Apply(); - handle = 0; - } + void Release(); GLuint handle = 0; }; @@ -213,20 +156,10 @@ public: } /// Creates a new internal OpenGL resource and stores the handle - void Create() { - if (handle != 0) - return; - glGenBuffers(1, &handle); - } + void Create(); /// Deletes the internal OpenGL resource - void Release() { - if (handle == 0) - return; - glDeleteBuffers(1, &handle); - OpenGLState::GetCurState().ResetBuffer(handle).Apply(); - handle = 0; - } + void Release(); GLuint handle = 0; }; @@ -247,19 +180,10 @@ public: } /// Creates a new internal OpenGL resource and stores the handle - void Create() { - if (handle != 0) - return; - handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - } + void Create(); /// Deletes the internal OpenGL resource - void Release() { - if (handle == 0) - return; - glDeleteSync(handle); - handle = 0; - } + void Release(); GLsync handle = 0; }; @@ -281,20 +205,10 @@ public: } /// Creates a new internal OpenGL resource and stores the handle - void Create() { - if (handle != 0) - return; - glGenVertexArrays(1, &handle); - } + void Create(); /// Deletes the internal OpenGL resource - void Release() { - if (handle == 0) - return; - glDeleteVertexArrays(1, &handle); - OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); - handle = 0; - } + void Release(); GLuint handle = 0; }; @@ -316,20 +230,10 @@ public: } /// Creates a new internal OpenGL resource and stores the handle - void Create() { - if (handle != 0) - return; - glGenFramebuffers(1, &handle); - } + void Create(); /// Deletes the internal OpenGL resource - void Release() { - if (handle == 0) - return; - glDeleteFramebuffers(1, &handle); - OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); - handle = 0; - } + void Release(); GLuint handle = 0; }; diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 36fe1f04c..2a069cdd8 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -7,6 +7,7 @@ #include <glad/glad.h> #include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/maxwell_to_gl.h" namespace OpenGL::GLShader { |