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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp234
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h50
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp285
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h78
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h114
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp213
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp49
-rw-r--r--src/video_core/renderer_opengl/gl_state.h40
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h72
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp122
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h15
12 files changed, 789 insertions, 486 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f8393c618..5021f48bc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -32,8 +32,7 @@ static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
- stage.GetColorMultiplier() == 1 &&
- stage.GetAlphaMultiplier() == 1);
+ stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
}
RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
@@ -65,26 +64,34 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
uniform_block_data.fog_lut_dirty = true;
// Set vertex attributes
- glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE,
+ sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
- glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex),
+ (GLvoid*)offsetof(HardwareVertex, color));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR);
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE,
+ sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE,
+ sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE,
+ sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0);
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE,
+ sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
- glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE,
+ sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
- glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, view));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex),
+ (GLvoid*)offsetof(HardwareVertex, view));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW);
// Create render framebuffer
@@ -130,7 +137,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
}
RasterizerOpenGL::~RasterizerOpenGL() {
-
}
/**
@@ -149,8 +155,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {
* manually using two Lerps, and doing this correction before each Lerp.
*/
static bool AreQuaternionsOpposite(Math::Vec4<Pica::float24> qa, Math::Vec4<Pica::float24> qb) {
- Math::Vec4f a{ qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32() };
- Math::Vec4f b{ qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32() };
+ Math::Vec4f a{qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32()};
+ Math::Vec4f b{qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32()};
return (Math::Dot(a, b) < 0.f);
}
@@ -173,15 +179,20 @@ void RasterizerOpenGL::DrawTriangles() {
CachedSurface* color_surface;
CachedSurface* depth_surface;
MathUtil::Rectangle<int> rect;
- std::tie(color_surface, depth_surface, rect) = res_cache.GetFramebufferSurfaces(regs.framebuffer);
+ std::tie(color_surface, depth_surface, rect) =
+ res_cache.GetFramebufferSurfaces(regs.framebuffer);
state.draw.draw_framebuffer = framebuffer.handle;
state.Apply();
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_surface != nullptr ? color_surface->texture.handle : 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ color_surface != nullptr ? color_surface->texture.handle : 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
+ glFramebufferTexture2D(
+ GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
return;
@@ -194,7 +205,8 @@ void RasterizerOpenGL::DrawTriangles() {
glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
(GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
- (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
+ (GLsizei)(viewport_width * color_surface->res_scale_width),
+ (GLsizei)(viewport_height * color_surface->res_scale_height));
if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
@@ -245,14 +257,16 @@ void RasterizerOpenGL::DrawTriangles() {
// Sync the uniform data
if (uniform_block_data.dirty) {
- glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data,
+ GL_STATIC_DRAW);
uniform_block_data.dirty = false;
}
state.Apply();
// Draw the vertex batch
- glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(),
+ GL_STREAM_DRAW);
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
// Mark framebuffer surfaces as dirty
@@ -278,7 +292,7 @@ void RasterizerOpenGL::DrawTriangles() {
void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
const auto& regs = Pica::g_state.regs;
- switch(id) {
+ switch (id) {
// Culling
case PICA_REG_INDEX(cull_mode):
SyncCullMode();
@@ -548,7 +562,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncLightAmbient(7);
break;
- // Fragment lighting position
+ // Fragment lighting position
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].x, 0x144 + 0 * 0x10):
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].z, 0x145 + 0 * 0x10):
SyncLightPosition(0);
@@ -659,13 +673,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf):
- {
+ case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): {
auto& lut_config = regs.lighting.lut_config;
uniform_block_data.lut_dirty[lut_config.type / 4] = true;
break;
}
-
}
}
@@ -699,8 +711,10 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
CachedSurface dst_params;
dst_params.addr = config.GetPhysicalOutputAddress();
- dst_params.width = config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value();
- dst_params.height = config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value();
+ dst_params.width =
+ config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value();
+ dst_params.height =
+ config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value();
dst_params.is_tiled = config.input_linear != config.dont_swizzle;
dst_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.output_format);
@@ -735,7 +749,8 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
return false;
}
- u32 dst_size = dst_params.width * dst_params.height * CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8;
+ u32 dst_size = dst_params.width * dst_params.height *
+ CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8;
dst_surface->dirty = true;
res_cache.FlushRegion(config.GetPhysicalOutputAddress(), dst_size, dst_surface, true);
return true;
@@ -757,12 +772,15 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
GLuint old_fb = cur_state.draw.draw_framebuffer;
cur_state.draw.draw_framebuffer = framebuffer.handle;
- // TODO: When scissor test is implemented, need to disable scissor test in cur_state here so Clear call isn't affected
+ // TODO: When scissor test is implemented, need to disable scissor test in cur_state here so
+ // Clear call isn't affected
cur_state.Apply();
if (dst_type == SurfaceType::Color || dst_type == SurfaceType::Texture) {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ dst_surface->texture.handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
return false;
@@ -770,8 +788,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- // TODO: Handle additional pixel format and fill value size combinations to accelerate more cases
- // For instance, checking if fill value's bytes/bits repeat to allow filling I8/A8/I4/A4/...
+ // TODO: Handle additional pixel format and fill value size combinations to accelerate more
+ // cases
+ // For instance, checking if fill value's bytes/bits repeat to allow filling
+ // I8/A8/I4/A4/...
// Currently only handles formats that are multiples of the fill value size
if (config.fill_24bit) {
@@ -846,7 +866,8 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
glClearBufferfv(GL_COLOR, 0, color_values);
} else if (dst_type == SurfaceType::Depth) {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ dst_surface->texture.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
@@ -865,7 +886,8 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
glClearBufferfv(GL_DEPTH, 0, &value_float);
} else if (dst_type == SurfaceType::DepthStencil) {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ dst_surface->texture.handle, 0);
if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
return false;
@@ -889,7 +911,9 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
return true;
}
-bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) {
+bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
+ PAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) {
if (framebuffer_addr == 0) {
return false;
}
@@ -912,10 +936,9 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
u32 scaled_width = src_surface->GetScaledWidth();
u32 scaled_height = src_surface->GetScaledHeight();
- screen_info.display_texcoords = MathUtil::Rectangle<float>((float)src_rect.top / (float)scaled_height,
- (float)src_rect.left / (float)scaled_width,
- (float)src_rect.bottom / (float)scaled_height,
- (float)src_rect.right / (float)scaled_width);
+ screen_info.display_texcoords = MathUtil::Rectangle<float>(
+ (float)src_rect.top / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
+ (float)src_rect.bottom / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
screen_info.display_texture = src_surface->texture.handle;
@@ -928,7 +951,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
wrap_s = wrap_t = TextureConfig::Repeat;
border_color = 0;
- glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR
// Other attributes have correct defaults
}
@@ -976,41 +1000,64 @@ void RasterizerOpenGL::SetShader() {
} else {
LOG_DEBUG(Render_OpenGL, "Creating new shader");
- shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str());
+ shader->shader.Create(GLShader::GenerateVertexShader().c_str(),
+ GLShader::GenerateFragmentShader(config).c_str());
state.draw.shader_program = shader->shader.handle;
state.Apply();
// Set the texture samplers to correspond to different texture units
GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]");
- if (uniform_tex != -1) { glUniform1i(uniform_tex, 0); }
+ if (uniform_tex != -1) {
+ glUniform1i(uniform_tex, 0);
+ }
uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]");
- if (uniform_tex != -1) { glUniform1i(uniform_tex, 1); }
+ if (uniform_tex != -1) {
+ glUniform1i(uniform_tex, 1);
+ }
uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]");
- if (uniform_tex != -1) { glUniform1i(uniform_tex, 2); }
+ if (uniform_tex != -1) {
+ glUniform1i(uniform_tex, 2);
+ }
// Set the texture samplers to correspond to different lookup table texture units
GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[0]");
- if (uniform_lut != -1) { glUniform1i(uniform_lut, 3); }
+ if (uniform_lut != -1) {
+ glUniform1i(uniform_lut, 3);
+ }
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[1]");
- if (uniform_lut != -1) { glUniform1i(uniform_lut, 4); }
+ if (uniform_lut != -1) {
+ glUniform1i(uniform_lut, 4);
+ }
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[2]");
- if (uniform_lut != -1) { glUniform1i(uniform_lut, 5); }
+ if (uniform_lut != -1) {
+ glUniform1i(uniform_lut, 5);
+ }
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[3]");
- if (uniform_lut != -1) { glUniform1i(uniform_lut, 6); }
+ if (uniform_lut != -1) {
+ glUniform1i(uniform_lut, 6);
+ }
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[4]");
- if (uniform_lut != -1) { glUniform1i(uniform_lut, 7); }
+ if (uniform_lut != -1) {
+ glUniform1i(uniform_lut, 7);
+ }
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]");
- if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); }
+ if (uniform_lut != -1) {
+ glUniform1i(uniform_lut, 8);
+ }
GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
- if (uniform_fog_lut != -1) { glUniform1i(uniform_fog_lut, 9); }
+ if (uniform_fog_lut != -1) {
+ glUniform1i(uniform_fog_lut, 9);
+ }
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
- unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
+ unsigned int block_index =
+ glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
GLint block_size;
- glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
+ glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
+ GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
@@ -1073,7 +1120,8 @@ void RasterizerOpenGL::SyncDepthScale() {
}
void RasterizerOpenGL::SyncDepthOffset() {
- float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
+ float depth_offset =
+ Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
if (depth_offset != uniform_block_data.data.depth_offset) {
uniform_block_data.data.depth_offset = depth_offset;
uniform_block_data.dirty = true;
@@ -1086,10 +1134,14 @@ void RasterizerOpenGL::SyncBlendEnabled() {
void RasterizerOpenGL::SyncBlendFuncs() {
const auto& regs = Pica::g_state.regs;
- state.blend.rgb_equation = PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
- state.blend.a_equation = PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
- state.blend.src_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
- state.blend.dst_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
+ state.blend.rgb_equation =
+ PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
+ state.blend.a_equation =
+ PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
+ state.blend.src_rgb_func =
+ PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
+ state.blend.dst_rgb_func =
+ PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
}
@@ -1104,25 +1156,23 @@ void RasterizerOpenGL::SyncBlendColor() {
void RasterizerOpenGL::SyncFogColor() {
const auto& regs = Pica::g_state.regs;
- uniform_block_data.data.fog_color = {
- regs.fog_color.r.Value() / 255.0f,
- regs.fog_color.g.Value() / 255.0f,
- regs.fog_color.b.Value() / 255.0f
- };
+ uniform_block_data.data.fog_color = {regs.fog_color.r.Value() / 255.0f,
+ regs.fog_color.g.Value() / 255.0f,
+ regs.fog_color.b.Value() / 255.0f};
uniform_block_data.dirty = true;
}
void RasterizerOpenGL::SyncFogLUT() {
std::array<GLuint, 128> new_data;
- std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), [](const auto& entry) {
- return entry.raw;
- });
+ std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(),
+ [](const auto& entry) { return entry.raw; });
if (new_data != fog_lut_data) {
fog_lut_data = new_data;
glActiveTexture(GL_TEXTURE9);
- glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, fog_lut_data.data());
+ glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT,
+ fog_lut_data.data());
}
}
@@ -1154,34 +1204,40 @@ void RasterizerOpenGL::SyncColorWriteMask() {
void RasterizerOpenGL::SyncStencilWriteMask() {
const auto& regs = Pica::g_state.regs;
state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
- ? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
- : 0;
+ ? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
+ : 0;
}
void RasterizerOpenGL::SyncDepthWriteMask() {
const auto& regs = Pica::g_state.regs;
- state.depth.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
- ? GL_TRUE
- : GL_FALSE;
+ state.depth.write_mask =
+ (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
+ ? GL_TRUE
+ : GL_FALSE;
}
void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs;
- state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
+ state.stencil.test_enabled = regs.output_merger.stencil_test.enable &&
+ regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
- state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
- state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
- state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
+ state.stencil.action_stencil_fail =
+ PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
+ state.stencil.action_depth_fail =
+ PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
+ state.stencil.action_depth_pass =
+ PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
}
void RasterizerOpenGL::SyncDepthTest() {
const auto& regs = Pica::g_state.regs;
- state.depth.test_enabled = regs.output_merger.depth_test_enable == 1 ||
- regs.output_merger.depth_write_enable == 1;
- state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
- PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
+ state.depth.test_enabled =
+ regs.output_merger.depth_test_enable == 1 || regs.output_merger.depth_write_enable == 1;
+ state.depth.test_func = regs.output_merger.depth_test_enable == 1
+ ? PicaToGL::CompareFunc(regs.output_merger.depth_test_func)
+ : GL_ALWAYS;
}
void RasterizerOpenGL::SyncScissorTest() {
@@ -1208,7 +1264,8 @@ void RasterizerOpenGL::SyncCombinerColor() {
}
}
-void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevStageConfig& tev_stage) {
+void RasterizerOpenGL::SyncTevConstColor(int stage_index,
+ const Pica::Regs::TevStageConfig& tev_stage) {
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
if (const_color != uniform_block_data.data.const_color[stage_index]) {
uniform_block_data.data.const_color[stage_index] = const_color;
@@ -1237,7 +1294,8 @@ void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) {
if (new_data != lighting_lut_data[lut_index]) {
lighting_lut_data[lut_index] = new_data;
glActiveTexture(GL_TEXTURE3 + lut_index);
- glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, lighting_lut_data[lut_index].data());
+ glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT,
+ lighting_lut_data[lut_index].data());
}
}
@@ -1277,7 +1335,7 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
GLvec3 position = {
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(),
Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(),
- Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() };
+ Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32()};
if (position != uniform_block_data.data.light_src[light_index].position) {
uniform_block_data.data.light_src[light_index].position = position;
@@ -1286,7 +1344,9 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
}
void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
- GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32();
+ GLfloat dist_atten_bias =
+ Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
+ .ToFloat32();
if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
@@ -1295,7 +1355,9 @@ void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
}
void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
- GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32();
+ GLfloat dist_atten_scale =
+ Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale)
+ .ToFloat32();
if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index c5029432b..70e9e64ef 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -8,8 +8,8 @@
#include <cstddef>
#include <cstring>
#include <memory>
-#include <vector>
#include <unordered_map>
+#include <vector>
#include <glad/glad.h>
@@ -40,10 +40,13 @@ struct ScreenInfo;
* Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
* two separate shaders sharing the same key.
*
- * We use a union because "implicitly-defined copy/move constructor for a union X copies the object representation of X."
- * and "implicitly-defined copy assignment operator for a union X copies the object representation (3.9) of X."
+ * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
+ * representation of X."
+ * and "implicitly-defined copy assignment operator for a union X copies the object representation
+ * (3.9) of X."
* = Bytewise copy instead of memberwise copy.
- * This is important because the padding bytes are included in the hash and comparison between objects.
+ * This is important because the padding bytes are included in the hash and comparison between
+ * objects.
*/
union PicaShaderConfig {
@@ -60,8 +63,9 @@ union PicaShaderConfig {
state.depthmap_enable = regs.depthmap_enable;
- state.alpha_test_func = regs.output_merger.alpha_test.enable ?
- regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
+ state.alpha_test_func = regs.output_merger.alpha_test.enable
+ ? regs.output_merger.alpha_test.func.Value()
+ : Pica::Regs::CompareFunc::Always;
state.texture0_type = regs.texture0.type;
@@ -81,9 +85,8 @@ union PicaShaderConfig {
state.fog_mode = regs.fog_mode;
state.fog_flip = regs.fog_flip;
- state.combiner_buffer_input =
- regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
- regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
+ state.combiner_buffer_input = regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
+ regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
// Fragment lighting
@@ -95,8 +98,10 @@ union PicaShaderConfig {
const auto& light = regs.lighting.light[num];
state.lighting.light[light_index].num = num;
state.lighting.light[light_index].directional = light.config.directional != 0;
- state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
- state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
+ state.lighting.light[light_index].two_sided_diffuse =
+ light.config.two_sided_diffuse != 0;
+ state.lighting.light[light_index].dist_atten_enable =
+ !regs.lighting.IsDistAttenDisabled(num);
}
state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
@@ -147,7 +152,7 @@ union PicaShaderConfig {
return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
}
- bool operator ==(const PicaShaderConfig& o) const {
+ bool operator==(const PicaShaderConfig& o) const {
return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
};
@@ -212,7 +217,8 @@ union PicaShaderConfig {
} state;
};
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
-static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, "PicaShaderConfig::State must be trivially copyable");
+static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
+ "PicaShaderConfig::State must be trivially copyable");
#endif
namespace std {
@@ -228,12 +234,10 @@ struct hash<PicaShaderConfig> {
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
-
RasterizerOpenGL();
~RasterizerOpenGL() override;
- void AddTriangle(const Pica::Shader::OutputVertex& v0,
- const Pica::Shader::OutputVertex& v1,
+ void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
void DrawTriangles() override;
void NotifyPicaRegisterChanged(u32 id) override;
@@ -242,7 +246,8 @@ public:
void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
- bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) override;
+ bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr,
+ u32 pixel_stride, ScreenInfo& screen_info) override;
/// OpenGL shader generated for a given Pica register state
struct PicaShader {
@@ -251,13 +256,13 @@ public:
};
private:
-
struct SamplerInfo {
using TextureConfig = Pica::Regs::TextureConfig;
OGLSampler sampler;
- /// Creates the sampler object, initializing its state so that it's in sync with the SamplerInfo struct.
+ /// Creates the sampler object, initializing its state so that it's in sync with the
+ /// SamplerInfo struct.
void Create();
/// Syncs the sampler object with the config, updating any necessary state.
void SyncWithConfig(const TextureConfig& config);
@@ -343,8 +348,11 @@ private:
alignas(16) GLvec4 tev_combiner_buffer_color;
};
- static_assert(sizeof(UniformData) == 0x3C0, "The size of the UniformData structure has changed, update the structure in the shader");
- static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
+ static_assert(
+ sizeof(UniformData) == 0x3C0,
+ "The size of the UniformData structure has changed, update the structure in the shader");
+ static_assert(sizeof(UniformData) < 16384,
+ "UniformData structure must be less than 16kb as per the OpenGL spec");
/// Sets the OpenGL shader in accordance with the current PICA register state
void SetShader();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 7efd0038a..8f1477bcd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -35,18 +35,18 @@ struct FormatTuple {
};
static const std::array<FormatTuple, 5> fb_format_tuples = {{
- { GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 }, // RGBA8
- { GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE }, // RGB8
- { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, // RGB5A1
- { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, // RGB565
- { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, // RGBA4
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
+ {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
}};
static const std::array<FormatTuple, 4> depth_format_tuples = {{
- { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT }, // D16
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
{},
- { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }, // D24
- { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 }, // D24S8
+ {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
}};
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
@@ -58,7 +58,9 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
FlushAll();
}
-static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height, u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data, u8* gl_data, bool morton_to_gl) {
+static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height,
+ u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data,
+ u8* gl_data, bool morton_to_gl) {
using PixelFormat = CachedSurface::PixelFormat;
u8* data_ptrs[2];
@@ -72,7 +74,8 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
for (unsigned y = 0; y < height; ++y) {
for (unsigned x = 0; x < width; ++x) {
const u32 coarse_y = y & ~7;
- u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
+ u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
+ coarse_y * width * bytes_per_pixel;
u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
data_ptrs[morton_to_gl] = morton_data + morton_offset;
@@ -81,7 +84,8 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
// Swap depth and stencil value ordering since 3DS does not match OpenGL
u32 depth_stencil;
memcpy(&depth_stencil, data_ptrs[1], sizeof(u32));
- depth_stencil = (depth_stencil << depth_stencil_shifts[0]) | (depth_stencil >> depth_stencil_shifts[1]);
+ depth_stencil = (depth_stencil << depth_stencil_shifts[0]) |
+ (depth_stencil >> depth_stencil_shifts[1]);
memcpy(data_ptrs[0], &depth_stencil, sizeof(u32));
}
@@ -90,7 +94,8 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
for (unsigned y = 0; y < height; ++y) {
for (unsigned x = 0; x < width; ++x) {
const u32 coarse_y = y & ~7;
- u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
+ u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
+ coarse_y * width * bytes_per_pixel;
u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
data_ptrs[morton_to_gl] = morton_data + morton_offset;
@@ -102,17 +107,21 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
}
}
-bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect) {
+bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
+ CachedSurface::SurfaceType type,
+ const MathUtil::Rectangle<int>& src_rect,
+ const MathUtil::Rectangle<int>& dst_rect) {
using SurfaceType = CachedSurface::SurfaceType;
OpenGLState cur_state = OpenGLState::GetCurState();
- // Make sure textures aren't bound to texture units, since going to bind them to framebuffer components
+ // Make sure textures aren't bound to texture units, since going to bind them to framebuffer
+ // components
OpenGLState::ResetTexture(src_tex);
OpenGLState::ResetTexture(dst_tex);
// Keep track of previous framebuffer bindings
- GLuint old_fbs[2] = { cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer };
+ GLuint old_fbs[2] = {cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer};
cur_state.draw.read_framebuffer = transfer_framebuffers[0].handle;
cur_state.draw.draw_framebuffer = transfer_framebuffers[1].handle;
cur_state.Apply();
@@ -120,11 +129,15 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedS
u32 buffers = 0;
if (type == SurfaceType::Color || type == SurfaceType::Texture) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
+ 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
+ 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
buffers = GL_COLOR_BUFFER_BIT;
} else if (type == SurfaceType::Depth) {
@@ -139,10 +152,12 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedS
buffers = GL_DEPTH_BUFFER_BIT;
} else if (type == SurfaceType::DepthStencil) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ src_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ dst_tex, 0);
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
@@ -155,9 +170,9 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedS
return false;
}
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
- dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom,
- buffers, buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
+ dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
// Restore previous framebuffer bindings
cur_state.draw.read_framebuffer = old_fbs[0];
@@ -167,17 +182,24 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedS
return true;
}
-bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect) {
+bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
+ const MathUtil::Rectangle<int>& src_rect,
+ CachedSurface* dst_surface,
+ const MathUtil::Rectangle<int>& dst_rect) {
using SurfaceType = CachedSurface::SurfaceType;
- if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format)) {
+ if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format,
+ dst_surface->pixel_format)) {
return false;
}
- return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
+ return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
+ CachedSurface::GetFormatType(src_surface->pixel_format), src_rect,
+ dst_rect);
}
-static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, u32 width, u32 height) {
+static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format,
+ u32 width, u32 height) {
// Allocate an uninitialized texture of appropriate size and format for the surface
using SurfaceType = CachedSurface::SurfaceType;
@@ -200,11 +222,11 @@ static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pi
ASSERT(tuple_idx < depth_format_tuples.size());
tuple = depth_format_tuples[tuple_idx];
} else {
- tuple = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
+ tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
}
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0,
- tuple.format, tuple.type, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0, tuple.format,
+ tuple.type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -217,7 +239,8 @@ static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pi
}
MICROPROFILE_DEFINE(OpenGL_SurfaceUpload, "OpenGL", "Surface Upload", MP_RGB(128, 64, 192));
-CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create) {
+CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale,
+ bool load_if_create) {
using PixelFormat = CachedSurface::PixelFormat;
using SurfaceType = CachedSurface::SurfaceType;
@@ -225,29 +248,31 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
return nullptr;
}
- u32 params_size = params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
+ u32 params_size =
+ params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
// Check for an exact match in existing surfaces
CachedSurface* best_exact_surface = nullptr;
float exact_surface_goodness = -1.f;
- auto surface_interval = boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
+ auto surface_interval =
+ boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
auto range = surface_cache.equal_range(surface_interval);
for (auto it = range.first; it != range.second; ++it) {
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
CachedSurface* surface = it2->get();
// Check if the request matches the surface exactly
- if (params.addr == surface->addr &&
- params.width == surface->width && params.height == surface->height &&
- params.pixel_format == surface->pixel_format)
- {
+ if (params.addr == surface->addr && params.width == surface->width &&
+ params.height == surface->height && params.pixel_format == surface->pixel_format) {
// Make sure optional param-matching criteria are fulfilled
bool tiling_match = (params.is_tiled == surface->is_tiled);
- bool res_scale_match = (params.res_scale_width == surface->res_scale_width && params.res_scale_height == surface->res_scale_height);
+ bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
+ params.res_scale_height == surface->res_scale_height);
if (!match_res_scale || res_scale_match) {
// Prioritize same-tiling and highest resolution surfaces
- float match_goodness = (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
+ float match_goodness =
+ (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
if (match_goodness > exact_surface_goodness || surface->dirty) {
exact_surface_goodness = match_goodness;
best_exact_surface = surface;
@@ -288,9 +313,11 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
if (!load_if_create) {
// Don't load any data; just allocate the surface's texture
- AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format, new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
+ AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format,
+ new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
} else {
- // TODO: Consider attempting subrect match in existing surfaces and direct blit here instead of memory upload below if that's a common scenario in some game
+ // TODO: Consider attempting subrect match in existing surfaces and direct blit here instead
+ // of memory upload below if that's a common scenario in some game
Memory::RasterizerFlushRegion(params.addr, params_size);
@@ -318,7 +345,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
tuple = fb_format_tuples[(unsigned int)params.pixel_format];
} else {
// Texture
- tuple = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
+ tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
}
std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height);
@@ -326,19 +353,23 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
Pica::DebugUtils::TextureInfo tex_info;
tex_info.width = params.width;
tex_info.height = params.height;
- tex_info.stride = params.width * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
+ tex_info.stride =
+ params.width * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
tex_info.format = (Pica::Regs::TextureFormat)params.pixel_format;
tex_info.physical_address = params.addr;
for (unsigned y = 0; y < params.height; ++y) {
for (unsigned x = 0; x < params.width; ++x) {
- tex_buffer[x + params.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, params.height - 1 - y, tex_info);
+ tex_buffer[x + params.width * y] = Pica::DebugUtils::LookupTexture(
+ texture_src_data, x, params.height - 1 - y, tex_info);
}
}
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data());
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data());
} else {
- // Depth/Stencil formats need special treatment since they aren't sampleable using LookupTexture and can't use RGBA format
+ // Depth/Stencil formats need special treatment since they aren't sampleable using
+ // LookupTexture and can't use RGBA format
size_t tuple_idx = (size_t)params.pixel_format - 14;
ASSERT(tuple_idx < depth_format_tuples.size());
const FormatTuple& tuple = depth_format_tuples[tuple_idx];
@@ -350,14 +381,18 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
- std::vector<u8> temp_fb_depth_buffer(params.width * params.height * gl_bytes_per_pixel);
+ std::vector<u8> temp_fb_depth_buffer(params.width * params.height *
+ gl_bytes_per_pixel);
- u8* temp_fb_depth_buffer_ptr = use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data();
+ u8* temp_fb_depth_buffer_ptr =
+ use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data();
- MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel, gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr, true);
+ MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel,
+ gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr,
+ true);
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
- tuple.format, tuple.type, temp_fb_depth_buffer.data());
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
+ 0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
}
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@@ -367,10 +402,13 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
OGLTexture scaled_texture;
scaled_texture.Create();
- AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format, new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
- BlitTextures(new_surface->texture.handle, scaled_texture.handle, CachedSurface::GetFormatType(new_surface->pixel_format),
- MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height),
- MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(), new_surface->GetScaledHeight()));
+ AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format,
+ new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
+ BlitTextures(new_surface->texture.handle, scaled_texture.handle,
+ CachedSurface::GetFormatType(new_surface->pixel_format),
+ MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height),
+ MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(),
+ new_surface->GetScaledHeight()));
new_surface->texture.Release();
new_surface->texture.handle = scaled_texture.handle;
@@ -389,11 +427,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
}
Memory::RasterizerMarkRegionCached(new_surface->addr, new_surface->size, 1);
- surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open(new_surface->addr, new_surface->addr + new_surface->size), std::set<std::shared_ptr<CachedSurface>>({ new_surface })));
+ surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open(
+ new_surface->addr, new_surface->addr + new_surface->size),
+ std::set<std::shared_ptr<CachedSurface>>({new_surface})));
return new_surface.get();
}
-CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle<int>& out_rect) {
+CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params,
+ bool match_res_scale, bool load_if_create,
+ MathUtil::Rectangle<int>& out_rect) {
if (params.addr == 0) {
return nullptr;
}
@@ -405,7 +447,8 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
CachedSurface* best_subrect_surface = nullptr;
float subrect_surface_goodness = -1.f;
- auto surface_interval = boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
+ auto surface_interval =
+ boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
@@ -414,14 +457,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
// Check if the request is contained in the surface
if (params.addr >= surface->addr &&
params.addr + params_size - 1 <= surface->addr + surface->size - 1 &&
- params.pixel_format == surface->pixel_format)
- {
+ params.pixel_format == surface->pixel_format) {
// Make sure optional param-matching criteria are fulfilled
bool tiling_match = (params.is_tiled == surface->is_tiled);
- bool res_scale_match = (params.res_scale_width == surface->res_scale_width && params.res_scale_height == surface->res_scale_height);
+ bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
+ params.res_scale_height == surface->res_scale_height);
if (!match_res_scale || res_scale_match) {
// Prioritize same-tiling and highest resolution surfaces
- float match_goodness = (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
+ float match_goodness =
+ (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
if (match_goodness > subrect_surface_goodness || surface->dirty) {
subrect_surface_goodness = match_goodness;
best_subrect_surface = surface;
@@ -433,7 +477,8 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
// Return the best subrect surface if found
if (best_subrect_surface != nullptr) {
- unsigned int bytes_per_pixel = (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
+ unsigned int bytes_per_pixel =
+ (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
int x0, y0;
@@ -452,7 +497,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
y0 = begin_tile_index / tiles_per_row * 8;
// Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory.
- out_rect = MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width, best_subrect_surface->height - (y0 + params.height));
+ out_rect =
+ MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width,
+ best_subrect_surface->height - (y0 + params.height));
}
out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width);
@@ -465,16 +512,20 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
// No subrect found - create and return a new surface
if (!params.is_tiled) {
- out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width), (int)(params.height * params.res_scale_height));
+ out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width),
+ (int)(params.height * params.res_scale_height));
} else {
- out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height), (int)(params.width * params.res_scale_width), 0);
+ out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height),
+ (int)(params.width * params.res_scale_width), 0);
}
return GetSurface(params, match_res_scale, load_if_create);
}
-CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTextureConfig& config) {
- Pica::DebugUtils::TextureInfo info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
+CachedSurface*
+RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTextureConfig& config) {
+ Pica::DebugUtils::TextureInfo info =
+ Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
CachedSurface params;
params.addr = info.physical_address;
@@ -485,20 +536,28 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTe
return GetSurface(params, false, true);
}
-std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
+std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
+RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
const auto& regs = Pica::g_state.regs;
// Make sur that framebuffers don't overlap if both color and depth are being used
u32 fb_area = config.GetWidth() * config.GetHeight();
- bool framebuffers_overlap = config.GetColorBufferPhysicalAddress() != 0 &&
- config.GetDepthBufferPhysicalAddress() != 0 &&
- MathUtil::IntervalsIntersect(config.GetColorBufferPhysicalAddress(), fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
- config.GetDepthBufferPhysicalAddress(), fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
+ bool framebuffers_overlap =
+ config.GetColorBufferPhysicalAddress() != 0 &&
+ config.GetDepthBufferPhysicalAddress() != 0 &&
+ MathUtil::IntervalsIntersect(
+ config.GetColorBufferPhysicalAddress(),
+ fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
+ config.GetDepthBufferPhysicalAddress(),
+ fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
- bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && (regs.output_merger.depth_test_enable || regs.output_merger.depth_write_enable || !framebuffers_overlap);
+ bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
+ (regs.output_merger.depth_test_enable ||
+ regs.output_merger.depth_write_enable || !framebuffers_overlap);
if (framebuffers_overlap && using_color_fb && using_depth_fb) {
- LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; overlapping framebuffers not supported!");
+ LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
+ "overlapping framebuffers not supported!");
using_depth_fb = false;
}
@@ -512,8 +571,10 @@ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerC
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
// Assume same scaling factor for top and bottom screens
- color_params.res_scale_width = depth_params.res_scale_width = (float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
- color_params.res_scale_height = depth_params.res_scale_height = (float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
+ color_params.res_scale_width = depth_params.res_scale_width =
+ (float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
+ color_params.res_scale_height = depth_params.res_scale_height =
+ (float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
}
color_params.addr = config.GetColorBufferPhysicalAddress();
@@ -523,22 +584,28 @@ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerC
depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format);
MathUtil::Rectangle<int> color_rect;
- CachedSurface* color_surface = using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
+ CachedSurface* color_surface =
+ using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
MathUtil::Rectangle<int> depth_rect;
- CachedSurface* depth_surface = using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
+ CachedSurface* depth_surface =
+ using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
// Sanity check to make sure found surfaces aren't the same
if (using_depth_fb && using_color_fb && color_surface == depth_surface) {
- LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
+ LOG_CRITICAL(
+ Render_OpenGL,
+ "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
using_depth_fb = false;
depth_surface = nullptr;
}
MathUtil::Rectangle<int> rect;
- if (color_surface != nullptr && depth_surface != nullptr && (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
- // Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if they don't match
+ if (color_surface != nullptr && depth_surface != nullptr &&
+ (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
+ // Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if
+ // they don't match
if (color_rect.left != 0 || color_rect.top != 0) {
color_surface = GetSurface(color_params, true, true);
}
@@ -548,9 +615,13 @@ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerC
}
if (!color_surface->is_tiled) {
- rect = MathUtil::Rectangle<int>(0, 0, (int)(color_params.width * color_params.res_scale_width), (int)(color_params.height * color_params.res_scale_height));
+ rect = MathUtil::Rectangle<int>(
+ 0, 0, (int)(color_params.width * color_params.res_scale_width),
+ (int)(color_params.height * color_params.res_scale_height));
} else {
- rect = MathUtil::Rectangle<int>(0, (int)(color_params.height * color_params.res_scale_height), (int)(color_params.width * color_params.res_scale_width), 0);
+ rect = MathUtil::Rectangle<int>(
+ 0, (int)(color_params.height * color_params.res_scale_height),
+ (int)(color_params.width * color_params.res_scale_width), 0);
}
} else if (color_surface != nullptr) {
rect = color_rect;
@@ -564,7 +635,8 @@ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerC
}
CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
- auto surface_interval = boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
+ auto surface_interval =
+ boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
auto range = surface_cache.equal_range(surface_interval);
for (auto it = range.first; it != range.second; ++it) {
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
@@ -581,8 +653,9 @@ CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryF
if (surface->addr == config.GetStartAddress() &&
CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value &&
- (surface->width * surface->height * CachedSurface::GetFormatBpp(surface->pixel_format) / 8) == (config.GetEndAddress() - config.GetStartAddress()))
- {
+ (surface->width * surface->height *
+ CachedSurface::GetFormatBpp(surface->pixel_format) / 8) ==
+ (config.GetEndAddress() - config.GetStartAddress())) {
return surface;
}
}
@@ -617,8 +690,11 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
if (surface->res_scale_width != 1.f || surface->res_scale_height != 1.f) {
unscaled_tex.Create();
- AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width, surface->height);
- BlitTextures(surface->texture.handle, unscaled_tex.handle, CachedSurface::GetFormatType(surface->pixel_format),
+ AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width,
+ surface->height);
+ BlitTextures(
+ surface->texture.handle, unscaled_tex.handle,
+ CachedSurface::GetFormatType(surface->pixel_format),
MathUtil::Rectangle<int>(0, 0, surface->GetScaledWidth(), surface->GetScaledHeight()),
MathUtil::Rectangle<int>(0, 0, surface->width, surface->height));
@@ -648,10 +724,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
- MortonCopyPixels(surface->pixel_format, surface->width, surface->height, bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(), false);
+ // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion
+ // is necessary.
+ MortonCopyPixels(surface->pixel_format, surface->width, surface->height,
+ bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(),
+ false);
} else {
- // Depth/Stencil formats need special treatment since they aren't sampleable using LookupTexture and can't use RGBA format
+ // Depth/Stencil formats need special treatment since they aren't sampleable using
+ // LookupTexture and can't use RGBA format
size_t tuple_idx = (size_t)surface->pixel_format - 14;
ASSERT(tuple_idx < depth_format_tuples.size());
const FormatTuple& tuple = depth_format_tuples[tuple_idx];
@@ -669,7 +749,9 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
u8* temp_gl_buffer_ptr = use_4bpp ? temp_gl_buffer.data() + 1 : temp_gl_buffer.data();
- MortonCopyPixels(surface->pixel_format, surface->width, surface->height, bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr, false);
+ MortonCopyPixels(surface->pixel_format, surface->width, surface->height,
+ bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr,
+ false);
}
}
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
@@ -680,7 +762,8 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
cur_state.Apply();
}
-void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate) {
+void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface,
+ bool invalidate) {
if (size == 0) {
return;
}
@@ -691,8 +774,11 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurfac
auto surface_interval = boost::icl::interval<PAddr>::right_open(addr, addr + size);
auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
- std::copy_if(it->second.begin(), it->second.end(), std::inserter(touching_surfaces, touching_surfaces.end()),
- [skip_surface](std::shared_ptr<CachedSurface> surface) { return (surface.get() != skip_surface); });
+ std::copy_if(it->second.begin(), it->second.end(),
+ std::inserter(touching_surfaces, touching_surfaces.end()),
+ [skip_surface](std::shared_ptr<CachedSurface> surface) {
+ return (surface.get() != skip_surface);
+ });
}
// Flush and invalidate surfaces
@@ -700,7 +786,10 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurfac
FlushSurface(surface.get());
if (invalidate) {
Memory::RasterizerMarkRegionCached(surface->addr, surface->size, -1);
- surface_cache.subtract(std::make_pair(boost::icl::interval<PAddr>::right_open(surface->addr, surface->addr + surface->size), std::set<std::shared_ptr<CachedSurface>>({ surface })));
+ surface_cache.subtract(
+ std::make_pair(boost::icl::interval<PAddr>::right_open(
+ surface->addr, surface->addr + surface->size),
+ std::set<std::shared_ptr<CachedSurface>>({surface})));
}
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 225596415..db5b649da 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -22,7 +22,8 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace MathUtil {
-template <class T> struct Rectangle;
+template <class T>
+struct Rectangle;
}
struct CachedSurface;
@@ -32,38 +33,38 @@ using SurfaceCache = boost::icl::interval_map<PAddr, std::set<std::shared_ptr<Ca
struct CachedSurface {
enum class PixelFormat {
// First 5 formats are shared between textures and color buffers
- RGBA8 = 0,
- RGB8 = 1,
- RGB5A1 = 2,
- RGB565 = 3,
- RGBA4 = 4,
+ RGBA8 = 0,
+ RGB8 = 1,
+ RGB5A1 = 2,
+ RGB565 = 3,
+ RGBA4 = 4,
// Texture-only formats
- IA8 = 5,
- RG8 = 6,
- I8 = 7,
- A8 = 8,
- IA4 = 9,
- I4 = 10,
- A4 = 11,
- ETC1 = 12,
- ETC1A4 = 13,
+ IA8 = 5,
+ RG8 = 6,
+ I8 = 7,
+ A8 = 8,
+ IA4 = 9,
+ I4 = 10,
+ A4 = 11,
+ ETC1 = 12,
+ ETC1A4 = 13,
// Depth buffer-only formats
- D16 = 14,
+ D16 = 14,
// gap
- D24 = 16,
- D24S8 = 17,
+ D24 = 16,
+ D24S8 = 17,
- Invalid = 255,
+ Invalid = 255,
};
enum class SurfaceType {
- Color = 0,
- Texture = 1,
- Depth = 2,
+ Color = 0,
+ Texture = 1,
+ Depth = 2,
DepthStencil = 3,
- Invalid = 4,
+ Invalid = 4,
};
static unsigned int GetFormatBpp(CachedSurface::PixelFormat format) {
@@ -101,7 +102,8 @@ struct CachedSurface {
}
static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
- return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14) : PixelFormat::Invalid;
+ return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
+ : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
@@ -120,7 +122,8 @@ struct CachedSurface {
SurfaceType a_type = GetFormatType(pixel_format_a);
SurfaceType b_type = GetFormatType(pixel_format_b);
- if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) && (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
+ if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) &&
+ (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
return true;
}
@@ -187,22 +190,30 @@ public:
~RasterizerCacheOpenGL();
/// Blits one texture to another
- bool BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect);
+ bool BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type,
+ const MathUtil::Rectangle<int>& src_rect,
+ const MathUtil::Rectangle<int>& dst_rect);
/// Attempt to blit one surface's texture to another
- bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect);
+ bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect,
+ CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect);
/// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
- CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create);
+ CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale,
+ bool load_if_create);
- /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
- CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle<int>& out_rect);
+ /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
+ /// 3DS memory to OpenGL and caches it (if not already cached)
+ CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale,
+ bool load_if_create, MathUtil::Rectangle<int>& out_rect);
/// Gets a surface based on the texture configuration
CachedSurface* GetTextureSurface(const Pica::Regs::FullTextureConfig& config);
- /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer configuration
- std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config);
+ /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
+ /// configuration
+ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
+ GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config);
/// Attempt to get a surface that exactly matches the fill region and format
CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
@@ -210,7 +221,8 @@ public:
/// Write the surface back to memory
void FlushSurface(CachedSurface* surface);
- /// Write any cached resources overlapping the region back to memory (if dirty) and optionally invalidate them in the cache
+ /// Write any cached resources overlapping the region back to memory (if dirty) and optionally
+ /// invalidate them in the cache
void FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate);
/// Flush all cached resources tracked by this cache manager
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index eb128966c..2f40eb646 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -16,19 +16,28 @@
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
- OGLTexture(OGLTexture&& o) { std::swap(handle, o.handle); }
- ~OGLTexture() { Release(); }
- OGLTexture& operator=(OGLTexture&& o) { std::swap(handle, o.handle); return *this; }
+ OGLTexture(OGLTexture&& o) {
+ std::swap(handle, o.handle);
+ }
+ ~OGLTexture() {
+ Release();
+ }
+ OGLTexture& operator=(OGLTexture&& o) {
+ std::swap(handle, o.handle);
+ return *this;
+ }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
- if (handle != 0) return;
+ if (handle != 0)
+ return;
glGenTextures(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
- if (handle == 0) return;
+ if (handle == 0)
+ return;
glDeleteTextures(1, &handle);
OpenGLState::ResetTexture(handle);
handle = 0;
@@ -40,19 +49,28 @@ public:
class OGLSampler : private NonCopyable {
public:
OGLSampler() = default;
- OGLSampler(OGLSampler&& o) { std::swap(handle, o.handle); }
- ~OGLSampler() { Release(); }
- OGLSampler& operator=(OGLSampler&& o) { std::swap(handle, o.handle); return *this; }
+ OGLSampler(OGLSampler&& o) {
+ std::swap(handle, o.handle);
+ }
+ ~OGLSampler() {
+ Release();
+ }
+ OGLSampler& operator=(OGLSampler&& o) {
+ std::swap(handle, o.handle);
+ return *this;
+ }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
- if (handle != 0) return;
+ if (handle != 0)
+ return;
glGenSamplers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
- if (handle == 0) return;
+ if (handle == 0)
+ return;
glDeleteSamplers(1, &handle);
OpenGLState::ResetSampler(handle);
handle = 0;
@@ -64,19 +82,28 @@ public:
class OGLShader : private NonCopyable {
public:
OGLShader() = default;
- OGLShader(OGLShader&& o) { std::swap(handle, o.handle); }
- ~OGLShader() { Release(); }
- OGLShader& operator=(OGLShader&& o) { std::swap(handle, o.handle); return *this; }
+ OGLShader(OGLShader&& o) {
+ std::swap(handle, o.handle);
+ }
+ ~OGLShader() {
+ Release();
+ }
+ OGLShader& operator=(OGLShader&& o) {
+ std::swap(handle, o.handle);
+ return *this;
+ }
/// Creates a new internal OpenGL resource and stores the handle
void Create(const char* vert_shader, const char* frag_shader) {
- if (handle != 0) return;
+ if (handle != 0)
+ return;
handle = GLShader::LoadProgram(vert_shader, frag_shader);
}
/// Deletes the internal OpenGL resource
void Release() {
- if (handle == 0) return;
+ if (handle == 0)
+ return;
glDeleteProgram(handle);
OpenGLState::ResetProgram(handle);
handle = 0;
@@ -88,19 +115,28 @@ public:
class OGLBuffer : private NonCopyable {
public:
OGLBuffer() = default;
- OGLBuffer(OGLBuffer&& o) { std::swap(handle, o.handle); }
- ~OGLBuffer() { Release(); }
- OGLBuffer& operator=(OGLBuffer&& o) { std::swap(handle, o.handle); return *this; }
+ OGLBuffer(OGLBuffer&& o) {
+ std::swap(handle, o.handle);
+ }
+ ~OGLBuffer() {
+ Release();
+ }
+ OGLBuffer& operator=(OGLBuffer&& o) {
+ std::swap(handle, o.handle);
+ return *this;
+ }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
- if (handle != 0) return;
+ if (handle != 0)
+ return;
glGenBuffers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
- if (handle == 0) return;
+ if (handle == 0)
+ return;
glDeleteBuffers(1, &handle);
OpenGLState::ResetBuffer(handle);
handle = 0;
@@ -112,19 +148,28 @@ public:
class OGLVertexArray : private NonCopyable {
public:
OGLVertexArray() = default;
- OGLVertexArray(OGLVertexArray&& o) { std::swap(handle, o.handle); }
- ~OGLVertexArray() { Release(); }
- OGLVertexArray& operator=(OGLVertexArray&& o) { std::swap(handle, o.handle); return *this; }
+ OGLVertexArray(OGLVertexArray&& o) {
+ std::swap(handle, o.handle);
+ }
+ ~OGLVertexArray() {
+ Release();
+ }
+ OGLVertexArray& operator=(OGLVertexArray&& o) {
+ std::swap(handle, o.handle);
+ return *this;
+ }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
- if (handle != 0) return;
+ if (handle != 0)
+ return;
glGenVertexArrays(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
- if (handle == 0) return;
+ if (handle == 0)
+ return;
glDeleteVertexArrays(1, &handle);
OpenGLState::ResetVertexArray(handle);
handle = 0;
@@ -136,19 +181,28 @@ public:
class OGLFramebuffer : private NonCopyable {
public:
OGLFramebuffer() = default;
- OGLFramebuffer(OGLFramebuffer&& o) { std::swap(handle, o.handle); }
- ~OGLFramebuffer() { Release(); }
- OGLFramebuffer& operator=(OGLFramebuffer&& o) { std::swap(handle, o.handle); return *this; }
+ OGLFramebuffer(OGLFramebuffer&& o) {
+ std::swap(handle, o.handle);
+ }
+ ~OGLFramebuffer() {
+ Release();
+ }
+ OGLFramebuffer& operator=(OGLFramebuffer&& o) {
+ std::swap(handle, o.handle);
+ return *this;
+ }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
- if (handle != 0) return;
+ if (handle != 0)
+ return;
glGenFramebuffers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
- if (handle == 0) return;
+ if (handle == 0)
+ return;
glDeleteFramebuffers(1, &handle);
OpenGLState::ResetFramebuffer(handle);
handle = 0;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 3de372f67..f86cffee5 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -21,19 +21,18 @@ namespace GLShader {
/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
static bool IsPassThroughTevStage(const TevStageConfig& stage) {
- return (stage.color_op == TevStageConfig::Operation::Replace &&
- stage.alpha_op == TevStageConfig::Operation::Replace &&
- stage.color_source1 == TevStageConfig::Source::Previous &&
- stage.alpha_source1 == TevStageConfig::Source::Previous &&
- stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
- stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
- stage.GetColorMultiplier() == 1 &&
- stage.GetAlphaMultiplier() == 1);
+ return (stage.color_op == TevStageConfig::Operation::Replace &&
+ stage.alpha_op == TevStageConfig::Operation::Replace &&
+ stage.color_source1 == TevStageConfig::Source::Previous &&
+ stage.alpha_source1 == TevStageConfig::Source::Previous &&
+ stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
+ stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
+ stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
}
/// Writes the specified TEV stage source component(s)
-static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source,
- const std::string& index_name) {
+static void AppendSource(std::string& out, const PicaShaderConfig& config,
+ TevStageConfig::Source source, const std::string& index_name) {
const auto& state = config.state;
using Source = TevStageConfig::Source;
switch (source) {
@@ -48,7 +47,7 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config, TevSt
break;
case Source::Texture0:
// Only unit 0 respects the texturing type (according to 3DBrew)
- switch(state.texture0_type) {
+ switch (state.texture0_type) {
case Pica::Regs::TextureConfig::Texture2D:
out += "texture(tex[0], texcoord[0])";
break;
@@ -57,7 +56,8 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config, TevSt
break;
default:
out += "texture(tex[0], texcoord[0])";
- LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type));
+ LOG_CRITICAL(HW_GPU, "Unhandled texture type %x",
+ static_cast<int>(state.texture0_type));
UNIMPLEMENTED();
break;
}
@@ -85,8 +85,9 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config, TevSt
}
/// Writes the color components to use for the specified TEV stage color modifier
-static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier,
- TevStageConfig::Source source, const std::string& index_name) {
+static void AppendColorModifier(std::string& out, const PicaShaderConfig& config,
+ TevStageConfig::ColorModifier modifier,
+ TevStageConfig::Source source, const std::string& index_name) {
using ColorModifier = TevStageConfig::ColorModifier;
switch (modifier) {
case ColorModifier::SourceColor:
@@ -142,8 +143,9 @@ static void AppendColorModifier(std::string& out, const PicaShaderConfig& config
}
/// Writes the alpha component to use for the specified TEV stage alpha modifier
-static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier,
- TevStageConfig::Source source, const std::string& index_name) {
+static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config,
+ TevStageConfig::AlphaModifier modifier,
+ TevStageConfig::Source source, const std::string& index_name) {
using AlphaModifier = TevStageConfig::AlphaModifier;
switch (modifier) {
case AlphaModifier::SourceAlpha:
@@ -191,7 +193,7 @@ static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config
/// Writes the combiner function for the color components for the specified TEV stage operation
static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation,
- const std::string& variable_name) {
+ const std::string& variable_name) {
out += "clamp(";
using Operation = TevStageConfig::Operation;
switch (operation) {
@@ -208,8 +210,10 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
break;
case Operation::Lerp:
- // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use builtin lerp
- out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
+ // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use
+ // builtin lerp
+ out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
+ "[1] * (vec3(1.0) - " + variable_name + "[2])";
break;
case Operation::Subtract:
out += variable_name + "[0] - " + variable_name + "[1]";
@@ -218,10 +222,12 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
break;
case Operation::AddThenMultiply:
- out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
+ out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " +
+ variable_name + "[2]";
break;
case Operation::Dot3_RGB:
- out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 4.0)";
+ out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name +
+ "[1] - vec3(0.5)) * 4.0)";
break;
default:
out += "vec3(0.0)";
@@ -233,7 +239,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
/// Writes the combiner function for the alpha component for the specified TEV stage operation
static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation,
- const std::string& variable_name) {
+ const std::string& variable_name) {
out += "clamp(";
using Operation = TevStageConfig::Operation;
switch (operation) {
@@ -250,7 +256,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
out += variable_name + "[0] + " + variable_name + "[1] - 0.5";
break;
case Operation::Lerp:
- out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
+ out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
+ "[1] * (1.0 - " + variable_name + "[2])";
break;
case Operation::Subtract:
out += variable_name + "[0] - " + variable_name + "[1]";
@@ -259,7 +266,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
break;
case Operation::AddThenMultiply:
- out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
+ out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name +
+ "[2]";
break;
default:
out += "0.0";
@@ -284,9 +292,10 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
case CompareFunc::LessThan:
case CompareFunc::LessThanOrEqual:
case CompareFunc::GreaterThan:
- case CompareFunc::GreaterThanOrEqual:
- {
- static const char* op[] = { "!=", "==", ">=", ">", "<=", "<", };
+ case CompareFunc::GreaterThanOrEqual: {
+ static const char* op[] = {
+ "!=", "==", ">=", ">", "<=", "<",
+ };
unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal;
out += "int(last_tex_env_out.a * 255.0f) " + std::string(op[index]) + " alphatest_ref";
break;
@@ -301,7 +310,8 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
/// Writes the code to emulate the specified TEV stage
static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
- const auto stage = static_cast<const Pica::Regs::TevStageConfig>(config.state.tev_stages[index]);
+ const auto stage =
+ static_cast<const Pica::Regs::TevStageConfig>(config.state.tev_stages[index]);
if (!IsPassThroughTevStage(stage)) {
std::string index_name = std::to_string(index);
@@ -330,8 +340,12 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
out += ";\n";
out += "last_tex_env_out = vec4("
- "clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, vec3(0.0), vec3(1.0)),"
- "clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n";
+ "clamp(color_output_" +
+ index_name + " * " + std::to_string(stage.GetColorMultiplier()) +
+ ".0, vec3(0.0), vec3(1.0)),"
+ "clamp(alpha_output_" +
+ index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) +
+ ".0, 0.0, 1.0));\n";
}
out += "combiner_buffer = next_combiner_buffer;\n";
@@ -355,13 +369,17 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Compute fragment normals
if (lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) {
- // Bump mapping is enabled using a normal map, read perturbation vector from the selected texture
+ // Bump mapping is enabled using a normal map, read perturbation vector from the selected
+ // texture
std::string bump_selector = std::to_string(lighting.bump_selector);
- out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], texcoord[" + bump_selector + "]).rgb - 1.0;\n";
+ out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], texcoord[" +
+ bump_selector + "]).rgb - 1.0;\n";
- // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher precision result
+ // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher
+ // precision result
if (lighting.bump_renorm) {
- std::string val = "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
+ std::string val =
+ "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n";
}
} else if (lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) {
@@ -373,7 +391,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n";
}
- // Rotate the surface-local normal by the interpolated normal quaternion to convert it to eyespace
+ // Rotate the surface-local normal by the interpolated normal quaternion to convert it to
+ // eyespace
out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n";
// Gets the index into the specified lookup table for specular lighting
@@ -406,12 +425,14 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
if (abs) {
// LUT index is in the range of (0.0, 1.0)
- index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" : "max(" + index + ", 0.f)";
+ index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")"
+ : "max(" + index + ", 0.f)";
return "(FLOAT_255 * clamp(" + index + ", 0.0, 1.0))";
} else {
// LUT index is in the range of (-1.0, 1.0)
index = "clamp(" + index + ", -1.0, 1.0)";
- return "(FLOAT_255 * ((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0)";
+ return "(FLOAT_255 * ((" + index + " < 0) ? " + index + " + 2.0 : " + index +
+ ") / 2.0)";
}
return std::string();
@@ -434,52 +455,74 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
else
out += "light_vector = normalize(" + light_src + ".position + view);\n";
- // Compute dot product of light_vector and normal, adjust if lighting is one-sided or two-sided
- std::string dot_product = light_config.two_sided_diffuse ? "abs(dot(light_vector, normal))" : "max(dot(light_vector, normal), 0.0)";
+ // Compute dot product of light_vector and normal, adjust if lighting is one-sided or
+ // two-sided
+ std::string dot_product = light_config.two_sided_diffuse
+ ? "abs(dot(light_vector, normal))"
+ : "max(dot(light_vector, normal), 0.0)";
// If enabled, compute distance attenuation value
std::string dist_atten = "1.0";
if (light_config.dist_atten_enable) {
- std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)";
+ std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +
+ light_src + ".position) + " + light_src + ".dist_atten_bias)";
index = "((clamp(" + index + ", 0.0, FLOAT_255)))";
- const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
+ const unsigned lut_num =
+ ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
}
// If enabled, clamp specular component if lighting result is negative
- std::string clamp_highlights = lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
+ std::string clamp_highlights =
+ lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
// Specular 0 component
std::string d0_lut_value = "1.0";
- if (lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Distribution0)) {
+ if (lighting.lut_d0.enable &&
+ Pica::Regs::IsLightingSamplerSupported(lighting.config,
+ Pica::Regs::LightingSampler::Distribution0)) {
// Lookup specular "distribution 0" LUT value
- std::string index = GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
- d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
+ std::string index =
+ GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
+ d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " +
+ GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
}
std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
// If enabled, lookup ReflectRed value, otherwise, 1.0 is used
- if (lighting.lut_rr.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectRed)) {
- std::string index = GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
- std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
+ if (lighting.lut_rr.enable &&
+ Pica::Regs::IsLightingSamplerSupported(lighting.config,
+ Pica::Regs::LightingSampler::ReflectRed)) {
+ std::string index =
+ GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
+ std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " +
+ GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
out += "refl_value.r = " + value + ";\n";
} else {
out += "refl_value.r = 1.0;\n";
}
// If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
- if (lighting.lut_rg.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectGreen)) {
- std::string index = GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
- std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
+ if (lighting.lut_rg.enable &&
+ Pica::Regs::IsLightingSamplerSupported(lighting.config,
+ Pica::Regs::LightingSampler::ReflectGreen)) {
+ std::string index =
+ GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
+ std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " +
+ GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
out += "refl_value.g = " + value + ";\n";
} else {
out += "refl_value.g = refl_value.r;\n";
}
// If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
- if (lighting.lut_rb.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectBlue)) {
- std::string index = GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
- std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
+ if (lighting.lut_rb.enable &&
+ Pica::Regs::IsLightingSamplerSupported(lighting.config,
+ Pica::Regs::LightingSampler::ReflectBlue)) {
+ std::string index =
+ GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
+ std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " +
+ GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
out += "refl_value.b = " + value + ";\n";
} else {
out += "refl_value.b = refl_value.r;\n";
@@ -487,18 +530,26 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Specular 1 component
std::string d1_lut_value = "1.0";
- if (lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Distribution1)) {
+ if (lighting.lut_d1.enable &&
+ Pica::Regs::IsLightingSamplerSupported(lighting.config,
+ Pica::Regs::LightingSampler::Distribution1)) {
// Lookup specular "distribution 1" LUT value
- std::string index = GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
- d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
+ std::string index =
+ GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
+ d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " +
+ GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
}
- std::string specular_1 = "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
+ std::string specular_1 =
+ "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
// Fresnel
- if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
+ if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(
+ lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
// Lookup fresnel LUT value
- std::string index = GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
- std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
+ std::string index =
+ GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
+ std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " +
+ GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
// Enabled for difffuse lighting alpha component
if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha ||
@@ -512,10 +563,12 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
}
// Compute primary fragment color (diffuse lighting) function
- out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + light_src + ".ambient) * " + dist_atten + ";\n";
+ out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " +
+ light_src + ".ambient) * " + dist_atten + ";\n";
// Compute secondary fragment color (specular lighting) function
- out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + clamp_highlights + " * " + dist_atten + ";\n";
+ out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " +
+ clamp_highlights + " * " + dist_atten + ";\n";
}
// Sum final lighting result
@@ -598,9 +651,9 @@ vec4 secondary_fragment_color = vec4(0.0);
out += "!";
// x2,y2 have +1 added to cover the entire pixel area
out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && "
- "gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && "
- "gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && "
- "gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n";
+ "gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && "
+ "gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && "
+ "gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n";
}
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
@@ -638,9 +691,11 @@ vec4 secondary_fragment_color = vec4(0.0);
out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n";
out += "float fog_f = fog_index - fog_i;\n";
out += "uint fog_lut_entry = texelFetch(fog_lut, int(fog_i), 0).r;\n";
- out += "float fog_lut_entry_difference = float(int((fog_lut_entry & 0x1FFFU) << 19U) >> 19);\n"; // Extract signed difference
+ out += "float fog_lut_entry_difference = float(int((fog_lut_entry & 0x1FFFU) << 19U) >> "
+ "19);\n"; // Extract signed difference
out += "float fog_lut_entry_value = float((fog_lut_entry >> 13U) & 0x7FFU);\n";
- out += "float fog_factor = (fog_lut_entry_value + fog_lut_entry_difference * fog_f) / 2047.0;\n";
+ out += "float fog_factor = (fog_lut_entry_value + fog_lut_entry_difference * fog_f) / "
+ "2047.0;\n";
out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n";
// Blend the fog
@@ -658,14 +713,20 @@ vec4 secondary_fragment_color = vec4(0.0);
std::string GenerateVertexShader() {
std::string out = "#version 330 core\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) +
+ ") in vec4 vert_position;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) +
+ ") in vec2 vert_texcoord0;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) +
+ ") in vec2 vert_texcoord1;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) +
+ ") in vec2 vert_texcoord2;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) +
+ ") in float vert_texcoord0_w;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) +
+ ") in vec4 vert_normquat;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
out += R"(
out vec4 primary_color;
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index dded3db46..7d90ec6a3 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -56,7 +56,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
if (result) {
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
} else {
- LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]);
+ LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
+ &fragment_shader_error[0]);
}
}
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 13ee986b9..a97269d44 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -106,11 +106,11 @@ void OpenGLState::Apply() const {
// Color mask
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
- color_mask.green_enabled != cur_state.color_mask.green_enabled ||
- color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
- color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
- glColorMask(color_mask.red_enabled, color_mask.green_enabled,
- color_mask.blue_enabled, color_mask.alpha_enabled);
+ color_mask.green_enabled != cur_state.color_mask.green_enabled ||
+ color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
+ color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
+ glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled,
+ color_mask.alpha_enabled);
}
// Stencil test
@@ -123,15 +123,16 @@ void OpenGLState::Apply() const {
}
if (stencil.test_func != cur_state.stencil.test_func ||
- stencil.test_ref != cur_state.stencil.test_ref ||
- stencil.test_mask != cur_state.stencil.test_mask) {
+ stencil.test_ref != cur_state.stencil.test_ref ||
+ stencil.test_mask != cur_state.stencil.test_mask) {
glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask);
}
if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail ||
- stencil.action_depth_pass != cur_state.stencil.action_depth_pass ||
- stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) {
- glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail, stencil.action_depth_pass);
+ stencil.action_depth_pass != cur_state.stencil.action_depth_pass ||
+ stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) {
+ glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail,
+ stencil.action_depth_pass);
}
// Stencil mask
@@ -154,23 +155,22 @@ void OpenGLState::Apply() const {
}
if (blend.color.red != cur_state.blend.color.red ||
- blend.color.green != cur_state.blend.color.green ||
- blend.color.blue != cur_state.blend.color.blue ||
- blend.color.alpha != cur_state.blend.color.alpha) {
- glBlendColor(blend.color.red, blend.color.green,
- blend.color.blue, blend.color.alpha);
+ blend.color.green != cur_state.blend.color.green ||
+ blend.color.blue != cur_state.blend.color.blue ||
+ blend.color.alpha != cur_state.blend.color.alpha) {
+ glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
}
if (blend.src_rgb_func != cur_state.blend.src_rgb_func ||
- blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
- blend.src_a_func != cur_state.blend.src_a_func ||
- blend.dst_a_func != cur_state.blend.dst_a_func) {
- glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func,
- blend.src_a_func, blend.dst_a_func);
+ blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
+ blend.src_a_func != cur_state.blend.src_a_func ||
+ blend.dst_a_func != cur_state.blend.dst_a_func) {
+ glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func,
+ blend.dst_a_func);
}
if (blend.rgb_equation != cur_state.blend.rgb_equation ||
- blend.a_equation != cur_state.blend.a_equation) {
+ blend.a_equation != cur_state.blend.a_equation) {
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
}
@@ -237,8 +237,11 @@ void OpenGLState::Apply() const {
GLenum OpenGLState::CheckFBStatus(GLenum target) {
GLenum fb_status = glCheckFramebufferStatus(target);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
- const char* fb_description = (target == GL_READ_FRAMEBUFFER ? "READ" : (target == GL_DRAW_FRAMEBUFFER ? "DRAW" : "UNK"));
- LOG_CRITICAL(Render_OpenGL, "OpenGL %s framebuffer check failed, status %X", fb_description, fb_status);
+ const char* fb_description =
+ (target == GL_READ_FRAMEBUFFER ? "READ"
+ : (target == GL_DRAW_FRAMEBUFFER ? "DRAW" : "UNK"));
+ LOG_CRITICAL(Render_OpenGL, "OpenGL %s framebuffer check failed, status %X", fb_description,
+ fb_status);
}
return fb_status;
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 13c71b0a6..01dead883 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -9,14 +9,14 @@
class OpenGLState {
public:
struct {
- bool enabled; // GL_CULL_FACE
- GLenum mode; // GL_CULL_FACE_MODE
+ bool enabled; // GL_CULL_FACE
+ GLenum mode; // GL_CULL_FACE_MODE
GLenum front_face; // GL_FRONT_FACE
} cull;
struct {
- bool test_enabled; // GL_DEPTH_TEST
- GLenum test_func; // GL_DEPTH_FUNC
+ bool test_enabled; // GL_DEPTH_TEST
+ GLenum test_func; // GL_DEPTH_FUNC
GLboolean write_mask; // GL_DEPTH_WRITEMASK
} depth;
@@ -28,24 +28,24 @@ public:
} color_mask; // GL_COLOR_WRITEMASK
struct {
- bool test_enabled; // GL_STENCIL_TEST
- GLenum test_func; // GL_STENCIL_FUNC
- GLint test_ref; // GL_STENCIL_REF
- GLuint test_mask; // GL_STENCIL_VALUE_MASK
- GLuint write_mask; // GL_STENCIL_WRITEMASK
+ bool test_enabled; // GL_STENCIL_TEST
+ GLenum test_func; // GL_STENCIL_FUNC
+ GLint test_ref; // GL_STENCIL_REF
+ GLuint test_mask; // GL_STENCIL_VALUE_MASK
+ GLuint write_mask; // GL_STENCIL_WRITEMASK
GLenum action_stencil_fail; // GL_STENCIL_FAIL
- GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
- GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
+ GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
+ GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
} stencil;
struct {
- bool enabled; // GL_BLEND
+ bool enabled; // GL_BLEND
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
- GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
+ GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
- GLenum src_a_func; // GL_BLEND_SRC_ALPHA
- GLenum dst_a_func; // GL_BLEND_DST_ALPHA
+ GLenum src_a_func; // GL_BLEND_SRC_ALPHA
+ GLenum dst_a_func; // GL_BLEND_DST_ALPHA
struct {
GLclampf red;
@@ -60,7 +60,7 @@ public:
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct {
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
- GLuint sampler; // GL_SAMPLER_BINDING
+ GLuint sampler; // GL_SAMPLER_BINDING
} texture_units[3];
struct {
@@ -74,10 +74,10 @@ public:
struct {
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
- GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
- GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
- GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
- GLuint shader_program; // GL_CURRENT_PROGRAM
+ GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
+ GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
+ GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
+ GLuint shader_program; // GL_CURRENT_PROGRAM
} draw;
OpenGLState();
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index d9b9c9cc2..a604e94d4 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -25,8 +25,8 @@ namespace PicaToGL {
inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
static const GLenum filter_mode_table[] = {
- GL_NEAREST, // TextureFilter::Nearest
- GL_LINEAR // TextureFilter::Linear
+ GL_NEAREST, // TextureFilter::Nearest
+ GL_LINEAR // TextureFilter::Linear
};
// Range check table for input
@@ -52,10 +52,10 @@ inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
static const GLenum wrap_mode_table[] = {
- GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
- GL_CLAMP_TO_BORDER,// WrapMode::ClampToBorder
- GL_REPEAT, // WrapMode::Repeat
- GL_MIRRORED_REPEAT // WrapMode::MirroredRepeat
+ GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
+ GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
+ GL_REPEAT, // WrapMode::Repeat
+ GL_MIRRORED_REPEAT // WrapMode::MirroredRepeat
};
// Range check table for input
@@ -131,22 +131,22 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
inline GLenum LogicOp(Pica::Regs::LogicOp op) {
static const GLenum logic_op_table[] = {
- GL_CLEAR, // Clear
- GL_AND, // And
- GL_AND_REVERSE, // AndReverse
- GL_COPY, // Copy
- GL_SET, // Set
- GL_COPY_INVERTED, // CopyInverted
- GL_NOOP, // NoOp
- GL_INVERT, // Invert
- GL_NAND, // Nand
- GL_OR, // Or
- GL_NOR, // Nor
- GL_XOR, // Xor
- GL_EQUIV, // Equiv
- GL_AND_INVERTED, // AndInverted
- GL_OR_REVERSE, // OrReverse
- GL_OR_INVERTED, // OrInverted
+ GL_CLEAR, // Clear
+ GL_AND, // And
+ GL_AND_REVERSE, // AndReverse
+ GL_COPY, // Copy
+ GL_SET, // Set
+ GL_COPY_INVERTED, // CopyInverted
+ GL_NOOP, // NoOp
+ GL_INVERT, // Invert
+ GL_NAND, // Nand
+ GL_OR, // Or
+ GL_NOR, // Nor
+ GL_XOR, // Xor
+ GL_EQUIV, // Equiv
+ GL_AND_INVERTED, // AndInverted
+ GL_OR_REVERSE, // OrReverse
+ GL_OR_INVERTED, // OrInverted
};
// Range check table for input
@@ -185,14 +185,14 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
inline GLenum StencilOp(Pica::Regs::StencilAction action) {
static const GLenum stencil_op_table[] = {
- GL_KEEP, // StencilAction::Keep
- GL_ZERO, // StencilAction::Zero
- GL_REPLACE, // StencilAction::Replace
- GL_INCR, // StencilAction::Increment
- GL_DECR, // StencilAction::Decrement
- GL_INVERT, // StencilAction::Invert
- GL_INCR_WRAP, // StencilAction::IncrementWrap
- GL_DECR_WRAP // StencilAction::DecrementWrap
+ GL_KEEP, // StencilAction::Keep
+ GL_ZERO, // StencilAction::Zero
+ GL_REPLACE, // StencilAction::Replace
+ GL_INCR, // StencilAction::Increment
+ GL_DECR, // StencilAction::Decrement
+ GL_INVERT, // StencilAction::Invert
+ GL_INCR_WRAP, // StencilAction::IncrementWrap
+ GL_DECR_WRAP // StencilAction::DecrementWrap
};
// Range check table for input
@@ -207,18 +207,12 @@ inline GLenum StencilOp(Pica::Regs::StencilAction action) {
}
inline GLvec4 ColorRGBA8(const u32 color) {
- return { { (color >> 0 & 0xFF) / 255.0f,
- (color >> 8 & 0xFF) / 255.0f,
- (color >> 16 & 0xFF) / 255.0f,
- (color >> 24 & 0xFF) / 255.0f
- } };
+ return {{(color >> 0 & 0xFF) / 255.0f, (color >> 8 & 0xFF) / 255.0f,
+ (color >> 16 & 0xFF) / 255.0f, (color >> 24 & 0xFF) / 255.0f}};
}
inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) {
- return { { color.r / 255.0f,
- color.g / 255.0f,
- color.b / 255.0f
- } };
+ return {{color.r / 255.0f, color.g / 255.0f, color.b / 255.0f}};
}
} // namespace
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 8410e0a64..3cabda8f9 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -89,8 +89,12 @@ struct ScreenRectVertex {
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
std::array<GLfloat, 3 * 2> matrix;
- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
+ matrix[0] = 2.f / width;
+ matrix[2] = 0.f;
+ matrix[4] = -1.f;
+ matrix[1] = 0.f;
+ matrix[3] = -2.f / height;
+ matrix[5] = 1.f;
// Last matrix row is implicitly assumed to be [0, 0, 1].
return matrix;
@@ -98,7 +102,7 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
/// RendererOpenGL constructor
RendererOpenGL::RendererOpenGL() {
- resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
+ resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
}
@@ -116,13 +120,15 @@ void RendererOpenGL::SwapBuffers() {
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
- u32 lcd_color_addr = (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
+ u32 lcd_color_addr =
+ (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
LCD::Regs::ColorFill color_fill = {0};
LCD::Read(color_fill.raw, lcd_color_addr);
if (color_fill.is_enabled) {
- LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, screen_infos[i].texture);
+ LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b,
+ screen_infos[i].texture);
// Resize the texture in case the framebuffer size has changed
screen_infos[i].texture.width = 1;
@@ -172,15 +178,14 @@ void RendererOpenGL::SwapBuffers() {
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
- ScreenInfo& screen_info) {
+ ScreenInfo& screen_info) {
- const PAddr framebuffer_addr = framebuffer.active_fb == 0 ?
- framebuffer.address_left1 : framebuffer.address_left2;
+ const PAddr framebuffer_addr =
+ framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2;
LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x",
- framebuffer.stride * framebuffer.height,
- framebuffer_addr, (int)framebuffer.width,
- (int)framebuffer.height, (int)framebuffer.format);
+ framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width,
+ (int)framebuffer.height, (int)framebuffer.format);
int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
size_t pixel_stride = framebuffer.stride / bpp;
@@ -192,7 +197,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
// only allows rows to have a memory alignement of 4.
ASSERT(pixel_stride % 4 == 0);
- if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, static_cast<u32>(pixel_stride), screen_info)) {
+ if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr,
+ static_cast<u32>(pixel_stride), screen_info)) {
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
@@ -208,12 +214,14 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
// Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that they
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+ // they
// differ from the LCD resolution.
// TODO: Applications could theoretically crash Citra here by specifying too large
// framebuffer sizes. We should make sure that this cannot happen.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
- screen_info.texture.gl_format, screen_info.texture.gl_type, framebuffer_data);
+ screen_info.texture.gl_format, screen_info.texture.gl_type,
+ framebuffer_data);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@@ -224,7 +232,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
/**
* Fills active OpenGL texture with the given RGB color.
- * Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered on.
+ * Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered
+ * on.
* This has the added benefit of being *really fast*.
*/
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
@@ -233,7 +242,7 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
state.Apply();
glActiveTexture(GL_TEXTURE0);
- u8 framebuffer_data[3] = { color_r, color_g, color_b };
+ u8 framebuffer_data[3] = {color_r, color_g, color_b};
// Update existing texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
@@ -246,7 +255,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
* Initializes the OpenGL state and creates persistent objects.
*/
void RendererOpenGL::InitOpenGLObjects() {
- glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
+ glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
+ 0.0f);
// Link shaders and get variable locations
shader.Create(vertex_shader, fragment_shader);
@@ -270,8 +280,10 @@ void RendererOpenGL::InitOpenGLObjects() {
// Attach vertex data to VAO
glBufferData(GL_ARRAY_BUFFER, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
- glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, position));
- glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, tex_coord));
+ glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex),
+ (GLvoid*)offsetof(ScreenRectVertex, position));
+ glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex),
+ (GLvoid*)offsetof(ScreenRectVertex, tex_coord));
glEnableVertexAttribArray(attrib_position);
glEnableVertexAttribArray(attrib_tex_coord);
@@ -352,23 +364,25 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
glActiveTexture(GL_TEXTURE0);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
- texture.gl_format, texture.gl_type, nullptr);
+ texture.gl_format, texture.gl_type, nullptr);
state.texture_units[0].texture_2d = 0;
state.Apply();
}
/**
- * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
+ * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD
+ * rotation.
*/
-void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h) {
+void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y,
+ float w, float h) {
auto& texcoords = screen_info.display_texcoords;
std::array<ScreenRectVertex, 4> vertices = {{
- ScreenRectVertex(x, y, texcoords.bottom, texcoords.left),
- ScreenRectVertex(x+w, y, texcoords.bottom, texcoords.right),
- ScreenRectVertex(x, y+h, texcoords.top, texcoords.left),
- ScreenRectVertex(x+w, y+h, texcoords.top, texcoords.right),
+ ScreenRectVertex(x, y, texcoords.bottom, texcoords.left),
+ ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.right),
+ ScreenRectVertex(x, y + h, texcoords.top, texcoords.left),
+ ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.right),
}};
state.texture_units[0].texture_2d = screen_info.display_texture;
@@ -391,18 +405,20 @@ void RendererOpenGL::DrawScreens() {
glClear(GL_COLOR_BUFFER_BIT);
// Set projection matrix
- std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
- (float)layout.height);
+ std::array<GLfloat, 3 * 2> ortho_matrix =
+ MakeOrthographicMatrix((float)layout.width, (float)layout.height);
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
// Bind texture in Texture Unit 0
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
- (float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight());
- DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
- (float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());
+ DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left,
+ (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(),
+ (float)layout.top_screen.GetHeight());
+ DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,
+ (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(),
+ (float)layout.bottom_screen.GetHeight());
m_current_frame++;
}
@@ -420,14 +436,16 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
}
static const char* GetSource(GLenum source) {
-#define RET(s) case GL_DEBUG_SOURCE_##s: return #s
+#define RET(s) \
+ case GL_DEBUG_SOURCE_##s: \
+ return #s
switch (source) {
- RET(API);
- RET(WINDOW_SYSTEM);
- RET(SHADER_COMPILER);
- RET(THIRD_PARTY);
- RET(APPLICATION);
- RET(OTHER);
+ RET(API);
+ RET(WINDOW_SYSTEM);
+ RET(SHADER_COMPILER);
+ RET(THIRD_PARTY);
+ RET(APPLICATION);
+ RET(OTHER);
default:
UNREACHABLE();
}
@@ -435,23 +453,25 @@ static const char* GetSource(GLenum source) {
}
static const char* GetType(GLenum type) {
-#define RET(t) case GL_DEBUG_TYPE_##t: return #t
+#define RET(t) \
+ case GL_DEBUG_TYPE_##t: \
+ return #t
switch (type) {
- RET(ERROR);
- RET(DEPRECATED_BEHAVIOR);
- RET(UNDEFINED_BEHAVIOR);
- RET(PORTABILITY);
- RET(PERFORMANCE);
- RET(OTHER);
- RET(MARKER);
+ RET(ERROR);
+ RET(DEPRECATED_BEHAVIOR);
+ RET(UNDEFINED_BEHAVIOR);
+ RET(PORTABILITY);
+ RET(PERFORMANCE);
+ RET(OTHER);
+ RET(MARKER);
default:
UNREACHABLE();
}
#undef RET
}
-static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
- const GLchar* message, const void* user_param) {
+static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
+ GLsizei length, const GLchar* message, const void* user_param) {
Log::Level level;
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
@@ -465,8 +485,8 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
level = Log::Level::Debug;
break;
}
- LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s",
- GetSource(source), GetType(type), id, message);
+ LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s", GetSource(source), GetType(type),
+ id, message);
}
/// Initialize the renderer
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 00e1044ab..faeb519ec 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -38,7 +38,6 @@ struct ScreenInfo {
class RendererOpenGL : public RendererBase {
public:
-
RendererOpenGL();
~RendererOpenGL() override;
@@ -67,15 +66,14 @@ private:
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
- ScreenInfo& screen_info);
+ ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGB color.
- void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
- const TextureInfo& texture);
+ void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
- EmuWindow* render_window; ///< Handle to render window
+ EmuWindow* render_window; ///< Handle to render window
- int resolution_width; ///< Current resolution width
- int resolution_height; ///< Current resolution height
+ int resolution_width; ///< Current resolution width
+ int resolution_height; ///< Current resolution height
OpenGLState state;
@@ -83,7 +81,8 @@ private:
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLShader shader;
- std::array<ScreenInfo, 2> screen_infos; ///< Display information for top and bottom screens respectively
+ std::array<ScreenInfo, 2>
+ screen_infos; ///< Display information for top and bottom screens respectively
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;