diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d4d5903ce..e5f4366c1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -213,12 +213,12 @@ void RasterizerOpenGL::DrawTriangles() { // Scissor checks are window-, not viewport-relative, which means that if the cached texture // sub-rect changes, the scissor bounds also need to be updated. - GLint scissor_x1 = rect.left + regs.scissor_test.x1 * color_surface->res_scale_width; - GLint scissor_y1 = rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height; + GLint scissor_x1 = static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width); + GLint scissor_y1 = static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height); // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when // scaling or doing multisampling. - GLint scissor_x2 = rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width; - GLint scissor_y2 = rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height; + GLint scissor_x2 = static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width); + GLint scissor_y2 = static_cast<GLint>(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height); if (uniform_block_data.data.scissor_x1 != scissor_x1 || uniform_block_data.data.scissor_x2 != scissor_x2 || |