summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.cpp96
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.h71
-rw-r--r--src/video_core/renderer_opengl/gl_fsr.cpp101
-rw-r--r--src/video_core/renderer_opengl/gl_fsr.h43
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp36
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h14
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h2
-rw-r--r--src/video_core/renderer_opengl/present/filters.cpp39
-rw-r--r--src/video_core/renderer_opengl/present/filters.h17
-rw-r--r--src/video_core/renderer_opengl/present/fsr.cpp98
-rw-r--r--src/video_core/renderer_opengl/present/fsr.h39
-rw-r--r--src/video_core/renderer_opengl/present/fxaa.cpp41
-rw-r--r--src/video_core/renderer_opengl/present/fxaa.h27
-rw-r--r--src/video_core/renderer_opengl/present/layer.cpp215
-rw-r--r--src/video_core/renderer_opengl/present/layer.h80
-rw-r--r--src/video_core/renderer_opengl/present/present_uniforms.h43
-rw-r--r--src/video_core/renderer_opengl/present/smaa.cpp102
-rw-r--r--src/video_core/renderer_opengl/present/smaa.h35
-rw-r--r--src/video_core/renderer_opengl/present/util.h43
-rw-r--r--src/video_core/renderer_opengl/present/window_adapt_pass.cpp103
-rw-r--r--src/video_core/renderer_opengl/present/window_adapt_pass.h47
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp568
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h93
24 files changed, 1146 insertions, 811 deletions
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.cpp b/src/video_core/renderer_opengl/gl_blit_screen.cpp
new file mode 100644
index 000000000..6ba8b214b
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_blit_screen.cpp
@@ -0,0 +1,96 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
+#include "video_core/renderer_opengl/gl_state_tracker.h"
+#include "video_core/renderer_opengl/present/filters.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
+ Tegra::MaxwellDeviceMemoryManager& device_memory_,
+ StateTracker& state_tracker_, ProgramManager& program_manager_,
+ Device& device_)
+ : rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
+ program_manager(program_manager_), device(device_) {}
+
+BlitScreen::~BlitScreen() = default;
+
+void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout) {
+ // TODO: Signal state tracker about these changes
+ state_tracker.NotifyScreenDrawVertexArray();
+ state_tracker.NotifyPolygonModes();
+ state_tracker.NotifyViewport0();
+ state_tracker.NotifyScissor0();
+ state_tracker.NotifyColorMask(0);
+ state_tracker.NotifyBlend0();
+ state_tracker.NotifyFramebuffer();
+ state_tracker.NotifyFrontFace();
+ state_tracker.NotifyCullTest();
+ state_tracker.NotifyDepthTest();
+ state_tracker.NotifyStencilTest();
+ state_tracker.NotifyPolygonOffset();
+ state_tracker.NotifyRasterizeEnable();
+ state_tracker.NotifyFramebufferSRGB();
+ state_tracker.NotifyLogicOp();
+ state_tracker.NotifyClipControl();
+ state_tracker.NotifyAlphaTest();
+ state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
+
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ glDisable(GL_RASTERIZER_DISCARD);
+ glDisable(GL_ALPHA_TEST);
+ glDisablei(GL_BLEND, 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CW);
+ glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthRangeIndexed(0, 0.0, 0.0);
+
+ while (layers.size() < framebuffers.size()) {
+ layers.emplace_back(rasterizer, device_memory);
+ }
+
+ CreateWindowAdapt();
+ window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
+
+ // TODO
+ // program_manager.RestoreGuestPipeline();
+}
+
+void BlitScreen::CreateWindowAdapt() {
+ if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
+ return;
+ }
+
+ current_window_adapt = Settings::values.scaling_filter.GetValue();
+ switch (current_window_adapt) {
+ case Settings::ScalingFilter::NearestNeighbor:
+ window_adapt = MakeNearestNeighbor(device);
+ break;
+ case Settings::ScalingFilter::Bicubic:
+ window_adapt = MakeBicubic(device);
+ break;
+ case Settings::ScalingFilter::Gaussian:
+ window_adapt = MakeGaussian(device);
+ break;
+ case Settings::ScalingFilter::ScaleForce:
+ window_adapt = MakeScaleForce(device);
+ break;
+ case Settings::ScalingFilter::Fsr:
+ case Settings::ScalingFilter::Bilinear:
+ default:
+ window_adapt = MakeBilinear(device);
+ break;
+ }
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.h b/src/video_core/renderer_opengl/gl_blit_screen.h
new file mode 100644
index 000000000..0c3d838f1
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_blit_screen.h
@@ -0,0 +1,71 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <memory>
+#include <span>
+
+#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace Settings {
+enum class ScalingFilter : u32;
+}
+
+namespace OpenGL {
+
+class Device;
+class Layer;
+class ProgramManager;
+class RasterizerOpenGL;
+class StateTracker;
+class WindowAdaptPass;
+
+/// Structure used for storing information about the display target for the Switch screen
+struct FramebufferTextureInfo {
+ GLuint display_texture{};
+ u32 width;
+ u32 height;
+ u32 scaled_width;
+ u32 scaled_height;
+};
+
+class BlitScreen {
+public:
+ explicit BlitScreen(RasterizerOpenGL& rasterizer,
+ Tegra::MaxwellDeviceMemoryManager& device_memory,
+ StateTracker& state_tracker, ProgramManager& program_manager,
+ Device& device);
+ ~BlitScreen();
+
+ /// Draws the emulated screens to the emulator window.
+ void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout);
+
+private:
+ void CreateWindowAdapt();
+
+ RasterizerOpenGL& rasterizer;
+ Tegra::MaxwellDeviceMemoryManager& device_memory;
+ StateTracker& state_tracker;
+ ProgramManager& program_manager;
+ Device& device;
+
+ Settings::ScalingFilter current_window_adapt{};
+ std::unique_ptr<WindowAdaptPass> window_adapt;
+
+ std::list<Layer> layers;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_fsr.cpp b/src/video_core/renderer_opengl/gl_fsr.cpp
deleted file mode 100644
index 77262dcf1..000000000
--- a/src/video_core/renderer_opengl/gl_fsr.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "common/settings.h"
-#include "video_core/fsr.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
-
-namespace OpenGL {
-using namespace FSR;
-
-using FsrConstants = std::array<u32, 4 * 4>;
-
-FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
- std::string_view fsr_rcas_source)
- : fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
- fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
- fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
- glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
- glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
-}
-
-FSR::~FSR() = default;
-
-void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
- u32 input_image_width, u32 input_image_height,
- const Common::Rectangle<int>& crop_rect) {
-
- const auto output_image_width = screen.GetWidth();
- const auto output_image_height = screen.GetHeight();
-
- if (fsr_intermediate_tex.handle) {
- GLint fsr_tex_width, fsr_tex_height;
- glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH,
- &fsr_tex_width);
- glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT,
- &fsr_tex_height);
- if (static_cast<u32>(fsr_tex_width) != output_image_width ||
- static_cast<u32>(fsr_tex_height) != output_image_height) {
- fsr_intermediate_tex.Release();
- }
- }
- if (!fsr_intermediate_tex.handle) {
- fsr_intermediate_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width,
- output_image_height);
- glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- fsr_intermediate_tex.handle, 0);
- }
-
- GLint old_draw_fb;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
- glFrontFace(GL_CW);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
- static_cast<GLfloat>(output_image_height));
-
- FsrConstants constants;
- FsrEasuConOffset(
- constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
-
- static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
- static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
- static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
- static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
-
- glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
-
- program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
- glBindTextureUnit(0, fsr_intermediate_tex.handle);
-
- const float sharpening =
- static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
-
- FsrRcasCon(constants.data(), sharpening);
- glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants));
-}
-
-void FSR::InitBuffers() {
- fsr_framebuffer.Create();
-}
-
-void FSR::ReleaseBuffers() {
- fsr_framebuffer.Release();
- fsr_intermediate_tex.Release();
-}
-
-const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept {
- return fsr_rcas_frag;
-}
-
-bool FSR::AreBuffersInitialized() const noexcept {
- return fsr_framebuffer.handle;
-}
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_fsr.h b/src/video_core/renderer_opengl/gl_fsr.h
deleted file mode 100644
index 1f6ae3115..000000000
--- a/src/video_core/renderer_opengl/gl_fsr.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string_view>
-
-#include "common/common_types.h"
-#include "common/math_util.h"
-#include "video_core/fsr.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-
-namespace OpenGL {
-
-class ProgramManager;
-
-class FSR {
-public:
- explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
- std::string_view fsr_rcas_source);
- ~FSR();
-
- void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
- u32 input_image_width, u32 input_image_height,
- const Common::Rectangle<int>& crop_rect);
-
- void InitBuffers();
-
- void ReleaseBuffers();
-
- [[nodiscard]] const OGLProgram& GetPresentFragmentProgram() const noexcept;
-
- [[nodiscard]] bool AreBuffersInitialized() const noexcept;
-
-private:
- OGLFramebuffer fsr_framebuffer;
- OGLProgram fsr_vertex;
- OGLProgram fsr_easu_frag;
- OGLProgram fsr_rcas_frag;
- OGLTexture fsr_intermediate_tex;
-};
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index d5354ef2d..b42fb110c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -71,10 +71,10 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
- const Device& device_, ScreenInfo& screen_info_,
- ProgramManager& program_manager_, StateTracker& state_tracker_)
- : gpu(gpu_), device_memory(device_memory_), device(device_), screen_info(screen_info_),
- program_manager(program_manager_), state_tracker(state_tracker_),
+ const Device& device_, ProgramManager& program_manager_,
+ StateTracker& state_tracker_)
+ : gpu(gpu_), device_memory(device_memory_), device(device_), program_manager(program_manager_),
+ state_tracker(state_tracker_),
texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
texture_cache(texture_cache_runtime, device_memory_),
buffer_cache_runtime(device, staging_buffer_pool),
@@ -739,27 +739,29 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
query_cache.InvalidateRegion(*cpu_addr, copy_size);
}
-bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
- DAddr framebuffer_addr, u32 pixel_stride) {
+std::optional<FramebufferTextureInfo> RasterizerOpenGL::AccelerateDisplay(
+ const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
if (framebuffer_addr == 0) {
- return false;
+ return {};
}
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
std::scoped_lock lock{texture_cache.mutex};
- ImageView* const image_view{
- texture_cache.TryFindFramebufferImageView(config, framebuffer_addr)};
+ const auto [image_view, scaled] =
+ texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
if (!image_view) {
- return false;
+ return {};
}
- // Verify that the cached surface is the same size and format as the requested framebuffer
- // ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
- // ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
- screen_info.texture.width = image_view->size.width;
- screen_info.texture.height = image_view->size.height;
- screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
- return true;
+ const auto& resolution = Settings::values.resolution_info;
+
+ FramebufferTextureInfo info{};
+ info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
+ info.width = image_view->size.width;
+ info.height = image_view->size.height;
+ info.scaled_width = scaled ? resolution.ScaleUp(info.width) : info.width;
+ info.scaled_height = scaled ? resolution.ScaleUp(info.height) : info.height;
+ return info;
}
void RasterizerOpenGL::SyncState() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 34aa73526..6eae51ff7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -16,6 +16,7 @@
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/blit_image.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
@@ -37,7 +38,7 @@ class MemoryManager;
namespace OpenGL {
-struct ScreenInfo;
+struct FramebufferTextureInfo;
struct ShaderEntries;
struct BindlessSSBO {
@@ -76,8 +77,8 @@ class RasterizerOpenGL : public VideoCore::RasterizerInterface,
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
- const Device& device_, ScreenInfo& screen_info_,
- ProgramManager& program_manager_, StateTracker& state_tracker_);
+ const Device& device_, ProgramManager& program_manager_,
+ StateTracker& state_tracker_);
~RasterizerOpenGL() override;
void Draw(bool is_indexed, u32 instance_count) override;
@@ -122,8 +123,6 @@ public:
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
- u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@@ -144,6 +143,10 @@ public:
return true;
}
+ std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
+ VAddr framebuffer_addr,
+ u32 pixel_stride);
+
private:
static constexpr size_t MAX_TEXTURES = 192;
static constexpr size_t MAX_IMAGES = 48;
@@ -237,7 +240,6 @@ private:
Tegra::MaxwellDeviceMemoryManager& device_memory;
const Device& device;
- ScreenInfo& screen_info;
ProgramManager& program_manager;
StateTracker& state_tracker;
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 66a5ca03e..be14494ca 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -1051,6 +1051,10 @@ void Image::Scale(bool up_scale) {
state_tracker.NotifyScissor0();
}
+bool Image::IsRescaled() const {
+ return True(flags & ImageFlagBits::Rescaled);
+}
+
bool Image::ScaleUp(bool ignore) {
const auto& resolution = runtime->resolution;
if (!resolution.active) {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 34870c81f..3e54edcc2 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -217,6 +217,8 @@ public:
return gl_type;
}
+ bool IsRescaled() const;
+
bool ScaleUp(bool ignore = false);
bool ScaleDown(bool ignore = false);
diff --git a/src/video_core/renderer_opengl/present/filters.cpp b/src/video_core/renderer_opengl/present/filters.cpp
new file mode 100644
index 000000000..819e5d77f
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/filters.cpp
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/opengl_present_frag.h"
+#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
+#include "video_core/host_shaders/present_bicubic_frag.h"
+#include "video_core/host_shaders/present_gaussian_frag.h"
+#include "video_core/renderer_opengl/present/filters.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateNearestNeighborSampler(),
+ HostShaders::OPENGL_PRESENT_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::OPENGL_PRESENT_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::PRESENT_BICUBIC_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::PRESENT_GAUSSIAN_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(
+ device, CreateBilinearSampler(),
+ fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG));
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/filters.h b/src/video_core/renderer_opengl/present/filters.h
new file mode 100644
index 000000000..122ab7436
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/filters.h
@@ -0,0 +1,17 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/fsr.cpp b/src/video_core/renderer_opengl/present/fsr.cpp
new file mode 100644
index 000000000..b764aadae
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fsr.cpp
@@ -0,0 +1,98 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/fsr.h"
+#include "video_core/host_shaders/ffx_a_h.h"
+#include "video_core/host_shaders/ffx_fsr1_h.h"
+#include "video_core/host_shaders/full_screen_triangle_vert.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+using namespace FSR;
+
+using FsrConstants = std::array<u32, 4 * 4>;
+
+FSR::FSR(u32 output_width_, u32 output_height_) : width(output_width_), height(output_height_) {
+ std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
+ ReplaceInclude(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
+ ReplaceInclude(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
+
+ std::string fsr_easu_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
+ std::string fsr_rcas_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
+ ReplaceInclude(fsr_easu_source, "opengl_fidelityfx_fsr.frag", fsr_source);
+ ReplaceInclude(fsr_rcas_source, "opengl_fidelityfx_fsr.frag", fsr_source);
+
+ vert = CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER);
+ easu_frag = CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER);
+ rcas_frag = CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER);
+
+ glProgramUniform2f(vert.handle, 0, 1.0f, -1.0f);
+ glProgramUniform2f(vert.handle, 1, 0.0f, 1.0f);
+
+ sampler = CreateBilinearSampler();
+ framebuffer.Create();
+
+ easu_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(easu_tex.handle, 1, GL_RGBA16F, width, height);
+
+ rcas_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(rcas_tex.handle, 1, GL_RGBA16F, width, height);
+}
+
+FSR::~FSR() = default;
+
+GLuint FSR::Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
+ u32 input_image_height, const Common::Rectangle<f32>& crop_rect) {
+ const f32 input_width = static_cast<f32>(input_image_width);
+ const f32 input_height = static_cast<f32>(input_image_height);
+ const f32 output_width = static_cast<f32>(width);
+ const f32 output_height = static_cast<f32>(height);
+ const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
+ const f32 viewport_x = crop_rect.left * input_width;
+ const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
+ const f32 viewport_y = crop_rect.top * input_height;
+
+ FsrConstants easu_con{};
+ FsrConstants rcas_con{};
+
+ FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
+ easu_con.data() + 12, viewport_width, viewport_height, input_width,
+ input_height, output_width, output_height, viewport_x, viewport_y);
+
+ const float sharpening =
+ static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
+
+ FsrRcasCon(rcas_con.data(), sharpening);
+
+ glProgramUniform4uiv(easu_frag.handle, 0, sizeof(easu_con), easu_con.data());
+ glProgramUniform4uiv(rcas_frag.handle, 0, sizeof(rcas_con), rcas_con.data());
+
+ glFrontFace(GL_CW);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, easu_tex.handle, 0);
+ glViewportIndexedf(0, 0.0f, 0.0f, output_width, output_height);
+ program_manager.BindPresentPrograms(vert.handle, easu_frag.handle);
+ glBindTextureUnit(0, texture);
+ glBindSampler(0, sampler.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, rcas_tex.handle, 0);
+ program_manager.BindPresentPrograms(vert.handle, rcas_frag.handle);
+ glBindTextureUnit(0, easu_tex.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ return rcas_tex.handle;
+}
+
+bool FSR::NeedsRecreation(const Common::Rectangle<u32>& screen) {
+ return screen.GetWidth() != width || screen.GetHeight() != height;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/fsr.h b/src/video_core/renderer_opengl/present/fsr.h
new file mode 100644
index 000000000..606935a01
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fsr.h
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string_view>
+
+#include "common/common_types.h"
+#include "common/math_util.h"
+#include "video_core/fsr.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class FSR {
+public:
+ explicit FSR(u32 output_width, u32 output_height);
+ ~FSR();
+
+ GLuint Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
+ u32 input_image_height, const Common::Rectangle<f32>& crop_rect);
+
+ bool NeedsRecreation(const Common::Rectangle<u32>& screen);
+
+private:
+ const u32 width;
+ const u32 height;
+ OGLFramebuffer framebuffer;
+ OGLSampler sampler;
+ OGLProgram vert;
+ OGLProgram easu_frag;
+ OGLProgram rcas_frag;
+ OGLTexture easu_tex;
+ OGLTexture rcas_tex;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/fxaa.cpp b/src/video_core/renderer_opengl/present/fxaa.cpp
new file mode 100644
index 000000000..d9b58512d
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fxaa.cpp
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/fxaa_frag.h"
+#include "video_core/host_shaders/fxaa_vert.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/fxaa.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+
+FXAA::FXAA(u32 width, u32 height) {
+ vert_shader = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
+ frag_shader = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
+
+ sampler = CreateBilinearSampler();
+
+ framebuffer.Create();
+
+ texture.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+}
+
+FXAA::~FXAA() = default;
+
+GLuint FXAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
+ glFrontFace(GL_CCW);
+
+ program_manager.BindPresentPrograms(vert_shader.handle, frag_shader.handle);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+ glBindTextureUnit(0, input_texture);
+ glBindSampler(0, sampler.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glFrontFace(GL_CW);
+
+ return texture.handle;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/fxaa.h b/src/video_core/renderer_opengl/present/fxaa.h
new file mode 100644
index 000000000..b898198f1
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fxaa.h
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class FXAA {
+public:
+ explicit FXAA(u32 width, u32 height);
+ ~FXAA();
+
+ GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
+
+private:
+ OGLProgram vert_shader;
+ OGLProgram frag_shader;
+ OGLSampler sampler;
+ OGLFramebuffer framebuffer;
+ OGLTexture texture;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/layer.cpp b/src/video_core/renderer_opengl/present/layer.cpp
new file mode 100644
index 000000000..8643e07c6
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/layer.cpp
@@ -0,0 +1,215 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/framebuffer_config.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/fxaa.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/present_uniforms.h"
+#include "video_core/renderer_opengl/present/smaa.h"
+#include "video_core/surface.h"
+#include "video_core/textures/decoders.h"
+
+namespace OpenGL {
+
+Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
+ : rasterizer(rasterizer_), device_memory(device_memory_) {
+ // Allocate textures for the screen
+ framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+
+ const GLuint texture = framebuffer_texture.resource.handle;
+ glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
+
+ // Clear screen to black
+ const u8 framebuffer_data[4] = {0, 0, 0, 0};
+ glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ framebuffer_data);
+}
+
+Layer::~Layer() = default;
+
+GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
+ std::array<ScreenRectVertex, 4>& out_vertices,
+ ProgramManager& program_manager,
+ const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout) {
+ FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
+ auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
+ GLuint texture = info.display_texture;
+
+ auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
+ if (anti_aliasing != Settings::AntiAliasing::None) {
+ glEnablei(GL_SCISSOR_TEST, 0);
+ auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
+ auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
+
+ glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
+ glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
+ static_cast<GLfloat>(viewport_height));
+
+ switch (anti_aliasing) {
+ case Settings::AntiAliasing::Fxaa:
+ CreateFXAA();
+ texture = fxaa->Draw(program_manager, info.display_texture);
+ break;
+ case Settings::AntiAliasing::Smaa:
+ default:
+ CreateSMAA();
+ texture = smaa->Draw(program_manager, info.display_texture);
+ break;
+ }
+ }
+
+ glDisablei(GL_SCISSOR_TEST, 0);
+
+ if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+ if (!fsr || fsr->NeedsRecreation(layout.screen)) {
+ fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
+ }
+
+ texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
+ crop = {0, 0, 1, 1};
+ }
+
+ out_matrix =
+ MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
+
+ // Map the coordinates to the screen.
+ const auto& screen = layout.screen;
+ const auto x = screen.left;
+ const auto y = screen.top;
+ const auto w = screen.GetWidth();
+ const auto h = screen.GetHeight();
+
+ out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
+ out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
+ out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
+ out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
+
+ return texture;
+}
+
+FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
+ // If framebuffer is provided, reload it from memory to a texture
+ if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
+ framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
+ framebuffer_texture.pixel_format != framebuffer.pixel_format ||
+ gl_framebuffer_data.empty()) {
+ // Reallocate texture if the framebuffer size has changed.
+ // This is expected to not happen very often and hence should not be a
+ // performance problem.
+ ConfigureFramebufferTexture(framebuffer);
+ }
+
+ // Load the framebuffer from memory if needed
+ return LoadFBToScreenInfo(framebuffer);
+}
+
+FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
+ const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
+ const auto accelerated_info =
+ rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
+ if (accelerated_info) {
+ return *accelerated_info;
+ }
+
+ // Reset the screen info's display texture to its own permanent texture
+ FramebufferTextureInfo info{};
+ info.display_texture = framebuffer_texture.resource.handle;
+ info.width = framebuffer.width;
+ info.height = framebuffer.height;
+ info.scaled_width = framebuffer.width;
+ info.scaled_height = framebuffer.height;
+
+ // TODO(Rodrigo): Read this from HLE
+ constexpr u32 block_height_log2 = 4;
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+ const u64 size_in_bytes{Tegra::Texture::CalculateSize(
+ true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
+ const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
+ const std::span<const u8> input_data(host_ptr, size_in_bytes);
+ Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
+ framebuffer.width, framebuffer.height, 1, block_height_log2,
+ 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
+
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+ // they differ from the LCD resolution.
+ // TODO: Applications could theoretically crash yuzu here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
+ framebuffer.height, framebuffer_texture.gl_format,
+ framebuffer_texture.gl_type, gl_framebuffer_data.data());
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ return info;
+}
+
+void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
+ framebuffer_texture.width = framebuffer.width;
+ framebuffer_texture.height = framebuffer.height;
+ framebuffer_texture.pixel_format = framebuffer.pixel_format;
+
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+ gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
+ bytes_per_pixel);
+
+ GLint internal_format;
+ switch (framebuffer.pixel_format) {
+ case Service::android::PixelFormat::Rgba8888:
+ internal_format = GL_RGBA8;
+ framebuffer_texture.gl_format = GL_RGBA;
+ framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case Service::android::PixelFormat::Rgb565:
+ internal_format = GL_RGB565;
+ framebuffer_texture.gl_format = GL_RGB;
+ framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ default:
+ internal_format = GL_RGBA8;
+ framebuffer_texture.gl_format = GL_RGBA;
+ framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+ // static_cast<u32>(framebuffer.pixel_format));
+ break;
+ }
+
+ framebuffer_texture.resource.Release();
+ framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
+ framebuffer_texture.width, framebuffer_texture.height);
+
+ fxaa.reset();
+ smaa.reset();
+}
+
+void Layer::CreateFXAA() {
+ smaa.reset();
+ if (!fxaa) {
+ fxaa = std::make_unique<FXAA>(
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+ }
+}
+
+void Layer::CreateSMAA() {
+ fxaa.reset();
+ if (!smaa) {
+ smaa = std::make_unique<SMAA>(
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+ }
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/layer.h b/src/video_core/renderer_opengl/present/layer.h
new file mode 100644
index 000000000..ef1055abf
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/layer.h
@@ -0,0 +1,80 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Service::android {
+enum class PixelFormat : u32;
+};
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace OpenGL {
+
+struct FramebufferTextureInfo;
+class FSR;
+class FXAA;
+class ProgramManager;
+class RasterizerOpenGL;
+class SMAA;
+
+/// Structure used for storing information about the textures for the Switch screen
+struct TextureInfo {
+ OGLTexture resource;
+ GLsizei width;
+ GLsizei height;
+ GLenum gl_format;
+ GLenum gl_type;
+ Service::android::PixelFormat pixel_format;
+};
+
+struct ScreenRectVertex;
+
+class Layer {
+public:
+ explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
+ ~Layer();
+
+ GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
+ std::array<ScreenRectVertex, 4>& out_vertices,
+ ProgramManager& program_manager,
+ const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout);
+
+private:
+ /// Loads framebuffer from emulated memory into the active OpenGL texture.
+ FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
+ FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
+ void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
+
+ void CreateFXAA();
+ void CreateSMAA();
+
+private:
+ RasterizerOpenGL& rasterizer;
+ Tegra::MaxwellDeviceMemoryManager& device_memory;
+
+ /// OpenGL framebuffer data
+ std::vector<u8> gl_framebuffer_data;
+
+ /// Display information for Switch screen
+ TextureInfo framebuffer_texture;
+
+ std::unique_ptr<FSR> fsr;
+ std::unique_ptr<FXAA> fxaa;
+ std::unique_ptr<SMAA> smaa;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/present_uniforms.h b/src/video_core/renderer_opengl/present/present_uniforms.h
new file mode 100644
index 000000000..3a19f05c7
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/present_uniforms.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+constexpr GLint PositionLocation = 0;
+constexpr GLint TexCoordLocation = 1;
+constexpr GLint ModelViewMatrixLocation = 0;
+
+struct ScreenRectVertex {
+ constexpr ScreenRectVertex() = default;
+
+ constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
+ : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
+
+ std::array<GLfloat, 2> position{};
+ std::array<GLfloat, 2> tex_coord{};
+};
+
+/**
+ * Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
+ * corner and (width, height) on the lower-bottom.
+ *
+ * The projection part of the matrix is trivial, hence these operations are represented
+ * by a 3x2 matrix.
+ */
+static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
+ std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
+
+ // clang-format off
+ matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
+ matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
+ // Last matrix row is implicitly assumed to be [0, 0, 1].
+ // clang-format on
+
+ return matrix;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/smaa.cpp b/src/video_core/renderer_opengl/present/smaa.cpp
new file mode 100644
index 000000000..de7f6e502
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/smaa.cpp
@@ -0,0 +1,102 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/opengl_smaa_glsl.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
+#include "video_core/host_shaders/smaa_edge_detection_frag.h"
+#include "video_core/host_shaders/smaa_edge_detection_vert.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/smaa.h"
+#include "video_core/renderer_opengl/present/util.h"
+#include "video_core/smaa_area_tex.h"
+#include "video_core/smaa_search_tex.h"
+
+namespace OpenGL {
+
+SMAA::SMAA(u32 width, u32 height) {
+ const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
+ std::string shader_source{specialized_source};
+ ReplaceInclude(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
+ return CreateProgram(shader_source, stage);
+ };
+
+ edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
+ edge_detection_frag = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
+ blending_weight_calculation_vert =
+ SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
+ blending_weight_calculation_frag =
+ SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
+ neighborhood_blending_vert =
+ SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
+ neighborhood_blending_frag =
+ SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ area_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
+ glTextureSubImage2D(area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
+ GL_UNSIGNED_BYTE, areaTexBytes);
+ search_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
+ glTextureSubImage2D(search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
+ GL_UNSIGNED_BYTE, searchTexBytes);
+
+ edges_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(edges_tex.handle, 1, GL_RG16F, width, height);
+
+ blend_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(blend_tex.handle, 1, GL_RGBA16F, width, height);
+
+ sampler = CreateBilinearSampler();
+
+ framebuffer.Create();
+
+ texture.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+}
+
+SMAA::~SMAA() = default;
+
+GLuint SMAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
+ glClearColor(0, 0, 0, 0);
+ glFrontFace(GL_CCW);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+ glBindSampler(0, sampler.handle);
+ glBindSampler(1, sampler.handle);
+ glBindSampler(2, sampler.handle);
+
+ glBindTextureUnit(0, input_texture);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, edges_tex.handle, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ program_manager.BindPresentPrograms(edge_detection_vert.handle, edge_detection_frag.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindTextureUnit(0, edges_tex.handle);
+ glBindTextureUnit(1, area_tex.handle);
+ glBindTextureUnit(2, search_tex.handle);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, blend_tex.handle, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ program_manager.BindPresentPrograms(blending_weight_calculation_vert.handle,
+ blending_weight_calculation_frag.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindTextureUnit(0, input_texture);
+ glBindTextureUnit(1, blend_tex.handle);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+ program_manager.BindPresentPrograms(neighborhood_blending_vert.handle,
+ neighborhood_blending_frag.handle);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glFrontFace(GL_CW);
+
+ return texture.handle;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/smaa.h b/src/video_core/renderer_opengl/present/smaa.h
new file mode 100644
index 000000000..a48cb4fa9
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/smaa.h
@@ -0,0 +1,35 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class SMAA {
+public:
+ explicit SMAA(u32 width, u32 height);
+ ~SMAA();
+
+ GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
+
+private:
+ OGLProgram edge_detection_vert;
+ OGLProgram blending_weight_calculation_vert;
+ OGLProgram neighborhood_blending_vert;
+ OGLProgram edge_detection_frag;
+ OGLProgram blending_weight_calculation_frag;
+ OGLProgram neighborhood_blending_frag;
+ OGLTexture area_tex;
+ OGLTexture search_tex;
+ OGLTexture edges_tex;
+ OGLTexture blend_tex;
+ OGLSampler sampler;
+ OGLFramebuffer framebuffer;
+ OGLTexture texture;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/util.h b/src/video_core/renderer_opengl/present/util.h
new file mode 100644
index 000000000..67f03aa27
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/util.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "common/assert.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+static inline void ReplaceInclude(std::string& shader_source, std::string_view include_name,
+ std::string_view include_content) {
+ const std::string include_string = fmt::format("#include \"{}\"", include_name);
+ const std::size_t pos = shader_source.find(include_string);
+ ASSERT(pos != std::string::npos);
+ shader_source.replace(pos, include_string.size(), include_content);
+};
+
+static inline OGLSampler CreateBilinearSampler() {
+ OGLSampler sampler;
+ sampler.Create();
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ return sampler;
+}
+
+static inline OGLSampler CreateNearestNeighborSampler() {
+ OGLSampler sampler;
+ sampler.Create();
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ return sampler;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.cpp b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp
new file mode 100644
index 000000000..4d681606b
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp
@@ -0,0 +1,103 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/host_shaders/opengl_present_vert.h"
+#include "video_core/renderer_opengl/gl_device.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/present_uniforms.h"
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
+ std::string_view frag_source)
+ : device(device_), sampler(std::move(sampler_)) {
+ vert = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
+ frag = CreateProgram(frag_source, GL_FRAGMENT_SHADER);
+
+ // Generate VBO handle for drawing
+ vertex_buffer.Create();
+
+ // Attach vertex data to VAO
+ glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
+
+ // Query vertex buffer address when the driver supports unified vertex attributes
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
+ glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
+ &vertex_buffer_address);
+ }
+}
+
+WindowAdaptPass::~WindowAdaptPass() = default;
+
+void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
+ std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout) {
+ GLint old_read_fb;
+ GLint old_draw_fb;
+ glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
+
+ const size_t layer_count = framebuffers.size();
+ std::vector<GLuint> textures(layer_count);
+ std::vector<std::array<GLfloat, 3 * 2>> matrices(layer_count);
+ std::vector<std::array<ScreenRectVertex, 4>> vertices(layer_count);
+
+ auto layer_it = layers.begin();
+ for (size_t i = 0; i < layer_count; i++) {
+ textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
+ framebuffers[i], layout);
+ layer_it++;
+ }
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
+
+ program_manager.BindPresentPrograms(vert.handle, frag.handle);
+
+ glDisable(GL_FRAMEBUFFER_SRGB);
+ glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
+ static_cast<GLfloat>(layout.height));
+
+ glEnableVertexAttribArray(PositionLocation);
+ glEnableVertexAttribArray(TexCoordLocation);
+ glVertexAttribDivisor(PositionLocation, 0);
+ glVertexAttribDivisor(TexCoordLocation, 0);
+ glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
+ offsetof(ScreenRectVertex, position));
+ glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
+ offsetof(ScreenRectVertex, tex_coord));
+ glVertexAttribBinding(PositionLocation, 0);
+ glVertexAttribBinding(TexCoordLocation, 0);
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
+ sizeof(decltype(vertices)::value_type));
+ } else {
+ glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
+ }
+
+ glBindSampler(0, sampler.handle);
+
+ // Update background color before drawing
+ glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
+ Settings::values.bg_green.GetValue() / 255.0f,
+ Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (size_t i = 0; i < layer_count; i++) {
+ glBindTextureUnit(0, textures[i]);
+ glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
+ matrices[i].data());
+ glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.h b/src/video_core/renderer_opengl/present/window_adapt_pass.h
new file mode 100644
index 000000000..00975a9c6
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/window_adapt_pass.h
@@ -0,0 +1,47 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <span>
+
+#include "common/math_util.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace OpenGL {
+
+class Device;
+class Layer;
+class ProgramManager;
+
+class WindowAdaptPass final {
+public:
+ explicit WindowAdaptPass(const Device& device, OGLSampler&& sampler,
+ std::string_view frag_source);
+ ~WindowAdaptPass();
+
+ void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
+ std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout);
+
+private:
+ const Device& device;
+ OGLSampler sampler;
+ OGLProgram vert;
+ OGLProgram frag;
+ OGLBuffer vertex_buffer;
+
+ // GPU address of the vertex buffer
+ GLuint64EXT vertex_buffer_address = 0;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index b75376fdb..e33a32592 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -16,68 +16,15 @@
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/telemetry_session.h"
-#include "video_core/host_shaders/ffx_a_h.h"
-#include "video_core/host_shaders/ffx_fsr1_h.h"
-#include "video_core/host_shaders/full_screen_triangle_vert.h"
-#include "video_core/host_shaders/fxaa_frag.h"
-#include "video_core/host_shaders/fxaa_vert.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
-#include "video_core/host_shaders/opengl_present_frag.h"
-#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
-#include "video_core/host_shaders/opengl_present_vert.h"
-#include "video_core/host_shaders/opengl_smaa_glsl.h"
-#include "video_core/host_shaders/present_bicubic_frag.h"
-#include "video_core/host_shaders/present_gaussian_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
-#include "video_core/host_shaders/smaa_edge_detection_frag.h"
-#include "video_core/host_shaders/smaa_edge_detection_vert.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/smaa_area_tex.h"
-#include "video_core/smaa_search_tex.h"
#include "video_core/textures/decoders.h"
namespace OpenGL {
namespace {
-constexpr GLint PositionLocation = 0;
-constexpr GLint TexCoordLocation = 1;
-constexpr GLint ModelViewMatrixLocation = 0;
-
-struct ScreenRectVertex {
- constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
- : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
-
- std::array<GLfloat, 2> position;
- std::array<GLfloat, 2> tex_coord;
-};
-
-/**
- * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
- * corner and (width, height) on the lower-bottom.
- *
- * The projection part of the matrix is trivial, hence these operations are represented
- * by a 3x2 matrix.
- */
-std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
- std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
-
- // clang-format off
- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
- // Last matrix row is implicitly assumed to be [0, 0, 1].
- // clang-format on
-
- return matrix;
-}
-
const char* GetSource(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
@@ -148,15 +95,13 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_},
state_tracker{}, program_manager{device},
- rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager,
- state_tracker) {
+ rasterizer(emu_window, gpu, device_memory, device, program_manager, state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(DebugHandler, nullptr);
}
AddTelemetryFields();
- InitOpenGLObjects();
// Initialize default attributes to match hardware's disabled attributes
GLint max_attribs{};
@@ -168,27 +113,27 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
- // Enable unified vertex attributes and query vertex buffer address when the driver supports it
+
+ // Enable unified vertex attributes when the driver supports it
if (device.HasVertexBufferUnifiedMemory()) {
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
- glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
- glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
- &vertex_buffer_address);
}
+ blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
+ program_manager, device);
}
RendererOpenGL::~RendererOpenGL() = default;
-void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
+void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
+ if (framebuffers.empty()) {
return;
}
- PrepareRendertarget(framebuffer);
- RenderScreenshot();
+
+ RenderScreenshot(framebuffers);
state_tracker.BindFramebuffer(0);
- DrawScreen(emu_window.GetFramebufferLayout());
+ blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
++m_current_frame;
@@ -199,172 +144,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.OnFrameDisplayed();
}
-void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
- return;
- }
- // If framebuffer is provided, reload it from memory to a texture
- if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
- screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
- screen_info.texture.pixel_format != framebuffer->pixel_format ||
- gl_framebuffer_data.empty()) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
- }
-
- // Load the framebuffer from memory, draw it to the screen, and swap buffers
- LoadFBToScreenInfo(*framebuffer);
-}
-
-void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
- // Framebuffer orientation handling
- framebuffer_transform_flags = framebuffer.transform_flags;
- framebuffer_crop_rect = framebuffer.crop_rect;
- framebuffer_width = framebuffer.width;
- framebuffer_height = framebuffer.height;
-
- const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- screen_info.was_accelerated =
- rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
- if (screen_info.was_accelerated) {
- return;
- }
-
- // Reset the screen info's display texture to its own permanent texture
- screen_info.display_texture = screen_info.texture.resource.handle;
-
- // TODO(Rodrigo): Read this from HLE
- constexpr u32 block_height_log2 = 4;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- const u64 size_in_bytes{Tegra::Texture::CalculateSize(
- true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
- const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
- const std::span<const u8> input_data(host_ptr, size_in_bytes);
- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
- framebuffer.width, framebuffer.height, 1, block_height_log2,
- 0);
-
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
-
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash yuzu here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
- framebuffer.height, screen_info.texture.gl_format,
- screen_info.texture.gl_type, gl_framebuffer_data.data());
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-}
-
-void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
- const TextureInfo& texture) {
- const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
- glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
-}
-
-void RendererOpenGL::InitOpenGLObjects() {
- // Create shader programs
- fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
- fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
-
- const auto replace_include = [](std::string& shader_source, std::string_view include_name,
- std::string_view include_content) {
- const std::string include_string = fmt::format("#include \"{}\"", include_name);
- const std::size_t pos = shader_source.find(include_string);
- ASSERT(pos != std::string::npos);
- shader_source.replace(pos, include_string.size(), include_content);
- };
-
- const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
- std::string shader_source{specialized_source};
- replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
- return CreateProgram(shader_source, stage);
- };
-
- smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
- smaa_edge_detection_frag =
- SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
- smaa_blending_weight_calculation_vert =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
- smaa_blending_weight_calculation_frag =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
- smaa_neighborhood_blending_vert =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
- smaa_neighborhood_blending_frag =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
-
- present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
- present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
- present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
- present_gaussian_fragment =
- CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
- present_scaleforce_fragment =
- CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
- GL_FRAGMENT_SHADER);
-
- std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
- replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
- replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
-
- std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
- std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
- replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
- replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
-
- fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
- fsr_rcas_frag_source);
-
- // Generate presentation sampler
- present_sampler.Create();
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- present_sampler_nn.Create();
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- // Generate VBO handle for drawing
- vertex_buffer.Create();
-
- // Attach vertex data to VAO
- glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
-
- // Allocate textures for the screen
- screen_info.texture.resource.Create(GL_TEXTURE_2D);
-
- const GLuint texture = screen_info.texture.resource.handle;
- glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
-
- screen_info.display_texture = screen_info.texture.resource.handle;
-
- // Clear screen to black
- LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
-
- aa_framebuffer.Create();
-
- smaa_area_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
- glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
- GL_UNSIGNED_BYTE, areaTexBytes);
- smaa_search_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
- glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
- GL_UNSIGNED_BYTE, searchTexBytes);
-}
-
void RendererOpenGL::AddTelemetryFields() {
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
@@ -380,328 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
}
-void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
- const Tegra::FramebufferConfig& framebuffer) {
- texture.width = framebuffer.width;
- texture.height = framebuffer.height;
- texture.pixel_format = framebuffer.pixel_format;
-
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
-
- GLint internal_format;
- switch (framebuffer.pixel_format) {
- case Service::android::PixelFormat::Rgba8888:
- internal_format = GL_RGBA8;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case Service::android::PixelFormat::Rgb565:
- internal_format = GL_RGB565;
- texture.gl_format = GL_RGB;
- texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- internal_format = GL_RGBA8;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
- // static_cast<u32>(framebuffer.pixel_format));
- break;
- }
-
- texture.resource.Release();
- texture.resource.Create(GL_TEXTURE_2D);
- glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
- aa_texture.Release();
- aa_texture.Create(GL_TEXTURE_2D);
- glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
- smaa_edges_tex.Release();
- smaa_edges_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
- smaa_blend_tex.Release();
- smaa_blend_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
-}
-
-void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
- // TODO: Signal state tracker about these changes
- state_tracker.NotifyScreenDrawVertexArray();
- state_tracker.NotifyPolygonModes();
- state_tracker.NotifyViewport0();
- state_tracker.NotifyScissor0();
- state_tracker.NotifyColorMask(0);
- state_tracker.NotifyBlend0();
- state_tracker.NotifyFramebuffer();
- state_tracker.NotifyFrontFace();
- state_tracker.NotifyCullTest();
- state_tracker.NotifyDepthTest();
- state_tracker.NotifyStencilTest();
- state_tracker.NotifyPolygonOffset();
- state_tracker.NotifyRasterizeEnable();
- state_tracker.NotifyFramebufferSRGB();
- state_tracker.NotifyLogicOp();
- state_tracker.NotifyClipControl();
- state_tracker.NotifyAlphaTest();
-
- state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
-
- glEnable(GL_CULL_FACE);
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_POLYGON_OFFSET_FILL);
- glDisable(GL_RASTERIZER_DISCARD);
- glDisable(GL_ALPHA_TEST);
- glDisablei(GL_BLEND, 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glCullFace(GL_BACK);
- glFrontFace(GL_CW);
- glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthRangeIndexed(0, 0.0, 0.0);
-
- glBindTextureUnit(0, screen_info.display_texture);
-
- auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
- if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
- LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
- anti_aliasing = Settings::AntiAliasing::None;
- Settings::values.anti_aliasing.SetValue(anti_aliasing);
- }
-
- if (anti_aliasing != Settings::AntiAliasing::None) {
- glEnablei(GL_SCISSOR_TEST, 0);
- auto viewport_width = screen_info.texture.width;
- auto scissor_width = framebuffer_crop_rect.GetWidth();
- if (scissor_width <= 0) {
- scissor_width = viewport_width;
- }
- auto viewport_height = screen_info.texture.height;
- auto scissor_height = framebuffer_crop_rect.GetHeight();
- if (scissor_height <= 0) {
- scissor_height = viewport_height;
- }
- if (screen_info.was_accelerated) {
- viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
- scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
- viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
- scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
- }
- glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
- static_cast<GLfloat>(viewport_height));
-
- glBindSampler(0, present_sampler.handle);
- GLint old_read_fb;
- GLint old_draw_fb;
- glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
- switch (anti_aliasing) {
- case Settings::AntiAliasing::Fxaa: {
- program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- } break;
- case Settings::AntiAliasing::Smaa: {
- glClearColor(0, 0, 0, 0);
- glFrontFace(GL_CCW);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glBindSampler(1, present_sampler.handle);
- glBindSampler(2, present_sampler.handle);
-
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_edges_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
- smaa_edge_detection_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, smaa_edges_tex.handle);
- glBindTextureUnit(1, smaa_area_tex.handle);
- glBindTextureUnit(2, smaa_search_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_blend_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
- smaa_blending_weight_calculation_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, screen_info.display_texture);
- glBindTextureUnit(1, smaa_blend_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- aa_texture.handle, 0);
- program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
- smaa_neighborhood_blending_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glFrontFace(GL_CW);
- } break;
- default:
- UNREACHABLE();
- }
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
-
- glBindTextureUnit(0, aa_texture.handle);
- }
- glDisablei(GL_SCISSOR_TEST, 0);
-
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- if (!fsr->AreBuffersInitialized()) {
- fsr->InitBuffers();
- }
-
- auto crop_rect = framebuffer_crop_rect;
- if (crop_rect.GetWidth() == 0) {
- crop_rect.right = framebuffer_width;
- }
- if (crop_rect.GetHeight() == 0) {
- crop_rect.bottom = framebuffer_height;
- }
- crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
- const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
- const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
- glBindSampler(0, present_sampler.handle);
- fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
- } else {
- if (fsr->AreBuffersInitialized()) {
- fsr->ReleaseBuffers();
- }
- }
-
- const std::array ortho_matrix =
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
-
- const auto fragment_handle = [this]() {
- switch (Settings::values.scaling_filter.GetValue()) {
- case Settings::ScalingFilter::NearestNeighbor:
- case Settings::ScalingFilter::Bilinear:
- return present_bilinear_fragment.handle;
- case Settings::ScalingFilter::Bicubic:
- return present_bicubic_fragment.handle;
- case Settings::ScalingFilter::Gaussian:
- return present_gaussian_fragment.handle;
- case Settings::ScalingFilter::ScaleForce:
- return present_scaleforce_fragment.handle;
- case Settings::ScalingFilter::Fsr:
- return fsr->GetPresentFragmentProgram().handle;
- default:
- return present_bilinear_fragment.handle;
- }
- }();
- program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
- glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
- ortho_matrix.data());
-
- const auto& texcoords = screen_info.display_texcoords;
- auto left = texcoords.left;
- auto right = texcoords.right;
- if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
- if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
- // Flip the framebuffer vertically
- left = texcoords.right;
- right = texcoords.left;
- } else {
- // Other transformations are unsupported
- LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
- framebuffer_transform_flags);
- UNIMPLEMENTED();
- }
- }
-
- ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
-
- f32 left_start{};
- if (framebuffer_crop_rect.Top() > 0) {
- left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
- static_cast<f32>(framebuffer_crop_rect.Bottom());
- }
- f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
- f32 scale_v =
- static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
-
- if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
- // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
- // (e.g. handheld mode) on a 1920x1080 framebuffer.
- if (framebuffer_crop_rect.GetWidth() > 0) {
- scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
- static_cast<f32>(screen_info.texture.width);
- }
- if (framebuffer_crop_rect.GetHeight() > 0) {
- scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
- static_cast<f32>(screen_info.texture.height);
- }
- }
- if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
- !screen_info.was_accelerated) {
- scale_u /= Settings::values.resolution_info.up_factor;
- scale_v /= Settings::values.resolution_info.up_factor;
- }
-
- const auto& screen = layout.screen;
- const std::array vertices = {
- ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
- left_start + left * scale_v),
- ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
- left_start + left * scale_v),
- ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
- left_start + right * scale_v),
- ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
- left_start + right * scale_v),
- };
- glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
-
- glDisable(GL_FRAMEBUFFER_SRGB);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
- static_cast<GLfloat>(layout.height));
-
- glEnableVertexAttribArray(PositionLocation);
- glEnableVertexAttribArray(TexCoordLocation);
- glVertexAttribDivisor(PositionLocation, 0);
- glVertexAttribDivisor(TexCoordLocation, 0);
- glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, position));
- glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, tex_coord));
- glVertexAttribBinding(PositionLocation, 0);
- glVertexAttribBinding(TexCoordLocation, 0);
- if (device.HasVertexBufferUnifiedMemory()) {
- glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
- sizeof(vertices));
- } else {
- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
- }
-
- if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
- glBindSampler(0, present_sampler.handle);
- } else {
- glBindSampler(0, present_sampler_nn.handle);
- }
-
- // Update background color before drawing
- glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
- Settings::values.bg_green.GetValue() / 255.0f,
- Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
-
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- // TODO
- // program_manager.RestoreGuestPipeline();
-}
-
-void RendererOpenGL::RenderScreenshot() {
+void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (!renderer_settings.screenshot_requested) {
return;
}
@@ -723,7 +181,7 @@ void RendererOpenGL::RenderScreenshot() {
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
- DrawScreen(layout);
+ blit_screen->DrawScreen(framebuffers, layout);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 18699610a..c4625c96e 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -10,7 +10,6 @@
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_device.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
@@ -25,37 +24,13 @@ namespace Core::Frontend {
class EmuWindow;
}
-namespace Core::Memory {
-class Memory;
-}
-
-namespace Layout {
-struct FramebufferLayout;
-}
-
namespace Tegra {
class GPU;
}
namespace OpenGL {
-/// Structure used for storing information about the textures for the Switch screen
-struct TextureInfo {
- OGLTexture resource;
- GLsizei width;
- GLsizei height;
- GLenum gl_format;
- GLenum gl_type;
- Service::android::PixelFormat pixel_format;
-};
-
-/// Structure used for storing information about the display target for the Switch screen
-struct ScreenInfo {
- GLuint display_texture{};
- bool was_accelerated = false;
- const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
- TextureInfo texture;
-};
+class BlitScreen;
class RendererOpenGL final : public VideoCore::RendererBase {
public:
@@ -65,7 +40,7 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererOpenGL() override;
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+ void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
@@ -76,28 +51,8 @@ public:
}
private:
- /// Initializes the OpenGL state and creates persistent objects.
- void InitOpenGLObjects();
-
void AddTelemetryFields();
-
- void ConfigureFramebufferTexture(TextureInfo& texture,
- const Tegra::FramebufferConfig& framebuffer);
-
- /// Draws the emulated screens to the emulator window.
- void DrawScreen(const Layout::FramebufferLayout& layout);
-
- void RenderScreenshot();
-
- /// Loads framebuffer from emulated memory into the active OpenGL texture.
- void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
-
- /// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
- /// can be 1x1 but will stretch across whatever it's rendered on.
- void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
- const TextureInfo& texture);
-
- void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
+ void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
Core::TelemetrySession& telemetry_session;
Core::Frontend::EmuWindow& emu_window;
@@ -108,49 +63,9 @@ private:
StateTracker state_tracker;
ProgramManager program_manager;
RasterizerOpenGL rasterizer;
-
- // OpenGL object IDs
- OGLSampler present_sampler;
- OGLSampler present_sampler_nn;
- OGLBuffer vertex_buffer;
- OGLProgram fxaa_vertex;
- OGLProgram fxaa_fragment;
- OGLProgram present_vertex;
- OGLProgram present_bilinear_fragment;
- OGLProgram present_bicubic_fragment;
- OGLProgram present_gaussian_fragment;
- OGLProgram present_scaleforce_fragment;
OGLFramebuffer screenshot_framebuffer;
- // GPU address of the vertex buffer
- GLuint64EXT vertex_buffer_address = 0;
-
- /// Display information for Switch screen
- ScreenInfo screen_info;
- OGLTexture aa_texture;
- OGLFramebuffer aa_framebuffer;
-
- OGLProgram smaa_edge_detection_vert;
- OGLProgram smaa_blending_weight_calculation_vert;
- OGLProgram smaa_neighborhood_blending_vert;
- OGLProgram smaa_edge_detection_frag;
- OGLProgram smaa_blending_weight_calculation_frag;
- OGLProgram smaa_neighborhood_blending_frag;
- OGLTexture smaa_area_tex;
- OGLTexture smaa_search_tex;
- OGLTexture smaa_edges_tex;
- OGLTexture smaa_blend_tex;
-
- std::unique_ptr<FSR> fsr;
-
- /// OpenGL framebuffer data
- std::vector<u8> gl_framebuffer_data;
-
- /// Used for transforming the framebuffer orientation
- Service::android::BufferTransformFlags framebuffer_transform_flags{};
- Common::Rectangle<int> framebuffer_crop_rect;
- u32 framebuffer_width;
- u32 framebuffer_height;
+ std::unique_ptr<BlitScreen> blit_screen;
};
} // namespace OpenGL