diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 8 |
2 files changed, 2 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 519d81aeb..0b471dfd2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -93,7 +93,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { state.Apply(); for (size_t i = 0; i < lighting_luts.size(); ++i) { - glActiveTexture(GL_TEXTURE3 + i); + glActiveTexture(static_cast<GLenum>(GL_TEXTURE3 + i)); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 0e9a0be8b..8f424a435 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -192,7 +192,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram // only allows rows to have a memory alignement of 4. ASSERT(pixel_stride % 4 == 0); - if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, pixel_stride, screen_info)) { + if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, static_cast<u32>(pixel_stride), screen_info)) { // Reset the screen info's display texture to its own permanent texture screen_info.display_texture = screen_info.texture.resource.handle; screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f); @@ -473,12 +473,6 @@ static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, bool RendererOpenGL::Init() { render_window->MakeCurrent(); - // TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders - if (!gladLoadGL()) { - LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting..."); - exit(-1); - } - if (GLAD_GL_KHR_debug) { glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback(DebugHandler, nullptr); |