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-rw-r--r--src/video_core/renderer_opengl/utils.cpp48
1 files changed, 43 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index 68c36988d..c504a2c1a 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -13,29 +13,67 @@
namespace OpenGL {
+VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
+
+VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
+
+void VertexArrayPushBuffer::Setup(GLuint vao_) {
+ vao = vao_;
+ index_buffer = nullptr;
+ vertex_buffers.clear();
+}
+
+void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) {
+ index_buffer = buffer;
+}
+
+void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer,
+ GLintptr offset, GLsizei stride) {
+ vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride});
+}
+
+void VertexArrayPushBuffer::Bind() {
+ if (index_buffer) {
+ glVertexArrayElementBuffer(vao, *index_buffer);
+ }
+
+ // TODO(Rodrigo): Find a way to ARB_multi_bind this
+ for (const auto& entry : vertex_buffers) {
+ glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
+ entry.stride);
+ }
+}
+
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
first = first_;
- buffers.clear();
+ buffer_pointers.clear();
offsets.clear();
sizes.clear();
}
-void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) {
- buffers.push_back(buffer);
+void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
+ buffer_pointers.push_back(buffer);
offsets.push_back(offset);
sizes.push_back(size);
}
-void BindBuffersRangePushBuffer::Bind() const {
- const std::size_t count{buffers.size()};
+void BindBuffersRangePushBuffer::Bind() {
+ // Ensure sizes are valid.
+ const std::size_t count{buffer_pointers.size()};
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
if (count == 0) {
return;
}
+
+ // Dereference buffers.
+ buffers.resize(count);
+ std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
+ [](const GLuint* pointer) { return *pointer; });
+
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
sizes.data());
}