diff options
Diffstat (limited to 'src/video_core/renderer_opengl/util_shaders.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/util_shaders.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index 37a4d1d9d..a2b264700 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -60,19 +60,15 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_) copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) { const auto swizzle_table = Tegra::Texture::MakeSwizzleTable(); swizzle_table_buffer.Create(); - astc_buffer.Create(); glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0); - glNamedBufferStorage(astc_buffer.handle, sizeof(ASTC_ENCODINGS_VALUES), &ASTC_ENCODINGS_VALUES, - 0); } UtilShaders::~UtilShaders() = default; void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map, std::span<const VideoCommon::SwizzleParameters> swizzles) { - static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0; - static constexpr GLuint BINDING_INPUT_BUFFER = 1; - static constexpr GLuint BINDING_ENC_BUFFER = 2; + static constexpr GLuint BINDING_INPUT_BUFFER = 0; + static constexpr GLuint BINDING_SWIZZLE_BUFFER = 1; static constexpr GLuint BINDING_OUTPUT_IMAGE = 0; const Extent2D tile_size{ @@ -81,7 +77,6 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map, }; program_manager.BindComputeProgram(astc_decoder_program.handle); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle); glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); glUniform2ui(1, tile_size.width, tile_size.height); @@ -103,11 +98,11 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map, glUniform1ui(6, params.block_height); glUniform1ui(7, params.block_height_mask); - glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0, - GL_WRITE_ONLY, GL_RGBA8); // ASTC texture data glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset, image.guest_size_bytes - swizzle.buffer_offset); + glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0, + GL_WRITE_ONLY, GL_RGBA8); glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers); } |