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Diffstat (limited to 'src/video_core/renderer_opengl/util_shaders.cpp')
-rw-r--r--src/video_core/renderer_opengl/util_shaders.cpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp
index 37a4d1d9d..333f35a1c 100644
--- a/src/video_core/renderer_opengl/util_shaders.cpp
+++ b/src/video_core/renderer_opengl/util_shaders.cpp
@@ -60,19 +60,14 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_buffer.Create();
- astc_buffer.Create();
glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
- glNamedBufferStorage(astc_buffer.handle, sizeof(ASTC_ENCODINGS_VALUES), &ASTC_ENCODINGS_VALUES,
- 0);
}
UtilShaders::~UtilShaders() = default;
void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
- static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
- static constexpr GLuint BINDING_INPUT_BUFFER = 1;
- static constexpr GLuint BINDING_ENC_BUFFER = 2;
+ static constexpr GLuint BINDING_INPUT_BUFFER = 0;
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
const Extent2D tile_size{
@@ -80,34 +75,32 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
.height = VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
program_manager.BindComputeProgram(astc_decoder_program.handle);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle);
-
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
glUniform2ui(1, tile_size.width, tile_size.height);
+
// Ensure buffer data is valid before dispatching
glFlush();
for (const SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
- const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
- const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
+ const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 8U);
+ const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 8U);
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
+ ASSERT(params.bytes_per_block_log2 == 4);
- glUniform1ui(2, params.bytes_per_block_log2);
- glUniform1ui(3, params.layer_stride);
- glUniform1ui(4, params.block_size);
- glUniform1ui(5, params.x_shift);
- glUniform1ui(6, params.block_height);
- glUniform1ui(7, params.block_height_mask);
+ glUniform1ui(2, params.layer_stride);
+ glUniform1ui(3, params.block_size);
+ glUniform1ui(4, params.x_shift);
+ glUniform1ui(5, params.block_height);
+ glUniform1ui(6, params.block_height_mask);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
- GL_WRITE_ONLY, GL_RGBA8);
// ASTC texture data
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
+ glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
+ GL_WRITE_ONLY, GL_RGBA8);
glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
}