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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 00e1044ab..faeb519ec 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -38,7 +38,6 @@ struct ScreenInfo {
class RendererOpenGL : public RendererBase {
public:
-
RendererOpenGL();
~RendererOpenGL() override;
@@ -67,15 +66,14 @@ private:
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
- ScreenInfo& screen_info);
+ ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGB color.
- void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
- const TextureInfo& texture);
+ void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
- EmuWindow* render_window; ///< Handle to render window
+ EmuWindow* render_window; ///< Handle to render window
- int resolution_width; ///< Current resolution width
- int resolution_height; ///< Current resolution height
+ int resolution_width; ///< Current resolution width
+ int resolution_height; ///< Current resolution height
OpenGLState state;
@@ -83,7 +81,8 @@ private:
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLShader shader;
- std::array<ScreenInfo, 2> screen_infos; ///< Display information for top and bottom screens respectively
+ std::array<ScreenInfo, 2>
+ screen_infos; ///< Display information for top and bottom screens respectively
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;