diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 122 |
1 files changed, 71 insertions, 51 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 8410e0a64..3cabda8f9 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -89,8 +89,12 @@ struct ScreenRectVertex { static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) { std::array<GLfloat, 3 * 2> matrix; - matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; - matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; + matrix[0] = 2.f / width; + matrix[2] = 0.f; + matrix[4] = -1.f; + matrix[1] = 0.f; + matrix[3] = -2.f / height; + matrix[5] = 1.f; // Last matrix row is implicitly assumed to be [0, 0, 1]. return matrix; @@ -98,7 +102,7 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons /// RendererOpenGL constructor RendererOpenGL::RendererOpenGL() { - resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); + resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; } @@ -116,13 +120,15 @@ void RendererOpenGL::SwapBuffers() { const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; // Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04 - u32 lcd_color_addr = (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom); + u32 lcd_color_addr = + (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom); lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr; LCD::Regs::ColorFill color_fill = {0}; LCD::Read(color_fill.raw, lcd_color_addr); if (color_fill.is_enabled) { - LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, screen_infos[i].texture); + LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, + screen_infos[i].texture); // Resize the texture in case the framebuffer size has changed screen_infos[i].texture.width = 1; @@ -172,15 +178,14 @@ void RendererOpenGL::SwapBuffers() { * Loads framebuffer from emulated memory into the active OpenGL texture. */ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer, - ScreenInfo& screen_info) { + ScreenInfo& screen_info) { - const PAddr framebuffer_addr = framebuffer.active_fb == 0 ? - framebuffer.address_left1 : framebuffer.address_left2; + const PAddr framebuffer_addr = + framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2; LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", - framebuffer.stride * framebuffer.height, - framebuffer_addr, (int)framebuffer.width, - (int)framebuffer.height, (int)framebuffer.format); + framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width, + (int)framebuffer.height, (int)framebuffer.format); int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); size_t pixel_stride = framebuffer.stride / bpp; @@ -192,7 +197,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram // only allows rows to have a memory alignement of 4. ASSERT(pixel_stride % 4 == 0); - if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, static_cast<u32>(pixel_stride), screen_info)) { + if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, + static_cast<u32>(pixel_stride), screen_info)) { // Reset the screen info's display texture to its own permanent texture screen_info.display_texture = screen_info.texture.resource.handle; screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f); @@ -208,12 +214,14 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride); // Update existing texture - // TODO: Test what happens on hardware when you change the framebuffer dimensions so that they + // TODO: Test what happens on hardware when you change the framebuffer dimensions so that + // they // differ from the LCD resolution. // TODO: Applications could theoretically crash Citra here by specifying too large // framebuffer sizes. We should make sure that this cannot happen. glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height, - screen_info.texture.gl_format, screen_info.texture.gl_type, framebuffer_data); + screen_info.texture.gl_format, screen_info.texture.gl_type, + framebuffer_data); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); @@ -224,7 +232,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram /** * Fills active OpenGL texture with the given RGB color. - * Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered on. + * Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered + * on. * This has the added benefit of being *really fast*. */ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, @@ -233,7 +242,7 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color state.Apply(); glActiveTexture(GL_TEXTURE0); - u8 framebuffer_data[3] = { color_r, color_g, color_b }; + u8 framebuffer_data[3] = {color_r, color_g, color_b}; // Update existing texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data); @@ -246,7 +255,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color * Initializes the OpenGL state and creates persistent objects. */ void RendererOpenGL::InitOpenGLObjects() { - glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f); + glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, + 0.0f); // Link shaders and get variable locations shader.Create(vertex_shader, fragment_shader); @@ -270,8 +280,10 @@ void RendererOpenGL::InitOpenGLObjects() { // Attach vertex data to VAO glBufferData(GL_ARRAY_BUFFER, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW); - glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, position)); - glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, tex_coord)); + glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), + (GLvoid*)offsetof(ScreenRectVertex, position)); + glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), + (GLvoid*)offsetof(ScreenRectVertex, tex_coord)); glEnableVertexAttribArray(attrib_position); glEnableVertexAttribArray(attrib_tex_coord); @@ -352,23 +364,25 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, glActiveTexture(GL_TEXTURE0); glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0, - texture.gl_format, texture.gl_type, nullptr); + texture.gl_format, texture.gl_type, nullptr); state.texture_units[0].texture_2d = 0; state.Apply(); } /** - * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation. + * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD + * rotation. */ -void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h) { +void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, + float w, float h) { auto& texcoords = screen_info.display_texcoords; std::array<ScreenRectVertex, 4> vertices = {{ - ScreenRectVertex(x, y, texcoords.bottom, texcoords.left), - ScreenRectVertex(x+w, y, texcoords.bottom, texcoords.right), - ScreenRectVertex(x, y+h, texcoords.top, texcoords.left), - ScreenRectVertex(x+w, y+h, texcoords.top, texcoords.right), + ScreenRectVertex(x, y, texcoords.bottom, texcoords.left), + ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.right), + ScreenRectVertex(x, y + h, texcoords.top, texcoords.left), + ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.right), }}; state.texture_units[0].texture_2d = screen_info.display_texture; @@ -391,18 +405,20 @@ void RendererOpenGL::DrawScreens() { glClear(GL_COLOR_BUFFER_BIT); // Set projection matrix - std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width, - (float)layout.height); + std::array<GLfloat, 3 * 2> ortho_matrix = + MakeOrthographicMatrix((float)layout.width, (float)layout.height); glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data()); // Bind texture in Texture Unit 0 glActiveTexture(GL_TEXTURE0); glUniform1i(uniform_color_texture, 0); - DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, (float)layout.top_screen.top, - (float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight()); - DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top, - (float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight()); + DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, + (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(), + (float)layout.top_screen.GetHeight()); + DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left, + (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(), + (float)layout.bottom_screen.GetHeight()); m_current_frame++; } @@ -420,14 +436,16 @@ void RendererOpenGL::SetWindow(EmuWindow* window) { } static const char* GetSource(GLenum source) { -#define RET(s) case GL_DEBUG_SOURCE_##s: return #s +#define RET(s) \ + case GL_DEBUG_SOURCE_##s: \ + return #s switch (source) { - RET(API); - RET(WINDOW_SYSTEM); - RET(SHADER_COMPILER); - RET(THIRD_PARTY); - RET(APPLICATION); - RET(OTHER); + RET(API); + RET(WINDOW_SYSTEM); + RET(SHADER_COMPILER); + RET(THIRD_PARTY); + RET(APPLICATION); + RET(OTHER); default: UNREACHABLE(); } @@ -435,23 +453,25 @@ static const char* GetSource(GLenum source) { } static const char* GetType(GLenum type) { -#define RET(t) case GL_DEBUG_TYPE_##t: return #t +#define RET(t) \ + case GL_DEBUG_TYPE_##t: \ + return #t switch (type) { - RET(ERROR); - RET(DEPRECATED_BEHAVIOR); - RET(UNDEFINED_BEHAVIOR); - RET(PORTABILITY); - RET(PERFORMANCE); - RET(OTHER); - RET(MARKER); + RET(ERROR); + RET(DEPRECATED_BEHAVIOR); + RET(UNDEFINED_BEHAVIOR); + RET(PORTABILITY); + RET(PERFORMANCE); + RET(OTHER); + RET(MARKER); default: UNREACHABLE(); } #undef RET } -static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, - const GLchar* message, const void* user_param) { +static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, + GLsizei length, const GLchar* message, const void* user_param) { Log::Level level; switch (severity) { case GL_DEBUG_SEVERITY_HIGH: @@ -465,8 +485,8 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum level = Log::Level::Debug; break; } - LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s", - GetSource(source), GetType(type), id, message); + LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s", GetSource(source), GetType(type), + id, message); } /// Initialize the renderer |