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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 9a9243544..34f3f7a67 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <cstddef> @@ -479,13 +478,16 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { } } - ASSERT_MSG(framebuffer_crop_rect.top == 0, "Unimplemented"); ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented"); + f32 left_start{}; + if (framebuffer_crop_rect.Top() > 0) { + left_start = static_cast<f32>(framebuffer_crop_rect.Top()) / + static_cast<f32>(framebuffer_crop_rect.Bottom()); + } f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width); f32 scale_v = static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height); - // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering // (e.g. handheld mode) on a 1920x1080 framebuffer. if (framebuffer_crop_rect.GetWidth() > 0) { @@ -504,10 +506,14 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { const auto& screen = layout.screen; const std::array vertices = { - ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u, left * scale_v), - ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u, left * scale_v), - ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u, right * scale_v), - ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u, right * scale_v), + ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u, + left_start + left * scale_v), + ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u, + left_start + left * scale_v), + ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u, + left_start + right * scale_v), + ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u, + left_start + right * scale_v), }; glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices)); |