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-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index cc49867c8..4b98dafc4 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -12,7 +12,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/logging/log.h"
-#include "video_core/pica.h"
+#include "video_core/regs.h"
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
@@ -20,7 +20,7 @@ using GLvec4 = std::array<GLfloat, 4>;
namespace PicaToGL {
-inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
+inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
static const GLenum filter_mode_table[] = {
GL_NEAREST, // TextureFilter::Nearest
GL_LINEAR, // TextureFilter::Linear
@@ -47,7 +47,7 @@ inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
return gl_mode;
}
-inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
+inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
static const GLenum wrap_mode_table[] = {
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
@@ -76,7 +76,7 @@ inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
return gl_mode;
}
-inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
+inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
static const GLenum blend_equation_table[] = {
GL_FUNC_ADD, // BlendEquation::Add
GL_FUNC_SUBTRACT, // BlendEquation::Subtract
@@ -96,7 +96,7 @@ inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
return blend_equation_table[(unsigned)equation];
}
-inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
+inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
static const GLenum blend_func_table[] = {
GL_ZERO, // BlendFactor::Zero
GL_ONE, // BlendFactor::One
@@ -126,7 +126,7 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
return blend_func_table[(unsigned)factor];
}
-inline GLenum LogicOp(Pica::Regs::LogicOp op) {
+inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
static const GLenum logic_op_table[] = {
GL_CLEAR, // Clear
GL_AND, // And
@@ -157,7 +157,7 @@ inline GLenum LogicOp(Pica::Regs::LogicOp op) {
return logic_op_table[(unsigned)op];
}
-inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
+inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
static const GLenum compare_func_table[] = {
GL_NEVER, // CompareFunc::Never
GL_ALWAYS, // CompareFunc::Always
@@ -180,7 +180,7 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
return compare_func_table[(unsigned)func];
}
-inline GLenum StencilOp(Pica::Regs::StencilAction action) {
+inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
static const GLenum stencil_op_table[] = {
GL_KEEP, // StencilAction::Keep
GL_ZERO, // StencilAction::Zero
@@ -210,7 +210,7 @@ inline GLvec4 ColorRGBA8(const u32 color) {
}};
}
-inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) {
+inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) {
return {{
color.r / 255.0f, color.g / 255.0f, color.b / 255.0f,
}};