diff options
Diffstat (limited to 'src/video_core/renderer_opengl/maxwell_to_gl.h')
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index f7ad8f370..672f94bfc 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -5,12 +5,120 @@ #pragma once #include <glad/glad.h> + #include "video_core/engines/maxwell_3d.h" +#include "video_core/surface.h" namespace OpenGL::MaxwellToGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; +struct FormatTuple { + GLenum internal_format; + GLenum format = GL_NONE; + GLenum type = GL_NONE; +}; + +constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TABLE = {{ + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM + {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM + {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT + {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT + {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM + {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM + {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM + {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM + {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT + {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM + {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM + {GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM + {GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT + {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT + {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT + {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM + {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM + {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT + {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT + {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT + {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT + {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM + {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM + {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM + {GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM + {GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM + {GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM + {GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM + {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM + {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT + {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT + {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM + {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT + {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT + {GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT + {GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT + {GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT + {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT + {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM + {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM + {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT + {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT + {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM + {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT + {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT + {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT + {GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM + {GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB + {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM + {GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM + {GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT + {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT + {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT + {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT + {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT + {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT + {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM + {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM + {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_SRGB + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB + {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB + {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB + {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB + {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB + {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB + {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB + {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB + {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB + {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB + {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT + {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT + {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM + {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT + {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM + {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, + GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT +}}; + +inline const FormatTuple& GetFormatTuple(VideoCore::Surface::PixelFormat pixel_format) { + ASSERT(static_cast<size_t>(pixel_format) < FORMAT_TABLE.size()); + return FORMAT_TABLE[static_cast<size_t>(pixel_format)]; +} + inline GLenum VertexFormat(Maxwell::VertexAttribute attrib) { switch (attrib.type) { case Maxwell::VertexAttribute::Type::UnsignedNorm: |