diff options
Diffstat (limited to 'src/video_core/renderer_opengl/maxwell_to_gl.h')
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 108 |
1 files changed, 102 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 48ee80125..a49265b38 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -10,6 +10,14 @@ #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" +using GLvec2 = std::array<GLfloat, 2>; +using GLvec3 = std::array<GLfloat, 3>; +using GLvec4 = std::array<GLfloat, 4>; + +using GLuvec2 = std::array<GLuint, 2>; +using GLuvec3 = std::array<GLuint, 3>; +using GLuvec4 = std::array<GLuint, 4>; + namespace MaxwellToGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; @@ -23,7 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { return GL_UNSIGNED_BYTE; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str()); + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); UNREACHABLE(); return {}; } @@ -32,17 +40,33 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { return GL_FLOAT; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str()); + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); + UNREACHABLE(); + return {}; +} + +inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { + switch (index_format) { + case Maxwell::IndexFormat::UnsignedByte: + return GL_UNSIGNED_BYTE; + case Maxwell::IndexFormat::UnsignedShort: + return GL_UNSIGNED_SHORT; + case Maxwell::IndexFormat::UnsignedInt: + return GL_UNSIGNED_INT; + } + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast<u32>(index_format)); UNREACHABLE(); return {}; } inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { switch (topology) { + case Maxwell::PrimitiveTopology::Triangles: + return GL_TRIANGLES; case Maxwell::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented primitive topology=%d", topology); + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); UNREACHABLE(); return {}; } @@ -54,18 +78,90 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { case Tegra::Texture::TextureFilter::Nearest: return GL_NEAREST; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u", - static_cast<u32>(filter_mode)); + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}", + static_cast<u32>(filter_mode)); UNREACHABLE(); return {}; } inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { switch (wrap_mode) { + case Tegra::Texture::WrapMode::Wrap: + return GL_REPEAT; case Tegra::Texture::WrapMode::ClampToEdge: return GL_CLAMP_TO_EDGE; + case Tegra::Texture::WrapMode::ClampOGL: + // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use + // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to + // manually mix them. However the shader part of this is not yet implemented. + return GL_CLAMP_TO_BORDER; + } + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", + static_cast<u32>(wrap_mode)); + UNREACHABLE(); + return {}; +} + +inline GLenum BlendEquation(Maxwell::Blend::Equation equation) { + switch (equation) { + case Maxwell::Blend::Equation::Add: + return GL_FUNC_ADD; + case Maxwell::Blend::Equation::Subtract: + return GL_FUNC_SUBTRACT; + case Maxwell::Blend::Equation::ReverseSubtract: + return GL_FUNC_REVERSE_SUBTRACT; + case Maxwell::Blend::Equation::Min: + return GL_MIN; + case Maxwell::Blend::Equation::Max: + return GL_MAX; + } + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation)); + UNREACHABLE(); + return {}; +} + +inline GLenum BlendFunc(Maxwell::Blend::Factor factor) { + switch (factor) { + case Maxwell::Blend::Factor::Zero: + return GL_ZERO; + case Maxwell::Blend::Factor::One: + return GL_ONE; + case Maxwell::Blend::Factor::SourceColor: + return GL_SRC_COLOR; + case Maxwell::Blend::Factor::OneMinusSourceColor: + return GL_ONE_MINUS_SRC_COLOR; + case Maxwell::Blend::Factor::SourceAlpha: + return GL_SRC_ALPHA; + case Maxwell::Blend::Factor::OneMinusSourceAlpha: + return GL_ONE_MINUS_SRC_ALPHA; + case Maxwell::Blend::Factor::DestAlpha: + return GL_DST_ALPHA; + case Maxwell::Blend::Factor::OneMinusDestAlpha: + return GL_ONE_MINUS_DST_ALPHA; + case Maxwell::Blend::Factor::DestColor: + return GL_DST_COLOR; + case Maxwell::Blend::Factor::OneMinusDestColor: + return GL_ONE_MINUS_DST_COLOR; + case Maxwell::Blend::Factor::SourceAlphaSaturate: + return GL_SRC_ALPHA_SATURATE; + case Maxwell::Blend::Factor::Source1Color: + return GL_SRC1_COLOR; + case Maxwell::Blend::Factor::OneMinusSource1Color: + return GL_ONE_MINUS_SRC1_COLOR; + case Maxwell::Blend::Factor::Source1Alpha: + return GL_SRC1_ALPHA; + case Maxwell::Blend::Factor::OneMinusSource1Alpha: + return GL_ONE_MINUS_SRC1_ALPHA; + case Maxwell::Blend::Factor::ConstantColor: + return GL_CONSTANT_COLOR; + case Maxwell::Blend::Factor::OneMinusConstantColor: + return GL_ONE_MINUS_CONSTANT_COLOR; + case Maxwell::Blend::Factor::ConstantAlpha: + return GL_CONSTANT_ALPHA; + case Maxwell::Blend::Factor::OneMinusConstantAlpha: + return GL_ONE_MINUS_CONSTANT_ALPHA; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode)); + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor)); UNREACHABLE(); return {}; } |