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-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h108
1 files changed, 102 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 48ee80125..a49265b38 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -10,6 +10,14 @@
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
+using GLvec2 = std::array<GLfloat, 2>;
+using GLvec3 = std::array<GLfloat, 3>;
+using GLvec4 = std::array<GLfloat, 4>;
+
+using GLuvec2 = std::array<GLuint, 2>;
+using GLuvec3 = std::array<GLuint, 3>;
+using GLuvec4 = std::array<GLuint, 4>;
+
namespace MaxwellToGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -23,7 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return GL_UNSIGNED_BYTE;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str());
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
UNREACHABLE();
return {};
}
@@ -32,17 +40,33 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return GL_FLOAT;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str());
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
+ UNREACHABLE();
+ return {};
+}
+
+inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
+ switch (index_format) {
+ case Maxwell::IndexFormat::UnsignedByte:
+ return GL_UNSIGNED_BYTE;
+ case Maxwell::IndexFormat::UnsignedShort:
+ return GL_UNSIGNED_SHORT;
+ case Maxwell::IndexFormat::UnsignedInt:
+ return GL_UNSIGNED_INT;
+ }
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast<u32>(index_format));
UNREACHABLE();
return {};
}
inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
+ case Maxwell::PrimitiveTopology::Triangles:
+ return GL_TRIANGLES;
case Maxwell::PrimitiveTopology::TriangleStrip:
return GL_TRIANGLE_STRIP;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented primitive topology=%d", topology);
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
UNREACHABLE();
return {};
}
@@ -54,18 +78,90 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
case Tegra::Texture::TextureFilter::Nearest:
return GL_NEAREST;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u",
- static_cast<u32>(filter_mode));
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
+ static_cast<u32>(filter_mode));
UNREACHABLE();
return {};
}
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
switch (wrap_mode) {
+ case Tegra::Texture::WrapMode::Wrap:
+ return GL_REPEAT;
case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
+ case Tegra::Texture::WrapMode::ClampOGL:
+ // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
+ // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
+ // manually mix them. However the shader part of this is not yet implemented.
+ return GL_CLAMP_TO_BORDER;
+ }
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
+ static_cast<u32>(wrap_mode));
+ UNREACHABLE();
+ return {};
+}
+
+inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
+ switch (equation) {
+ case Maxwell::Blend::Equation::Add:
+ return GL_FUNC_ADD;
+ case Maxwell::Blend::Equation::Subtract:
+ return GL_FUNC_SUBTRACT;
+ case Maxwell::Blend::Equation::ReverseSubtract:
+ return GL_FUNC_REVERSE_SUBTRACT;
+ case Maxwell::Blend::Equation::Min:
+ return GL_MIN;
+ case Maxwell::Blend::Equation::Max:
+ return GL_MAX;
+ }
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
+ UNREACHABLE();
+ return {};
+}
+
+inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
+ switch (factor) {
+ case Maxwell::Blend::Factor::Zero:
+ return GL_ZERO;
+ case Maxwell::Blend::Factor::One:
+ return GL_ONE;
+ case Maxwell::Blend::Factor::SourceColor:
+ return GL_SRC_COLOR;
+ case Maxwell::Blend::Factor::OneMinusSourceColor:
+ return GL_ONE_MINUS_SRC_COLOR;
+ case Maxwell::Blend::Factor::SourceAlpha:
+ return GL_SRC_ALPHA;
+ case Maxwell::Blend::Factor::OneMinusSourceAlpha:
+ return GL_ONE_MINUS_SRC_ALPHA;
+ case Maxwell::Blend::Factor::DestAlpha:
+ return GL_DST_ALPHA;
+ case Maxwell::Blend::Factor::OneMinusDestAlpha:
+ return GL_ONE_MINUS_DST_ALPHA;
+ case Maxwell::Blend::Factor::DestColor:
+ return GL_DST_COLOR;
+ case Maxwell::Blend::Factor::OneMinusDestColor:
+ return GL_ONE_MINUS_DST_COLOR;
+ case Maxwell::Blend::Factor::SourceAlphaSaturate:
+ return GL_SRC_ALPHA_SATURATE;
+ case Maxwell::Blend::Factor::Source1Color:
+ return GL_SRC1_COLOR;
+ case Maxwell::Blend::Factor::OneMinusSource1Color:
+ return GL_ONE_MINUS_SRC1_COLOR;
+ case Maxwell::Blend::Factor::Source1Alpha:
+ return GL_SRC1_ALPHA;
+ case Maxwell::Blend::Factor::OneMinusSource1Alpha:
+ return GL_ONE_MINUS_SRC1_ALPHA;
+ case Maxwell::Blend::Factor::ConstantColor:
+ return GL_CONSTANT_COLOR;
+ case Maxwell::Blend::Factor::OneMinusConstantColor:
+ return GL_ONE_MINUS_CONSTANT_COLOR;
+ case Maxwell::Blend::Factor::ConstantAlpha:
+ return GL_CONSTANT_ALPHA;
+ case Maxwell::Blend::Factor::OneMinusConstantAlpha:
+ return GL_ONE_MINUS_CONSTANT_ALPHA;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
UNREACHABLE();
return {};
}