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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h50
1 files changed, 46 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 1ca2c90be..1bb762568 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -15,6 +15,10 @@
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
+namespace Settings {
+struct ResolutionScalingInfo;
+}
+
namespace OpenGL {
class Device;
@@ -78,9 +82,11 @@ public:
ImageBufferMap DownloadStagingBuffer(size_t size);
+ u64 GetDeviceLocalMemory() const;
+
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
- void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
+ void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
UNIMPLEMENTED();
}
@@ -110,6 +116,12 @@ public:
bool HasNativeASTC() const noexcept;
+ void TickFrame() {}
+
+ StateTracker& GetStateTracker() {
+ return state_tracker;
+ }
+
private:
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
@@ -149,6 +161,10 @@ private:
OGLTextureView null_image_view_cube;
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
+
+ std::array<OGLFramebuffer, 3> rescale_draw_fbos;
+ std::array<OGLFramebuffer, 3> rescale_read_fbos;
+ const Settings::ResolutionScalingInfo& resolution;
};
class Image : public VideoCommon::ImageBase {
@@ -157,6 +173,7 @@ class Image : public VideoCommon::ImageBase {
public:
explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
VAddr cpu_addr);
+ explicit Image(const VideoCommon::NullImageParams&);
~Image();
@@ -174,7 +191,7 @@ public:
GLuint StorageHandle() noexcept;
GLuint Handle() const noexcept {
- return texture.handle;
+ return current_texture;
}
GLuint GlFormat() const noexcept {
@@ -185,16 +202,25 @@ public:
return gl_type;
}
+ bool ScaleUp(bool ignore = false);
+
+ bool ScaleDown(bool ignore = false);
+
private:
void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
+ void Scale(bool up_scale);
+
OGLTexture texture;
+ OGLTexture upscaled_backup;
OGLTextureView store_view;
GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE;
+ TextureCacheRuntime* runtime{};
+ GLuint current_texture{};
};
class ImageView : public VideoCommon::ImageViewBase {
@@ -206,7 +232,15 @@ public:
const VideoCommon::ImageViewInfo&, GPUVAddr);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
const VideoCommon::ImageViewInfo& view_info);
- explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageParams&);
+ explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
+
+ ~ImageView();
+
+ ImageView(const ImageView&) = delete;
+ ImageView& operator=(const ImageView&) = delete;
+
+ ImageView(ImageView&&) = default;
+ ImageView& operator=(ImageView&&) = default;
[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format);
@@ -276,6 +310,14 @@ public:
explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
+ ~Framebuffer();
+
+ Framebuffer(const Framebuffer&) = delete;
+ Framebuffer& operator=(const Framebuffer&) = delete;
+
+ Framebuffer(Framebuffer&&) = default;
+ Framebuffer& operator=(Framebuffer&&) = default;
+
[[nodiscard]] GLuint Handle() const noexcept {
return framebuffer.handle;
}
@@ -293,7 +335,7 @@ struct TextureCacheParams {
static constexpr bool ENABLE_VALIDATION = true;
static constexpr bool FRAMEBUFFER_BLITS = true;
static constexpr bool HAS_EMULATED_COPIES = true;
- static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
+ static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
using Runtime = OpenGL::TextureCacheRuntime;
using Image = OpenGL::Image;