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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp159
1 files changed, 54 insertions, 105 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 56d0ff869..3b446be07 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -456,19 +456,14 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
}
}
-
} // Anonymous namespace
-ImageBufferMap::~ImageBufferMap() {
- if (sync) {
- sync->Create();
- }
-}
-
TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager,
- StateTracker& state_tracker_)
- : device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager),
- format_conversion_pass{util_shaders}, resolution{Settings::values.resolution_info} {
+ StateTracker& state_tracker_,
+ StagingBufferPool& staging_buffer_pool_)
+ : device{device_}, state_tracker{state_tracker_}, staging_buffer_pool{staging_buffer_pool_},
+ util_shaders(program_manager), format_conversion_pass{util_shaders},
+ resolution{Settings::values.resolution_info} {
static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
for (size_t i = 0; i < TARGETS.size(); ++i) {
const GLenum target = TARGETS[i];
@@ -558,12 +553,12 @@ void TextureCacheRuntime::Finish() {
glFinish();
}
-ImageBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
- return upload_buffers.RequestMap(size, true);
+StagingBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
+ return staging_buffer_pool.RequestUploadBuffer(size);
}
-ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
- return download_buffers.RequestMap(size, false);
+StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
+ return staging_buffer_pool.RequestDownloadBuffer(size);
}
u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
@@ -648,7 +643,7 @@ void TextureCacheRuntime::BlitFramebuffer(Framebuffer* dst, Framebuffer* src,
is_linear ? GL_LINEAR : GL_NEAREST);
}
-void TextureCacheRuntime::AccelerateImageUpload(Image& image, const ImageBufferMap& map,
+void TextureCacheRuntime::AccelerateImageUpload(Image& image, const StagingBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
switch (image.info.type) {
case ImageType::e2D:
@@ -690,64 +685,6 @@ bool TextureCacheRuntime::HasNativeASTC() const noexcept {
return device.HasASTC();
}
-TextureCacheRuntime::StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
- : storage_flags{storage_flags_}, map_flags{map_flags_} {}
-
-TextureCacheRuntime::StagingBuffers::~StagingBuffers() = default;
-
-ImageBufferMap TextureCacheRuntime::StagingBuffers::RequestMap(size_t requested_size,
- bool insert_fence) {
- const size_t index = RequestBuffer(requested_size);
- OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
- return ImageBufferMap{
- .mapped_span = std::span(maps[index], requested_size),
- .sync = sync,
- .buffer = buffers[index].handle,
- };
-}
-
-size_t TextureCacheRuntime::StagingBuffers::RequestBuffer(size_t requested_size) {
- if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
- return *index;
- }
-
- OGLBuffer& buffer = buffers.emplace_back();
- buffer.Create();
- glNamedBufferStorage(buffer.handle, requested_size, nullptr,
- storage_flags | GL_MAP_PERSISTENT_BIT);
- maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, requested_size,
- map_flags | GL_MAP_PERSISTENT_BIT)));
-
- syncs.emplace_back();
- sizes.push_back(requested_size);
-
- ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
- maps.size() == sizes.size());
-
- return buffers.size() - 1;
-}
-
-std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t requested_size) {
- size_t smallest_buffer = std::numeric_limits<size_t>::max();
- std::optional<size_t> found;
- const size_t num_buffers = sizes.size();
- for (size_t index = 0; index < num_buffers; ++index) {
- const size_t buffer_size = sizes[index];
- if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
- continue;
- }
- if (syncs[index].handle != 0) {
- if (!syncs[index].IsSignaled()) {
- continue;
- }
- syncs[index].Release();
- }
- smallest_buffer = buffer_size;
- found = index;
- }
- return found;
-}
-
Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
VAddr cpu_addr_)
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
@@ -823,7 +760,7 @@ void Image::UploadMemory(GLuint buffer_handle, size_t buffer_offset,
}
}
-void Image::UploadMemory(const ImageBufferMap& map,
+void Image::UploadMemory(const StagingBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
UploadMemory(map.buffer, map.offset, copies);
}
@@ -870,7 +807,7 @@ void Image::DownloadMemory(std::span<GLuint> buffer_handles, std::span<size_t> b
}
}
-void Image::DownloadMemory(ImageBufferMap& map,
+void Image::DownloadMemory(StagingBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
DownloadMemory(map.buffer, map.offset, copies);
}
@@ -1331,36 +1268,48 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
- sampler.Create();
- const GLuint handle = sampler.handle;
- glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));
- glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v));
- glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p));
- glSamplerParameteri(handle, GL_TEXTURE_COMPARE_MODE, compare_mode);
- glSamplerParameteri(handle, GL_TEXTURE_COMPARE_FUNC, compare_func);
- glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, mag);
- glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, min);
- glSamplerParameterf(handle, GL_TEXTURE_LOD_BIAS, config.LodBias());
- glSamplerParameterf(handle, GL_TEXTURE_MIN_LOD, config.MinLod());
- glSamplerParameterf(handle, GL_TEXTURE_MAX_LOD, config.MaxLod());
- glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
-
- if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
- const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
- glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
- } else {
- LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
- }
- if (GLAD_GL_ARB_texture_filter_minmax || GLAD_GL_EXT_texture_filter_minmax) {
- glSamplerParameteri(handle, GL_TEXTURE_REDUCTION_MODE_ARB, reduction_filter);
- } else if (reduction_filter != GL_WEIGHTED_AVERAGE_ARB) {
- LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_minmax is required");
- }
- if (GLAD_GL_ARB_seamless_cubemap_per_texture || GLAD_GL_AMD_seamless_cubemap_per_texture) {
- glSamplerParameteri(handle, GL_TEXTURE_CUBE_MAP_SEAMLESS, seamless);
- } else if (seamless == GL_FALSE) {
- // We default to false because it's more common
- LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");
+ const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
+
+ const auto create_sampler = [&](const f32 anisotropy) {
+ OGLSampler new_sampler;
+ new_sampler.Create();
+ const GLuint handle = new_sampler.handle;
+ glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));
+ glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v));
+ glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p));
+ glSamplerParameteri(handle, GL_TEXTURE_COMPARE_MODE, compare_mode);
+ glSamplerParameteri(handle, GL_TEXTURE_COMPARE_FUNC, compare_func);
+ glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, mag);
+ glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, min);
+ glSamplerParameterf(handle, GL_TEXTURE_LOD_BIAS, config.LodBias());
+ glSamplerParameterf(handle, GL_TEXTURE_MIN_LOD, config.MinLod());
+ glSamplerParameterf(handle, GL_TEXTURE_MAX_LOD, config.MaxLod());
+ glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
+
+ if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
+ glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy);
+ } else {
+ LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
+ }
+ if (GLAD_GL_ARB_texture_filter_minmax || GLAD_GL_EXT_texture_filter_minmax) {
+ glSamplerParameteri(handle, GL_TEXTURE_REDUCTION_MODE_ARB, reduction_filter);
+ } else if (reduction_filter != GL_WEIGHTED_AVERAGE_ARB) {
+ LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_minmax is required");
+ }
+ if (GLAD_GL_ARB_seamless_cubemap_per_texture || GLAD_GL_AMD_seamless_cubemap_per_texture) {
+ glSamplerParameteri(handle, GL_TEXTURE_CUBE_MAP_SEAMLESS, seamless);
+ } else if (seamless == GL_FALSE) {
+ // We default to false because it's more common
+ LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");
+ }
+ return new_sampler;
+ };
+
+ sampler = create_sampler(max_anisotropy);
+
+ const f32 max_anisotropy_default = static_cast<f32>(1U << config.max_anisotropy);
+ if (max_anisotropy > max_anisotropy_default) {
+ sampler_default_anisotropy = create_sampler(max_anisotropy_default);
}
}