diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 159 |
1 files changed, 54 insertions, 105 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 56d0ff869..3b446be07 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -456,19 +456,14 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8; } } - } // Anonymous namespace -ImageBufferMap::~ImageBufferMap() { - if (sync) { - sync->Create(); - } -} - TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager, - StateTracker& state_tracker_) - : device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager), - format_conversion_pass{util_shaders}, resolution{Settings::values.resolution_info} { + StateTracker& state_tracker_, + StagingBufferPool& staging_buffer_pool_) + : device{device_}, state_tracker{state_tracker_}, staging_buffer_pool{staging_buffer_pool_}, + util_shaders(program_manager), format_conversion_pass{util_shaders}, + resolution{Settings::values.resolution_info} { static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D}; for (size_t i = 0; i < TARGETS.size(); ++i) { const GLenum target = TARGETS[i]; @@ -558,12 +553,12 @@ void TextureCacheRuntime::Finish() { glFinish(); } -ImageBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) { - return upload_buffers.RequestMap(size, true); +StagingBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) { + return staging_buffer_pool.RequestUploadBuffer(size); } -ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) { - return download_buffers.RequestMap(size, false); +StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) { + return staging_buffer_pool.RequestDownloadBuffer(size); } u64 TextureCacheRuntime::GetDeviceMemoryUsage() const { @@ -648,7 +643,7 @@ void TextureCacheRuntime::BlitFramebuffer(Framebuffer* dst, Framebuffer* src, is_linear ? GL_LINEAR : GL_NEAREST); } -void TextureCacheRuntime::AccelerateImageUpload(Image& image, const ImageBufferMap& map, +void TextureCacheRuntime::AccelerateImageUpload(Image& image, const StagingBufferMap& map, std::span<const SwizzleParameters> swizzles) { switch (image.info.type) { case ImageType::e2D: @@ -690,64 +685,6 @@ bool TextureCacheRuntime::HasNativeASTC() const noexcept { return device.HasASTC(); } -TextureCacheRuntime::StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_) - : storage_flags{storage_flags_}, map_flags{map_flags_} {} - -TextureCacheRuntime::StagingBuffers::~StagingBuffers() = default; - -ImageBufferMap TextureCacheRuntime::StagingBuffers::RequestMap(size_t requested_size, - bool insert_fence) { - const size_t index = RequestBuffer(requested_size); - OGLSync* const sync = insert_fence ? &syncs[index] : nullptr; - return ImageBufferMap{ - .mapped_span = std::span(maps[index], requested_size), - .sync = sync, - .buffer = buffers[index].handle, - }; -} - -size_t TextureCacheRuntime::StagingBuffers::RequestBuffer(size_t requested_size) { - if (const std::optional<size_t> index = FindBuffer(requested_size); index) { - return *index; - } - - OGLBuffer& buffer = buffers.emplace_back(); - buffer.Create(); - glNamedBufferStorage(buffer.handle, requested_size, nullptr, - storage_flags | GL_MAP_PERSISTENT_BIT); - maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, requested_size, - map_flags | GL_MAP_PERSISTENT_BIT))); - - syncs.emplace_back(); - sizes.push_back(requested_size); - - ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() && - maps.size() == sizes.size()); - - return buffers.size() - 1; -} - -std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t requested_size) { - size_t smallest_buffer = std::numeric_limits<size_t>::max(); - std::optional<size_t> found; - const size_t num_buffers = sizes.size(); - for (size_t index = 0; index < num_buffers; ++index) { - const size_t buffer_size = sizes[index]; - if (buffer_size < requested_size || buffer_size >= smallest_buffer) { - continue; - } - if (syncs[index].handle != 0) { - if (!syncs[index].IsSignaled()) { - continue; - } - syncs[index].Release(); - } - smallest_buffer = buffer_size; - found = index; - } - return found; -} - Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_, VAddr cpu_addr_) : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} { @@ -823,7 +760,7 @@ void Image::UploadMemory(GLuint buffer_handle, size_t buffer_offset, } } -void Image::UploadMemory(const ImageBufferMap& map, +void Image::UploadMemory(const StagingBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies) { UploadMemory(map.buffer, map.offset, copies); } @@ -870,7 +807,7 @@ void Image::DownloadMemory(std::span<GLuint> buffer_handles, std::span<size_t> b } } -void Image::DownloadMemory(ImageBufferMap& map, +void Image::DownloadMemory(StagingBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies) { DownloadMemory(map.buffer, map.offset, copies); } @@ -1331,36 +1268,48 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1); - sampler.Create(); - const GLuint handle = sampler.handle; - glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u)); - glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v)); - glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p)); - glSamplerParameteri(handle, GL_TEXTURE_COMPARE_MODE, compare_mode); - glSamplerParameteri(handle, GL_TEXTURE_COMPARE_FUNC, compare_func); - glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, mag); - glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, min); - glSamplerParameterf(handle, GL_TEXTURE_LOD_BIAS, config.LodBias()); - glSamplerParameterf(handle, GL_TEXTURE_MIN_LOD, config.MinLod()); - glSamplerParameterf(handle, GL_TEXTURE_MAX_LOD, config.MaxLod()); - glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data()); - - if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) { - const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f); - glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy); - } else { - LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required"); - } - if (GLAD_GL_ARB_texture_filter_minmax || GLAD_GL_EXT_texture_filter_minmax) { - glSamplerParameteri(handle, GL_TEXTURE_REDUCTION_MODE_ARB, reduction_filter); - } else if (reduction_filter != GL_WEIGHTED_AVERAGE_ARB) { - LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_minmax is required"); - } - if (GLAD_GL_ARB_seamless_cubemap_per_texture || GLAD_GL_AMD_seamless_cubemap_per_texture) { - glSamplerParameteri(handle, GL_TEXTURE_CUBE_MAP_SEAMLESS, seamless); - } else if (seamless == GL_FALSE) { - // We default to false because it's more common - LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required"); + const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f); + + const auto create_sampler = [&](const f32 anisotropy) { + OGLSampler new_sampler; + new_sampler.Create(); + const GLuint handle = new_sampler.handle; + glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u)); + glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v)); + glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p)); + glSamplerParameteri(handle, GL_TEXTURE_COMPARE_MODE, compare_mode); + glSamplerParameteri(handle, GL_TEXTURE_COMPARE_FUNC, compare_func); + glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, mag); + glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, min); + glSamplerParameterf(handle, GL_TEXTURE_LOD_BIAS, config.LodBias()); + glSamplerParameterf(handle, GL_TEXTURE_MIN_LOD, config.MinLod()); + glSamplerParameterf(handle, GL_TEXTURE_MAX_LOD, config.MaxLod()); + glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data()); + + if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) { + glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy); + } else { + LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required"); + } + if (GLAD_GL_ARB_texture_filter_minmax || GLAD_GL_EXT_texture_filter_minmax) { + glSamplerParameteri(handle, GL_TEXTURE_REDUCTION_MODE_ARB, reduction_filter); + } else if (reduction_filter != GL_WEIGHTED_AVERAGE_ARB) { + LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_minmax is required"); + } + if (GLAD_GL_ARB_seamless_cubemap_per_texture || GLAD_GL_AMD_seamless_cubemap_per_texture) { + glSamplerParameteri(handle, GL_TEXTURE_CUBE_MAP_SEAMLESS, seamless); + } else if (seamless == GL_FALSE) { + // We default to false because it's more common + LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required"); + } + return new_sampler; + }; + + sampler = create_sampler(max_anisotropy); + + const f32 max_anisotropy_default = static_cast<f32>(1U << config.max_anisotropy); + if (max_anisotropy > max_anisotropy_default) { + sampler_default_anisotropy = create_sampler(max_anisotropy_default); } } |