diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 3ec78d866..54dae2c41 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -473,7 +473,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src, ASSERT(src.info.type == ImageType::e3D); util_shaders.CopyBC4(dst, src, copies); } else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) { - util_shaders.CopyBGR(dst, src, copies); + bgr_copy_pass.CopyBGR(dst, src, copies); } else { UNREACHABLE(); } @@ -1112,4 +1112,37 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM framebuffer.handle = handle; } +void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image, + std::span<const VideoCommon::ImageCopy> copies) { + static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0}; + const u32 requested_pbo_size = + std::max(src_image.unswizzled_size_bytes, dst_image.unswizzled_size_bytes); + + if (bgr_pbo_size < requested_pbo_size) { + bgr_pbo.Create(); + bgr_pbo_size = requested_pbo_size; + glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY); + } + for (const ImageCopy& copy : copies) { + ASSERT(copy.src_offset == zero_offset); + ASSERT(copy.dst_offset == zero_offset); + + // Copy from source to PBO + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width); + glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle); + glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, + copy.src_subresource.num_layers, src_image.GlFormat(), + src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr); + + // Copy from PBO to destination in desired GL format + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle); + glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, + copy.dst_subresource.num_layers, dst_image.GlFormat(), + dst_image.GlType(), nullptr); + } +} + } // namespace OpenGL |